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read 5838-6400 Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6088 Re: Lensflares 12/31/93 20:41 33/ ua197@freenet.victoria.bc.ca (Christopher Stewart) Lines 1 to 10 of 33 (30%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > >Hey Christopher, > As much as I love Imagine, I have to admit, LensFlare is >strictly tinkerbell. I've tried and tried to get it to look less >cartooney, and have given up. It's junk. I managed to get it looking alright in stills. You have to make sure a light source (spot) is directed at the face of the disk. It work so-so ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: but it's the best I've got ;-). > I figured great, more mac junk--but no way. The >lensflare option is delicious! And very easy to use, with >multiple diminishing flares and little realistic diffraction >rainbows. I wouldn't cross the street for a MAC, but the >lensflare in PhotoShop puts Imagine's attempt in the toilet. Imagine's lighting is supposed to get an upgrade in the full release Command: of 3.0, let's hope. I tried to use Imagemaster RT 1.01 to add lens flares to a sequence (after all, it IS a nice effect..) but it seems that IMRT has a few more problems than even Imagine does <sigh>. If Impulse is listening....... Take your time, get it right. -- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca Command: to salvation than to follow that which we cs833@cleveland.freenet.edu believe to be good, then are we all damned. christs@island.amtsgi.bc.ca Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6089 Ping ->)| 1/2/94 21:12 14/ Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu> Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I have not received anything from the list in about four days. This is a test to see if the list is down, or if I'm just pathologicly lonely. Cyrus J. Kalbrener Digital_Cel ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: "...To render...By any means necessary!" Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6090 Re: Ping ->)| 1/3/94 07:21 29/ Doug Kelly <dakelly@CLASS.ORG> Lines 1 to 10 of 29 (34%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- No, you're not pathologically lonely. I suspect the dearth of postings to the list to be the result of the holiday aftermath, new deadlines for working folks, and holidays/down systems for the educationally connected. I've also noticed a growing number of persons abandoning Imagine. Do you think this is just a vocal minority, or is this software really about to bite the dust? I personally am not about to mail my check to Impulse until 3.0 is CONFIRMED to be in the hands of those who paid in advance. The bug reports on 2.9 seem to vindicate this decision. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I'd love to keep using Imagine. It's got lots of nice features, and the bang-for-the-buck from 2.0 is still one of the best deals in the Amiga/PC market. But it's darn near standing still compared to the competition, and Impulse doesn't seem to have the right attitude to put Imagine out on the leading edge again. If Mike & Co. don't shape up, all but the fanatic Imagine users will speedily head for greener pastures. Anybody out there actually USING Imagine to generate income? How about a few encouraging words for those still struggling to learn the d**n thing? ------------------------------------------------------------------------------ Command: Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6091 Re: Ping ->)| (fwd) 1/3/94 09:30 32/ "rob (r.d.) hounsell" <hounsell@bnr.ca> Lines 1 to 10 of 32 (31%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Doug, > I've also noticed a growing number of persons abandoning Imagine. Do you > think this is just a vocal minority, or is this software really about to > bite the dust? I personally am not about to mail my check to Impulse > until 3.0 is CONFIRMED to be in the hands of those who paid in advance. > The bug reports on 2.9 seem to vindicate this decision. I can't speak for Imagine users who are using it for professional money-making projects, but from the hobbyist point of view, I'm sticking with ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Imagine. I made the choice to buy it some time ago, and I can't afford to plop down money for the latest piece of SW to leapfrog it. Perhaps a number of years down the road I may change my tune, but for the forseeable future (unless I win a lottery) it's Imagine for me. Once 3.0 is confirmed, I expect to upgrade. I don't really *need* it, though. I can understand that if CG was putting bread on my table, I probably couldn't afford NOT to use the latest SW (learning curves and project re-planning aside). But since I'm not in that boat, I'm not switching. Command: Not sure what this does to your abandoning / staying stats. 8-) Rob -- +-----------------------------------------------------------------------------+ | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 | | Team Leader: UNIX INTERNET: HOUNSELL@BNR.CA | | System Performance: PHONE: (613) 765-2904 | | Paradigm Club Design Team. Dept. PS27 ESN: 395-2904 | Command: | Northern Telecom Public Switching | +-----------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6092 Re: IMPULSES LACK OF SPECIFIC OS SUPPORT 1/4/94 12:28 22/ Imagine@bknight.jpr.com (Yury German) Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Steve (Steve J. Lombardi), in <9312281637.AA29985@eos.acm.rpi.edu> on Dec 28 you wrote: : : BTW... This is not meant as a flame towards impulse. THey can manage : or mis-manage their software however they please. users can then choose : to use/not use their product. I merely hope to continue a constructive thread : on the subject of OS support and imagine. Well it seems that they are on the right trak to mismanage the software. It seems last time I talked to Mike (before Christmas) his idea is that ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: this software is for the hoby crowd and that whatever it ha will be enough for all of us who want to venture in the professional world with it. It seems that alot of features that Lightwave and all other software have will never get implemented because Imagine is a hoby program... and a hobyist does not need it. Yet he braged to me all day long how his comercials are airing on TV and were done with imagine. I guess he did not like the line I followed with. "Yes thats why you will always stay at comercials while Lightwave is doing movies". I did not want to spend the huge Cash for a few Toasters... but I guess it might be needed in the future especially since we got the pre alpha program in 2.9 and alot of Command: the things that are hot write now (like kinematics and so on..) will never come to be! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6093 Re: ONE FROM IMPULSE INC. 1/4/94 16:43 51/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 51 (19%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I would ask people to start acting with a degree of class. Your > messages reach me and in most cases they are offensive, not helpfull. We > are not in some contest for a position, we are trying to create a lasting > relationship with users who realize the complexity of what we are doing and > realize that with the help they offer we will deliver the goods. It is far > eaiser to light a candle than to curse the darkness. Much of the > complaints or bitches that I see here are people yelling in the dark. Turn > on the lights, if you have questions and concerns, call me, I am not too > big to take your call and listen to your concerns, or drop me a message on > CIS I will be glad to respond. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > `CLICK' At one point, some time ago, I posted several questions directly to Mike here on the mailing list. For some reason, rather than answer them here, he suggested I FAX them to him. So I did. In return I got half a sheet of hand written, one word or half sentence answers, most of which were, to say the least, unsatisfying. So I will ask again, from this dark corner in which I sit, a few questions that I've seen posted over and over and, I feel, Command: deserve an answer. How about releasing the texture and effects information? Atleast release it to Apex so they can get Essence 1 & 2 & pro working. How about an 040 optimized version of Imagine? Will you ever support the display database? Will you ever support the standard interfaces(although I don't mind what Command: is there now, I've seen this posted several times)? Is there a plan for bug fix revisions ie 2.91a? 3.01? etc? Is there a plan for fixing bugs? eg slice? etc... Have you tried running Imagine with The Enforcer? It may help hammer out some bugs. Command: Well, thats all from me, anyone else feel free to chime in(as I'm sure you will). Going back into the dark now.... `CLICK' Tom Setzer - self appointed critic setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery Command: intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6094 ONE FROM IMPULSE INC. 1/4/94 18:12 52/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 52 (19%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > IN THE MEANTIME, here is a response that Mike just sent me: > Imagine is till the fastest render, and most powerfull render around, for > the money. You can get more for about 10K but that is a bit out of the I think Mike has a pretty legit point here. Imagine is cheap, even compared to Real3D at $379, and certainly compared to LW. Sometimes its easy to forget that. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > on the lights, if you have questions and concerns, call me, I am not too > big to take your call and listen to your concerns, or drop me a message on Here I have to disagree. The last time I called Impulse, which admittedly was a long time ago (years), I had a list of concise suggestions but received such a hostile reception that I didn't even bother to state them. Contrast this with my experience with other companies such as NovaDesign (ImageFX), or Apex (Essence), or Natural Graphics, or SAS, or many others - they have all been very helpful, friendly, and receptive of suggestions and ideas. Perhaps I just cought Command: Impulse on a bad day, I dunno. > have made them and they just arent as easy to implement as you might think. Again here I must disagree. Many of the improvements discussed on this list, particularly usability improvements are *not* hard to do. I know this because I program extensively on the Amiga and have added these things to programs with minimal effort. How hard is it to use the real ASL file requester? I think it took me about 5 minutes last time I did it (which was less than a week ago), and that includes time to look up Command: the calls in the RKMs. How hard is making an AppWindow or AppIcon for direct drag and drop? I think this took me 30 minutes, mostly because I'd never done it before. Granted, an ARexx port would take some design work, and perhaps necessitate rearchitecting some internals, but the actual coding of the thing isn't hard. How hard is supporting the display database? Not hard: I've done it several times. Even if you add complications such as the necessity to support archaic OS revs such as 1.3, things such as ASL requesters are still not *that* bad - its a no-brainer, really. Command: Of course, rendering features are a different sort of thing, but with a few exceptions, I'm pretty much happy with Imagine's abilities in those areas already, especially when Essence is added to it. I mostly want usability and environment improvements. I suspect many others are in the same boat. Sure, I'd like soft edge shadows and other cool things, but I do realize those things might be hard to do. But I don't see any real excuse for lack of standard requesters or display database support. Heck, I'll even volunteer to send example code to Impulse if they want. > Mike Halvorson Command: - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6095 ping 1/4/94 18:37 22/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > the price for the full version (when it was ready would be $1200+. > that it was only $400+. Actually I've seen as low as $370, and I haven't looked very hard :-) > Does anyone know what the difference between > the two versions are besides the price, or since Autodesk charges so > much for 3D Studio, are they trying to set their prices to match. I ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I think price never reflects what the product does, but only what the market will bear. R3D for the PC probably lacks features from the amiga version (maybe multithreading, certainly ARexx, etc), but since the market is much larger and since competing products are more money, they can get away with it. The Amiga market is very much driven by hobbyist pricing. This is great for me, since I'm a hobbyist and can thus manage to afford many of these cool toys. But its kind of a bummer for the companies trying to make a living from selling to only the small and low-priced Amiga market. Command: - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6096 My 2 cents 1/4/94 19:24 84/ greg.tsadilas@hofbbs.com Lines 1 to 10 of 84 (11%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I've been on the IML for a few months now. Watched messages with flames, advice, help, points of interest, etc. But Mostly flames...and I just let them go by my monitor and shook my head in disgust. Well...here's my reply to many of them. ________________________ LACK OD RECENT POSTINGS: Someone had the audacity to claim it's because many people have abandoned Imagine. On the contrary, many people have abandoned the IML because of ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: the destructive bickering that goes on. Plus, people have lives to lead, work to do etc. They don't have time to join in on the mental masturbation that takes place here most of the time. ____________________________________ LACK OF RESPONSIVENESS FROM IMPULSE: What??? Call up Impulse and speak to the President, Mike Halvorson. Address your concerns, ideas, critiques, etc. He's more than willing to listen and help. But have some intelligence when doing it, and have your facts straight before making vacuous comments. Command: I just did. I made some suggestions and found out that they will be/are in Imagine 3.0. What other company can you call up and speak to the President, and be taken seriously. ____________ LENSE FLARE: Hey, _I_ would like to have it. And I will in 3.0. The lensflare texture is here to placate us for now. 3.0 Features a Global FX, post-processing facility that will add motion blur, lens flares, AFTER the images are rendered. In the future additional effects could be plugged in. Command: ________________________________ LACK OF FEATURES and STAGNATION: Come on people, you need your heads examined if you adhere to this. Just because you would like _A_ feature thats not there yet, don't condemn Imagine. Learn to adjust! Use something else to produce the required effect. Question: How many paint programs do you own? I bet it's more than one. Why? Because each one offers something that the other doesn't. Command: Do you bitch and moan because one doesn't offer a feature you need? No, you use another program that has it. ______________ AREXX SUPPORT: Gee, a few people that learned how to program scripts, who sit around playing on the computer all day WANT it. WOW, some incredible magic will occur if there was an AREXX port. Gimme a break. _________________________ NOT SUPPORTING THE AMIGA: Command: Excuse me!? Impulse has supported the Amiga since Day 1. They are still supporting the Amiga while others have abandoned it. Perhaps the real reason of Impulse & Imagine bashing comes from an insecurity of _somee_ Amiga users that their computer is dying out and they want some whiz bang piece of software to save it. By the way, I own an A1000, A2000 and an IBM486DX2/66mhz. So this is not an anti-Amiga paragraph. ________ REAL 3D: Command: If you want it, buy it. You own more than one paint program don't you? But before comparing REAL 3D to Imagine, _use_ REAL 3D and THEN comment intelligently as to the differences between the two. ________ ESSENCE: It has been said that Impulse crippled Apex Software & their Essence line. Geeze people, Imagine is the main piece of software that Apex is plugging into, not the other way around. Impulse needed to make changes to enhance Imagine. Even Imagine 2.0's texture won't work with Imagine 2.9/3.0. Command: In your eyes, maybe texture tacking wasn't worth the loss of a 3rd party add on. To me it was. Also, have you played with Imagine's new textures? They are awesome and many new effects can be produced when changed from their default settings. -------------------------------------------------------------------------- Thats it for now. Hopefully this will be the last such message from me. Please direct flames, comments, kudos directly to me, and not to the IML. Command: GreG.tsadilas@hofbbs.com P.S. I have no affiliation with Impulse, other than a user of their product. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6097 (Vertex) alternative modellers 1/4/94 18:26 30/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 30 (33%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I have seen some mention lately of the Vertex modeller so I went and ftp'd > the version 2.0 demo for evaluation. I have asked some stores about it and > their distributors don't carry it. Where is the full version available Yup; I just found it too, and ordered it yesterday. You can send away for it to The Art Machine: 4189 Nicholas Sterling Heights, MI 48310 ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: 313-264-2110 I snail-mailed them a check, since they don't take credit card phone orders. I'm not sure why this thing isn't more popular than it is. It looks to address many of the things I've wanted in the Imagine detail editor for a really long time. Its got ARexx, too, so you can extend it if it doesn't do quite what you want, or make your own custom operations to combine several built in ones, or whatever. Command: Also, it seems the author (Alex DeBurie) reads the IML, and is willing to provide email support. This is a big selling point, IMHO. He seems like a generally helpful and friendly sort of guy. I'll probably post a fuller review of Vertex when I get it, but I was favorably impressed with the demo version. My first thought upon trying it was: "*This* is what the Imagine detail editor should have been :-)" - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6098 Re: My 2 cents 1/5/94 13:47 21/ gmcdonou@artemis.earth.monash.edu.au (Graeme Mc Donough) Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I think what you gave out was good, But still single sided. I also think what you have just said is good for a flame war, and probably will be. /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-SUN Graeme Mc Donough, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: INTERNET: mcdonoug@artemis.earth.monash.edu.au (postmaster) /// Monash University /// Dpt of Earth Sciences /// Clayton, Melbourne \\\/// Victoria, AUSTRALIA 3168 \XX/ PHONE: +61 3 5654881 /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-TWIRL Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6099 Two Cents 1/4/94 18:20 36/ w.graham6@genie.geis.com Lines 1 to 10 of 36 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- There was a post asking if anyone made their living with Imagine. Well, I do. It's never the same from one week to the next, however. I've used Impulse products since 1988. Some recent work includes a medical animation that I completed in three days. An Alias/SGI animator was not able to complete this animation after seven weeks. It involved an arterial stent that is inflated by a balloon. Very detailed, very difficult. I did get some help from Morphus on that one. I also did an animation of a lottery hopper, with 36 brush mapped balls in a rotating glass hopper. The camera was up close and panned from left to right while the balls bounced around inside. This without collision detection, gravity, or kinematics! How? Well, good graphics software, like a ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: good hooker, can fake it when it really counts. And without going into a lot of detail, it involved building a cylindrical matrix the same size and shape of the hopper, and keeping track of the balls position to avoid having them go "through" each other and other potential problems. Using Forms, I have been able to do some amazing 3D morphs. A meat cleaver to a serving platter, a banana to an apple, and I have morphed a lot of 3D text. I do not think there is anything on any platform to compare to the Forms editor. Other features, like having textures and brushes with their own axis allow for having two or more objects with the same spatially concurrent surface coloring. I have made and sold large format prints, and have done exhibitions where Command: attendees swore they were looking at workstation imagery. Imagine may have some deficiencies, but all in all it is a very powerful program. I have Real 3D 1.4. I may upgrade to 2.x, but it won't be to replace Imagine. Just like Image F/X and ADPro can complement each other, Imagine can be supplemented by other rendering software. As far as 2.9 is concerned, it is indeed buggy as hell. But it has some really nifty features, like being able to tween States, and the ability to morph Particles. Fog has been fixed, and though there is no direct support for "atmospherics", you can place Fog objects within each other for some amazing effects. I have been able to make some neat 3D cloud bank-like objects with morphing particles Command: that were made as Fog objects. So I think Impulse deserves some relief from all this bashing. If you want click-an-effect-button software that emulates something that was on the tube last week, it's available. But Imagine can do things that no other program can, and has had that ability for three years. It is very easy to do things with Imagine that have not been seen before, once you open your mind. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6100 Re: My 2 cents 1/4/94 21:35 122/ "Steve J. Lombardi" <stlombo@eos.acm.rpi.edu> Lines 1 to 10 of 122 (8%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Greg- I have been using turbo silver and imagine for over 5 years now. I love imagine and have done some great stuff with it always enjoying the time spent with it. It is because I love imagine so much that I wish to see it evolve and keep pace with the competition. Not because of some kind of competitive hang up or the like, I simply need features to make my work look better. Stuff like bones and motion blur are often needed. My largest complaint about Impulse as a company is the fact that they are not always honest with their users. Prime example. Over 2 years ago I received ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: a newsletter informing me that 3.0 would be availible in a few months. since then at least 2 newsletters have followed making the same claim yet it was only december that 2.9 was released, NOT EVEN 3.0! 2 year old bugs (slice, fog,...) still exist. I have put off purchasing and learning another product as it always seems that imagine3 is 'right around the corner' > > > LACK OF RESPONSIVENESS FROM IMPULSE: > Command: > What??? Call up Impulse and speak to the President, Mike Halvorson. > Address your concerns, ideas, critiques, etc. He's more than willing to > listen and help. But have some intelligence when doing it, and have your > facts straight before making vacuous comments. > I just did. I made some suggestions and found out that they will be/are in > Imagine 3.0. What other company can you call up and speak to the > President, and be taken seriously. I've spoken with mike often, and always enjoy speaking with him. He is usually a straight forward kind of guy. I like that. Command: > ____________ > LENSE FLARE: > > Hey, _I_ would like to have it. And I will in 3.0. The lensflare texture > is here to placate us for now. 3.0 Features a Global FX, post-processing > facility that will add motion blur, lens flares, AFTER the images are > rendered. In the future additional effects could be plugged in. sounds interesting. Command: > ________________________________ > LACK OF FEATURES and STAGNATION: > > Come on people, you need your heads examined if you adhere to this. > Just because you would like _A_ feature thats not there yet, don't > condemn Imagine. Learn to adjust! Use something else to produce the > required effect. Well, there has been a fair amount of stagnation here. Two years IS a long Command: time to go without even releasing a bug fix. > ______________ > AREXX SUPPORT: > > Gee, a few people that learned how to program scripts, who sit around > playing on the computer all day WANT it. WOW, some incredible magic will > occur if there was an AREXX port. Gimme a break. Arexx is a useful tool for integrating amiga software. In many cases Command: programming skill/script writing is not needed to exploit it. Take a look at all of the third party addon's for a program like adpro. Arexx makes this possible. I don't need to write a single line of 'code' to make MultiFrame do it's thing. > _________________________ > NOT SUPPORTING THE AMIGA: > > Excuse me!? Impulse has supported the Amiga since Day 1. They are > still supporting the Amiga while others have abandoned it. Perhaps the Command: > real reason of Impulse & Imagine bashing comes from an insecurity of > _somee_ Amiga users that their computer is dying out and they want some > whiz bang piece of software to save it. By the way, I own an A1000, A2000 and > an IBM486DX2/66mhz. So this is not an anti-Amiga paragraph. I think the lack of amiga support statement is not aimed at their support of the platform but instead, the lack of support of amiga OS features that make a piece of software more valuable. I'd like to have a file requestor that sorts files alphabetically. this is not a lot to ask, especially when the OS provides this service. In the msDOS worlds folks are used to non Command: standard interfaces and the like. each software developer has rolled their own. This is not necessary on the amiga. The Display database is another heavy hitting OS feature that all modern amiga software should support. > ________ > REAL 3D: > > If you want it, buy it. You own more than one paint program don't you? > But before comparing REAL 3D to Imagine, _use_ REAL 3D and THEN comment > intelligently as to the differences between the two. Command: Agreed. Although I eagerly await the release of imagine 3.0, and will use it EXTENSIVELY when it arrives, I think it's time I started to learn another program like Real 3d. > ________ > ESSENCE: > > It has been said that Impulse crippled Apex Software & their Essence line. > Geeze people, Imagine is the main piece of software that Apex is plugging Command: > into, not the other way around. Impulse needed to make changes to enhance > Imagine. Even Imagine 2.0's texture won't work with Imagine 2.9/3.0. > In your eyes, maybe texture tacking wasn't worth the loss of a 3rd party > add on. To me it was. The Brush tacking feature has nothing to do with the change in the texture file format. As I don't program for impulse, nor do I have access to their source, I am only taking an educated guess here. Take a look at your 2.0 textures. compare the file size to the same 2.9 textures. they're the same. If you run a DIFF program you'll find only a byte or so has changed. The Command: reader can draw their own conclusions here. I'm personally baffled. > > GreG.tsadilas@hofbbs.com > > P.S. I have no affiliation with Impulse, other than a user of their > product. > Same here. | Command: steve lombardi | She won't get out of the tub. She stlombo@acm.rpi.edu | has morning wood. -- Beavis Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6101 Re: ONE FROM IMPULSE INC. 1/5/94 00:06 36/ Stefan -Blixten- Karlsson <Stefan.Blixten.Karlsson@lu.erisoft Lines 1 to 10 of 36 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Greetings Imagineers! :-) > > As promised, I have been forwarding the output of the > IML (all posts) to Impulse. Until I get them up and > running locally here, I will continue to keep Mike and > company informed on the discussions here. It won't be > long now until they are live online with us again. > > IN THE MEANTIME, here is a response that Mike just sent me: ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: ... stuff deleted > Turn on the lights, if you have questions and concerns, call me, I am not > too big to take your call and listen to your concerns, or drop me a message > on CIS I will be glad to respond. What's your CIS address, Mr Halvorson. ... stuff deleted Command: > I await your replys and look forward to giving you my answers. > > Mike Halvorson /Stefan --- \\|// ___ (o o) ___ Command: ( _ )----------------------------oOO--(_)--OOo----------------------------( _ ) | | /// & HP95LX | | |/| Name: Stefan B Karlsson __ /// /| for(;;)__ |\| |/| E-Mail: sk177@lu.erisoft.se \\\/// /-| |\/| | / _ /\ |\| |_| Organization: Erisoft AB, Lulea, Sweden \\// / | | | | \__| /--\ |_| (___)---------------------------------------------------------------------(___) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6102 Re: ONE FROM IMPULSE INC. 1/5/94 01:33 122/ Steve Lopez <lopez@cyberspace.com> Lines 1 to 10 of 122 (8%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- O.k. I am not trying to be offensive here. Just making some points, so take it easy folks... I've been reading this list for some time now, and have made a few conclusions of my own. > > I would ask people to start acting with a degree of class. Your > > messages reach me and in most cases they are offensive, not helpfull. We > > are not in some contest for a position, Whether Impulse realizes it or not, they are in competition with other ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: companies for our money. Sooner or later, each one of us has to decide whether we will purchase or not. > > we are trying to create a lasting > > relationship with users who realize the complexity of what we are doing and > > realize that with the help they offer we will deliver the goods. O.K, I can understand that a little. Folks, those of you who program will understand this. No matter what anyone says, making a large piece of software like this is NOT a simple task. Lets not hear 'other companies Command: are doing it...' Keep in mind that while Impulse has the capabilities and knowlege to go out and do something like Wavefront Tech did on the SGI with some of their software. It WOULDN'T BE IMAGINE. I for one dont want to have to learn everything over again. When you upgrade the software, you have to leave it at least a little bit like the old stuff, or you'll piss off your customers. However, there are a few things which should be included. I'll talk about these later. > > It is far > > eaiser to light a candle than to curse the darkness. Much of the Command: > > complaints or bitches that I see here are people yelling in the dark. Turn > > on the lights, if you have questions and concerns, call me, I am not too > > big to take your call and listen to your concerns, or drop me a message on > > CIS I will be glad to respond. Ok, as we know, you at imagine will eventually see this, so lets hit the flood lights. > Tom Setzer - self appointed critic writes: Command: > How about releasing the texture and effects information? Atleast release it > to Apex so they can get Essence 1 & 2 & pro working. > > How about an 040 optimized version of Imagine? > > Will you ever support the display database? > > Will you ever support the standard interfaces(although I don't mind what > is there now, I've seen this posted several times)? Command: > > Is there a plan for bug fix revisions ie 2.91a? 3.01? etc? > > Is there a plan for fixing bugs? eg slice? etc... Ok, heres a user with some questions. Now heres a suggestion. I realize (as should all who subscribe to this list...) Whatever 3.0 will have is pretty much already set in stone. They are talking about releasing it in just over three weeks, so this tells me that they probably have pretty much gotten it finished and If it doesn't have what you want in it... You Command: wont see it this version no matter how much you complain. We could get constructive here tho... As many discussions we have had on everything... there has never been a true compilation of what the users on here want to see. So. heres my suggestion. Wait till you see what 3.0 has, you can't change that now anyway. Then, evaluate it, decide what you want to see (as users) and find one person here to post the ideas to. That person will compile a list, sort of a vote thing... Listing ideas and how popular they are. This could be done rather transparently if you email directly to the person you pick to do the voting list Command: This way, the people at Impulse will get an idea of what people want, we won't have a tangled mess on the mailing list with twenty people quoting an entire previous message text with "I'd like to see this too" at the bottom. I'd say it's probably too late for changes on 3.0. But this might entice them to come up with 4.0 someday... Also, I dont think that compiled in this way, it could possibly be construed as bashing or lacking class, so if they then choose to not Command: respond, or to respond negatively, then everyone will know where they stand. OK, I promised I'd mention a few things that I feel are musts, thus touching on points made by folks in earlier posts. 040 optimization...I'd say at least 10% (probably more..) of the people who use their amiga for 3d graphics have an 040. Note I did not say 10% of all amiga users. Heres what I dont understand. If there can be an integer version, and a FP version, why not an 040 optimized version? Arexx. MANY MANY people feel strongly on this. Myself included. If my Command: word processor can have an arexx port (and just about every other program on my system) Then my 3d software better have it. Of course the point has been made...Hobbiers dont need arexx. Well, maybe we arent using it for a hobby, maybe we are just a poor college student. I Want AREXX! I think if we did the voting thing... this would be in the top 3. If not #1. I dont really care about the file requestor, I mean, if it works, fine. it's when I can't make it do something that should have been a standard feature, then I get upset. Command: Enough whining, If we want them to make it the way we want it, lets get organized, and tell them in a nice way, just WHAT we want. They can't disagree with that. And who knows, they may even appreciate it. This was my first official post to the IML (as you can see, I've been saving it up....) :) /----------------------------------------------\ / /// Steve Lopez -> lopez@cyberspace.com \ Command: / /// Student at -> Art Institute of Seattle \ / \\\/// Program -> Audio & Video Production \ \ \XX/ `040' Computer -> Amiga 2000 GVP040'33 DCTV / \ : DSS8+ 9megs Flicker fxr / \ "I can do that..." : Midi DJ500c Supra 14.4k / \----------------------------------------------/ Is there anyone else that thinks that broad Kennedy on MTV should be burned at the stake? And why does she have to be the VJ on the best music? Yecch. Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6103 Re: My 2 cents 1/5/94 02:53 31/ Steve Lopez <lopez@cyberspace.com> Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > ______________ > AREXX SUPPORT: > > Gee, a few people that learned how to program scripts, who sit around > playing on the computer all day WANT it. WOW, some incredible magic will > occur if there was an AREXX port. Gimme a break. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Hmm, have you ever used AREXX? I find it nice to be able to pass frames from one program, to another to be processed (NTSC Color Limiting is a good example of this) Funny that if it's only a few people want it, and only people who sit around playing with their computer all day, why is it that Imagine, and Dpaint are the only _Serious_ programs I own that DON'T have it? Cripes! Even my word processor has an arexx port. Command: I suspect from your tone that you have either never used AREXX, or have never done a project large enough to warrant creating a AREXX script. Some of us have, and do frequently. And no, magic doesn't just occur, but it certainly makes it easier for me to create some magic if I have the tools. Remember, if you dont like AREXX, dont use it. Leave the rest of us alone. Steve. Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6104 Re: ONE FROM IMPULSE INC. 1/5/94 04:41 22/ gowdy@d1.ph.gla.ac.uk Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi, I think that this is a good idea. I have Imagine 3.0 on order through Amiga Format and will compile a list of "features" that I would like to see implemented. As you can see from my sig I am one of the 10% with 040s. From what I have heard this will speed up rendering time quite a lot. All they would need to do is compile it with Monte LeCoupe's math040.lib and it should work much faster. One speed test program is reputed to run over twice as fast with this library. Unfortunately, I only have GCC compiler which I am having trouble ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: with integrating this library so I can't verify this. regards, Stephen. **************************************************************************** *Stephen J Gowdy *A4000/040* High Energy Physics Group, * *Bitnet: GOWDY AT GWIA *460 MB HD* Dept Of Physics & Astronomy, * *DecNet: 20075::GOWDY *6MEG RAM!* University of Glasgow. * Command: *InterNet: GOWDY@v1.ph.gla.ac.uk*It moves!* Tel: +44 (0)41 339 8855 E:5894 * **************************************************************************** Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6105 (Vertex) alternative modellers 1/5/94 05:57 12/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I wrote: > Yup; I just found it too, and ordered it yesterday. You can send away > for it to The Art Machine: Ooops, as Glen L pointed out, I neglected to mention how much. When I ordered it last week, their price for direct sales was $79.99, which included shipping. The suggested retail price was $120, or something like that (I've forgotten the exact amount). ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6106 Re: alternative modellers 1/5/94 06:04 23/ <robin@robin.lausanne.sgi.com> Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Jan 4, 2:12pm, William V. Swartz wrote: > Subject: alternative modellers > Also, I vaguely recall a modeller that supported X-Specs glasses but can't > seem to find it. Anyone know of this or any other alternative modellers? It is called Matrix Modeler. Robin ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: -- \|/ @ @ ---------------------------------------------------oOO-(_)-OOo----------- Robin Chytil, Staff Engineer Email: robin@lausanne.sgi.com Silicon Graphics Inc. Vmail: 5-9389 Mediterranean Distribution Territory Tel: +41 21 6249737 Lausanne, Switzerland Fax : +41 21 6259184 Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6107 My 2 cents 1/5/94 06:27 59/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 59 (16%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I've been on the IML for a few months now. Watched messages with flames, Hmm. There _have_ been many posts of the sort, "Imagine should have added this feature". I'm probably guilty of this. But I think these happen because we want Imagine to get better, not because we just like to complain. Also, the existence of competing products which already have these features gives Imagine a tough act to follow. But I don't think that complaining about certain missing features is "flaming". ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: [lens flair] > Hey, _I_ would like to have it. Me too :-) Just think: if Imagine had ARexx, you'd have it by now :-) > Gee, a few people that learned how to program scripts, who sit around > playing on the computer all day WANT it. WOW, some incredible magic will > occur if there was an AREXX port. Gimme a break. I disagree here. ARexx isn't magic. But it is a different *class* of Command: feature in that it allows either you or other companies to add feature not there now, without updating Imagine itself. I have maybe 8 hours per week to use my Amiga. I want to make the most of this time. When Imagine lacks some feature and I have to work around it in a cumbersome way which takes a lot of my time, then yes, I want ARexx. How many times have I spent ages doing the manual process of copying attributes to other objects? (Click..click..click..click...) If I had ARexx, I could have, in maybe 1 or 2 minutes, written a script to do it for me and save LOTS of time. Command: Having ARexx doesn't mean you have to program in it. If it exists, you can add features to your existing software by buying external ARexx macros from another company (witness T-Rexx, or all the external support for ADPro), or by finding them free on the net, or whatever. It also means that somebody could have written a lens flair ARexx script and posted it to the IML for everybody else to use. > You own more than one paint program don't you? Command: Nope. > Please direct flames, comments, kudos directly to me, and not to the IML. I'll direct this to the IML, thanks. I hope its not a flame (its not intended to be), and I hope that one can disagree without coming across as flaming. If we restrict the IML to only posts praising Imagine, or only posts which Impulse might agree with, I don't think it'll be very useful any more... Command: But also, I've spent a lot of time harping on the lack of usability features in Imagine, so I'll be quiet for a while. Impulse, if they're listening, should have got the point by now, and either they'll add these or they won't. Its up to them what to add. Its up to us whether to buy something else if we want things not in Imagine. That's the way a free market works. - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6108 ANOTHER FROM IMPULSE 1/5/94 06:36 47/ dave@flip.sp.paramax.com (Dave Wickard) Lines 1 to 10 of 47 (21%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Lets first address Essence Textures. We had to change the file structure of Imagine objects so that we could do things like Brush and Texture tacking. This facilitated a major change in how things are done, et al the Essence Textures don't work anymore. I realize that most people won't believe this but we do not have a desire to break any product that you the user finds valuable. However, becuase you the user wanted these other features of tacking, we had to make the changes that we indeed did make. SO, where does that leave the Essence textures, Simply put, in the next couple of weeks we will release for public use the file formats of the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: objects as well as the information for Apex and others to generate textures that will work with Imagine. I assume that Apex will augment their product and make appropriate offerings regarding upgarding your present texture base. I have no control over the process they will use to get these new textures to you. They may charge you for them and they may give them to you free. That is of course between you and Apex. We have not released the file formats as of yet due to the fact that things have continued to change almost daily. We keep thinking of things to do which affect the object format. You will see that if we Command: release the information before the file format is set, it would cause an even greater problem for you and Apex if they decided to push ahead and do the worng thing by being premature. I have taken alot of flak on this issue about the Essence Textures. It seems to me that people think the worst and dont consider that there might be a resonable purpose behind what we are doing. I know that there are many who are emotionally involved in this issue and I would hope that they now realize that we are doing what is right so that we dont cause even further frustration for you the user. Command: Imagine 3.0 is just around the corner and as such we know that you will be thrilled with the work that we have done. The worst problem we face at Impulse is trying to figure out how long it is going to take to invent things. Imagine what the guy who had to make the first piano face when the king came to he or she and said, Hey when is that thing going to be done. He probably scratched his head and his bottom, picked a date and was late. However the piano has made its mark on history. Maybe Imagine will make a small mark as well, but only with the continued support of users like yourself who recognize our devotion to all users. Command: Impulse was started on the premise that we are listening. We still are and hope that you feel good about letting us know what you want. Wishing you a great New Year and an amazing Imagination..... Mike Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6109 Re: My 2 cents 1/5/94 07:50 52/ Doug Kelly <dakelly@CLASS.ORG> Lines 1 to 10 of 52 (19%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Excuse me, Greg, but before you tell someone to get their own facts straight, get YOUR facts straight. I did not CLAIM that the IML slowdown was due to eroding user base, I ASKED if that was the case. Audacious? I think not. For the rest of the IML: I have invested many hundreds of hours in learning Imagine. I want the program to succeed. I have seen other companies go down the tubes not only because the product isn't improved, but because the customers are mistreated. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Greg asked how many other companies you can call and talk to the president. LOTS! Especially if you are having problems that are not being resolved, and are a paying customer! Especially if the company is a small one! The major problem with Impulse (and I mean this as constructive criticism, not a flame) is that their customer support is inconsistent. At times it can be great, and at times it sucks. Unfortunately, Impulse has not (in my experience) done anything to follow up on unsatisfactory customer contacts. Command: I have found the subscribers on this List to be far more responsive in their support than the people from whom I bought the software. A responsive software developer solicits bug reports, acknowledges receipt of the reports, fixes the bugs, notifies the customers of the fix, and SHIPS THE FIXED PRODUCT. If the bug can't be fixed, they at least notify customers of the problem, and devise a work-around. The same goes for requested improvements and new features. Impulse has NOT been doing this. Yes, you can code great software (and Command: Imagine IS a great program for the price!) without doing this. But it's no way to keep your customers. Criminy, they haven't even been getting their NEWSLETTER to the customers! Communication's the key, people. Convince your customers that they ARE being listened to, and keep them informed about what's going on. Imagine is a good enough product that people have bought vapor for years to support it, but sooner or later even fanatical loyalty wears thin. I've heard, through various sources, that Impulse will be improving both Command: their customer support staff and the frequency of their upgrades. I sincerely hope so. Impulse needs to get a professional attitude about customer service. Period. ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6110 RETINA support 1/5/94 03:11 1/ @imp.ch:andy@hippo.proxyon.imp.com (Andreas Gutzwiller) Lines 1 to 1 of 1 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Do anybody know if Imagine 3.0 supports grafic-boards? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6111 Re: ANOTHER FROM IMPULSE 1/5/94 10:07 18/ Doug Kelly <dakelly@CLASS.ORG> Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- And a big round of applause for Mike Halvorson! Thanks for the information, I'm sure it will reduce a lot of the flames around here. BTW, if you could post more about development issues like this, you would get lots more positive suggestions, fewer flames, and probably less nagging about release dates, too. You've got a huge pool of creative talent to draw from in this List. Keep us informed, and you can benefit from our combined efforts. Keep up the good work--I'll vote with my checkbook. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6112 The Proposed letter 1/5/94 10:55 39/ Schumacher Gordon C <gschumac@ux4.cso.uiuc.edu> Lines 1 to 10 of 39 (25%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- About the letter I proposed... I had proposed such a thing on the condition that Impulse was not seeing this mailing list. If Mike is reading this, well, it's not really necessary. BTW, said letter was *not* meant as a flame! It was meant to say, there are some features (ARexx!) that I really need with a program... and I dislike bugs as much as the next guy. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: My apologies to you, Mike, if my words were too harsh; as I said, I really *do* like Imagine, and want to see it improve... ;) As for my position as a user, I am currently using it as a "hobby", but am on the verge of getting a few animation jobs as a direct result of this hobby. I am doing it as a hobby with the intent to do it as a job... and I think I've found a way to send Imagine anims to the Toaster... ;) Someone asked why one would need ARexx. I can answer that easily. The one job that I have done (as a 'present' to my old high school) involved motion Command: blurring and a flash-like explosion. I had to manually load each frame of the animation into ImageFX, blur it, and later overlay and blend the explosion. If Imagine had an ARexx port, I could have exported each frame from Imagine directly into ImageFX, picked a direction, had the script blur it and then mix in a proper amount of the explosion frame. I would have only needed to be there to tell the script which way to blur. Anyway... my $.08 (inflation, ya know.) -- Gordon Schumacher Command: /-------------------------------------------------------------------\ | Champaign- "I woke up on the wrong side of bed this _@_ | | Urbana morning... underneath it!" / \ | | -Jason Freeburg | o o | | \-------------------------------------------------------U|--U--|U---/ P.S. This message was made from 100% pure BunnyHunter Labs Flame-Away No-Burn InsulMat. New location opening in Boulder, CO soon! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6113 Re: ANOTHER FROM IMPULSE 1/5/94 11:30 24/ mikemcoo@efn.org (Mike McCool) Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hey Dave, Thanks for responding. And I have to admit, the flack about Essense seems way off base. You make an upgrade, why shouldn't the people who write peripheral software be expected to upgrade accordingly. I think the problem for me was the bait of an amazingly improved Imagine which I swallowed a little prematurely. I said in another post privately that I would have preferred to wait another year if necessary than to have had to feel as if I was being pacified with 2.9. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: The problem's not your end, ultimately, but mine/ours. We were led to expect 3.0 by now, and as it hasn't happened, it makes 2.9 look a little feeble. I personally LOVE 2.9, if for no other reason than that when I start moving the camera around in Stage, I can still see my objects in the perspective window. That's fabulous. But you see what's happened: you've let our impatience force you to rush out a product that's not exactly complete. I think my strategy would have been to be more cagey. Just keep reminding us that the upgrade is on its way, but that you'd Command: rather wait to release it till it's right. And if the customers started whining about the time lag, I'd remind them it ain't easy to make a miracle. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6114 mikes posts 1/5/94 12:01 18/ LESK@CC.SNOW.EDU Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- As to the first post No comment! The second post shows a great improvement in response. I would like to thank mike for his comments and realizing he is busy appreciate his efforts here on the IML. My only dissapointment is that he has not commented on arexx or the Amiga OS. As I have read through this flurry of feelings here most if not all are based on how well Imagine will conform to amiga developmental guidelines. Again I praise mikes second response and believe if he can keep his customers informed impulse may very well become all he hopes for. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: A suggetion: Perhaps someone would sponsor an imagine rendering contest and everyone could see just what can be produced with imagine even as it is and focus on some success for a while. Render Ho! Lesk Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6115 Re: My 2 cents 1/5/94 11:55 16/ mikemcoo@efn.org (Mike McCool) Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hey Greg, You're right to be weary of the inflammatory tone of the last few days. But as a relative newcomer to IML, I can't quite listen to that 'mental masturbation' jibe without getting my hackles up a bit. This flurry of flames is evidence of a very excited group of imagine users who have a forum and aren't ashamed to use it. But by and large, what's come off this newsgroup is a body of helpful information more substantial than anything I've ever found elsewhere. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I recently posted a query about how to improve my Mt Fuji object, and was frankly swamped with helpful suggestions. I couldn't believe how open people were with their support. So if I have to swallow a few flames, the body of nutritious information more than makes up for it. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6116 Soap attribute.back 1/5/94 09:07 20/ izi@scala.ping.dk (Soren Wind) Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- [ 4 Jan 94 ] [ Dale R Rogers -> me ] DRR> I would like it. Did you simply assign the attribute to a 1/2 DRR> sphere? Nope a complet Sphere.. DRR> Also, what is the uuencoded file, a stage file, image file, etc.? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: An attribute for the Detail editor. _: S o/ren -IZI- Wind __ _____ _______ _: / \\ Imagine'er in IMPACT (__) /\/\___ \/\_____\ / / \\ \ // Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \ // _\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ _\/ : Internet : izi@scala.ping.dk / \ |__\_____\ : | A2000c/68030/68882/9/345/33Mhz /_______\ | ... He was so narrow-minded he could see through a keyhole with two eyes. -Via DDDGate @ 2:230/418.0 DDDGate 1.42 (30.09.93) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6117 Soap attribute 1/5/94 09:09 22/ izi@scala.ping.dk (Soren Wind) Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- [ 4 Jan 94 ] [ Mike McCool -> me ] MM> By all means, share your attributes with us for that soap bubble. I MM> made a kind of clear glass bubble a year ago that I was pretty happy MM> with--but I'd love to see your version. Please type out your attributes. POST I Damned.... :D we need action in on the list... Way to few Imagineers in here.. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Anyone interested in sharing UUencodeed Imagine Attributes, in E-mail & Netmail ? _: S o/ren -IZI- Wind __ _____ _______ _: / \\ Imagine'er in IMPACT (__) /\/\___ \/\_____\ / / \\ \ // Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \ // _\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ _\/ : Internet : izi@scala.ping.dk / \ |__\_____\ : | A2000c/68030/68882/9/345/33Mhz /_______\ | . . Command: ... "You're damned if you do, and damned if you don't." -Via DDDGate @ 2:230/418.0 DDDGate 1.42 (30.09.93) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6118 Soap 2.nd time. 1/5/94 09:05 44/ izi@scala.ping.dk (Soren Wind) Lines 1 to 10 of 44 (22%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi fellow Imigeneers.. (I invented this word !!!) After i've got a few requests on the attributes for my Soap Bouble, here it is... : Make a Sphere.... "no matter what size but lets make it 50 :D" COLOR REFLECT FILTER SPECULAR R 250 10 192 255 ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: G 215 10 162 245 B 225 10 133 238 Dithering Hardness Roughness Shiniess Index of refraction 0 245 (Or less) 0 0 1.08 Then Add a Pastella Texture. With the following datas. 102.333374 100.00 Command: 0.0 0.0 255.0 255 0.0 180 100.0 80 0.0 110 255.0 0.0 100.0 0.0 Now, try render it, and remember to put a object behind, and try to make several copies, and make a complet BoubleBath :D Command: Happy Tracing... Is this in general, when people post some attributes, they always write the attributes instead of UUencode them ? _: S o/ren -IZI- Wind __ _____ _______ _: / \\ Imagine'er in IMPACT (__) /\/\___ \/\_____\ / / \\ \ // Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \ // _\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ _\/ Command: : Internet : izi@scala.ping.dk / \ |__\_____\ : | A2000c/68030/68882/9/345/33Mhz /_______\ | ... Economy makes men independent. -Via DDDGate @ 2:230/418.0 DDDGate 1.42 (30.09.93) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6119 Imagine with digitisers 1/6/94 05:56 27/ gmcdonou@artemis.earth.monash.edu.au (Graeme Mc Donough) Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- A constructive question....( not a bitch like I have been reading ) Does or will Imagine support Digitisers? Can somebody ask or put this question on the appropriate list to be sent to the Imagine guys for an answer.. Any feedback would help.. Thanks ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-SUN Graeme Mc Donough, INTERNET: mcdonoug@artemis.earth.monash.edu.au (postmaster) /// Monash University /// Dpt of Earth Sciences /// Command: Clayton, Melbourne \\\/// Victoria, AUSTRALIA 3168 \XX/ PHONE: +61 3 5654881 /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-TWIRL Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6120 Thanks... 1/5/94 14:08 26/ woovis@infinet.com (William V. Swartz) Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Thanks to all that responded to my questions about alternative modellers. I now can order Vertex direct from the author, and have the name of the other one as Animatrix Modeller which has the XSpecs support. But the question of usability remains...which is better? Thanks to Mike at Impulse for posting some replies. It is good to hear some news without having to interupt his work day by calling him and asking him the same questions 100 others asked. I sit patiently and eagerly awaiting 3.0 like so many others without posting negative comments like some others that haven't a clue what is happening at Impulse because they haven't called ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: to find out. IMHO, one should know what is happening before flaming. It is one thing to post wants and wished for features, and quite another to bad mouth a company for how it runs it's business. Like bad TV, if you don't like what is on, change the channel. There are lots of choices. Thanks to those that posted positive responses to all the negativity lately. This is a new year and we should enter it with a revitalized attitude instead of dwelling in the past. It has been said before and it is worth repeating...if you don't like the package get another one and move on and clear the IML for the purpose for which it was created! Command: flames to: /your/mama/cuz/I/don't/care // \X/ -BiL- woovis@infinet.com (See my 'Imagine'-ary signature below) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6121 Re: Soap 2.nd time. 1/5/94 16:00 17/ Doug Kelly <dakelly@CLASS.ORG> Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- It's a good idea to type out the Attributes, since some people are using the Amiga version and others are using the PC version. Imagine 2.0 on the PC does some annoying things to the RGB values in the Attributes editor if you import an Amiga-built attribute. Also, for those of us using more than one modeler/renderer, it's nice to have values to type in the other software. Anyone interested in collecting a library of interesting/useful Attributes? ------------------------------------------------------------------------------ ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6122 aminet 1/5/94 16:21 6/ humez@idnges.decnet.citilille.fr Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi, I've just finished Alain Prost's formula 1 car on Imagine. I haven't got the textures (sponsors) yet, but it will come soon. I'd like to upload it on an aminet site (such as wcarchive). Would anyone be interested in my car ? How can I do to upload it ? Stanis ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6123 GVP A1230 T+ Explosions 1/5/94 17:40 21/ MCA94ISA09@RCNVMS.RCN.MASS.EDU Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Howdy All, I have a very quick question. I have a 1200 w/ the gvp 1230 turbo plus board. The board has the 40 mz FPU and CPU with 4mb of ram. The only difficulty that I can report with this board is that the 030 keeps exploding. Usually this is a rare and horrible incident, however it has done it to me twice already, and I can see no apparent solutions to the problem without voiding my warranty. The question is, has anyone else out there experienced problems with this board? Does anyone know if GVP is online? It is INHERENTLY frustrating. I can render next to nothing without the FPU or RAM, and happened (coincedentally) the very ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: same day I recieved my copy of the essence textures! Well if you like ugly checks, i guess it's ok... I do make my existance from the amiga and imagine, and this boards' continued failure is literally taking food from my mouth. It's very cold in boston this time of year. Awaiting responses or suggestions, Bob O'Connell Massachusetts College of Art Command: PS: Any hints on good looking three dimentional text? Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6124 Re: aminet 1/5/94 17:58 14/ "Andrew Church" <95ACHURCH@vax.mbhs.edu> Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >I've just finished Alain Prost's formula 1 car on Imagine. I haven't >got the textures (sponsors) yet, but it will come soon. I'd like to >upload it on an aminet site (such as wcarchive). Would anyone be interested >in my car ? How can I do to upload it ? To upload it, you just need to connect to an AmiNet site, go to the "pub/aminet/new" directory, and put it there (remember to use binary mode!) along with a readme file. It will get moved to the proper directory before long. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: As for interest, I'm not, but other people may have different opinions. --Andy Church Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6125 Re: Thanks... 1/5/94 20:46 9/ mikemcoo@efn.org (Mike McCool) Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hey really, people. I haven't seen anything yet I'd come close to calling a 'flame.' You folks must be hooked on labelling everything. Product of over-emphasizing science in education. You wanna see 'flames,' lock onto one of the local boards with a warzone. There's a great board here in Hugh Jeen where it gets so hot the flesh falls right off your bones. Lighten up on the 'flame-calling,' and appreciate a little cathartic grumbling when you read it. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6126 ESSENCE 1/6/94 01:38 10/ perkins@ensinfo.uvsq.fr (Sebastien PERKINS) Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- About essence, for Imagine V3.0 ... Over here in France, the guys who import Essence I and II have confirmed me that Apex IS modifiying them so that they can work for V3.0 !!! Can anybody confirm THIS wonderful news !?!?!?!? Seb ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6127 RETINA 1/6/94 01:39 7/ perkins@ensinfo.uvsq.fr (Sebastien PERKINS) Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I saw somebody on IML who asked the same question, so I would like to know if indeed IMAGINE V3.0 will support the Retina ? Seb ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6128 Attribute exchange 1/6/94 04:12 18/ izi@scala.ping.dk (Soren Wind) Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- [ 5 Jan 94 ] [ Doug Kelly <dakelly@CLA -> me ] DKd> Anyone interested in collecting a library of interesting/useful DKd> Attributes? Yes i've got 524288 bytes of them, but how are we going to exchange them, i will NOT type all of them.. ! _: S o/ren -IZI- Wind __ _____ _______ _: ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: / \\ Imagine'er in IMPACT (__) /\/\___ \/\_____\ / / \\ \ // Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \ // _\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ _\/ : Internet : izi@scala.ping.dk / \ |__\_____\ : | A2000c/68030/68882/9/345/33Mhz /_______\ | . . ... Beware of all enterprises that require new clothes. -Via DDDGate @ 2:230/418.0 DDDGate 1.42 (30.09.93) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6129 IMPULSE RESPONCE TO POST 1/6/94 06:54 39/ dave@flip.sp.paramax.com (Dave Wickard) Lines 1 to 10 of 39 (25%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Impulse sends this responce to Tom Setzer's post: -------------------- Tom, I thought you request was very classy, However I hope my pointed answers wont offend you but much of what you ask for has short and sweet answers. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Essence Textures... Of course we will release to the Public Domain the entire object format as well as Texture format so that Apex and anyone else who wants can make textures for 3.0 040 Optimizing, this was done on 1.0 I have no idea why people think it was not. We use a compiler that we had to fix in order to optimize the code for the 040 but we did this years ago. Someone has been spreading this dumb rumor for some absurd reason that I cant figure. SO the answer is, Its done. ANd has been for some time. Command: What is the DISPLAY DATATBASE ? Yeah we know that people want different file reqs, I suppose when we have time to do this we will but we are too busy with other things like BONES and Depth of Field or any number of other things that seem more important. I truly wish all we had to do was do new file reqs to make people happy with the money they spend, somehow I think that this action would not make everyone happy. BUGS, of course we are going to fix all that we are aware of and Command: the list is healty, some are bugs and others are just the way we did things and users dont like them so we are changing them to meet the users need. Enforcer, we have run it and it causes some problems with the code itself. SOrry we cant take advantage of this code. SOrry. Does this help, Mike Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6130 Re: Attribute exchange 1/6/94 07:56 12/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~) Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >>>>> "Soren" == Soren Wind <izi@scala.ping.dk> writes: DKd> Anyone interested in collecting a library of interesting/useful DKd> Attributes? Soren> Yes i've got 524288 bytes of them, but how are we going to Soren> exchange them, i will NOT type all of them.. ! Well, if an ASCII version is required for exchange, pump them through T3DLIB's "readwrite" first, and you will have an ASCII version. You can find T3DLIB on ftp.wustl.edu and ftp.luth.se under ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: /pub/aminet/gfx/3d. -- Glenn Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6131 FROM IMPULSE TO IML READERS 1/6/94 06:58 118/ dave@flip.sp.paramax.com (Dave Wickard) Lines 1 to 10 of 118 (8%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Dave, Please post this for me. Thanks ----------------------------------------------------------------- To all users of Imagine and members of the IML. Somewhere along the time line, it seems that some of you have decided that Impulse has become the dark monster in the closet, not ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: intersted in what you have to say or the problems and bugs you have found in Imagine. Others it seems have possibly decided that we have some deep dark agenda to bring stress to other vendors. Nothing could be further from the truth. Impulse has a host of people just like each of you who have devoted all of thier working time to making exciting products for all of us to use. We are so busy doing what we do that we dont have time at the end of the day (around 3AM) to think of nasty things to do to other people and most importantly to you. Command: We exsist because you use our products, its not the other way around. We recognize that there is a wealth of talent and creativity out there and you make things happen with the products that we make. Many times it does seem that when one express anger it is bourne out of desire to have a better product from the maker of that product. Imagine the problem that CBM has or Microsoft. Lost of people and not much time to respond to anyone much less time to do the right thing. I want everyone to know that your complaints, and concerns and suggestions are very important to us. We desire to make a great products Command: for you to use, we are however hampered with the process of meeting deadlines, which we never seem to do, adding new features which are harder than you can Imagine . Yet we beat each other over the head everyday trying to figure out the BEST way to do things. As we see things today, 3D is not new, and what is now important to us and we think to you is that you want more power, we want to give you these new features and powers but not at the cost of making these new features difficult to use. Imagine 3.0 is and shall be eaiser to use and many times more powerfull than its previous versions. We want you to make Command: animations quicker, this is feedback from the software, that feed back can't and won't take forever it needs to be immediate. The manual must be more elegant and more useable, it is and you will learn even more than what you know today, because we found the right person to do the job. For those who want to support us with suggestions, critical review and complaints are encouraged to do so. However, just like you we dislike negative commentary meant only to expand ones own self worth, herein hidden Command: behind the keyboard and a modem. Our continued success is directly related to your support, without it the results are obvious. I think that the real problem lies in one simple fact, you are here on Internet and I am not. This is going to change. We have aquired a link directly to IN and will be looking at messages on a daily basis. As time permits we will respond to your requests. You are encouraged to be blunt, its your nickel. It seems that no communication with the companies that you deal with leads to, as Dennis Hoppers says, BAD THINGS MAN, BAD THINGS. Command: When is Imagine 3.0 going to be done, this most likely is the Number One question. I looks like that we will be done with code by the end of Jan, 1994 (not 95) it will take a couple of weeks to get the docs together and printed. Then we will send to present 2.9 owners thier new goodies. It will take another couple of weeks to get the retial version out there and then guess what, we start all over again and start changing things again. Which brings up a major conversation in terms of how you get the Command: new code beyon 3.0. So here is the question that you must deal with and we look forward to your responses. During 1994 we anticpate several changes to Imagine 3.0. Possibly by the end of the year there could be Imagine 4.0. It seems however that trying to anticpate a date is foolish, so we aren't intersted in doing that again. We would like to do the following. YOU would purchase a service contract for $100.00. During the 12 months from the date of purchase you will get from us at least four updates Command: to Imagine during that time. If all works well at the end of that year, we will have a new version of Imagine. One that you helped to make a real product by, testing the new features on a more timely basis and then letting us know what you like or want changed. ALso during this time we will inform you by way of the newsletter what changes are being worked an agenda of development. If there rises from the user base a cry for something that we have missed or omitted we will respond. This will do many things for both You and US. The most important of which is that you will be getting new software more often and not have Command: to wait such a protracted amount of time to use these new features. As an example, Particles were done many months ago. You could have been using them and then letting us know what you liked or did not like. To some degree we have done this with 2.9. Many of you have jotted down your notes and bug finds and we have addressed some of the suggestions and all of the bugs that you have told us about. Yes we do fix bugs, contrary to what some on this list have stated. This process of a Service contract has been brought up before and most people are very excited about the process. There are a few who have Command: said that this is just a ploy to get your money. Well I suppose that the money does have a major importance to any company, but it is not the motivating factor, the reality is that we really want to decrease the amount of time from invention to use and then the time needed to possibly rethink or fix problems. SO please give this process some thought and drop me a line on CIS or when we announce our new Mail Address here in IML do so there. Impulse is posed and ready to move to the next level, a virtual Command: world of captivated immersion. It does seem that we all have some very exciting things to look forward to over the next few years. Thanks for your support and your concerns. We are STILL listening. Have a Great New Year, Mike Halvorson Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6132 Command CPU 1/6/94 07:53 11/ LESK@CC.SNOW.EDU Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello all Imagineers; Has anyone with Amigados 3.0 tried the cpu command? I did and droppped a render from 1 hr 28 minutes to about 26 minutes by setting all options on and aloowing it to move the rom into fastram. Boy you should see the imagine under construction picture draw it is just a blip and its there. There is only one small problem imagine crashes all the time. I would be curious if anyone with a 4000 has has tried it or what cache settings etc. might work best with imagine. Render Ho! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Lesk Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6133 Re: Attribute exchange 1/6/94 08:01 27/ Doug Kelly <dakelly@CLASS.ORG> Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > DKd> Anyone interested in collecting a library of interesting/useful > DKd> Attributes? > > Yes i've got 524288 bytes of them, but how are we going to exchange them, i > will NOT type all of them.. ! > Would it be possible for you to upload an .lha archive, maybe with some notes about the attributes, to wuarchive.wustl.edu? I believe that's the official FTP site for the IML. Steve Worley has aleady uploaded one ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: collection, attribut.lha. Sounds like you've collected a lot of work there. I'm sure we'd all appreciate the contribution! ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6134 Re: ESSENCE 1/6/94 07:54 31/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~) Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >>>>> "Seb" == Sebastien PERKINS <perkins@ensinfo.uvsq.fr> writes: Seb> About essence, for Imagine V3.0 ... Over here in France, the Seb> guys who import Essence I and II have confirmed me that Apex IS Seb> modifiying them so that they can work for V3.0 !!! Seb> Can anybody confirm THIS wonderful news !?!?!?!? As we have said in the past, but to reiterate since you asked, we at Apex *intend* to support V3.0 when it comes out. However, we are just as much in the dark as you are about the final release. We ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: have made several requests to Impulse for texture development information for 3.0 (and ImaginePC 2.0, for that matter) and have received zero information from Impulse to date. And I mean never. No flame, just the facts. But as Mike Halvorsen posted recently, Impulse will not release any information until they are confident that it will not change, which sounds reasonable and is quite understandable. We therefore do not know yet what will be involved in porting to 3.0. Only when we get some information (or 3.0 is released, whichever comes Command: first...probably the latter), will we understand what is involved, and *then* be able to say definitively whether a port is possible and worth our time. -- Glenn Lewis (un de los Tres Apex Amigos) Disclaimer: I speak only unofficially for Apex Software Publishing. If you want the official, final words on any Apex subject, you need to receive them directly from the president, Steve Worley. But the above Command: is what I know about the subject, and believe it to be accurate. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6135 Re: Attribute exchange 1/6/94 09:41 14/ Schumacher Gordon C <gschumac@ux4.cso.uiuc.edu> Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Yes i've got 524288 bytes of them, but how are we going to exchange them, i > will NOT type all of them.. ! Why don't you upload the attrib. files to wuarchive? I know that the PC people would not be too happy, but it'd be a damn sight better than typing them all out...! ;-) -- Gordon Schumacher /-------------------------------------------------------------------\ ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: | Champaign- "I woke up on the wrong side of bed this _@_ | | Urbana morning... underneath it!" / \ | | -Jason Freeburg | o o | | \-------------------------------------------------------U|--U--|U---/ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6136 Re: GVP A1230 T+ Explosions 1/6/94 09:45 17/ Schumacher Gordon C <gschumac@ux4.cso.uiuc.edu> Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > PS: Any hints on good looking three dimentional text? Other than extruding? Well, you can get a good bevelled effect by extruding the text with a resize x and z... or did you mean the original text? For that, I generally use Pixel3D. It does a much better job than Imagine on tracing bitmaps and fonts. Of course, that's in 2.0... who knows what 3.0 and its font support will do... -- ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Gordon Schumacher /-------------------------------------------------------------------\ | Champaign- "I woke up on the wrong side of bed this _@_ | | Urbana morning... underneath it!" / \ | | -Jason Freeburg | o o | | \-------------------------------------------------------U|--U--|U---/ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6137 FYI... 1/6/94 10:34 12/ stevez@rhythm.com (Steve Ziolkowski) Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- In case anyone is interested, there is gonna be a "How did they do that" show on the Polar Bears, on Thursday 1/27 on Channel 2 at 8PM. I think it'll be covering all four of the Coca-Cola spots that have been done. I'm not sure how in depth it will go, but it should be interesting at the very least! steveZ Rhythm & Hues, Inc. celia!stevez@usc.edu "That's not Art Linkletter, that's Mickey Mouse!" ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: -Art Linkletter, Disneyland opening day Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6138 Re: Attribute exchange 1/6/94 10:49 10/ humez@idnges.decnet.citilille.fr Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > DKd> Anyone interested in collecting a library of interesting/useful > DKd> Attributes? > > Yes i've got 524288 bytes of them, but how are we going to exchange them, i > will NOT type all of them.. ! > I'm sure we'd all appreciate the contribution! I agree... I would be glad to have a collection of attributes... Stanis ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6139 Re: Attribute exchange 1/6/94 11:13 24/ Cliff Lee <cel@tenet.edu> Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On 6 Jan 1994, Soren Wind wrote: > DKd> Anyone interested in collecting a library of interesting/useful > DKd> Attributes? > > Yes i've got 524288 bytes of them, but how are we going to exchange them, i > will NOT type all of them.. ! I take it that the bubble attribute uuencoded in a previous message was created in Imagine 2.9 or that the Imagine 2.9PC has fixed the attribute ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: red-shift bug. I say this because the bubble attribute worked fine for me using Imagine 2.9PC. LHA format on WUarchive is fine for me. There are DOS programs to handle that. The only difficulty comes when the filename/directory structure goes beyond 8 characters. Manual adjustment must be done. So to be completely portable, I'd recommend that if you could ensure the filenames are 8 characters or less, then all users of Imagine could use them. -=-=-=-=-=-=-=-=-=-=-=-=- Cliff Lee Command: cel@tenet.edu "Everything will work out if you let it!" Cheap Trick Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6140 Re: FROM IMPULSE TO IML READERS 1/6/94 11:13 61/ drrogers@camelot.b24a.ingr.com (Dale R Rogers) Lines 1 to 10 of 61 (16%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- |its your nickel. It seems that no communication with the companies that |you deal with leads to, as Dennis Hoppers says, BAD THINGS MAN, BAD THINGS. Having your voice here to dispell rumors is welcome. | I looks like that we will be done with code by the end of Jan, 1994 |(not 95) it will take a couple of weeks to get the docs together and |printed. I look forward to ordering my upgrade. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: | YOU would purchase a service contract for $100.00. During the 12 |months from the date of purchase you will get from us at least four updates |to Imagine during that time. If all works well at the end of that year, we |will have a new version of Imagine. One that you helped to make a real |product by, testing the new features on a more timely basis and then |letting us know what you like or want changed. ALso during this time we |will inform you by way of the newsletter what changes are being worked an |agenda of development. If there rises from the user base a cry for |something that we have missed or omitted we will respond. Command: An excellant idea. IT is a very common method of keeping the software upgraded and keeping users with the current code. I will purchase a service contract without hesitation. I have been waiting for 3.0 to come out before I upgrade. Due to the delivery slips, I feel more confident waiting on 2.0. At least I know what I can do there and have Essence to help me. Once 3.0 is out and Essence is in the works, I'll upgrade. Command: BTW. Please don't take this as a flame; it is not intended as one. Make the newletter more professional. Every time I read it I feel as if you are talking to someone who is playing and not trying to produce professional results. I am very serious about what I do and intend on moving into the professional realm with my animation soon. The tone of the Impulse Newsletter does not instill me with confidence that Impulse takes the results of the program seriously. Case in point: Command: Someone recently posted a message stating that Impulse views Imagine as a hobbiest's program. If this is so, please inform me as such so I can move to a program that has a more serious goal to reach. Judging by your recent posts, perhaps this is in error, or perhaps your views have changed. If this was misinterpreted, or if your goals have changed, please modify the tone and content of your newsletter to address the professionals that use your program. Don't worry, I'm sure the users that aren't earning a living with it will enjoy reading it as well. I like humor, but the newletter tends to approach the bizarre. Command: Dale ____________________________^____________________________ dale r. rogers Intergraph Corporation Building Design & Management MailStop: LR24A4 drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294 Command: . Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6141 Re: IMPULSE RESPONCE TO POST 1/6/94 12:04 65/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 65 (15%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- First, thanks for taking the time to answer. I (and I'm sure many others) feel this REALLY makes a difference. > > Essence Textures... Of course we will release to the Public Domain the > entire object format as well as Texture format so that Apex and anyone else > who wants can make textures for 3.0 Great! How about the Action editors FX format. I'd really like to take a crack at those. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > > 040 Optimizing, this was done on 1.0 I have no idea why people think it > was not. We use a compiler that we had to fix in order to optimize the > code for the 040 but we did this years ago. Someone has been spreading > this dumb rumor for some absurd reason that I cant figure. SO the answer > is, Its done. ANd has been for some time. Hmm. This one puzzles me. I was under the impression that code can be optimized for the 040, that would actually cause an adverse or slower effect Command: on 030 and less. From my understanding, there are 2 reasons for this: the 040s pipelining(which the 030 does as well, only differently); and the floating point instruction set that is slightly different in the 040 than the 68881 or 68882. That is why SAS has released an 040 optimizer and several other companies have released 040 specific versions of their code. > > What is the DISPLAY DATATBASE ? Basically people would like to run things like the detail editor in resolutions other than those you supply. People with high res graphics cards could take Command: advantage of those high res modes, allowing for finer detail, and a nicer look. I think the Display Database is an operating system feature that allows programs to take advantage of what ever res the user wants to use. 3.0 or greater I think. I posted it since so many people have asked about it. People have even gone as far as doing a binary edit on Imagine to get higher resolutions. Its in the FAQ for the IML, to give you an idea of how many people would like this feature. > > Yeah we know that people want different file reqs, I suppose when Command: > we have time to do this we will but we are too busy with other things like > BONES and Depth of Field or any number of other things that seem more > important. I truly wish all we had to do was do new file reqs to make > people happy with the money they spend, somehow I think that this action > would not make everyone happy. I'd rather have Bones, myself. > > BUGS, of course we are going to fix all that we are aware of and > the list is healty, some are bugs and others are just the way we did things Command: > and users dont like them so we are changing them to meet the users need. Great! Are these to be in 3.0? > Does this help, Yes. Again, thank you. Command: Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6142 Ping 1/6/94 13:30 19/ "Breno A. Silva" <INF02%BRUFSE.BITNET@VTBIT.CC.VT.EDU> Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hmm... The PC version is *still* Beta? I've seen it running in a 486/66 PC in NAB and the differences were... well, obvious. *Much* faster rende- ring than the 040/33 Amigas, thanks much more to the Incredibly more effi- cient compilers than to the processor speed in itself (about 0.8 times faster), and the windows interface just seemed better - and working in full 24-bit faster than the 256 color Amigas, thanks once again to the incredible speed these VL-bus boards offer (I have one, so I can tell). Oh, well, much faster rendering and better/faster interface is already enough as an advantage, but other nice bits are being incorporated, as I was told, like real-time preview of materials settings. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: But let's not forget they must still be sweating to incorporate their "RPL" without AREXX. Maybe an OS/2 version... :) As to the price, let's not complain before seeing the real difference between the versions. Anyway, experience tells us that SillyGraph version prices = 3 * (PeeCee version prices = 3 * (Amy version prices)) So why should Real change this equation if nobody does? :) Breno A. Silva (INF02@BRUFSE.BITNET) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6143 The Bears... 1/6/94 13:35 13/ stevez@rhythm.com (Steve Ziolkowski) Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Ooops! Dale and Rick both made me aware of the fact that my channel 2 isn't the same as yours :) The show is "How did they do that?" Which showcases special effects from movies and commercials. The network is CBS. Sorry about that! steveZ Rhythm & Hues, Inc. celia!stevez@usc.edu ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: "That's not Art Linkletter, that's Mickey Mouse!" -Art Linkletter, Disneyland opening day Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6144 Re: Attribute exchange 1/6/94 14:18 45/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 45 (22%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > DKd> Attributes? > > Yes i've got 524288 bytes of them, but how are we going to exchange them, i > > will NOT type all of them.. ! > > I'm sure we'd all > appreciate the contribution! I agree (I have a few to contribute also). I also have a suggestion. Actually several. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: First, if you upload an archive containing attribute files to wuarchive (or elsewhere), it should say what it requires. Some attribute files might use Essence textures (mine do), and some might use Imagine 3.0 textures, and I doubt everyone has access to all of those. It'd probably save time for folks if they could read up front that "these textures require Essence II" and skip it if they don't own Essence II. It might also be useful to insert a note about object scale. For example, I have an excellent "rock" attribute using 3 Essence textures, Command: but it only "works" on objects in a certain size range - else the features become too big or too small and you have to resize them. There is another idea taken from the texture examples shipped with Essence-II. It turns out that, due to excellent design on the part of the folks who did IFF back in 1985, a file with a superset of the information you want can be used just like the exact file you want. (For example, if you are trying to load merely a palette, you can load a whole picture, and IFF will automatically pick the palette out of it). Command: What this means for us is that you can make a flat plane *object* file (not attribute file) containing your attribute. A user can use "load attribute" in Imagine and load this *object* just like it was an attribute file, because it *contains* attribute info. This way, its easy for users to set up a simple render to view your attribute in whatever resolution and color mode they want, yet it is as easy to use the attribute file as if it was generated by "save attribute" instead of "save object". Last, it'd be nice to have a directory specifically for these attributes Command: instead of having them sprinkled all around. Just some ideas, - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6145 RE: Vertex modeller 1/6/94 15:15 72/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil Lines 1 to 10 of 72 (13%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Regarding the trees in the Vertex 2.0 demo, there are some in the objects directory, one in Imagine format. You can read this into Imagine and render it. Don't know if Vertex 2.0 is available commercially yet, supposed to be around $150 US. You could call Alex and he might end up talking to you. He is also on this mailing list occasionally. ---------- From: imagine-relay To: imagine Subject: Vertex modeller ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Date: Tuesday, December 28, 1993 7:45AM After someone mentioned this on the IML a few months ago, I finally got around to FTP'ing the Vertex demo. I must say, it looks *very* nice. I only played with it for maybe 15 minutes, but as a modeller it looks like it blows away Imagine's modeller in pretty much every regard imaginable. It'll read+write Imagine files, Caligari, Lightwave, and a bunch of others I forgot. Command: Anyway, I'm looking for more information on this program. The demo archive gave an address, but didn't have a price or anything else. - How much is Vertex? I don't need an exact price, just a general range. - Does anyone have experience using it to build Imagine files? It looks like it supports Imagine attributes, hierarchies, etc, but you have to assign the brushmaps manually when you get the objects into Imagine. But since the demo version has save disabled, I couldn't Command: really see how well it works. - The demo has a menu item for changing the standard view from wireframe to solid rendered. However, this didn't seem to do anything. Is there some trick I'm missing? If the price is reasonable, I'll probably end up getting this. If I do, I'll post something about how it works with Imagine. Anyway, here is a brief feature list which I got from my short trial of Command: the demo: * Custom primitives * beveling * Fractal trees defined by about 8-10 parameters or so. They seemed nice, but I couldn't render them since you can't save in the demo version. * fractal displacement operators * fantastic real time response when editing. It has the "feel" and response of the Caligari modeller. Command: * There is some implication than you can actual edit in a filled polygon view, but I wasn't able to get it to work. * Lots of operators such as lathe, spin, extrude, etc. In general they seemed much more powerful than the Imagine operations even where Imagine has any equivalent at all. * Some sort of spline object editing, but I didn't try it. * Some sort of "layers" like feature. * Standard OS file requesters (why can't Imagine do this??) * ARexx (yeah!) (again, why can't Imagine do this?). There are some included examples of custom operations written in ARexx that come Command: with the demo. Since this thing has an ARexx port, it *would* be possible to connect it to Imagine rather transparently, except that Impulse has yet to give us an ARexx port in Imagine. Sigh. But at least it has the ability to create custom operations if you need to, which is something I have wanted many times in Imagine. Anyway, it blows away the Imagine 2.0 detail editor, and I'm about 99.9% sure it'll also blow away the Imagine 3.0 detail editor too. As long as I can be assured this works well with Imagine, then I'm sold... Command: - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6146 Diamonds in Manure 1/6/94 16:06 7/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil> Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Ah, IML! To what can I compare thee? Diamonds in a manure heap! Yes, the treasure is almost free, yet, mayhaps, the cost of digging is too steep! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6147 re: IMPULSE RESPONCE TO POST 1/6/94 15:48 28/ "W. Bruce Moore, Engineering for Diverse Systems" <moore@hydr Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Mike wrote: > "Yeah we know that people want different file reqs... [ stuff deleted ] > I truly wish all we had to do was do new file reqs to make > people happy..." Proving once again that Impulse is listening. It's just a shame they aren't *hearing*! People do not want different file reqs, we want *STANDARD* file reqs. Please do not invent another new file requester, USE THE ONE THAT'S BUILT INTO THE OPERATING SYSTEM! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: The ASL req is quite good, but more importantly the system provides hooks to allow transparent substitution by an alternate file req of the user's choice (such as Magic File Requester). Rolling your own file req defeats this very useful feature. As for the ever shifting object and texture formats, we can only hope that Impulse will finally incorperate the necessary structures to ensure that future extensions may be added without trashing all external interfaces (again). After all, this is a "mature" release Command: of their *third* generation of similar 3D rendering products. They must know by now that there will always be a need for changes to implement new features, but they should also accept responsibility for maintaining backward compatibility within published interfaces. I don't mean for this to sound like a flame, but these are things which should be obvious to anyone who writes software professionally. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6148 Re: IMPULSE RESPONCE TO POST 1/6/94 16:37 27/ DrGandalf@cup.portal.com Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Impulse sends this responce to Tom Setzer's post: >-------------------- >........ >040 Optimizing, this was done on 1.0 I have no idea why people think it >was not. We use a compiler that we had to fix in order to optimize the >code for the 040 but we did this years ago. Someone has been spreading >this dumb rumor for some absurd reason that I cant figure. SO the answer >is, Its done. ANd has been for some time. >........ > Mike ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Mike, I've been a Silver/TSilver/Imagine user since almost the beginning, and there are many things that people complain about that are not particularly justified. But, in this case, I think they are. One of the prime indicators that a program is not properly '040 optimized is when it generates interrupts when processing heavily. Imagine generates TONS of interrupts while rendering. This manifests itself as a mouse pointer that moves in a series of jerks, and poor system response on other tasks even if Imagine has a lower priority. Lightwave 2.x did the same thing. With Lightwave 3.0, they did a proper Command: '040 optimization, eliminating the interrupts and yielding a 2-3fold rendering speed increase. Please check your compiler to be sure it doesn't generate code that causes these interrupts. Thanks. <ELF> - Eric J Fleischer,MD - Dr Gandalf DrGandalf@cup.portal.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6149 File Exchange 1/6/94 16:27 30/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil Lines 1 to 10 of 30 (33%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- There have been some posts recently about UUENCODE file exchanges. I am really interested in something like this but don't have much experience with it yet. There was a post a couple of weeks ago, about attributes for Soap Bubbles, where the originator sent it to the IML as a UUENCODE'd file. However, when I got it here on my node, there was a add-on message saying the UUENCODE file had been converted into an attachment, as well as being LHARC'ed and sent out from the relay that way. I use MicroSoft Mail for my interface to the 'Net, so I recieved the attachment just fine. With MicroSoft Mail, it is very easy to attach just ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: about any file and send it over the email path. So far, as long as the reciever is also using MicroSoft Mail, it has been possible for me to transfer word-processing files, picture files, animation files, etc. as an attachment. Anyway, I would be interested in hearing anything anybody might know about file transfer over the 'Net. I am having a few problems on the IML. When the messages come through the imagine-relay, if the originator does not include an email header/address in the body of the message, I don't see who sent the message. For some reason, my system here will not always send email directly to a specific person's email address. However, if that Command: person sends me email directly, I am able to use the "Respond" function and send them email back directly. But, again, if I "Compose" a new message with their email address, my system here will not send it out, saying something like "address not found". I think it would be great to get some sort of file transfer over the IML going. I would like to see some examples of other peoples' work, and I guess there is always the possibility of exchanging objects and such. Aminet and the wustl.archive are pretty good sources for rendered pictures, some 3D objects, and other things but I think it would be pretty cool to be exchange files directly. So, what do you think/know? Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6150 Help me subscribe 1/6/94 06:33 10/ eoats@electriciti.com (Ed Oats) Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I use Imagine on the PC and would like to subscribe to this newsgroup (if that is possible). I can't use telenet, only mail on Internet. Excuse my ignorance please, I'm new to the net; can someone help tell me how to participate? Thanks- Ed ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6151 Ftp and atts 1/6/94 16:04 21/ izi@scala.ping.dk (Soren Wind) Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi there Fellow Imagine'ers..... I Need a person with FTP access. to the wuarchive.wustl.edu. and you should be able to "Amiga" UUdecode the attributes i mail you. Then i want you to upload my attributes to wuarchive.wustl.edu and download the attribut.lha from Steve Worley and UUencode it to me... ANYONE... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Please E-MAIL me if you got this possibility... _: S o/ren -IZI- Wind __ _____ _______ _: / \\ Imagine'er in IMPACT (__) /\/\___ \/\_____\ / / \\ \ // Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \ // _\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ _\/ : Internet : izi@scala.ping.dk / \ |__\_____\ : | A2000c/68030/68882/9/345/33Mhz /_______\ | . . Command: ... Replace repetitive expressions by calls to a common function.-Via DDDGate @ 2:230/418.0 DDDGate 1.42 (30.09.93) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6152 A chat with Impulse 1/6/94 17:26 75/ "Andrew P. Vogel" <vogelap@ucunix.san.uc.EDU> Lines 1 to 10 of 75 (13%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi everyone! I recently sent a fax to the gang at Impulse asking them to address some of the moaning that is/was going on on the list. In the fax, I said that if Mike wanted to call, I'd be thrilled to explain/talk about anything. About 10 minutes after I faxed, Mike called me. We spoke for some time, about the Amiga, Imagine 3.0, Essence/Apex, support, features, the list, etc... I'll attempt to describe the high points of the conversation. I asked about OS features - things like the file requestor, display dbase, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: promotable, clipboards, et all. Mike said that they're working hard on the big stuff, and that the little stuff (details) will come 'when they come'. Also inquired about an '040 version, and was told that Imagine has LONG been 040 optimized. I don't believe it, but they seem opposed to recompiling with the math040.lib that someone (Monty?) put out... Personally, I'd do ANYTHING for a little more speed. One of Imagine's great strengths is its speed, and if they can increase it, even by 10-20%, don't you think they'd want to? I asked about ARexx (this is what you've been waiting to hear!). Mike explained Command: to me that the people at Impulse are just 'regular guys'. He said that for the most part no one there (Impulse) has a use for ARexx, so he figures that no other users (us) would have any use for it. He using the staff of Impulse as a representative cross-section of their userbase. I don't think that the gang out there is a representative cross-section, but that's my opinion. Mike basically said that there aren't plans to implement ARexx for 3.0, or any time soon thereafter. Personally, I'd love to see Imagine support ARexx, so that I could send images directly from Imagine to ADPro or ImageFX for processing, but Impulse doesn't agree with the need... Ah well. Command: I asked about Essence/Apex. Boy, did we talk about THAT! Mike has some very strong viewpoints about that whole situation, and shared them with me. Since they were somewhat personal in nature (as opposed to being business), I'll keep them out of this message. Suffice it to say that Mike said that the ball is in Apex's court. It's up to APEX to update their textures to work with the new 2.9/3.0 formats. I agree. I spoke to Steve Worley over lunch (Hi Steve!), and he told me that he's planning on waiting till the texture format is locked before updating his software, and he sounded committed to updating it. I for one MISS Essence in 2.9, and wish very much that it was available, but Command: I also understand that the format may change yet again, and understand that Steve doesn't want to have to do MULTIPLE updates, if possible. For the time being, I can live without Essence, but keep 2.0 on my HD for anything that needs those excellent textures! I mentioned to Mike that Impulse's customer service is very uneven. He said that they were aware of that, and were working on it. The 3.0 release will have a bunch of new textures included. Mike mentioned DIRT, and LIGHT TEXTURES. Didn't go into much detail on the LIGHT textures, Command: only to say that they're unlike anything we've seen before, and are AWESOME. Another new feature... Another editor! This one is called the 3D Digitizer Editor, and works very well with a 3d-digitizing product that Impulse will be marketing for around $300. Mike told me that you could digitize an object directly into this editor, and manipulate it within Imagine. Sounds exciting, and affordable. Not many other details, though... We'll see! Phew! This was a long message... And a long conversation. I appreciate the time Mike took out of his day to talk with me about the new Imagine, and I Command: feel very confident that it'll be an excellent product. When I asked Mike about a timeline, he said that that's one thing Impulse isn't good about... Deadlines. (i knew that! :-) ) He's hoping for a release pretty soon, whatever that means. I didn't ask about the manual... I hope this information is helpful to you all. Let me know comments or anything! Command: -andrew vogel Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6153 Compiled list as requested 1/6/94 19:10 74/ LESK@CC.SNOW.EDU Lines 1 to 10 of 74 (13%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello imagineers! I have spent the last several hours going through the last month of the IML that I have been saving as text (about 300 pages). I have listed the majority of things people have mentioned concerning what they feel is important to the improvement of imagine. not in any order of priority only as they showed up on the iml. 1. Anti aliasing that could be set on a per object basis ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: 2. Load a brushmap once & use it for every object that has it as a map. 3. Network distributive rendering like revelation 3D. 4. Will imagine be compiled to run on cybernetics transputers 5. Will grow f/x be fixed and will there be secondary support so we can add f/x Command: 6. Can we background process the render engine so we don't have to start multiple copies of imagine. 7. When will clipboards be used? 8. When will arexx be implemented? 9. When will the display data base be implemented? 10. When will datatypes be used? - Command: -which is what would enable Imagine to transparently read any graphics format and have new ones installed without modifying imagine code. 11. When will standard file requesters be used? -- --| I have to note here oddly that it goes the furthest back --| and has been commented on about the most 12. Iconifaction of its screen. Command: 13. request drag and drop. 14. Request for using standard system fonts. 15. Fractal displacement like vertex uses. 16. Many comments about unhappy with 2.9 lens flare. 17. Cheesy starfield. Command: 18. When will we get motion blurr? 19. Stuff about Field rendering that I don't understand... 20. refer to steves post on vertex. Of all the things I read and all the information I have gone through it looks like when people got 2.9 and did not see proper implementation of the amiga dos features shaboom! things around here went down fast. Command: Personally it scares me when mike says he is using a two year old compiler that had to be patched. It troubles me that he would have to ask about graphics data base since he is the developer and has updated manuals? I DO NOT critisise him here I am just worried about my investment on the amiga platform now, and am not the only one. If there are things I have left off this list I apologize and ask all to feel free to fill in any gaps. If imagine is to be the best mike needs to know the needs of it's users. The more specific the better. Command: Good luck mike Lesk Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6154 Re: Command CPU 1/7/94 02:54 8/ gowdy@d1.ph.gla.ac.uk Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Lesk, All you Cashes should be on to start with, check you have the library 68040.library in your LIBS: drawer. If not you'll find it on your INSTALL disk. regards, Stephen. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6155 Impulse and the Amiga 1/7/94 02:52 34/ gowdy@d1.ph.gla.ac.uk Lines 1 to 10 of 34 (29%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello Everyone, Sorry to keep this going, but from what Mike has said I find it hard to believe he is a programmer. Is he? I am a very amateur Amiga programmer but I seem to know more about the Amiga OS than he does. Perhaps he is still coding on a KickStart 1.3 machine or something? As for 040 optimization, I'm not convinced. If I use the int or the fp version I get the same order of rendering time. If the code had been optimised for the 040 I would expect the fpu verion to be much faster. In case you don't know the 040 doesn't all the trans functions in hardware and are implemented by software interupts. So everytime there is a cos, sin etc the machine stops and ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: carries out an interupt routine in the 68040.library. If you code is optimised for the 040 then it should NOT cause there interupts and have all the nessecary code in the program already. As I have already said the speed increase that can be gained in doubled! I think if this isn't done there will be a lot of disappointed uses. Me for one. I have already paid for Imagine 3.0 so it won't stop me buying it but I would very much rather it took advantage of my machine. Which bring up to all the Amiga OS features not being Implemented. I believe the reason we will probably never so these is to make it easier to convert to other platforms which lack the Amiga OS. But Mike, please, please, Command: please, please, a thousand times! please, look up an Amiga manual RKM Libraries and find out just how easy it is to use all these nice things that the lovelly people at Commodore have put in the OS for up. regards, Stephen. **************************************************************************** *Stephen J Gowdy *A4000/040* High Energy Physics Group, * Command: *Bitnet: GOWDY AT GWIA *460 MB HD* Dept Of Physics & Astronomy, * *DecNet: 20075::GOWDY *6MEG RAM!* University of Glasgow. * *InterNet: GOWDY@v1.ph.gla.ac.uk*It moves!* Tel: +44 (0)41 339 8855 E:5894 * **************************************************************************** Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6156 Amiga Format's offer of Imagine 3.0 1/7/94 19:31 12/ csmike@cs.ust.hk (Wong Kin Ming) Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi All imagine users ! I have ordered the 95 pounds special offer of Imagine 3.0 by Amiga Format Magazine (Future Publishing), and I was told that the product will be shipped and handled by Impulse directly. I think it's been more than a month that I received the receipt from Future Publishing but no feedback or any information from Impulse yet. (I know the Imagine 3.0 is still not ready). So, any one of you have ordered the same special offer like me ? Or how can I contact people in Impulse ? Can anybody give me their fax number ? Thanks a lot. Mike. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Amiga user in Hong Kong. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6157 Re: IMPULSE RESPONCE TO POST 1/7/94 06:30 37/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 37 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- [Mike from Impulse] > >040 Optimizing, this was done on 1.0 I have no idea why people think it [Eric J Fleischer] > particularly justified. But, in this case, I think they are. One of the > prime indicators that a program is not properly '040 optimized is when it > generates interrupts when processing heavily. Imagine generates TONS of > interrupts while rendering. This manifests itself as a mouse pointer that ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I have to agree with Eric on this one. Further, stating "Imagine is optimized for the 040" is a reasonably meaningless assertion unless you qualify it more; there are at least 3 - no make that 4 - separate 040 optimizations which can be performed, all of which help, none of which are mutually exclusive, and two of can actually slow down your code if run on a 68030. One can't be done by the compiler at all. Most of these abilities haven't even been present in the more popular Amiga compilers until very recently. Mike saying "040 optimization was done on 1.0" doesn't really give one an idea of what was done. It is sort of like saying, "Todays luncheon special: Food!" :-) Command: At any rate, 040 optimization doesn't rate very high on my personal wishlist. I find that for my long renders, most of the time is spent running complex textures (Essence mostly) anyway. My pictures which use few or simple textures and many brushmaps render extremely rapidly (sometimes just a few minutes for 800x600 using fairly complex objects). However, Imagine has a large dependence on the world size. Using small objects which nearly fill the screen in a large sized world will render *very* slowly in Imagine now (there can be orders of magnitude differences). I feel there are other algorithmic improvements which Command: could improve Imagine's rendering times in the "bad" cases more than 040 optimization. In the "good" cases, it does pretty well now, IMHO. Of course, if your picture is a "bad" case that doesn't help you much. When we get shadows in scanline mode in 3.0, that should help also. - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6158 RE: ANOTHER FROM IMPULSE 1/7/94 08:21 13/ "Oxley David" <oxleyd@dodo.logica.co.uk> Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Happy New Year Imagineers :) Mike McCool on Wed, Jan 5, 1994 11:27 pm wrote: > But you see what's happened: you've let our impatience >force you to rush out a product that's not exactly complete. One could argue, on the negative side, that what Impulse has done is to recruit a flock of beta testers, namely those of us who 'upgraded' to 2.9; and on the positive side, that they've given us the opportunity to provide feedback on ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: what features we want to see in 3.0... and have we provided feedback! Regards, David Oxley. <oxleyd@logica.co.uk> Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6159 adobe typescript - imagine 2.9 question 1/7/94 10:03 12/ dmahone@hal.unm.edu (Dan Mahoney) Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Howdy, I recently purchased the Fantazia font cd-rom which has gobs of adobe fonts on it. I was trying to use the spline editor in imagine 2.9 and the error is MISSING ENCODING VECTOR. Does anyone have any ideas how to circumvent this problem? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Thanks dan mahoney dmahone@hal.unm.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6160 Re: Attribute exchange 1/7/94 10:44 68/ bmolsen@bvu-lads.loral.com (Brad Molsen) Lines 1 to 10 of 68 (14%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >> > DKd> Attributes? >> > Yes i've got 524288 bytes of them, but how are we going to exchange them, i >> > will NOT type all of them.. ! >> > I'm sure we'd all >> appreciate the contribution! > >I agree (I have a few to contribute also). I also have a suggestion. >Actually several. > >First, if you upload an archive containing attribute files to wuarchive ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >(or elsewhere), it should say what it requires. Some attribute files >might use Essence textures (mine do), and some might use Imagine 3.0 >textures, and I doubt everyone has access to all of those. It'd >probably save time for folks if they could read up front that "these >textures require Essence II" and skip it if they don't own Essence II. > >It might also be useful to insert a note about object scale. For >example, I have an excellent "rock" attribute using 3 Essence textures, >but it only "works" on objects in a certain size range - else the >features become too big or too small and you have to resize them. Command: > >There is another idea taken from the texture examples shipped with >Essence-II. It turns out that, due to excellent design on the part of >the folks who did IFF back in 1985, a file with a superset of the >information you want can be used just like the exact file you want. >(For example, if you are trying to load merely a palette, you can load a >whole picture, and IFF will automatically pick the palette out of it). > >What this means for us is that you can make a flat plane *object* file >(not attribute file) containing your attribute. A user can use "load Command: >attribute" in Imagine and load this *object* just like it was an >attribute file, because it *contains* attribute info. This way, its >easy for users to set up a simple render to view your attribute in >whatever resolution and color mode they want, yet it is as easy to use >the attribute file as if it was generated by "save attribute" instead of >"save object". > >Last, it'd be nice to have a directory specifically for these attributes >instead of having them sprinkled all around. > Command: >Just some ideas, > > - steve As a new user of Imagine and the IML these are the type of contributions that I hoped would be on this list. I think it is a great idea! It would give other users both new and old timers a chance to see what other people are doing in the way of attribute tweeking. I also liked the idea that was presented a few days ago about a "render off" (apologies to Pillsbury) using the new version of Imagine. Command: Some considerations could be file size, a deadline for uploading to Aminet, and voting right here on the IML. I'd also like to take the opportunity to thank all contributors to this list for the wealth of information contained herein (flames excluded). As a novice, I go home every night with new ideas to try out! This is indeed a unique forum, made up of users from all over the world most of which are giving willing ly of advice and expertise! With the weekend at hand I am hoping for bad weather so, I can justify basking in the light of my monitor and rendering to my hearts content. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Command: "Toasters don't burn toast. People burn toast." Curator Seattle Toaster Museum Brad Molsen c/o LORAL bmolsen@bvu-lads.loral.com 13810 SE Eastgate Way Suite 500 (206) 957-3230 Bellevue, Wa 98005 Fax: (206) 746-1335 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6161 Re: Command CPU 1/7/94 12:00 15/ Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu> Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Thu, 6 Jan 1994 LESK@CC.SNOW.EDU wrote: > Hello all Imagineers; > Has anyone with Amigados 3.0 tried the cpu command? > I did and droppped a render from 1 hr 28 minutes to about 26 minutes by > setting all options on and aloowing it to move the rom into fastram. > Render Ho! > Lesk ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Have you tried and/or compared it to Set040? I'd be interested to see the results... Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6162 Re: GVP A1230 T+ Explosions 1/7/94 12:09 15/ Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu> Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Thu, 6 Jan 1994, Schumacher Gordon C wrote: > > PS: Any hints on good looking three dimentional text? > > Other than extruding? Well, you can get a good bevelled effect by > extruding the text with a resize x and z... or did you mean the original > text? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Imagine 2.9 (and I'm sure 3.0) has a spline editor designed for just that effect. It uses PostScript fonts and has options for beveling and such. Not bad. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6163 T1000 "melt" morph 1/7/94 12:23 49/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~) Lines 1 to 10 of 49 (20%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I believe someone was discussing the T1000 "melt" morph effect from "T2: Judgment Day". I posted a reply as to how I would, if I were them, write a program to perform the melt, and this got me really thinking about it. I've been wanting to learn C++, so instead of re-using T3DLIB to mess with the Imagine objects, I decided to put my money (uh, er... source code) where my mouth was and write a program in C++ to perform the morph, thereby helping me to learn the object-oriented paradigm at the same time. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: It takes a single object, and then produces a given number of frames that "melt" the object down into a round puddle. I have tried it on a couple chess pieces and Carmen Rizzolo's NCC-1701-D (thanks, Carmen!), and the results are interesting. I like the melts of the chess pieces, but the melt of the Enterprise is rather bizarre, and probably not terribly usable. But I had expected this, because the way I designed the algorithm, it works best on "star-shaped" objects. In a star-shaped object, you can find a single point within the object such that all rays casted outward from that point intersect the object's surface once and only once (i.e. hits only one face). And Command: specifically, objects that are block-ish or vertically cylindrical in nature. The resulting objects are morphable within Imagine. In other words, I only modify the location of the points in the object such that the objects' topologies are identical to the original (all points, edges, and faces corresponding one-to-one in the same order). So we can crank out 10 objects, and then let Imagine smoothly morph the in-betweens if you want more frames than 10. Command: I'm now thinking of writing up an article about the algorithm and sending it to a magazine (to get my name in lights so I can land that job at ILM, and also for a couple bucks :-), and then after the article comes out, just release the code into the public domain. Anyway, I was wondering if anyone would be interested in this program? If anybody would like to see how it looks on their object, feel free to mail it to me, and specify the number of intermediate objects you would like to get back (10 is probably a good number for most cases), and then you could provide constructive criticism to me Command: on how you think it worked. Please don't send huge objects, though, like the Enterprise, as I don't want my mailer to get flooded and don't want to waste internet bandwidth. Oh, and don't worry... I won't use Intel's time or CPU resources to perform this "service", so you don't have to notify my employers. :-) (Believe it or not, someone asked me this before!) -- Glenn Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6164 silence... 1/7/94 14:03 6/ woovis@infinet.com (William V. Swartz) Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Testing... Is there something wrong with me or is it just quiet around here the last day or so? If I see this then ignore myself. Testing. // \X/ -BiL- woovis@infinet.com (See my 'Imagine'-ary signature below) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6165 Just a test 1/5/94 16:46 3/ CAN OZTURK <ozturkc%TRBOUN.BITNET@vm.gmd.de> Lines 1 to 3 of 3 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- This is just a test. Sorry about that. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6166 Re: Command CPU 1/7/94 15:16 7/ "Ross Knepper" <95RKNEPPER@vax.mbhs.edu> Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Have you tried and/or compared it to Set040? I'd be interested to >see the results... What is Set040? Is it on AmiNet? Where? -ross ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6167 My address has changed 1/7/94 15:57 17/ Scott Lundholm <scottie@hpsadmq.sad.hp.com> Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello All, Just a short note to let you know that my E-mail address has changed slightly, From: `scottl@hpsadmq.sad.hp.com' To: `scottie@hpsadmq.sad.hp.com' Please make any changes needed to insure any E-mail you send will reach me. Thanks Much Scott Lundholm ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: *----------------------------------------------------------------------------* | Amiga 500/030 at 38Mhz w/68882 at | Email scottie@hpsadmq.sad.hp.com | | 50Mhz, 8Meg of 32-bit RAM, Bodega | Memeber | | Bay w/105M,450M, & 1G Hard Drives,| Redwood Empire Amiga Users Group | | HP PaintJet, 16" HP Programmable | 3D Rendering Enthusiast and | | Multisynch w/Flicker Free Video. | graphics fanatic!!!!!!!!!!!!!!!!!!!! | *----------------------------------------------------------------------------* Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6168 Re: T1000 "melt" morph 1/7/94 18:23 15/ <mbc@po.cwru.edu> Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > on how you think it worked. Please don't send huge objects, though, > like the Enterprise, as I don't want my mailer to get flooded and > don't want to waste internet bandwidth. Thanks for the idea...I may send you something. Yeah, C++ is very slick....it makes stuff a LOT easier to code and port! Just out of curiosity....why don't you try to melt the Cow object that comes with Imagine? It's a fairly neat object, and would be pretty ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: funny to see how it liiks morphing. Maybe you could upload the 10 results to wuarchive... Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6169 Re: Command CPU 1/7/94 18:25 21/ Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On 7 Jan 1994, Ross Knepper wrote: > > What is Set040? Is it on AmiNet? Where? > > -ross It is a program similar to CPU that is designed to move Kickstart into RAM, plus do a few things with cashes and such. I don't know enough ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: about the '040 to really tell you more, but it is located: pub/aminet/util/misc set040.lha in most Aminet sites, including ftp.cdrom.com Cyrus J. Kalbrener Digital_Cel Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6170 Re: Command CPU 1/7/94 18:38 22/ ua197@freenet.victoria.bc.ca (Christopher Stewart) Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > >> Have you tried and/or compared it to Set040? I'd be interested to >>see the results... > >What is Set040? Is it on AmiNet? Where? > I tried using Set040 with Imagine 2.9 on a 4000/040. No noticable ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: speedup. Set040 seems to conflict with some of my other software so it's off the hd (I needed the ram anyway ;-). Christopher -- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca to salvation than to follow that which we cs833@cleveland.freenet.edu Command: believe to be good, then are we all damned. christs@island.amtsgi.bc.ca Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6171 Re: T1000 "melt" morph 1/7/94 21:31 22/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~) Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >>>>> "mbc" == mbc <mbc@po.cwru.edu> writes: mbc> Thanks for the idea...I may send you something. Yeah, C++ is mbc> very slick....it makes stuff a LOT easier to code and port! Definitely! The constructors and destructors made the programming *much* easier! (After getting used to OOP-isms, of course. :-) mbc> Just out of curiosity....why don't you try to melt the Cow object ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: mbc> that comes with Imagine? It's a fairly neat object, and would be mbc> pretty funny to see how it liiks morphing. Maybe you could mbc> upload the 10 results to wuarchive... Good idea. I'll try it out hopefully by Monday. I don't know how the legs on that puppy will do... the cow is definitely not a "star-shaped" object. Probably will end up looking like "Ground Beef." :-) -- Glenn Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6172 Scaling dctv pix 1/8/94 03:40 12/ Hannes Heckner <hecknerh@informatik.tu-muenchen.de> Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi all, I know that this is somewhat unrelated to Imagine but it definitly hits the people you render in DCTV format: How do I scale a number of pix (say 460 :-) from 736x566 to 640x256 with 3 Bitplanes ? Is there any PD program out there which could accomplish this task as a batch process ? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Thanks for your help hannes Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6173 Re: More Grow F/X problems 1/8/94 07:27 23/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Thu, 30 Dec 1993, Steve Koren wrote: > > > Ok, so right now the Grow F/X doesn't seem to work on Imagine 2.9. But, > > how about all the problems in 2.0 ? I was already aware that the scaling > > Sorry, I can't help with this, but I have a related question. Is there > something I'm not understand about the "Tumble" effect in 2.0? I can > use "Rotate2.0" with great results. But if I just replace it with ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > tumble but keep everything else the same, no movement takes place. (The > other F/X seem to work also - I just can't get tumble to do anything). > > Am I missing something? > Ok, I've used Tumble successfully in 2.0. What you have to do with it is that the objects that are to be tumbled all have to be grouped to a parent axis (just axis - not an object). The position of this axis in relation to the objects will determine how the Tumble happens. Command: Nik. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6174 Re: Ping ->)| 1/8/94 07:47 40/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 40 (25%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Mon, 3 Jan 1994, Doug Kelly wrote: > The bug reports on 2.9 seem to vindicate this decision. 2.9 has some nice features though and they do work - not perfectly in many cases, but they do work. > > I'd love to keep using Imagine. It's got lots of nice features, and the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > bang-for-the-buck from 2.0 is still one of the best deals in the Amiga/PC > market. But it's darn near standing still compared to the competition, > and Impulse doesn't seem to have the right attitude to put Imagine out on > the leading edge again. If Mike & Co. don't shape up, all but the fanatic > Imagine users will speedily head for greener pastures. > > Anybody out there actually USING Imagine to generate income? How about a > few encouraging words for those still struggling to learn the d**n thing? > Well, I still use Imagine to generate some income (not my major Command: profession). I wanted to use 2.9 for its nifty features, but it is still too buggy for commercial use (Grow F/X don't work, the perspective editing can go funny at times, etc.) I have decided not to abandon it for a while for 2 reasons. I'm used to the interface and despite its shortcomings I can use it relatively competently. The second reason is that I don't like Real 3D. The interface is different (yeah I know that it can be changed), the manual has plenty of errors (at least there were those great tutorials and then the book by Steve Worley for Imagine), rendering can be ultra slow (forget the claimed internal multitasking), and the animation system is Command: still its weak point. I'd love LW, but LW + Lightrave is prohibitively expensive right now. Alladin 4D is a toy, and then there is Caligari - yeah right. :-) So, Imagine it is for now. Gotta send those bug reports to Impulse. Nik. nvukovlj@extro.ucc.su.oz.au Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6175 Suggestions for Impulse 1/8/94 10:30 43/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) Lines 1 to 10 of 43 (23%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Regarding Mike's post where he mentions "instant feedback." This is one area where I feel Imagine could use a big boost. Now, I know that "real-time" raytracing is out of the question, but I'm talking about feedback in the animation modules. I.e., the way it is now in the Stage ed., you have to wait for Imagine to load all the objects in from disk every time you change frames. This really slows me down and makes animation choreography a pain in the proverbial butt. I'd love to see Imagine just load all the objects once, and let me move thru the frames ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: as fast as it can redraw the editor windows (see LW3.0 ;^) . Now, I have not seen the new realtime perspective window in 2.9, but I Imagine it's a step in the right direction. If only the same philosophy could be applied to the Stage ed. Heck, I'm sure it would speed rendering too, not having to load the entire scene for each frame. My only other bone-to-pick with y'all regards my experience with Command: reporting bugs to customer service. Back when 2.0 was first released, I was having trouble getting some old 1.1 Forms objects to load. Well, the person on the phone outright accused me of pirating Imagine, saying that bug only showed up in some pirate versions.... After assuring this person that I did indeed own a fully payed-for copy of Imagine, he proceeded to admit that this was a known-bug, and shipped me a new set of disks. If, as you say, you know there are bugs in Imagine, and you proceed to fix them, you MUST make us users aware of the new bugless versions and how to get them. I don't mind finding bugs in s/w, I know nobody's perfect and a piece of code this large must be difficult to Command: fully debug by one small company, as long as I can be assured that they WILL be acknowledged and fixed, and the new version released with a new rev.#. I don't like the practice of denying that bugs exist, and then "secretly" releasing a fixed version with the same rev.#. I hope that is not your intention, but it IS the way I (and other users) have percieved it in the past. Well, thanks for listening, Mike. I'm sure you will take this as the constructive critism that it is, and not as a personal flame. Keep on working til 3am on 3.0, I can't wait to get it! Command: -- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6176 more cpu 1/8/94 12:28 24/ LESK@CC.SNOW.EDU Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Imagineers; Well I found my storie was not quite complete on the amiga dos command called cpu. What I didn't realize was there were some other things I experimented with. 1. I started imagine with "RUN IMAGINE.FP" 2. Typed status and found imagine to be process #1 3. I typed CHANGETASKPRI 7 PROCESS 1 Now I had CPU CASH BURST (can't recall this last one but kickstart goes to fastram) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: setup in my startup-sequence. The only word that describes what happened is it "SCEAMS" But it also crashes imagine. I have rendered as many as 3 frames though. and none of my other software fails. I don't know if it is how imagine is compiled or if it because my other software is not as graphic oriented. also nothing I do will allow imagine to make or play an animation I have to set the anim button and use an old version of hamlab. If anyone tries these ADOS commands I would like to know the Command: results. Thanks Lesk Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6177 Re: Ping ->)| 1/8/94 15:17 16/ Steve Lopez <lopez@cyberspace.com> Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > I have decided not to abandon it for a while for 2 reasons. I'm used to > the interface and despite its shortcomings I can use it relatively > competently. The second reason is that I don't like Real 3D. The > interface is different (yeah I know that it can be changed), the manual > has plenty of errors (at least there were those great tutorials and then > the book by Steve Worley for Imagine), rendering can be ultra slow Yeah, speaking about those tutorials, does anyone know where they are archived? Or if they are? I got one ages ago before I knew about the list, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: and loved it. If anyone knows where the rest are....Speak up. Steve. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6178 v2.9 Potential bug morphing 1/8/94 20:21 24/ "Steve J. Lombardi" <stlombo@eos.acm.rpi.edu> Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I'd like someone with a bit of time on their hands to try to reproduce this problem before I call Impulse about it. It's always good to have a second opinion. I was morphing an object with 2 states between the 2 states. There was a sequence of iff's mapped on the object. I got an error stating "can't load path/picout" Picout is the root of the file sequence name. they were numbered picout.0001, picout.0002...... At first I assumed that this was a problem with states. So as a test I took a primitive plane and mapped the same sequence on it. Another primitive plane ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: had the same sequence applied. I set up a simple 10 frame animation with plane 1 morphing into plane 2. SAME ERROR. I know I've done this many times in 2.0 so as a sanity check I set up the same simple two planes morphing animation. It rendered w/o a problem. soooo. Is it A bug?? can anyone reproduce this?? I really need to render this animation by wednesday, and am starting to feel like I'm gonna be screwed. any help before wed. is greatly appreciated. Command: | steve lombardi | She won't get out of the tub. She stlombo@acm.rpi.edu | has morning wood. -- Beavis Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6179 Re: Compiled list as requested 1/8/94 22:12 18/ Imagine@bknight.jpr.com (Yury German) Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi LESK (LESK), in <940106201019.20604b6a@CC.SNOW.EDU> on Jan 6 you wrote: : : 16. Many comments about unhappy with 2.9 lens flare. : Well I find this a big one... especially after reading a few of the nice articles in VTU (yes subscribe to that.. even since do not have a toaster). It seems Lens Flare can be used for alot of things.. besides just the visiual things everyone things about (Babylon5 Intro). The nice ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: little trick with having a diffused backlit effect behind the objects using Lens Flare was interesting and I can see where it can be usefull! So maybe Mike should do what he said last message (listening to people) and take a consensis here from the list (If he wants I can create a mail address for the votes so no one will have to count except my mail editor and arexx scripts) and find out how many people want REAL lens Flare with alot of things added to it instead of a texture or post porciessing lens flare Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6180 Pro 3D 1/9/94 02:10 11/ hermelin@math.tau.ac.il Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello, all those who await the third! I'm starting a small business for 3D animation. So I ask all those who make a living out of it: How much do you charge for your work? Is it by hours? Days? Equipment value? I take 300$-800$ for most animations. Is that 'normal'? will I be able to get my first Porsche in a few months? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: hermelin@math.tau.ac.il Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6181 wuarchive imagine area 1/9/94 02:38 5/ Andrew Nunn <apn@moby.demon.co.uk> Lines 1 to 5 of 5 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Does anyone know how uploads to the wuarchive amiga/boing/incoming/imagine directory get moved to the target directory. I uploaded some items several weeks ago and they haven't moved yet. Do we have to email someone ? Andrew ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6182 Electric Field effect 1/9/94 03:09 20/ Andrew Nunn <apn@moby.demon.co.uk> Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Here's an interesting texture effect to try. 1. Create an object (in my case a logo) 2. Set the Filter Attribute to 255,255,255. 3. Set the Bright attribute. 4. Add the 2.9 Worm Vein Texture, set the vein colour to your choice eg electric blue,and adjust the Filter setting to 0,0,0. 5. Create a second version of the object with the texture axis moved (in the logo case say from one end of the logo to the other). 6. Create a short animation morphing the two versions. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: What you get is a sort of varying electric field effect, the speed of variation being controlled by the number of frames and the distance of movement of the texture axis. Further, it is then possible to morph the object filter setting to 0,0,0 and the texture filter setting to 255,255,255, creating a transporter beam materialization effect. However for this to work fully,the Bright setting must be removed at some point. Andrew Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6183 Thanks for the scaling info !! 1/9/94 04:07 7/ Hannes Heckner <hecknerh@informatik.tu-muenchen.de> Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Imagineers, I want to thank all the people for the info on scaling DCTV pics. I managed my problem now. Keep in touch Hannes ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6184 Re: more cpu 1/8/94 19:58 37/ troy@mediaworks.toronto.on.ca (Troy Hacker) Lines 1 to 10 of 37 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I use Set040 to remap kickstart into 32bit memory on my G-Force040. I also use the GVPCPUCTRL command to Move the supervisor stack to 32bit memory. This make a big difference to render speed. I have all cashes on, but I am not using burst as the GVP card only supports burst mode it all the simm sockets are full on the G-Force card. I have my last simm coming in in a few days so, I'll be able to comment on this. As for starting Imagine with the AmigaDOS run command I do this all the time. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I created a shell script to start Imagine ChangeTaskPri -1 Run <NIL: >NIL: Imagine.FP I use Run <NIL: >NIL: Imagine.Script This has Imagine running at less than any other programs that I run on the Amiga. The reason that I do this is so, I can continue working on other applications without seeing any slow down while Imagine is rendering away. Command: This does have the effect of slowing down the render process while I have things running in the forground. But at night when I'm not running anything Imagine will kick into high gear, because all the other tasks are sleeping (not receiving any input). Render speed returns to normal, because no other programs are competing for the CPU Imagine basically gets all of CPU time. Until the someone starts using the Amiga again. Cheers! Command: -- Troy Hacker -- 32 Trothen Circle, Markham, ON, L3P 4H5 VOX: (905) 294-2135 UUCP: ...web!becker!courier!troy FAX: (905) 294-0089 INTERNET: Troy@Mediaworks.Toronto.ON.CA Troy@ITC.YorkU.CA Troy@Courier.GTS.ORG Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6185 Re: more cpu 12/31/69 16:00 47/ Lesk@cc.snow.edu (Lesk) Lines 1 to 10 of 47 (21%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >I use Set040 to remap kickstart into 32bit memory on my G-Force040. I also >use the GVPCPUCTRL command to Move the supervisor stack to 32bit memory. This >make a big difference to render speed. > Interesting is there a standard amigados command to move the supervidsor into 32 bit ram. >As for starting Imagine with the AmigaDOS run command I do this all the time. > >I created a shell script to start Imagine ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > >ChangeTaskPri -1 >Run <NIL: >NIL: Imagine.FP > >I use Run <NIL: >NIL: Imagine.Script > >This has Imagine running at less than any other programs that I run on the >Amiga. The reason that I do this is so, I can continue working on other >applications without seeing any slow down while Imagine is rendering away. > Command: >This does have the effect of slowing down the render process while I have >things running in the forground. But at night when I'm not running anything >Imagine will kick into high gear, because all the other tasks are sleeping >(not receiving any input). Render speed returns to normal, because no other >programs are competing for the CPU Imagine basically gets all of CPU time. > >Until the someone starts using the Amiga again. > >Cheers! > Command: > >-- >Troy Hacker -- 32 Trothen Circle, Markham, ON, L3P 4H5 VOX: (905) 294-2135 > UUCP: ...web!becker!courier!troy FAX: (905) 294-0089 >INTERNET: Troy@Mediaworks.Toronto.ON.CA Troy@ITC.YorkU.CA Troy@Courier.GTS.ORG My attempt here was to turn all power to imagine so it would really cook and just watching the open screens it was much faster. Command: I still can't get imagine 2.9 to do an animation though, I would like to know if any other aga users have this problem as well? Lesk Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6186 Re: Compiled list as requested 12/31/69 16:00 48/ Lesk@cc.snow.edu (Lesk) Lines 1 to 10 of 48 (20%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Hi LESK (LESK), in <940106201019.20604b6a@CC.SNOW.EDU> on Jan 6 you wrote: > >: >: 16. Many comments about unhappy with 2.9 lens flare. >: > > Well I find this a big one... especially after reading a few of >the nice articles in VTU (yes subscribe to that.. even since do not have a >toaster). It seems Lens Flare can be used for alot of things.. besides >just the visiual things everyone things about (Babylon5 Intro). The nice ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >little trick with having a diffused backlit effect behind the objects >using Lens Flare was interesting and I can see where it can be usefull! So >maybe Mike should do what he said last message (listening to people) and >take a consensis here from the list (If he wants I can create a mail >address for the votes so no one will have to count except my mail editor >and arexx scripts) and find out how many people want REAL lens Flare with >alot of things added to it instead of a texture or post porciessing lens >flare Yep! Like I said Many comments. Command: I am not going to presume to tell impulse what to do but I think it is a very good idea to let them know what the majority of their users wan't. I also wan't to make clear that I think everyone desires all the features listed in the last newsletter from impulse (the spline editor didn't mean much to me since I use vertex. But some praise to impulse on that list if they do it in 3.0 does need to be given. it is an excellent features list.) as well as all the other stuff that is listed here in the IML. NO! I do not want impulse to make changes in 3.0 now! it's time for Command: it to be released. but consideration of all this commentary here should certainly give impulse some ideas for 4.0. As to lensflare I did a logo in glass with the mirror behind (by the way I think the bug with glass is fixed) then as I sweeped the camera across used the lensflare with a ruby rainbow effect. Everyone that saw it loved it. without the flare it just came out kind of flat. Hey money counts! they payed and lensflare made Command: the difference. (I don't charge much as I still consider myself an ameture) So an improved version of it would definatly be in order as far as I am concerned. Render Ho! Lesk Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6187 subscribe request 1/9/94 15:46 3/ karlo@cup.portal.com Lines 1 to 3 of 3 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Please add me to the imagine mailing list! Thanks, Karl Offermann (karlo@cup.portal.com) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6188 GVP Online? 1/9/94 20:10 12/ MCA94ISA09@RCNVMS.RCN.MASS.EDU Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Howdy All! I was wondering if anyone knew if GVP had a BBS or could be found through the internet. My accelerator board continually explodes, and I'd like to know if there are other owners of the A1230 Turbo Plus that are experiencing the same problems. More importantly, I am curious if the Performance Series II of the aforementioned board is GVP's solution to the problem. So, If you have any knowledge of how to find GVP On-Line, drop me a line. Thanks! Bob O'Connell ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Studio for Interrelated Media/Eventworks 94 Massachusetts College of Art, Boston Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6189 Re: T1000 "melt" morph 1/9/94 00:26 25/ Jeff.Saffold@lookout.com (Jeff Saffold) Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Anyway, I was wondering if anyone would be interested in this > program? If anybody would like to see how it looks on their object, > feel free to mail it to me, and specify the number of intermediate > objects you would like to get back (10 is probably a good number for > most cases), and then you could provide constructive criticism to me I'd like to, but I doubt it would be too kosher to send the cycleman object...:) Weird things concerning copyright laws and piracy...:) (ALtho if there was a way, I would like to get one wiht a morphed ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: cycleman.. I do own it legally, so if there was someway that I could send you the serial #, and the Author gave the OK, and just send me the intermediate morphs, as I have the Cman itself???) __ __/// Jeff Saffold \\X/ Amiga 3000 User ___ X MsgView V1.13 [R029] X Friction is a drag. Command: -- ******************************************************************* * Cuerna Verde BBS FidoNet Gateway * Data/Fax: 1-719-545-8572 * * Pueblo, Colorado USA * FidoNet: 1:307/18 * ******************************************************************* Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6190 Set040 (was Re: Command CPU) 1/10/94 05:52 42/ Rob Freundlich <RSF@MOTHER.IDX.COM> Lines 1 to 10 of 42 (23%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >On 7 Jan 1994, Ross Knepper wrote: >> >> What is Set040? Is it on AmiNet? Where? >> >> -ross > It is a program similar to CPU that is designed to move Kickstart >into RAM, plus do a few things with cashes and such. I don't know enough >about the '040 to really tell you more, but it is located: ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >pub/aminet/util/misc set040.lha >in most Aminet sites, including ftp.cdrom.com From about 2 months ago until this weekend, I had a "set040 fastrom reset noclick" in my startup-sequence (or user-startup; I forget which they recommended in the docs ...) The reason I pulled it out was that I was getting intermittent gurus from the RAM task. I'd get a recoverable one or two, then a deadend. After looking Command: over my system, I decided that the most likely candidate was set040. Pulled out the fastrom option Friday evening, and I haven't had the crash since. But, oddly enough, the noclick doesn't work now (that may be in the doc though). I'm not saying don't use set040, just noting one user's problems. Rob Command: +---------------------------------------+------------------------------------+ |Rob Freundlich |#define SYSOP GOD | |IDX Systems Corporation |#define REALITY NULL | |rsf@mother.idx.com <- You Are Here | | |ily@bronze.lcs.mit.edu |Diseased Programmers do it in MUMPS!| +---------------------------------------+------------------------------------+ | Amiga 4000/040/25MHz/10M/120M - No IBM clone even comes close! | +----------------------------------------------------------------------------+ | "Some folks you don't have to satirize, ya just quote 'em" - Tom Paxton | +----------------------------------------------------------------------------+ Command: |#include <stdio.h> void main() {printf("My opinions, not my employer's\n");}| +----------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6191 Re: Ping ->)| 1/10/94 07:22 25/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Sat, 8 Jan 1994, Steve Lopez wrote: > > > > I have decided not to abandon it for a while for 2 reasons. I'm used to > > the interface and despite its shortcomings I can use it relatively > > competently. The second reason is that I don't like Real 3D. The > > interface is different (yeah I know that it can be changed), the manual > > has plenty of errors (at least there were those great tutorials and then > > the book by Steve Worley for Imagine), rendering can be ultra slow ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > > Yeah, speaking about those tutorials, does anyone know where they are > archived? Or if they are? I got one ages ago before I knew about the list, > and loved it. If anyone knows where the rest are....Speak up. > > Steve. Well, the tutorials used to be on hubcap.clemson.edu before it was shut down. The may be on wuarchive.wustl.edu in amiga-boing/video/imagine section though.... Command: Give it a try. Nik. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6192 RE: FEEDBACK 1/10/94 07:41 31/ "Oxley David" <oxleyd@dodo.logica.co.uk> Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Andrew P. Vogel on Fri, Jan 7, 1994 8:35 pm wrote to me: >I know we've provided PLENTY of feedback on 2.9... Do you think >Impulse is listening & hearing the suggestions? My impression is that Impulse thought a while ago about releasing a new version of Imagine that added a few extra features to keep it up to date with what was 'new and whizzy' maybe a year to 18 months ago. They then released 2.9 as a stop gap because we were nagging at them to release 3.0. 2.9 was intended to placate us. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: What 2.9 did was to provoke us into demanding more of Imagine and Impulse. We didn't just want some bug fixed version with a few bells and whistles. We wanted the whole shooting match, and said as much to them in our email, faxes and phone calls. You might even call 2.9 an 'exploratory' release, Impulse using it to discover what we want in 3.0. I feel that this has made Impulse think twice about releasing the 3.0 they were originally going to (sort of last year's version, you might say). I think (hope!) they have taken our suggestions and will release a 3.0 that is as Command: robust as 2.0 and will have many new and usable features. Obviously they are keen to make a good impression with 3.0, primarily for new sales reasons, but also for customer loyalty (that is, we don't all migrate to Real3D or Lightwave) and enduring customer confidence (that is, so that we wait with baited breath for 3.1 and 4.0). Just my opinions of course :) Regards, David Oxley. <oxleyd@logica.co.uk> Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6193 Vertex 2.0 Announcement 1/10/94 05:26 41/ adeburie@sycom.mi.org (Alex DeBurie) Lines 1 to 10 of 41 (24%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I understand there has been some interest on the IML about Vertex 2.0, the generic 3D editor for the Amiga. I'm the author and publisher of the program, so I'd like to fill you in on the general info. Vertex 2.0 Advanced 3D object processing software for the Amiga. Supports multiple file formats - Imagine, Lightwave 3D, Sculpt 3D, Wavefront, 3D Professional, plus the Public Domain raytracers POV and RayShade. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Features: Point editing in perspective, Arexx port, fractal trees, fast "solid models", distortion tools such as taper, twist, bend, be-sphere, gravity, thicken, and more. Plus fast polygon triangulation, 2D and 3D fractals, accurate IFF tracing by hand, EPS importing from ProDraw 2.0, beveling, and more. Vertex now supports overscan and mode promotion. Vertex 2.0 requires AmigaDOS 2.0 or higher, and at least 2.5 megs of free fast ram. Command: Demo Available You may find the Vertex 2.0 demo on many bulliten board systems across the US, and in other parts of the world. For further information contact: In the USA In Germany =========================== ==================================== Command: The Art Machine Hannes Heckner 4189 Nickolas Waldtruderingerstrasse 30 Sterling Heights, MI 48310 81827 Munich USA GERMANY (810) 264-2110 + 49 89 439 6224 email: email: adeburie@sycom.mi.org hecknerh@informatik.tu-muenchen.de Command: -- Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6194 Retina, Imagine, + A4000/040... Problems *;o( 1/10/94 08:01 36/ "Alex..." <eezer@dcs.warwick.ac.uk> Lines 1 to 10 of 36 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- OK, here we go, I've just got my new A4000/040 with 18megs of ram and a nice chunky HD. So the first thing I did was to install the OS, the Retina software (V1.4) and Imagine 2.9. I had been using both 2.0 and 2.9 on a B2000 with an 030 and 10megs of 32bit ram on a 1024x768 Retina screen for some time and had NO problems at all. However, as soon as I tried to use it on the A4000 I ran into trouble. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: As soon as I try to PICK a SELECTED object the screen corrupts - ghosted images form other Amiga screens appear in the SELECT color on the Imagine screen, and the PICKED object does not change colour. However an Amiga-R refresh clears this. If I then try to more/rotate/scale/etc. that object shit really hits the fan, menus and requesters no longer work, and a quick check on the old `avail` command shows that my largest chunk of free chip ram has strangely dropped form about ~900,000 bytes to ~900 bytes. Another symptom is that if I move objects around in the perspective window and the triview window, the right hand side of the screen is ghosted on the Command: left hand side of the screen, and the left hand side of the screen is ghosted on the right hand side of the screen! This problem only seems to be present when the Retina is bumping up the Imagine screen size above the default, but happens with both Imagine 2.9 and 2.0. BTW, I checked all the obvious like my extra ram, and tried it with all versions of the Retina software, but no luck - it was still there. Command: Thanks in advance for any suggestions, Alex... %-----\|/------------------- #include <.siggy.h> --------------------------% % (o o) eezer@dcs.warwick.ac.uk -=* Retina's Rule *Bo) *=- % %-oOO-(_)-OOo- CSE Student @ Warwick Uni. UK "All opinions are just mine" % Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6195 RE: GVP Online? 1/10/94 08:59 29/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mi Lines 1 to 10 of 29 (34%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Have you tried just calling GVP by telephone? I had some problems with getting a SCSI controller board to work, called GVP and they switched me to their technical department. Had my questions answered in less than 15 minutes. Sounds like your problem is serious that you might want to talk to somebody in technical at GVP and they seem like really competent, helpful guys. ---------- From: imagine-relay To: imagine ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Subject: GVP Online? Date: Sunday, January 09, 1994 11:10PM Howdy All! I was wondering if anyone knew if GVP had a BBS or could be found through the internet. My accelerator board continually explodes, and I'd like to know if there are other owners of the A1230 Turbo Plus that are experiencing the Command: same problems. More importantly, I am curious if the Performance Series II of the aforementioned board is GVP's solution to the problem. So, If you have any knowledge of how to find GVP On-Line, drop me a line. Thanks! Bob O'Connell Studio for Interrelated Media/Eventworks 94 Massachusetts College of Art, Boston Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6196 Re: Set040 (was Re: Command CPU) 1/10/94 09:13 32/ Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu> Lines 1 to 10 of 32 (31%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Mon, 10 Jan 1994, Rob Freundlich wrote: > >From about 2 months ago until this weekend, I had a "set040 fastrom reset > noclick" in my startup-sequence (or user-startup; I forget which they > recommended in the docs ...) > > The reason I pulled it out was that I was getting intermittent gurus from the > RAM task. I'd get a recoverable one or two, then a deadend. After looking ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > over my system, I decided that the most likely candidate was set040. > > Pulled out the fastrom option Friday evening, and I haven't had the crash > since. But, oddly enough, the noclick doesn't work now (that may be in the doc > though). > > I'm not saying don't use set040, just noting one user's problems. > > Rob Command: There are some newer revisions out there, which fix some bugs. I have problems as well: when my system crashes it comes back with a system requester saying that set040 failed. I think that it is more likely that it is an error in my use of the setings. I don't understand the '040 enough to be sure of my actions, but I can tell that there is a speed increase with set040... Cyrus J. Kalbrener Digital_Cel Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6197 FAQ posting? 1/10/94 10:17 6/ "Andrew P. Vogel" <vogelap@ucunix.san.uc.EDU> Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Okay... How frequently is the FAQ posted/updated? I've been anxiously awaiting the newest version. For that matter, how about the archives? When/how often are those posted and updated? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6198 Render time & Global size 1/10/94 09:59 33/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mi Lines 1 to 10 of 33 (30%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Greetings Imaginarians, I am still tweaking on a nautical animation that I have been working on for awhile. Making some progress but still running into multiple hurdles. I have found that I have to be in Trace mode to suitably render water, mainly an ocean above and below the surface. I have been trying to find an optimal size for my "world" but need some help. I was trying the Global size default of 0,0,0 recommended in Understanding Imagine and scaling my world in the stage editor to 1024, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: 1024, 1024. This was working on single frames just fine and resulting in fairly short render times during my test renders, so I added about 30 more frames, for one small scene segment of the total animation. I also added some textures to my ocean and global fog, put a sky backdrop, set EDLE for 2 reflections, and some other things and started the render. I expected things to slow down and they did, but my practice is to render single 24-bit frames, and multitask ADPRO to monitor the progress of the finished frames. Thought things were going OK until, lo and behold, starting around frame 20, my "world" started disappearing. By frame 27, my "world" had disappeared. Anyway, to make a long story short, I found that the default Command: Global size does not work reliably. So, I manually entered the Global world size. Now, my render time has increased by 3 or 4 times! The world is not disappearing anymore but it sure has slowed down. Somebody mentioned that large world sizes render faster than small ones. Steve Worley mentions some things about very small world sizes in Understanding Imagine and the effect on render times. I am wondering if anybody has experimented around with a nominal world size to use that results in optimal render times? I am going to try to experiment with this myself but maybe you can help me save some time (literally). Also, since I started on this thing, I have gotten 2.9, and while 2.9 seems to be slightly Command: faster in Trace mode render compared to 2.0, it still has the same problems (unreliable default Global world size, etc). Appreciate any help or experience you may have. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6199 ChessMelt.lha 1/10/94 10:33 15/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~) Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I just uploaded to ftp.wustl.edu in the "/pub/aminet/new" directory, the files "ChessMelt.lha" and "ChessMelt.readme". When the automated Aminet scripts kick in, they should be moved to /pub/aminet/gfx/3dobj, and then mirrored on ftp.luth.se. But in the meantime, you should be able to grab these from the "new" directory, even though you can't perform an "ls" there. This archive contains Steve Worley's freely distributable chess pieces (thanks, Steve!) that have been "melted" by my new C++ ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: program I wrote to perform object "melts" similar to the morphs in "T2: Judgment Day" done on the T1000. Enjoy! Comments are welcome, of course. -- Glenn Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6200 Music/Imagine anims 1/10/94 11:30 9/ LESK@CC.SNOW.EDU Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello all; I was wondering how to get music mixed with my anims so when vt or whatever is used sound comes with the anim? I realise 3.0 is supposed to have this feature but not knowing when it will arrive I would like to get some things done now. Thanks Lesk P.S. I love the new metals texture! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6201 Interactive scale does not update Action Editor 1/10/94 03:40 13/ eoats@electriciti.com (Ed Oats) Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I use the PC version of Imagine. If I go to a frame and use the gadget to scale an object (not transform requester), then update the size, position, orientation bars, The object remains the same size as before scaling when I return to the frame or in the action editor. Position changes seem to take fine, however. If I use transform requester, it works though. The objects in question are grouped to an axis, which I select to scale. The whole object is colored as picked. How am I goofing? Thanks, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Ed Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6202 JPEG in 3.0 1/10/94 12:52 16/ izi@scala.ping.dk (Soren Wind) Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Imagine'ers... Does anyone know whether Imagine V3.0 will be able to use jpeg pictures as backdrops/brushwraps ect.. ? _: S ren -IZI- Wind __ _____ _______ _: / \\ Imagine'er in IMPACT (__) /\/\___ \/\_____\ / / \\ \ // Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \ // _\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ _\/ ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: : Internet : izi@scala.ping.dk / \ |__\_____\ : | A2000c/68030/68882/9/345/33Mhz /_______\ | . . ... You know you're in trouble when you can't stand folks who are intolerant. -Via DDDGate 1.45 @ 2:230/418.0, 10 Jan 94 21:05:53 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6203 Re: Render time & Global size 1/10/94 12:35 20/ Doug Kelly <dakelly@CLASS.ORG> Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Re: Disappearing world I've had similar problems that seemed to be related to the way Imagine cleans up the RAM after each frame. That is to say, not very well. If you are running close to your RAM limits to render a single frame, when you render several frames in succession the incremental loss of available RAM will prevent Imagine from loading your objects completely. I don't know of an elegant work-around. I just quit Imagine and restart it, and re-render the frames that were incomplete. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: IMHO, this is a MAJOR bug that should have been fixed in 1.1. ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6204 Re: T1000 "melt" morph 1/10/94 08:06 13/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~) Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >>>>> "Jeff" == Jeff Saffold <Jeff.Saffold@lookout.com> writes: Jeff> I'd like to, but I doubt it would be too kosher to send the Jeff> cycleman object...:) Weird things concerning copyright laws and Jeff> piracy...:) (ALtho if there was a way, I would like to get one Jeff> wiht a morphed cycleman.. Oh, right... I forgot to mention that if you do send me any object, make sure it is PD, as I have no intention of getting in trouble for messing with copyrighted objects. Thanks for the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: reminder, Jeff! :-) -- Glenn Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6205 Re: ChessMelt.lha 1/10/94 14:08 16/ humez@idnges.decnet.citilille.fr Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I just uploaded to ftp.wustl.edu in the "/pub/aminet/new" >directory, the files "ChessMelt.lha" and "ChessMelt.readme". I've just uploaded it, and I think it's corrupt... Is it my version of lha, which seems to be the latest, that won't work ? I'm very interested in these objects, so tell me how to get them, please... Is anyone going to upload attributes on aminet ? I'm also very interested. I'll be able to find the right attributes for my bicycle, and then I'll upload it. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Another question: do you think Scala and Bar&Pipes might be used to play music with animations (I own a Midi synthesizer) ? How would I do ? Stanis humez@idnges.decnet.citilille.fr Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6206 Re: more cpu 1/10/94 09:34 32/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 32 (31%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > My attempt here was to turn all power to imagine so it would > really cook [by running Imagine with a really high priority] This is not a good idea for several reasons. First, if you use a high enough priority, you can conflict with system "things" such as the processes which handle disk I/O. That's bound to cause problems. High priorities are fine for things which don't take much CPU time (on the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: order of micro or milliseconds at a time), but for a renderer its not good at all. Also, it'll prevent you from using your system normally during rendering. All you'll be able to really do is wait for it to finish rendering, unless you increase the priority of everything else, but then you'll be effectively back where you started. Running Imagine with a low priority (I use -25, which is just like -1 unless you have other things between) will let it get all the cycles not allocated to anything else. If your system is idle, AmigaDos is *extremely* efficient about this - it has lower overhead for this than Command: just about any other OS in existence. For long renders, this enables me to use my system for other purposes without seeing a slowdown in performance, while Imagine gets all the free cycles (generally over 98% for text editing and telecom sorts of things). The only things to watch out for are other processes with higher priority which are "CPU hogs". Some screen blankers are that way - shutting them off during rendering is best (although some are smart enough to turn off their CPU consuming activity if the CPU is busy from another process, even one with lower priority). Command: - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6207 Re: FAQ posting? 1/10/94 13:55 19/ <mbc@po.cwru.edu> Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Okay... How frequently is the FAQ posted/updated? I've been anxiously > awaiting the newest version. > > For that matter, how about the archives? When/how often are those posted and > updated? > Well...it's posted when I update it. However I've been a bit busy. Also just about all that I can think to add are those number for hex editing ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: imagines screen size. (I may have others in my mail folder, i'll have to sort through). If you have any other suggestions please mail them to the imlfaq list. Mike C. mbc@po.CWRU.Edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6208 Greetings ! 1/10/94 14:46 23/ kirvan@SSESCO.com Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Greetings, I'm Scott Kirvan - I'm presently working at Impulse doing textures, FX, some other side projects for imagine, and probably some work on applications beyond the scope of Imagine. I just recently (within the last week) got this Internet account through a friend of mine, and have only been on the IML for the last few days. This is ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: NOT through Impulse - so if my mail begins to take up too much disk space, I may lose the account. My interest in sub'ing here is personal - not an official response by Impulse. Impulse does know I'm going to be keeping track of the net on a daily basis, and has given me a green light to speak freely about what's going on in house. Anyway, I just wanted to introduce myself and say hi. Command: later... sk... Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6209 Re: Render time & Global size 1/10/94 13:02 39/ "rob (r.d.) hounsell" <hounsell@bnr.ca> Lines 1 to 10 of 39 (25%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Ted, Some questions and a possible solution. > I was trying the Global size default of 0,0,0 recommended in > Understanding Imagine and scaling my world in the stage editor to 1024, > 1024, 1024. This was working on single frames just fine and resulting in FMI, How do you tell it is scaled to 1024x1024x1024 in the stage editor? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > some textures to my ocean and global fog, put a sky backdrop, set EDLE for 2 > reflections, and some other things and started the render. I expected EDLE is the anti-alias setting, isn't it? I can't remember the reflection depth parm name. > Thought things were going OK until, lo and behold, starting around frame > 20, my "world" started disappearing. By frame 27, my "world" had > disappeared. Anyway, to make a long story short, I found that the default > Global size does not work reliably. So, I manually entered the Global world Command: > size. Now, my render time has increased by 3 or 4 times! The world is not > disappearing anymore but it sure has slowed down. I had an animation in which the world slowly disappeared (only in trace mode). At first I thought it was a memory gobbler, but what eventually worked was this: I had the action bar for global spanning the entire series of frames, and the world size was set to 0,0,0. I changed the size of the bar to occupy just the first frame, and that fixed the problem! I didn't notice any time changes. Command: Rob -- +-----------------------------------------------------------------------------+ | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 | | Team Leader: UNIX INTERNET: HOUNSELL@BNR.CA | | System Performance: PHONE: (613) 765-2904 | | Paradigm Club Design Team. Dept. PS27 ESN: 395-2904 | | Northern Telecom Public Switching | +-----------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6210 Anims and Sound 1/10/94 13:42 24/ "Jeff Wahaus, CAPS, ATL, 404-640-3529" <JEFF_W1@sfov1.verifo Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Hello all; > I was wondering how to get music mixed with my anims so when > vt or whatever is used sound comes with the anim? > I realise 3.0 is supposed to have this feature but not knowing when > it will arrive I would like to get some things done now. > > Thanks > Lesk ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Well if you use a program like AmigaVision you can play background music while displaying an Anim5 format file. In addition AmigaVision will let you trigger sampled sounds (8SVX format) when a designated frame of your animation is displayed. I believe other programs like "The Director" will let you do similar things as well. As far as I know the Amiga currently does not have a standard animation file format which supports sound directly though. Command: -Jeff Wahaus- jeff_w1@verifone.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6211 Re: FAQ posting? 1/10/94 14:38 19/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Mon, 10 Jan 1994, Andrew P. Vogel wrote: > Okay... How frequently is the FAQ posted/updated? I've been anxiously > awaiting the newest version. > > For that matter, how about the archives? When/how often are those posted and > updated? > > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I can't answer about the FAQ but the archives are posted about a month apart, i.e. when I have some free time. :-) The archive for December '93 (#45) will be out shortly and you'll be able to find it on wuarchive in the amiga-boing/incoming/imagine directory. Nik Vukovljak - IML Archivist - Coming to you live from the Bushfires in Sydney Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6212 Retina, Imagine, + A4000/040... Problems *;o( 1/10/94 15:32 46/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 46 (21%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Alex writes: > I had been using both 2.0 and 2.9 on a B2000 with an 030 and 10megs of 32bit > ram on a 1024x768 Retina screen for some time and had NO problems at all. > However, as soon as I tried to use it on the A4000 I ran into trouble. > This problem only seems to be present when the Retina is bumping up the > Imagine screen size above the default, but happens with both Imagine 2.9 ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: This is a bug in 2.0 (hopefully Impulse will fix it for 3.0 because a LOT of people run into this - of course, if we had real display database support none of this would be necessary - hint hint! :-) ) There is a workaround which involves patching the binary - then you can run it in whatever resolution your hardware can handle. I do this for 896x628 or 1024x768 and it works fine. (Both are a LOT nicer than trying to run Imagine in the default 640x400). Appended is a blurb on patching the 2.0 binary. I'm not sure about 2.9 Command: since I don't have it and don't intend to upgrade until I can get Essence for the new attribute formats. Hope this helps, - steve PS - note carefully that the 0003E348 & 0003E349 addresses below are incorrect - it should be 0003E384 (typo in the original post). Command: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For Patching Version 2.0: The hex values to open Imagine on a larger screen is: Hex position 0000BEFA and 0000BEFB these two positions contain the Hex values of 00 and C8. 00C8 in dec is 200. Imagine auto doubles this value if you've checked interlace in your prefs. To get the full 482 height, just set the 00C8 to Command: 00F0. 00f0 in dec is 241. Hex position 0003E348 and 0003E349 these two positions contain the Hex values of 02 and 80. 0280 in dec is 640. Change the 0280 to 02E0. 02E0 in bin is 736. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6213 Re: Render time & Global size 1/10/94 15:57 35/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 35 (28%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Greetings Imaginarians, [long story of tedious rendering deleted] > Somebody mentioned that large world sizes render faster than small ones. I believe that is large objects render faster than smaller objects... small worlds render faster than large worlds. Are your objects(in the frames that they are disappearing from) moving outside of the realm where they existed in previous frames? It was my impression that ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Imagine took the smallest world when you set the global to 0 0 0. If it only looks at frame 1.... ie frame 1 frame 6(where A starts to disappears) ____________ ____________ |A | A | | | | | | B| | B| Command: ____________ ____________ where the box represents the world chosen by Imagine, edges being chosen to enclose all objects but nothing more. In frame 6 you have moved out of that chosen box. This is just a guess. Anyone confirm this? Command: Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6214 Re: ChessMelt.lha 1/10/94 17:28 96/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~) Lines 1 to 10 of 96 (10%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >>>>> "Stanis" == humez <humez@idnges.decnet.citilille.fr> writes: >> I just uploaded to ftp.wustl.edu in the "/pub/aminet/new" >> directory, the files "ChessMelt.lha" and "ChessMelt.readme". Stanis> I've just uploaded it, and I think it's corrupt... Is it my Stanis> version of lha, which seems to be the latest, that won't work Stanis> ? I'm very interested in these objects, so tell me how to get Stanis> them, please... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Did you use "binary" mode when you ftp? The files should be: -rw-r--r-- 1 glewis 1350284 Jan 10 10:08 ChessMelt.lha -rw-r--r-- 1 glewis 435 Jan 10 14:45 ChessMelt.readme and "lha l ChessMelt.lha" (using UNIX lha which I know is compatible with the Amiga "lha" I have at home) gives me: PERMSSN UID GID SIZE RATIO STAMP NAME ----------------- ------- ------ ------------ -------------------- Command: rw-r--r--9311/15 435 66.2% Jan 10 10:06 ChessMelt.readme rw-r--r--9311/15 2529 52.5% Jan 10 10:00 Melt.readme rw-r--r--9311/15 64026 34.9% Jan 10 09:46 bishop.iob rw-r--r--9311/15 64026 34.9% Jan 10 09:48 bishop_000.iob rw-r--r--9311/15 64026 35.3% Jan 10 09:48 bishop_001.iob rw-r--r--9311/15 64026 35.3% Jan 10 09:48 bishop_002.iob rw-r--r--9311/15 64026 35.3% Jan 10 09:48 bishop_003.iob rw-r--r--9311/15 64026 35.3% Jan 10 09:48 bishop_004.iob rw-r--r--9311/15 64026 35.3% Jan 10 09:48 bishop_005.iob rw-r--r--9311/15 64026 35.3% Jan 10 09:48 bishop_006.iob Command: rw-r--r--9311/15 64026 35.3% Jan 10 09:48 bishop_007.iob rw-r--r--9311/15 64026 35.3% Jan 10 09:48 bishop_008.iob rw-r--r--9311/15 64026 35.3% Jan 10 09:48 bishop_009.iob rw-r--r--9311/15 766 48.9% Jan 10 09:55 chess.txt rw-r--r--9311/15 83466 33.7% Jan 10 09:46 king.iob rw-r--r--9311/15 83466 33.9% Jan 10 09:48 king_000.iob rw-r--r--9311/15 83466 34.2% Jan 10 09:48 king_001.iob rw-r--r--9311/15 83466 34.3% Jan 10 09:48 king_002.iob rw-r--r--9311/15 83466 34.3% Jan 10 09:48 king_003.iob rw-r--r--9311/15 83466 34.3% Jan 10 09:48 king_004.iob Command: rw-r--r--9311/15 83466 34.3% Jan 10 09:48 king_005.iob rw-r--r--9311/15 83466 34.3% Jan 10 09:48 king_006.iob rw-r--r--9311/15 83466 34.2% Jan 10 09:48 king_007.iob rw-r--r--9311/15 83466 34.1% Jan 10 09:48 king_008.iob rw-r--r--9311/15 83466 34.0% Jan 10 09:48 king_009.iob rw-r--r--9311/15 41478 40.5% Jan 10 09:46 knight.iob rw-r--r--9311/15 41478 38.5% Jan 10 09:48 knight_000.iob rw-r--r--9311/15 41478 40.5% Jan 10 09:48 knight_001.iob rw-r--r--9311/15 41478 40.7% Jan 10 09:48 knight_002.iob rw-r--r--9311/15 41478 40.7% Jan 10 09:48 knight_003.iob Command: rw-r--r--9311/15 41478 40.8% Jan 10 09:48 knight_004.iob rw-r--r--9311/15 41478 40.9% Jan 10 09:48 knight_005.iob rw-r--r--9311/15 41478 40.8% Jan 10 09:48 knight_006.iob rw-r--r--9311/15 41478 40.9% Jan 10 09:48 knight_007.iob rw-r--r--9311/15 41478 40.9% Jan 10 09:48 knight_008.iob rw-r--r--9311/15 41478 40.8% Jan 10 09:48 knight_009.iob rw-r--r--9311/15 43506 35.3% Jan 10 09:46 pawn.iob rw-r--r--9311/15 43506 35.3% Jan 10 09:48 pawn_000.iob rw-r--r--9311/15 43506 35.8% Jan 10 09:48 pawn_001.iob rw-r--r--9311/15 43506 35.8% Jan 10 09:48 pawn_002.iob Command: rw-r--r--9311/15 43506 35.8% Jan 10 09:48 pawn_003.iob rw-r--r--9311/15 43506 35.8% Jan 10 09:48 pawn_004.iob rw-r--r--9311/15 43506 35.8% Jan 10 09:48 pawn_005.iob rw-r--r--9311/15 43506 35.8% Jan 10 09:48 pawn_006.iob rw-r--r--9311/15 43506 35.8% Jan 10 09:48 pawn_007.iob rw-r--r--9311/15 43506 35.8% Jan 10 09:48 pawn_008.iob rw-r--r--9311/15 43506 35.8% Jan 10 09:48 pawn_009.iob rw-r--r--9311/15 70186 34.7% Jan 10 09:46 queen.iob rw-r--r--9311/15 70186 34.7% Jan 10 09:48 queen_000.iob rw-r--r--9311/15 70186 35.0% Jan 10 09:48 queen_001.iob Command: rw-r--r--9311/15 70186 35.0% Jan 10 09:48 queen_002.iob rw-r--r--9311/15 70186 35.0% Jan 10 09:48 queen_003.iob rw-r--r--9311/15 70186 35.0% Jan 10 09:48 queen_004.iob rw-r--r--9311/15 70186 35.0% Jan 10 09:48 queen_005.iob rw-r--r--9311/15 70186 35.0% Jan 10 09:48 queen_006.iob rw-r--r--9311/15 70186 35.0% Jan 10 09:48 queen_007.iob rw-r--r--9311/15 70186 35.0% Jan 10 09:48 queen_008.iob rw-r--r--9311/15 70186 35.0% Jan 10 09:48 queen_009.iob rw-r--r--9311/15 43506 33.0% Jan 10 09:46 rook.iob rw-r--r--9311/15 43506 31.8% Jan 10 09:48 rook_000.iob Command: rw-r--r--9311/15 43506 32.4% Jan 10 09:48 rook_001.iob rw-r--r--9311/15 43506 32.4% Jan 10 09:48 rook_002.iob rw-r--r--9311/15 43506 32.5% Jan 10 09:48 rook_003.iob rw-r--r--9311/15 43506 32.4% Jan 10 09:48 rook_004.iob rw-r--r--9311/15 43506 32.4% Jan 10 09:48 rook_005.iob rw-r--r--9311/15 43506 32.4% Jan 10 09:48 rook_006.iob rw-r--r--9311/15 43506 32.4% Jan 10 09:48 rook_007.iob rw-r--r--9311/15 43506 32.4% Jan 10 09:48 rook_008.iob rw-r--r--9311/15 43506 32.4% Jan 10 09:48 rook_009.iob ----------------- ------- ------ ------------ -------------------- Command: Total 69 files 3811578 35.3% Jan 10 10:08 -- Glenn P.S. Is it common for posts to the IML to take about 6 HOURS to come back to the author??? Mine are. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6215 Attribute files to be uploaded 1/10/94 18:42 19/ Scott Lundholm <scottie@hpsadmq.sad.hp.com> Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi All, Just a short note to let everyone know that Soren Wind has sent me the attribute files for Uploading to wuarchive. I will have them up there tonight, hopefully by about 9:00pm Pacific. If anyone does not have FTP access, drop me a line and I will send the original uuencoded files Soren sent me. I am also going to find a way to convert the files to ascii ( for all the PC folks ). THANKS SOREN, MUCH APPRICIATED :-) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Scott Lundholm *----------------------------------------------------------------------------* | Amiga 500/030 at 38Mhz w/68882 at | Email scottie@hpsadmq.sad.hp.com | | 50Mhz, 8Meg of 32-bit RAM, Bodega | Memeber | | Bay w/105M,450M, & 1G Hard Drives,| Redwood Empire Amiga Users Group | | HP PaintJet, 16" HP Programmable | 3D Rendering Enthusiast and | | Multisynch w/Flicker Free Video. | graphics fanatic!!!!!!!!!!!!!!!!!!!! | *----------------------------------------------------------------------------* Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6216 Re: Anims and Sound 1/11/94 11:13 39/ gmcdonou@artemis.earth.monash.edu.au (Graeme Mc Donough) Lines 1 to 10 of 39 (25%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >> Hello all; >> I was wondering how to get music mixed with my anims so when >> vt or whatever is used sound comes with the anim? >> I realise 3.0 is supposed to have this feature but not knowing when >> it will arrive I would like to get some things done now. >> >> Thanks >> Lesk > > Well if you use a program like AmigaVision you can play ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >background music while displaying an Anim5 format file. >In addition AmigaVision will let you trigger sampled sounds >(8SVX format) when a designated frame of your animation is >displayed. > > I believe other programs like "The Director" will let >you do similar things as well. As far as I know the Amiga >currently does not have a standard animation file format >which supports sound directly though. Command: What is said is true, but if you want to have one of the best animation, sound, video controller/player packages. Go and buy SCALA. End of story. /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-SUN Graeme Mc Donough, INTERNET: mcdonoug@artemis.earth.monash.edu.au (postmaster) /// Command: Monash University /// Dpt of Earth Sciences /// Clayton, Melbourne \\\/// Victoria, AUSTRALIA 3168 \XX/ PHONE: +61 3 5654881 /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-TWIRL Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6217 Bakattcha! 1/10/94 19:40 6/ "David A. Rollins" <drollin@seq.cms.uncwil.edu> Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Greetings to you, too. I, for one, look forward to your comments as well as to how Impulse responds via your relay. -- David A. Rollins, Jr. - Master Ninji - drollin@seq.cms.uncwil.edu Cybergraf Synthiotics - P.O. Box 5851, Hanover Center Wilmington, NC 28401-0879 910-763-4115 (HOME) 910-791-0551 (OFFICE) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6218 Hello, I'm new here. 1/10/94 20:17 10/ perchard@aol.com Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I am new to the Internet and am accessing through AOL. I am interested in 3D rendering packages and would like more information on this one. I am also a novice at 3D rendering, so please go easy on me. :-) I hope someone out there can help educate me in this area. Thanking all in advance, Michael Perchard perchard@aol.com ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6219 Attributes Uploaded to wustl 1/10/94 20:35 26/ Scott Lundholm <scottie@hpsadmq.sad.hp.com> Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi All, I have uploaded the attribute files from Soren Wind to wuarchive.wustl.edu into the following place: /systems/amiga/boing/incoming/imagine/ The file names are: ATTS-1.LHA ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: ATTS-2.LHA ATTS-3.LHA If anyone has any problems getting the files, drop me a line and I will E-Mail the files to you directly. Thanks again to Soren for providing these files to the IML for thier use. :-) Scott Lundholm *----------------------------------------------------------------------------* Command: | Amiga 500/030 at 38Mhz w/68882 at | Email scottie@hpsadmq.sad.hp.com | | 50Mhz, 8Meg of 32-bit RAM, Bodega | Memeber | | Bay w/105M,450M, & 1G Hard Drives,| Redwood Empire Amiga Users Group | | HP PaintJet, 16" HP Programmable | 3D Rendering Enthusiast and | | Multisynch w/Flicker Free Video. | graphics fanatic!!!!!!!!!!!!!!!!!!!! | *----------------------------------------------------------------------------* Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6220 Re: v2.9 Potential bug morphing 1/10/94 22:24 21/ "Steve J. Lombardi" <stlombo@eos.acm.rpi.edu> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I was morphing an object with 2 states between the 2 states. There > was a sequence of iff's mapped on the object. I got an error > stating "can't load path/picout" Picout is the root of the file sequence > name. they were numbered picout.0001, picout.0002...... At first > I assumed that this was a problem with states. So as a test I took > a primitive plane and mapped the same sequence on it. Another primitive plane > had the same sequence applied. I set up a simple 10 frame animation > with plane 1 morphing into plane 2. SAME ERROR. > > I know I've done this many times in 2.0 so as a sanity check I set up ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > the same simple two planes morphing animation. It rendered w/o a > problem. > I phoned Impulse today and confirmed that this is a known problem in 2.9. I was told that it is already fixed for 3.0. So if your morphing objects don't apply a sequence of brush maps. single images work fine, however. | steve lombardi | She won't get out of the tub. She Command: stlombo@acm.rpi.edu | has morning wood. -- Beavis Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6221 Interactive scale does not update Action Editor 1/10/94 03:40 13/ eoats@electriciti.com (Ed Oats) Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I use the PC version of Imagine. If I go to a frame and use the gadget to scale an object (not transform requester), then update the size, position, orientation bars, The object remains the same size as before scaling when I return to the frame or in the action editor. Position changes seem to take fine, however. If I use transform requester, it works though. The objects in question are grouped to an axis, which I select to scale. The whole object is colored as picked. How am I goofing? Thanks, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Ed Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6222 Re: Attribute files to be uploaded 1/11/94 05:03 14/ Cliff Lee <cel@tenet.edu> Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Mon, 10 Jan 1994, Scott Lundholm wrote: > a line and I will send the original uuencoded files Soren sent me. I am also > going to find a way to convert the files to ascii ( for all the PC folks ). If the PC users are using 2.9PC, the attributes will work fine (no red shift). No need to convert to ASCII. That is as long as the file names are 8 characters and under. -=-=-=-=-=-=-=-=-=-=-=-=- ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Cliff Lee cel@tenet.edu "Everything will work out if you let it!" Cheap Trick Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6223 Making Imagine Run Faster 1/11/94 05:46 22/ "Jeff Wahaus, CAPS, ATL, 404-640-3529" <JEFF_W1@sfov1.verifo Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >> My attempt here was to turn all power to imagine so it would >> really cook >[by running Imagine with a really high priority] >This is not a good idea for several reasons. First, if you use a high >enough priority, you can conflict with system "things" such as the >processes which handle disk I/O. That's bound to cause problems. I agree, you really don't gain anything by pushing up Imagine's ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: priority. Just don't run other programs if you don't want any slow down. The best way to squeeze a little extra performance out of Imagine (on an Amiga) is to display a 320x200x1 IFF pic (all black to prevent burn-in of your monitor) and bring that screen to the front while Imagine is rendering. The Imagine Screen is 640x400x4 and will steal about 5%-10% of your CPU cycles because of DMA contention. -Jeff Wahaus- Command: jeff_w1@verifone.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6224 Re: Greetings ! 1/11/94 07:52 45/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 45 (22%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > Greetings, > > I'm Scott Kirvan - I'm presently working at Impulse doing textures, FX, some > other side projects for imagine, and probably some work on applications beyond > the scope of Imagine. Cool! How hard are FX to program? Would something like Glenns T1000 melt work as an FX (Ofcourse, how would you know without seeing his code)? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Did you possibly do the deformations, twist, bend, etc? If so, will you be working to make bend look more like a bend, instead of 2 shears(like ETs finger bends instead of like an inch worm crawling)? > > I just recently (within the last week) got this Internet account through a > friend of mine, and have only been on the IML for the last few days. This is > NOT through Impulse - so if my mail begins to take up too much disk space, I > may lose the account. Command: Welcome. Just keep deleting all the noise posts and that shouldn't be a problem:) > > My interest in sub'ing here is personal - not an official response by > Impulse. Impulse does know I'm going to be keeping track of the net on a > daily basis, and has given me a green light to speak freely about what's > going on in house. > Command: So, tell us a little more. Do you have a degree in comp sci? How'd you get on with Impulse? What kind of systems do you work on at Impulse? What other systems do you have there? Have you guys considered using SAS C for Imagine? That is, assuming you use C. That should be more than enough questions for know.... Command: Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6225 Imagine 3.0 1/11/94 08:27 17/ Joe C Solinsky <vexar@watserv.ucr.edu> Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello, I have been totally out of it for far too long. I even missed the AmiCON meetings (David Watters: please update my mailing of the AmiCON newsletter to the following address: 532 Athens St. Riverside, CA 92507 ) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: So I was wondering if Imagine 3.0 is out yet or not. Oh yeah, today is my birthday, and I am twenty. It is good to be back on line. -Joe Solinsky CCAD drop-out / new CS major at UC Riverside Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6226 Re: Anims and Sound 1/11/94 07:35 28/ ecorbin <ecorbin@indiana.edu> Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Mon, 10 Jan 1994, Jeff Wahaus, CAPS, ATL, 404-640-3529 wrote: > Date: Mon, 10 Jan 1994 14:42:25 -0700 > From: Jeff Wahaus, CAPS, ATL, 404-640-3529 <JEFF_W1@sfov1.verifone.com> > To: imagine@email.sp.paramax.com > Subject: Anims and Sound [deleted] ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > you do similar things as well. As far as I know the Amiga > currently does not have a standard animation file format > which supports sound directly though. > > -Jeff Wahaus- > jeff_w1@verifone.com > Actually, I think ANIM allows for sounds to be embedded, but not many Command: anim players take advantage of it. Can anybody confirm this? (Notice that's sound(8VSX), not music, so it probably won't help the original poster.) Earl Corbin ecorbin@indiana.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6227 Re: Greetings ! 1/11/94 10:04 25/ "Alex..." <eezer@dcs.warwick.ac.uk> Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- [Stuff deleted to save reading time!] > > My interest in sub'ing here is personal - not an official response by > > Impulse. Impulse does know I'm going to be keeping track of the net on a > > daily basis, and has given me a green light to speak freely about what's > > going on in house. > > > So, tell us a little more. Do you have a degree in comp sci? How'd you get > on with Impulse? What kind of systems do you work on at Impulse? What > other systems do you have there? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Ditto... > Have you guys considered using SAS C for Imagine? That is, assuming you use > C. Thats a really good question! What language _IS_ Imagine written in? TTFN, Command: Alex... %-----\|/------------------- #include <.siggy.h> --------------------------% % (o o) eezer@dcs.warwick.ac.uk -=* Retina's Rule *Bo) *=- % %-oOO-(_)-OOo- CSE Student @ Warwick Uni. UK "All opinions are just mine" % Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6228 AAnswers to (some) questions... 1/11/94 09:44 117/ kirvan@SSESCO.com Lines 1 to 10 of 117 (8%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Greetings, This is very long, but I'll try to answer at least some of the questions from this weekend. Tom Setzer: >How about the action editors FX format.... The FX format is going to be released around the same time the new ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: texture format is. Should be pretty cool for any programmers that want to model their own exlodes/falls/bounces/etc... W. Bruce Moore: >People do not want different file reqs, we want *STANDAR* file reqs. We understand that you want the ASL lib stuff put in. Problem is, as Mike said, that is not our immediate priority. Please keep in mind that we are developing on both the Amiga and the PC platforms. We want to keep Imagine the same on both machines - (we should be getting Command: rid of the cross-platform-path-dependancies soon). By hooking the ASL's into Imagine, we would have to write, at least a portion of, the ASL functions and requesters for the PC. Right now we're more concerned with getting features in than with wether or not our reqs are archaic. This isn't to say it won't be done, its just not an immediate priority. "The greatest thing about standards is, you've got so many to choose from" :-) (I forget who said it...) Command: >As for the ever shifting object and texture formats... >...they should also accept resposibility for maintaining backward >compatibility within published interfaces. After watching the posts for the last week, there seems to be a misunderstanding about this. The texture interface format has never been published. Until recently, the texture hook was too limited in scope and publishing it would have limited forward development. By V3.0 the texture hook will be much more versitile and dynamic - I'm sure everyone will be happy with how it turns out. In reference Command: to the "ever shifting object" format - The published object format is the TDDD format. This format is still fully compatible with the current software even though Imagine uses and writes a richer format than that which was published. -andrew vogel: >...about ARexx... [Mike] said that for the mst part no one [at] (Impulse) >has a use for ARexx.... He using the staff of Impulse as a representative >cross-secion of their userbase. Command: Mike doesn't use us as a cross-section of the userbase - if you knew us, you would know what I mean - were not much of a cross section of anything. Putting ARexx hooks into Imagine would probably be worth a considerable re-engineering of the way things work now. We could hack in some hooks, but if were going to do it, we would rather do it right. There just isn't (at present) the time to screw around with Arexx when we want to get this thing completed and shipped. If it's going to be in there, it probably won't happen until 4.0 or sometime during the service contract stuff. Command: Lesk: Thanx fo the synopsis of recent IML discussion about V3.0 needs/wishes. Stephen J Gowdy: >I find it hard to believe he [Mike] is a programmer. Is he? No. Command: I really appreaciate the explanations of what the 040 optimization stuff is about. I spoke with SAS about the 040 opt stuff, and really didn't get any good answers - just a lot of "this has been optimized, and that has been optimized," not how or what was done to accomplish the optimizations. What Mike had meant by the code being already optimized, is that the code was really gone over with a fine tooth comb, and in a textbook version of optimization (counting clock cycles, rewriting trancendentals, etc), the machine code was optimized. After talking with SAS I saw little that they were doing that was going to make any difference to imagine's performance. Command: The info I've gotten off the net about the interrupt handling is interesting and I'll look into it again. From: csmike@cs.ust.hk (Wong Kin Ming) probs gettin Im 3.0 from AmFormat mag... dan mahoney dmahone@hal.unm.edu: >MISSING ENCODING VECTOR. known bug - should be fixed - sorry, no work-around (yet). Command: Jff Walkup: >just load all the bjects once, and let me move thru the frames as fast as >it can redraw.. There's a new gig in stage that rips through the "make" in nearly real time. Very cool... Yury German: Command: >many people want REAL lens Flare with alot of things dded to it instead of a >texture or post porciessing lens flare A bit of a defense of the Lensflar texture: The texture wasn't supposed to be Impulse's be-all and end-all responce to the lens flare request. It was written to do some cool effects that I was shooting for - it worked really cool so Impulse released it with the rest of the textures. We are going to be doing a lens flare - it will be post-processed, and here's why: The lens flare that goes on happens inside the cameras lens, and is not to be rendered into 3d space where it can be obstructed by objects (for example, look at Nov Command: 93 AmigaWorld (Hollywood issue) page 29 - the wing of the F18 obstructs part of the "realistic" lens flare - FAKEY!). Halos and auras(sp) caused by atmospherics are a different matter - they can be obstructed. Sorry for hoggin' the bandwidth... sk... Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6229 Not another bug! 1/11/94 11:15 19/ mikemcoo@efn.org (Mike McCool) Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Long as we're on the subject, there's one in 2.0 that bugs me. I haven't tried it out on 2.9, so hopefully this is a moot post. But when you're doing multiple brushmaps over the same object,--you know, wrap pic.0001-pic.000* onto the same object over a series of *frames--the damn stage editor won't give you a quickrender. It spits up this request: error loading brush, can't find pic.0001.0001. Same thing next frame, can't find pic.0002.0001. It's looking for an extra decimal and four digits that aren't there. I even resorted to renaming all my pics, adding the extra ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: point and digits--but then, when you go out into the Project Editor, to begin actual rendering, it's back to normal, looking for pic.000*, which of course it can't find now, since I've renamed everything pic.000*.0001. It's a bug you can work your way around, but it's still a bug. I guess before I wrote this, I should have tried out 2.9--but it's so much more buggy even than 2.0, I've almost given up trying. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6230 Re: Making Imagine Run Faster 1/11/94 11:37 26/ drrogers@camelot.b24a.ingr.com (Dale R Rogers) Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- | The best way to squeeze a little extra performance out of Imagine |(on an Amiga) is to display a 320x200x1 IFF pic (all black to prevent |burn-in of your monitor) and bring that screen to the front while |Imagine is rendering. The Imagine Screen is 640x400x4 and will |steal about 5%-10% of your CPU cycles because of DMA contention. Jeff, I'm not sure that I understand this. I usually generate my frames in the Project editor. I turn my monitor off and do something ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: else around the house while rendering. Is Imagine still using cpu time for display even though the monitor is off? Also what if I just pull the workbench screen forward, would that do the same thing, or am I missing the point? Dale ____________________________^____________________________ Command: dale r. rogers Intergraph Corporation Building Design & Management MailStop: LR24A4 drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294 . Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6231 Re: JPEG in 3.0 1/11/94 08:51 22/ "Alex..." <eezer@dcs.warwick.ac.uk> Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Hi Imagine'ers... > > Does anyone know whether Imagine V3.0 will be able to use jpeg pictures as > backdrops/brushwraps ect.. ? Hmmm, I guess it may be a possabilty if someone mentioned the word "DataTypes" to the guys at Impluse - but then that couldn't be ported to the PC could it *;o) Seriously though, as a tempory work around is there some way to ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: run a program of some form or description that would intercept any program that tried to open a JPEG file, and feed it the JPEG converted into an IFF24 instead. This would be great because it would save loads of disk space, and JPEG is a great format for storing maps etc. Just wondering, Alex... %-----\|/------------------- #include <.siggy.h> --------------------------% Command: % (o o) eezer@dcs.warwick.ac.uk -=* Retina's Rule *Bo) *=- % %-oOO-(_)-OOo- CSE Student @ Warwick Uni. UK "All opinions are just mine" % Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6232 Re: Render time & Global size 1/11/94 09:16 21/ "rob (r.d.) hounsell" <hounsell@bnr.ca> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Tom, > where the box represents the world chosen by Imagine, edges being chosen to > enclose all objects but nothing more. In frame 6 you have moved out of that > chosen box. > > This is just a guess. Anyone confirm this? This *wasn't* true in my case. I had non-moving walls that were slowly being eaten away, kind of like that ST:TNG episode where the Enterprise is slowly ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: disappearing as the Universe it is in contracts. Rob -- +-----------------------------------------------------------------------------+ | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 | | Team Leader: UNIX INTERNET: HOUNSELL@BNR.CA | | System Performance: PHONE: (613) 765-2904 | | Paradigm Club Design Team. Dept. PS27 ESN: 395-2904 | | Northern Telecom Public Switching | Command: +-----------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6233 Good question about fog... 1/11/94 12:29 35/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 35 (28%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- From comp.sys.amiga.graphics: >Sorry to post this, but I don't know the Imagine mailing list address. To subscribe send a mail message with the word SUBSCRIBE in the subject and body(I forgot which one) and send it to: imagine-request@email.sp.paramax.com I am posting this to the mailing list since it could use some posts like this: >I'm ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >having problems trying to pinpoint the right numbers to use for Imagine's >three global fog settings ( top, bottom, length ). Worley's book seems to >imply that all is fine as long as length isn't 0. I'm trying to create >a simple city scene w/ skyscrapers, w/ a blue fog rising from the ground >and reaching halfway up the buildings. However, the fog settings don't >seem to correlate w/ my Imagine units in Stage very well, and only after >MUCH trial and error and test renders did I achieve something along the line >of what I was looking for. What EXACTLY do the three settings mean? Are they >defined by the camera view or something more bizarre? What is the relationship >between top/bottom and length? Command: > >Thanks to whomever kind soul answers this question, >Tim Anyone with an answer, reply to Tim as well as the IML. Tims address is slei@cis.ohio-state.edu (That was on the post anyway...hope its right) Command: Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6234 Re: JPEG in 3.0 1/11/94 13:52 10/ drrogers@camelot.b24a.ingr.com (Dale R Rogers) Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- | Seriously though, as a tempory work around is there some way to | run a program of some form or description that would intercept | any program that tried to open a JPEG file, and feed it the | JPEG converted into an IFF24 instead. This would be great because | it would save loads of disk space, and JPEG is a great format for | storing maps etc. ADPRo converts JPEG files. this is a plug for Arexx support. An arexx script could do the conversion through ADPro before loading into Imagine. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6235 Cleanup bug. 1/11/94 08:30 22/ izi@scala.ping.dk (Soren Wind) Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Tell my dudes' :) This morning i got up at 6'o'clock and turned on my machine, i had an animation to finish, then i started rendering before going to work.. And ofcause, when i got home it had stopped at frame 16 out of 200 because, the bug with CLEANUP... "it just stops" ? Is there noway to help this, or do i have to keep an eye on my machine while ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: it renders the next 3 days. ? _: S ren -IZI- Wind __ _____ _______ _: / \\ Imagine'er in IMPACT (__) /\/\___ \/\_____\ / / \\ \ // Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \ // _\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ _\/ : Internet : izi@scala.ping.dk / \ |__\_____\ : | A2000c/68030/68882/9/345/33Mhz /_______\ | . . Command: ... Even a hawk is an eagle among crows. -Via DDDGate 1.45 @ 2:230/418.0, 11 Jan 94 20:05:30 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6236 JPEG in 3.0 etc. 1/11/94 07:27 9/ usr9110a@tso.uc.EDU (Paul Wehner) Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- The question was asked as to weather jpeg images will be loadable in Imagine 3.0. In fact they are right now with the commercial program Pegger. I use it to automatically decompress jpeg images into 24 bit data for brushmaps,global maps, and backdrop images in Imagine all the time. it works perfectly. Just tell Pegger which directory to monitor and whenever an application tries to pull something out Pegger pops a requestor on that apps screen saying its being decompress. I use it with Imagine,Dctv,Dpaint and just about any other graphic program. I should not that this is also possible with arexx and adpro running in the backround but my arexx ability is retarded. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6237 Re: AAnswers to (some) questions... 1/11/94 03:31 23/ Ed_Totman@UCSDLIBRARY.UCSD.EDU Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- First of all, I appreciate the fact that you are here to answer a few questions. **************include*************** Jff Walkup: >just load all the bjects once, and let me move thru the frames as fast as >it can redraw.. There's a new gig in stage that rips through the "make" in nearly real time. Very cool... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: **********end include*************** The new "make" sounds cool, but we would like to be able to goto different frames without having to reload every object in the frame. If the object(s) don't change, why reload? Think of an animation with 1000 frames and multiple objects exceeding 300K each. It takes a long time just go to the next frame to edit, regardless of quickdraw or quickedges. On the positive side, I get a lot of reading done while waiting for all of the objects to reload. This change would make quite a difference to those of us Command: who work with large animations. Ed Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6238 RE: Greetings ! 1/11/94 15:11 78/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mi Lines 1 to 10 of 78 (12%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Scott, Good to see you here! Speaking for myself, I think it is a real improvement for IML to have a representative from Impulse, even on a voluntary basis. Considering the content of the messages here over the past few months, you might regret logging on. Sometimes, the most harmless or innocent comment or observation will result in a furious flame rampage. Apparently, there are quite a few bugs left, and new ones added, in Imagine 2.9. I just got it and haven't run into any serious ones yet but I haven't explored it to the extent that other people have. Personally, I ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: like Imagine and think it is a very powerful program. After overcoming some of the familiarity hurdles, I have grown accustomed to the organization and operation of the program. But, I am always running across new, unfamiliar territory, learning something new and different, and thinking about how to do more things in different and better ways. A lot of people that frequent this list have really helped me out with this learning process. Maybe I can be less serious than others since I don't make a living from 3D modeling, rendering, or animating (I wish I could). So, I am not under the pressure of deadlines and production schedules. But I do have the 3D Command: "bug". And, if you pay attention to television and the movies, so are more and more people. The two most prominent examples are seaQuest DSV and Babylon 5. The fact is that Lightwave is producing some fantastic imagery that Imagine does not seem capable of. Several recent episodes of seaQuest have shown examples of organic 3D effects like flowing lava, translucent icebergs, and the flames around a space capsule re-entering the atmosphere. If there is a way to model these effects in Imagine, it is a total mystery to me. Recently, there have been a couple of animations produced on 3D Studio uploaded to MS-DOS oriented 3D-theme bulletin boards, one showing a Command: velociraptor walking and the other of a walking woman. Yes, I know 3D Studio is a $3000 US program, but these animations are really impressive. The dinosaur skin wrinkles with each step and the muscles on the woman bulge as she walks. The images are incredibly lifelike. My point is that the competition in the 3D arena is heating up rapidly. Of course, power users with a lot of resources (meaning lots of money) are always going to be able to do more and better. Imagine has a lot of bang for the small buck but even the most loyal customer is going to re-evaluate how much hair-pulling and time wasting he wants to go through to achieve the desired output and whether the savings of a few hundred dollars is worth it. Command: There has been a lot promised for Imagine 3.0 and beyond but, even for all the improvements, may be lagging in capabilities by the time it is ready. Allen Hastings says Lightwave 4.0 is nearing completion and it will have even more effects and improvements, some that current users haven't even dreamed of yet! Anyway, enough waste of bandwidth (probably get flamed from somebody for this). I will look forward to hearing about your efforts on textures and F/X, insights on developments at Impulse, and whatever else you have the time and inclination to provide. Thanks for lending me your ear (or eyes, monitor, cpu, harddrive, etc. to be more correct). Command: ---------- From: imagine-relay To: imagine Subject: Greetings ! Date: Monday, January 10, 1994 4:46PM Greetings, I'm Scott Kirvan - I'm presently working at Impulse doing textures, FX, some Command: other side projects for imagine, and probably some work on applications beyond the scope of Imagine. I just recently (within the last week) got this Internet account through a friend of mine, and have only been on the IML for the last few days. This is NOT through Impulse - so if my mail begins to take up too much disk space, I may lose the account. Command: My interest in sub'ing here is personal - not an official response by Impulse. Impulse does know I'm going to be keeping track of the net on a daily basis, and has given me a green light to speak freely about what's going on in house. Anyway, I just wanted to introduce myself and say hi. later... sk... Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6239 RE^2:Making Imagine Run Faster 1/11/94 14:48 39/ "Jeff Wahaus, CAPS, ATL, 404-640-3529" <JEFF_W1@sfov1.verifo Lines 1 to 10 of 39 (25%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >| The best way to squeeze a little extra performance out of Imagine >|(on an Amiga) is to display a 320x200x1 IFF pic (all black to prevent >|burn-in of your monitor) and bring that screen to the front while >|Imagine is rendering. The Imagine Screen is 640x400x4 and will >|steal about 5%-10% of your CPU cycles because of DMA contention. > Jeff, > > I'm not sure that I understand this. I usually generate my frames ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > in the Project editor. I turn my monitor off and do something > else around the house while rendering. Is Imagine still using cpu > time for display even though the monitor is off? > Yes, if the Imagine screen is "in front" then your rendering will slow down slightly. I never did understand why they use a 16 color screen for the project Screen. Using a 4 color (2 bitplane) Project screen would not slow down rendering in a measurable way. Not only that but the current 16 color screen in use only uses 4 of the 16 colors anyway. Command: Turning off your monitor will prevent burn-in but will not effect performance at all. The display signals are still being sent out the port. > Also what if I just pull the workbench screen forward, would that > do the same thing, or am I missing the point? > > Dale Yes, bringing the Workbench Screen to the front will have the same Command: speed up effect as long as your Workbench is 4 colors or less and is not using Overscan. Oh yea, I should mention that Overscan makes the DMA contention worse. So if you really want to slow down Imagine's rendering then patch Imagine to use an overscan 736x482 screen and keep the project screen in front while rendering ;-) -Jeff Wahaus- jeff_w1@verifone.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6240 Re: Making Imagine Run Faster 1/11/94 17:48 43/ tmarshal@st6000.sct.edu (Tyrone Marshall) Lines 1 to 10 of 43 (23%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > | The best way to squeeze a little extra performance out of Imagine > |(on an Amiga) is to display a 320x200x1 IFF pic (all black to prevent > |burn-in of your monitor) and bring that screen to the front while > |Imagine is rendering. The Imagine Screen is 640x400x4 and will > |steal about 5%-10% of your CPU cycles because of DMA contention. > > Jeff, > > I'm not sure that I understand this. I usually generate my frames ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > in the Project editor. I turn my monitor off and do something > else around the house while rendering. Is Imagine still using cpu > time for display even though the monitor is off? > > Also what if I just pull the workbench screen forward, would that > do the same thing, or am I missing the point? > > Dale > > Command: > ____________________________^____________________________ > dale r. rogers > > Intergraph Corporation > Building Design & Management MailStop: LR24A4 > drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294 > . > I really cannot see what the need for speed is about if you are Command: already using an Amiga 4000 or 2000 or 3000 or 500 or 1200 and you have a 040 or 030 or 020, sheesh?????? So you average rendering speed per frame is what, 6 minutes???? unless you are doing a 1 hour and 45 minute motion animation, I guess I could understand the frustation, but if your frames are under the 100 mark, you really should thank Impulse that the darn things smokes in speed. Tyrone Marshall Command: NO fancy subtext, it just seems PC. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6241 ChessMelt.lha 1/10/94 23:51 24/ izi@scala.ping.dk (Soren Wind) Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- [ 10 Jan 94 ] [ humez@idnges.decnet.cit -> me ] hid> Is anyone going to upload attributes on aminet ? I'm also very hid> interested. I'll be able to find the right attributes for my bicycle, hid> and then I'll upload it. Scott Lundholm is going to do the job for me, almost 1MB af attributes, i used all weekend to sort out in those i had. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: So lets just wait for a message from him.... How are you doing Scott ? _: S ren -IZI- Wind __ _____ _______ _: / \\ Imagine'er in IMPACT (__) /\/\___ \/\_____\ / / \\ \ // Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \ // _\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ _\/ : Internet : izi@scala.ping.dk / \ |__\_____\ : | A2000c/68030/68882/9/345/33Mhz /_______\ | Command: . . ... Never try to outstubborn a cat. -Via DDDGate 1.45 @ 2:230/418.0, 11 Jan 94 09:21:48 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6242 Re: AAnswers to (some) questions... 1/11/94 17:45 24/ "Ross Knepper" <95RKNEPPER@vax.mbhs.edu> Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- kirvan@SSESCO.com said: >A bit of a defense of the Lensflar texture: The texture wasn't supposed to >be Impulse's be-all and end-all responce to the lens flare request. It was >written to do some cool effects that I was shooting for - it worked really >cool so Impulse released it with the rest of the textures. We are going to >be doing a lens flare - it will be post-processed, and here's why: The lens >flare that goes on happens inside the cameras lens, and is not to be rendered >into 3d space where it can be obstructed by objects (for example, look at Nov >93 AmigaWorld (Hollywood issue) page 29 - the wing of the F18 obstructs part >of the "realistic" lens flare - FAKEY!). Halos and auras(sp) caused by ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >atmospherics are a different matter - they can be obstructed. Lens flare should not be rendered during the normal rendering process. This would be, as you said, a waste of processor time. What people mean by saying that lens flare shouldn't be postprocessed is that it must be the same program that renders the rest of the picture, because another program can't detect a light source which is off the screen but might still cause lens flare. One suggestion though: instead of covering up already-rendered background in postprocessing the lens flare, why not preprocess it, which would reduce the Command: number of pixels left to be raytraced? -ross Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6243 Lens Flare texture 1/11/94 18:06 4/ w.graham6@genie.geis.com Lines 1 to 4 of 4 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Just a reminder that 2.9's implementation of lens Flare is a texture, so.... (1) more than one flare per object is possible (2) it can be tacked (3) it can be morphed by changing the parameters (4) it can be morphed by mutating the object (like Forms stuff). All of this means some interesting possibilities ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6244 Sound and Imagine 1/11/94 18:01 8/ w.graham6@genie.geis.com Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Just a few weeks ago I bought the new Anim Workshop from Axiom. Among it's various features is the ability to perfectly sync IFF8SVX sound files to an animation. It does this by embedding extra control info into the Op5,7, or 8 format anim file. This extra ability includes being able to pad jiffies on a frame by frame basis so as to be able to completely "smooth out" any delta variance, and to give priority to the various sounds you've added in addition to selectable channel priority. It ships with a freely distributable player that can read the extra control info. Very cool. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6245 Re: Making Imagine Run Faster 1/11/94 23:27 33/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) Lines 1 to 10 of 33 (30%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > So you average rendering speed per frame is what, 6 minutes???? No, more like 25, 45 or 90 mins per frame on my A3000 - about half that on the 4000. > unless you are doing a 1 hour and 45 minute motion animation, I guess I > could understand the frustation, but if your frames are under the 100 > mark, you really should thank Impulse that the darn things smokes in speed. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Well, 1h45m at 6m per frame = 18,900 hours or 2+ YEARS of rendering. For the more realistic (if not conservative) 22 mins/frame: 100 frames (which is barely over 3 seconds of animation) would take 37 hours. A day and-a-half for 3 measly secs! Most of my animations are around 20 seconds, take 25 mins/frame so that's 250 hours or over 10 days. Ten days for twenty seconds... If I wanted to go crazy (eEeheheh) and do a full blown 5 minute short Command: film; something worthy of a Siggraph tape quality-wise, we're talking 9000 frames at maybe 1.5 hours each = 13,500 hours or a YEAR AND A HALF of rendering time alone... Yes, I think we could all use a little more speed!! I mean hey, I started doing this with Sculpt on an A500 where one Lo-res frame would take 18 hours or more - so I'm pleased when I can render on 2 or 3 A4000's overnight and have a few seconds of animation done in the morning, but it's still not FAST ENOUGH. I want it now, NOW, N O W !!!! ;^) Command: -- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6246 Pegger !? 1/12/94 00:58 17/ ue481@freenet.victoria.bc.ca (Gerard Menendez) Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Ya know, my mail reader always puts the sender in "from" so I can't "Reply" to the list. :( Paul Is Pegger a commercial program? Sounds great! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Gerard -- Gerard Menendez Seattle, WA ue481@victoria.freenet.bc.ca Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6247 re Jpeg in 3.0 1/12/94 03:36 46/ 12-Jan-1994 0634 <leimberger@marbls.enet.dec.com> Lines 1 to 10 of 46 (21%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- From: 3049::"eezer@dcs.warwick.ac.uk" "Alex..." 11-JAN-1994 16:11:49.87 To: izi@scala.ping.dk CC: imagine@email.sp.paramax.com (Imagine! ) Subj: Re: JPEG in 3.0 > Hi Imagine'ers... > > Does anyone know whether Imagine V3.0 will be able to use jpeg pictures as > backdrops/brushwraps ect.. ? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Hmmm, I guess it may be a possabilty if someone mentioned the word "DataTypes" to the guys at Impluse - but then that couldn't be ported to the PC could it *;o) Seriously though, as a tempory work around is there some way to run a program of some form or description that would intercept any program that tried to open a JPEG file, and feed it the JPEG converted into an IFF24 instead. This would be great because it would save loads of disk space, and JPEG is a great format for storing maps etc. Command: Just wondering, Alex... %-----\|/------------------- #include <.siggy.h> --------------------------% % (o o) eezer@dcs.warwick.ac.uk -=* Retina's Rule *Bo) *=- % %-oOO-(_)-OOo- CSE Student @ Warwick Uni. UK "All opinions are just mine" % % ====== Internet headers and postmarks (see DECWRL::GATEWAY.DOC) ====== % Received: by us2rmc.bb.dec.com; id AA29387; Tue, 11 Jan 94 16:09:34 -0500 Command: % Received: by inet-gw-1.pa.dec.com; id AA18629; Tue, 11 Jan 94 13:07:46 -0800 % Received: by email.sp.paramax.com (4.1/SMI-4.1) id AA17790; Tue, 11 Jan 94 10:56:14 CS % Return-Path: <eezer@dcs.warwick.ac.uk> % Received: from snuggle (snuggle.dcs.warwick.ac.uk) by email.sp.paramax.com (4.1/SMI-4.1) id AA17786; Tue, 11 Jan 94 10:56:00 CS % From: Alex... <eezer@dcs.warwick.ac.uk> % Message-Id: <7855.199401111651@snuggle> % Subject: Re: JPEG in 3.0 % To: izi@scala.ping.dk % Date: Tue, 11 Jan 1994 16:51:56 +0000 (GMT) % Cc: imagine@email.sp.paramax.com (Imagine! ) Command: % In-Reply-To: <9401102105.AA001dl@scala.ping.dk> from "Soren Wind" at Jan 10, 94 20:52:21 pm % X-Mailer: ELM [version 2.4 PL20] % Mime-Version: 1.0 % Content-Type: text/plain; charset=US-ASCII % Content-Transfer-Encoding: 7bit % Content-Length: 901 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6248 Re: Making Imagine Run Faster 1/12/94 06:10 10/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > already using an Amiga 4000 or 2000 or 3000 or 500 or 1200 and you have a > So you average rendering speed per frame is what, 6 minutes???? Well, I have a 4000, and my longest render to date was approximately 4 days for a single frame. :-) - steve ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6249 Re: Anims and Sound 1/12/94 06:16 26/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- [sorry if this appears twice; it seemed to bounce the first time I tried and I don't think it made it to the list] Earl Corbin writes: > Actually, I think ANIM allows for sounds to be embedded, but not many > anim players take advantage of it. Can anybody confirm this? (Notice ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: You're right; it does. IFF files have a hierarchical structure in which you can embed any sort of data you wish to. For example, with each animation frame you could put a music sample, or a bit of text, or an entire SMUS musical score. Or you could reverse that and store a series of text strings, and attach an animation to each one. Its quite flexible; I think IFF was a better file format in 1985 than most things are even today. That doesn't mean that the code reading an IFF anim file can understand that sound data, but it will transparently ignore what it can't Command: understand if it is written even vaguely correctly. But IFF defines format not semantics. Applications still have to agree on things like "If I see a sound chunk attached to an animation delta chunk, that means I'm supposed to start playing it on any free channel". - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6250 Re: Making Imagine Run Faster 1/12/94 07:14 23/ drrogers@camelot.b24a.ingr.com (Dale R Rogers) Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- | I really cannot see what the need for speed is about if you are |already using an Amiga 4000 or 2000 or 3000 or 500 or 1200 and you have a |040 or 030 or 020, sheesh?????? | | So you average rendering speed per frame is what, 6 minutes???? |unless you are doing a 1 hour and 45 minute motion animation, I guess I |could understand the frustation, but if your frames are under the 100 |mark, you really should thank Impulse that the darn things smokes in speed. Whoa!! Any trick that be used to speed up rendering is a benefit. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: All these tricks accumulate to help quite a bit. I did a 362 frame animation recently which gave me approx 12 seconds of animation. It took about 2 days to render (more like 36 hours). Whether that's slow or fast depends on what your comparing it to. Still 36 hours is 36 hours. If I can shorten that to 24 hours, I can use the other 12 hours for other things; like maybe post production. It's no flame to IMpulse, just a desire for more speed. BTW, I Command: have a 2500/30. Dale Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6251 Answers to (some) questions... 1/12/94 07:27 115/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 115 (8%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Scott Kirvan writes: > This is very long, but I'll try to answer at least some of the questions First of all, I think its great for someone from Impulse to be active of the IML. Thanks. Here's hoping you are able to find time to keep doing it :-) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I have a few comments on what you wrote: > >People do not want different file reqs, we want *STANDAR* file reqs. > ASL's into Imagine, we would have to write, at least a portion of, > the ASL functions and requesters for the PC. Right now we're more Would it not be possible to simply have a simple wrapper function? Ie, you call "imagine_file_request", and it calls either ASL (on the amiga) or your own custom requester (on the PC). That way, only one place in Command: all of Imagine would have to be changed, and ASL specifics would be isolated. ASL is really easy to use anyway. I can't see it being all that hard to replace the custom requester just for the Amiga side. ASL really does have a huge advantage that it can be transparently replaced by the user on a system-wide basis with a requester of the user's choice. To me this sounds like a pretty easy change for a big improvement in usability. (No offense intended, but I really *hate* the current Imagine requesters :-) The ASL one has a lot of advantages, including file completion so you don't have to use the darned mouse as Command: much, direct drag-and-drop features, user font support, and lots more). > Putting ARexx hooks into Imagine would probably be worth a considerable > re-engineering of the way things work now. We could hack in some hooks, > but if were going to do it, we would rather do it right. There just isn't [ ARexx won't happen till 4.0] Agreed. Personally, this is *way up there* on my desired feature list (in fact, probably #1 right now). I've commented on this topic before. Its great that the existence of ARexx is being acknowledged by Impulse Command: finally. I can wait until 4.0 if that's when it'll be, as long as I am able to really believe that Impulse won't ignore it (because it doesn't exist on MS-DOS or for whatever other reason). I have a number of ideas about this and places where I think it's essential for Imagine to have ARexx capabilities. I am more than willing to provide input on these things when it comes time for Impulse to add ARexx support. Also, I think its a good sign that Impulse is going to publish their texture and effect formats. I see that as an extremely positive step for Imagine. Command: Anyway, thanks for commenting on some of this stuff, Scott. Rarely before have I ever had the impression that impulse was actually *listening* to what users were saying. Keep it up :-) And, as long as you're listening, here's some more things I'd really like to see in Imagine :-) * Support of the default system font instead of hardcoded "Topaz 8". In high resolutions, 8 point fonts get *really* tiny. Its hard for Command: me to read the Imagine menu & gadget text in 1024x768. * Rendering engines for other platforms. I have both an Amiga (which I use for all 3D stuff now), and a 486/66 PC (which is currently dedicated to games). I'd like to be able to buy an Imagine rendering engine (separate from the modeler) for the PC, so I could use the PC to render frames at the same time that the Amiga rendered other frames, assuming I've modeled everything on the Amiga. I'd like this to be as easy as possible - it must be able to read the *exact* same projects and render them in an identical manner. I know there are Command: issues with long filenames and whatnot, but perhaps a server program on the Amiga can send read the files and send the needed data over RS-232 to the PC. I don't know the right answer, I just know I don't want to waste all those MFLOPS sitting inside my PC case :-) Having Unix render engines would be nice too. DEC Alpha, Sun, HP-PA, etc. * Start up an AppIcon on the workbench for direct drag-and-drop. You should be able to use it to assign brushmaps to objects, read objects into detail or stage editors, and maybe other things also. Command: * Have default paths for the file requesters which are stored between invocations of Imagine. I always hate having to specify all my paths from scratch every time I start up. Granted, you can do something such as assign "I:" to the location in question from a shell window and then use that in the requester instead of typing the full path, but that shouldn't be necessary anyway. * (This has been mentioned) Support datatypes, so that we can use *any* file format for brushmaps. This means when new formats come along, we can just install new datatypes and Imagine will magically begin to Command: understand these new image formats. This would be great for JPEG, GIF, etc, without having to code all those formats into Imagine. (Of course, its another one of those things you can't make the same on the PC, but that's why I do this sort of work on my Amiga not my PC in the first place. I don't see anything wrong with supporting features specific to certain platforms). * (This has been mentioned too: you should be able to render while you're modeling without starting two separate copies of Imagine). Command: * Maybe iconfication of Imagine's custom screen? Lots of apps now support this feature. Its not hard to do, and its useful, especially if you can do it while Imagine is rendering to get it "out of the way" for a while. Frees up graphics memory too. Part of my long-standing frustration with Imagine is that I feel many of these things are *long* overdue (especially the easy ones like ASL), since most of my other productivity software and even PD software has these sorts of things. But if "Impulse listening to us users" is going to be a trend now, perhaps things will get turned around... I hope so. Command: I'd like to see an Imagine 3.1 which really supports the environment to its fullest potential. It goes a *long* ways towards making a more usable system. - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6252 Re: ChessMelt.lha 1/12/94 08:14 35/ bmolsen@bvu-lads.loral.com (Brad Molsen) Lines 1 to 10 of 35 (28%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > [ 10 Jan 94 ] [ humez@idnges.decnet.cit -> me ] > > hid> Is anyone going to upload attributes on aminet ? I'm also very > hid> interested. I'll be able to find the right attributes for my bicycle, > hid> and then I'll upload it. > >Scott Lundholm is going to do the job for me, almost 1MB af attributes, i >used all weekend to sort out in those i had. > >So lets just wait for a message from him.... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > >How are you doing Scott ? > > _: S ren -IZI- Wind __ _____ _______ _: > / \\ Imagine'er in IMPACT (__) /\/\___ \/\_____\ / / \\ > \ // Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \ // > _\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ _\/ > : Internet : izi@scala.ping.dk / \ |__\_____\ : > | A2000c/68030/68882/9/345/33Mhz /_______\ | > . . Command: > >... Never try to outstubborn a cat. >-Via DDDGate 1.45 @ 2:230/418.0, 11 Jan 94 09:21:48 The big question is which is Soren going to run out of first, great attributes or great signature quotes!!!! Please keep both coming Soren. later, xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx "Toasters don't burn toast. People burn toast." Curator Seattle Toaster Museum Command: Brad Molsen c/o LORAL bmolsen@bvu-lads.loral.com 13810 SE Eastgate Way Suite 500 (206) 957-3230 Bellevue, Wa 98005 Fax: (206) 746-1335 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6253 CowMelt.lha 1/12/94 08:19 16/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~) Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I just uploaded to ftp.wustl.edu in the "/pub/aminet/new" directory, the files "CowMelt.lha" and "CowMelt.readme". When the automated Aminet scripts kick in, they should be moved to /pub/aminet/gfx/3dobj, and then mirrored on ftp.luth.se. But in the meantime, you should be able to grab these from the "new" directory, even though you can't perform an "ls" there. This archive contains the "cow.new" object provided with Imagine 2.0 that has been "melted" by my new C++ program I wrote to ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: perform object "melts" similar to the morphs in "T2: Judgment Day" done on the T1000. Please see "Melt.readme" in this archive for more details. The effect on the cow is rather bizarre. :-) Enjoy! Comments are welcome, of course. -- Glenn Lewis Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6254 IML <> Newsgroup 1/12/94 05:56 16/ @imp.ch:andy@hippo.proxyon.imp.com (Andreas Gutzwiller) Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- There are always a lot of news in the IML. Is it not possible to make a own newsgroup for imagine instead of the IML? It's only a question because I don't know how complicatet it is to instal a new group on the net. ^^ xxxx xxx xxxxxxxx xxxOxxx _ Andreas Gutzwiller xxxxxxxxxxxxxxxxxxxx ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: /xxxxxxxxxxxxxxxxxxxx FIDO: 2:301/707.7 / xxxxxxxxxxxxxxxx AmigaNet: 39:110/101.7 xxxxxxxxxxxxxxxxx/ AmiNet: 44:8010/101.7 xxxxxxxxxxx xx InterNet: andy@hippo.proxyon.imp.com xxx xxx xxx xxx Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6255 attributes 1/12/94 11:03 9/ usr9110a@tso.uc.EDU (Paul Wehner) Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Just ftp'd those 3 attribute archives (thanks!) and I'd like to make a suggestion to anyone who shares theirs'. Some of the attributes were pre-2.0,some seemed fit for 2.9, and some required essence. There is no way to find this out until you load the att. I think it'd be helpful if text was included describing what the attributes expect as far as assigns, essence, etc. I follow Worley's example listed in Understanding Imagine and have textures assigned w/ essence 1 subirs inside and have essence 2 installed the to its default specs(Essence & EssAtts) This would simplify the sharing of attributes among users. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6256 Re: IML <> Newsgroup 1/12/94 11:07 15/ drrogers@camelot.b24a.ingr.com (Dale R Rogers) Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- |There are always a lot of news in the IML. Is it not possible to make a own |newsgroup for imagine instead of the IML? |It's only a question because I don't know how complicatet it is to instal a |new group on the net. For some reason I cannot post messages to usenet. I can, and so can most other people on the net, receive email. My usenet access is sporadic. When changes are made to our server, sometimes they are good about getting us back on usenet, sometimes they are not. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: We have spoken about this before and I believe the concensus was that it should a newsgroup. Dale Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6257 RE: Good question about fog... 1/12/94 10:25 64/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mi Lines 1 to 10 of 64 (15%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- The global fog settings bottom, top, and length are defined in Imagine units. As far as I can tell, the bottom and top are absolute Imagine units and the length is relative to the distance from the camera (hey, it works for me!). Side view: Buildings --------> I I I I I -O <-----Camera ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: <------ 1000 -------> In this example, the beginning of the buildings is 1000 Imagine units away from the camera. If you want your fog to start at the first building, you enter 1000 into the length. The fog will be very diffuse at this point, though, so it might not be really noticeable until some distance beyond this. If you want more pronounced fog at the first building, you will have to start the fog closer to the camera, say 500 units. The top and bottom are absolute Imagine units so if the top of the building is at +500 and you want the fog to only go halfway up, then enter 500 into the top setting. If Command: the bottom of the building is at -500 units, enter -500 into the bottom setting. I usually extend the bottom a little further below the bottom plane so no gap shows up and the fog looks "thicker" at the bottom. All of these units can be found by switching the coordinates button on in the stage editor. As far as I can tell, the length setting in global fog determines the point where the fog begins and the length setting of fog for objects determines how deep the fog is only for the object. Kind of confusing. ---------- From: imagine-relay To: slei Command: Cc: imagine Subject: Good question about fog... Date: Tuesday, January 11, 1994 2:29PM >I'm >having problems trying to pinpoint the right numbers to use for Imagine's >three global fog settings ( top, bottom, length ). Worley's book seems to >imply that all is fine as long as length isn't 0. I'm trying to create >a simple city scene w/ skyscrapers, w/ a blue fog rising from the ground >and reaching halfway up the buildings. However, the fog settings don't Command: >seem to correlate w/ my Imagine units in Stage very well, and only after >MUCH trial and error and test renders did I achieve something along the line >of what I was looking for. What EXACTLY do the three settings mean? Are they >defined by the camera view or something more bizarre? What is the relationship >between top/bottom and length? > >Thanks to whomever kind soul answers this question, Command: >Tim Anyone with an answer, reply to Tim as well as the IML. Tims address is slei@cis.ohio-state.edu (That was on the post anyway...hope its right) Tom Setzer Command: setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6258 Re: AAnswers to (some) questions... 1/12/94 12:42 12/ Mark Thompson <mark@westford.ccur.com> Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > One suggestion though: instead of covering up already-rendered background in > postprocessing the lens flare, why not preprocess it, which would reduce the > number of pixels left to be raytraced? You can't pre-render the flare effects because they are translucent. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6259 Re: Good question about fog... 1/12/94 13:04 4/ shih liang lei <slei@cis.ohio-state.edu> Lines 1 to 4 of 4 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hey, thanks for transferring the question. I am now on the Imagine list. Regards, Tim ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6260 Re: Answers to (some) questions... 1/12/94 13:47 70/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 70 (14%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > Scott Kirvan writes: > > > This is very long, but I'll try to answer at least some of the questions > > First of all, I think its great for someone from Impulse to be active of > the IML. Thanks. Here's hoping you are able to find time to keep doing > it :-) > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Not meant to be a flame on you Steve, but several people seem to have forgotten that Mike has been on and off here for the last several months. Even if he gave answers we didn't want to hear, ....:) [great suggestions deleted] > > * Have default paths for the file requesters which are stored between > invocations of Imagine. I always hate having to specify all my paths > from scratch every time I start up. Granted, you can do something Command: > such as assign "I:" to the location in question from a shell window > and then use that in the requester instead of typing the full path, > but that shouldn't be necessary anyway. Even better, as I have said in the past, configurable default paths, so if you move directories around just change the config. (which is essentially the same thing with a different implementation.) Scott Kirvan said: Command: >I just recently (within the last week) got this Internet account through a >friend of mine, and have only been on the IML for the last few days. This is >NOT through Impulse - so if my mail begins to take up too much disk space, I >may lose the account. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Gee, we have been posting an awful lot lately, haven't we? Scott Kirvan also said: >>I find it hard to believe he [Mike] is a programmer. Is he? > Command: >No. Huh. Who programmed the original Turbo Silver, or what ever it was called in the very beginning? How did he[Mike] come to own Impulse? I thought he started it with Turbo Silver. Scott Kirvan said: >After watching the posts for the last week, there seems to be a >misunderstanding about this. The texture interface format has never >been published. Command: Well, actually, there was some code released in one of the versions of Turbo Silver. I would guess that is how Apex got the clues as to what you are doing. From what I've seen, there really hasn't been *THAT* big of changes all the way through Imagine 2.0. And what more could you add? You already pass just about all the info a texture could want down to it (in fact, all the info I can think of). And how more dynamic? You allow textures to change normals, color, etc. And textures are passed as pointers to functions, pretty dynamic. This is the best texture interface I've seen on the Amiga. I can't wait to see how you've improved it! (REALLY, I CAN'T Command: WAIT! TELL ME, TELL ME, TELL ME!!!! sorry) Well, enough rambling.... Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6261 Re: Answers to (some) questions... 1/12/94 14:54 9/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Steve Koren writes about ARexx support in Imagine: > (because it doesn't exist on MS-DOS or for whatever other reason). Actually, ARexx is an Amiga port of "REXX", which I beleive started on the PC platform. FYI. -- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer & fact.junkie ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6262 sound stuff 1/12/94 16:53 9/ w.graham6@genie.geis.com Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I think I've seen Anim Workshop Ver.2 in the mags, mail order, for $85 or so. This is NOT the version that Axiom is doing the PixelPro promotion with. I have a VLab, and by digitising the audio from some grabbed video, I was able to perfectly sync the words with the lip movement. Using AmigaVision, just put the included Show viewer in your C directory, and when AV calls for an anim player, it'll play back the anim created with perfectly synched sound. It also allows for the easy conversion and combing of all the various popular anim formats. So that Imagine anims can be turned into animbrushes, and animbrushes can be turned into a sequence of pix for use in Imagine. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6263 Re: Lens Flare texture 1/12/94 20:06 32/ ua197@freenet.victoria.bc.ca (Christopher Stewart) Lines 1 to 10 of 32 (31%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Just a reminder that 2.9's implementation of lens Flare is a texture, so.... >(1) more than one flare per object is possible (2) it can be tacked (3) it >can be morphed by changing the parameters (4) it can be morphed by mutating >the object (like Forms stuff). All of this means some interesting possibilities And they work too.... The only problem I'm having now is probably a faq. Due to the setup of the lensflare object, the z axis is pointing out of the flare. How do I get the flares to track to the camera (the action ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: editor wants to use the y axis as the base)?? I don't like the solution of targeting them at another object as that could get sticky with multiple flares, nor does the idea of tweening the alignment everytime I move the camera appeal to me. Any other ideas? Just one more ;-). Does anyone have a workaround for the filter map/transparency/fog quagmire? I'd like to use lensflares, global fog and fog objects together.... or am I just dreaming? For the person that was wondering if Imagine can do re-entry flames. Try the fireball texture, a teardrop and some fractel noise. Morphing the object's shape and textures while entering an apmosphere (you'll run into Command: the fog/transparency bug here) looks pretty good at a distance. Christopher -- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca to salvation than to follow that which we cs833@cleveland.freenet.edu Command: believe to be good, then are we all damned. christs@island.amtsgi.bc.ca Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6264 1/12/94 20:36 8/ sacke@ecn.purdue.edu (Jeff Hanna) Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Could someone please post, or email me, the proper address for mailing list requests? I need to transfer this mailing list over to my new account. Why can the Imagine mailing list have a bi-monthly posting of important information (such as this) like the Lightwave mailing list does? Jeff Hanna ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6265 REXX began life on IBM alright 1/13/94 00:00 37/ DonD@cup.portal.com Lines 1 to 10 of 37 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Actually, ARexx is an Amiga port of "REXX", which I beleive started on >the PC platform. FYI. > >-- >Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer >& fact.junkie > Normally I wouldn't bother to post nit-picky stuff, but since you added that "fact.junkie" line to your sig.... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: REXX began life on IBM alright.... IBM Mainframes, specifically IBM's VM/CMS operating system. Which many of you Amiga folks may want to know that REXX is used to write actual applications in corporate America and your AREXX skills could actually get you a job working on REAL computers :-) at companies like Chevron, Bank Of America, Levi-Strauss, Exxon. (It's not too often that Amiga skills can make you money in the suit-and-tie world.) REXX is available on PC's but about the only application that has an Command: "REXX PORT" is KEDIT an editor which is modeled after Xedit, the system editor under VM/CMS, PC Rexx and KEDIT come from Mansfield Software. Of course REXX is the official Batch language of OS/2, which of course comes from IBM. So, IF your are running OS/2 on your PC and you are able to run Imagine PC in DOS emulation mode under OS/2 (anyone tried this?) THEN you could make *some* use of an Imagine Rexx interface on the PC (and get real Multitasking as a bonus, just like us Amiga folk!) Command: It's kinda fun to talk to an OS/2 fan, after about 5 minutes of them bitching about how OS/2 is ignored while the inferior Windows 3.1 gets all the attention they start to sound JUST LIKE AMIGA PEOPLE. Don DeCosta |The nice thing about sanity is| VM/Nomad2 DonD@cup.portal.com |you can lose it more than once| Amiga/Imagine Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6266 Re: Lens Flare texture 1/13/94 00:48 36/ <robin@robin.lausanne.sgi.com> Lines 1 to 10 of 36 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Jan 12, 8:06pm, Christopher Stewart wrote: > Subject: Re: Lens Flare texture > > > Due to the setup of the lensflare object, the z axis is pointing out > of the flare. How do I get the flares to track to the camera (the action > editor wants to use the y axis as the base)?? I don't like > the solution of targeting them at another object as that could get sticky > with multiple flares, nor does the idea of tweening the alignment everytime > I move the camera appeal to me. Any other ideas? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Why don't you group the lensflare object with an axis located at the same place but rotated from 90 degrees (so with the y axis at the exact same place as the lens flare objects's z axis ? Robin > Christopher > > >-- End of excerpt from Christopher Stewart Command: -- \|/ @ @ ---------------------------------------------------oOO-(_)-OOo----------- Robin Chytil, Staff Engineer Email: robin@lausanne.sgi.com Silicon Graphics Inc. Vmail: 5-9389 Command: Mediterranean Distribution Territory Tel: +41 21 6249737 Lausanne, Switzerland Fax : +41 21 6259184 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6267 RE answers, questions ect 1/13/94 03:20 28/ 13-Jan-1994 0557 <leimberger@marbls.enet.dec.com> Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Actually, ARexx is an Amiga port of "REXX", which I beleive started on >the PC platform. FYI. Actually Arexx was used on the IBM mainframes for interprocess stuff. It was probably never moved to the PC's because it would serve no purpose. After all what good is a Rexx type application on a box that can't do more than one task at a time. I think MicroSoft has now come up with an interprocess type standard of their own. Rexx is supported on several platforms and has a yearly convention where a group of people ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: meet to define new features ect. So it is actually very alive and well but we never see it except for the Amiga version. I don't have a lot of skill with Arexx but I feel it gives the Amiga abilities that reach far beyond most other boxs in that market. However I now consider the Amiga version of Imagine as pretty much dead. It is turning into a dos port for all intents and porposes an will suffer due to the severe limitations of that enviornment. It may still run and function but in heart it is not an Amiga product anymore. Vista Pro and others ported to the PC but have made some effort to keep the Amiga version a real Amiga product that supports all the great features available on the platform. Command: BTW I've been an Impulse customer since early Silver days, so I will be updating to 3.0, just not with the spirit and pride I had in the past. bill // Disclaimer all these mumblings are my own an do not represent or reflect anybody else. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6268 attributes 1/13/94 04:16 27/ izi@scala.ping.dk (Soren Wind) Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- [ 12 Jan 94 ] [ Paul Wehner -> me ] PW> Just ftp'd those 3 attribute archives (thanks!) and I'd like to make a PW> suggestion to anyone who shares theirs'. Some of the attributes were PW> pre-2.0,some seemed fit for 2.9, and some required essence. There is no PW> way to find this out until you load the att. I think it'd be helpful if PW> text was included describing what the attributes expect as far as PW> assigns, essence, etc. I follow Worley's example listed in Understanding PW> Imagine and have textures assigned w/ essence 1 subirs inside and have ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: PW> essence 2 installed the to its default specs(Essence & EssAtts) This PW> would simplify the sharing of attributes among users. I Know, but i wanted to share my attributes as fast as possible, and i was to lazy, it would take me several weeks to fix my setup for that !... Sorry to you all, but you got what you wanted...... _: S ren -IZI- Wind __ _____ _______ _: / \\ Imagine'er in IMPACT (__) /\/\___ \/\_____\ / / \\ Command: \ // Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \ // _\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ _\/ : Internet : izi@scala.ping.dk / \ |__\_____\ : | A2000c/68030/68882/9/345/33Mhz /_______\ | . . ... WindowError:004 Erronious error. Nothing wrong. -Via DDDGate 1.45 @ 2:230/418.0, 13 Jan 94 13:06:28 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6269 Re: Answers to (some) questions... 1/13/94 05:32 14/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Actually, ARexx is an Amiga port of "REXX", which I beleive started on > the PC platform. FYI. Well, actually it started in IBM but not on PCs. It was invented for mainframe use a long time ago. The Amiga port is only interesting because it lets tasks control internal operations of other tasks, and lets you glue things together that way. I think OS/2 has this ability also. Definitely not MS-DOS though - its not possible on a single-tasking OS. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: FYI :-) - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6270 Re: Answers to (some) questions... 1/13/94 05:48 6/ srp@gcx1.ssd.csd.harris.com (Stephen Pietrowicz) Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Actually, ARexx is an Amiga port of "REXX", which I beleive started on > the PC platform. FYI. I believe it started years ago on IBM mainframes, not the PC. Steve ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6271 Re: Answers to (some) questions... 1/13/94 10:43 19/ Andrew DILLER <ad72@umail.umd.edu> Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Steve Koren writes about ARexx support in Imagine: > > (because it doesn't exist on MS-DOS or for whatever > other reason). > > Actually, ARexx is an Amiga port of "REXX", which I > beleive started on the PC platform. FYI. > > -- > Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital > Animator / Videographer ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > & fact.junkie I believe that it was not implemented on the PC but rather IBM mainframes. Some system engineers wrote it to have a very easy to program language with some serious power. It has never been on an IBM PC (or clone) till OS/2 'reinvented' it. Now it is becoming more popular on the PC. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6272 Re: Lens Flare texture 1/13/94 05:54 19/ ua197@freenet.victoria.bc.ca (Christopher Stewart) Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Why don't you group the lensflare object with an axis located at the same place >but rotated from 90 degrees (so with the y axis at the exact same place as the >lens flare objects's z axis ? I must have been tired..... thanks. Off to kick myself now. Christopher ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: -- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca to salvation than to follow that which we cs833@cleveland.freenet.edu believe to be good, then are we all damned. christs@island.amtsgi.bc.ca Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6273 Imagine 3.0 IS IT OUT? 1/13/94 08:04 6/ Joe C Solinsky <vexar@watserv.ucr.edu> Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Again, I have been away from my Amiga, AmigaWorld, the net, and all my Amiga friends for far too long. I WANT TO KNOW IF Imagine 3.0 IS OUT YET. If anyone has a FAQ on it, I have the room on my quota for it... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6274 Re: CowMelt.lha 1/13/94 08:11 19/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Is there a public domain flying bug somewhere? Maybe like a dragonfly or bee? Glenns melt routine would be great for making a bug SPLAT against a windshield. Man, this stuff is fun. If you havent checked out the melts, you should. Glenn, if you find or have a bug somewhere, could you melt it for me? A head-on melt, if you please:) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Thanks Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6275 Re: Answers to (some) questions...REXX 1/13/94 08:19 20/ ridout@plk.af.mil (Brian Ridout) Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Steve Koren writes about ARexx support in Imagine: > (because it doesn't exist on MS-DOS or for whatever other reason). Actually, ARexx is an Amiga port of "REXX", which I beleive started on the PC platform. FYI. -- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: & fact.junkie Sorry, it is my understanding it started as REXX on IBM mainframes. Before there ever was PCs. ******************************************************************** * Brian Ridout (Phillips Laboratory) (voice) 505-846-4349 * * PL/WSAS (DSN) 246-4349 * * 3550 Aberdeen Ave SE (FAX) 505-846-4374 * * Kirtland AFB, NM 87117-5776 (E-mail) ridout@plk.af.mil * ******************************************************************** Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6276 Fast 3D software 1/13/94 08:37 44/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mi Lines 1 to 10 of 44 (22%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- From Electronic Engineering Times Issue 779 January 10, 1994 ----- CANON TOUTS 3-D SANS ACCELERATOR Interactive Graphics Algorithm Bypasses PC Hardware ______________________ by Junko Yoshida Guildford, England -- Canon Inc.'s British research arm, Conon Research Center Europe, based here, has developed an algorithm that can render ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: interactive 3-D graphics on a standard 486-based personal computer without using a hardware accelerator. The new software allows users to enter a 3-D environment to grab, rotate and add texture to 3-D objects. "It provides the navigation capability around 3-D objects in a very easy and natural manner, " said Mike King, executive vice president for marketing at Criterion Software (Guildford, England). Criterion is Canon's wholly owned subsidiary, newly established to develop, market and support software products based on the company's interactive 3-D graphics Command: technology. First product The Britsh company's first product, RenderWare, an interactive 3-D graphics Application Programming Interface for Windows, is being launched in the United States. The interactive 3-D graphics software is usable and scalable across various platforms and is already available in DOS, Mac OS and Sun Sparc. Since it's written in C, it Command: can be ported to any other consumer platforms, ranging from interactive cable set-tops to video-game systems, King said. The typical performance of the 3-D rendering software at the application level is 40,000 triangles per second on an i486 -based PC, which can be increased to 150,000 triangles per second on a computer using Motorola's 80-MHz Power PC 601 processor. Criterion will initially focus on getting RenderWare to as many application software developers as possible through licensing. Asymetrix Corp. will become the first U.S. company to incorporate Criterion's Command: technology. Criterion hopes to penetrate the end-user PC market as well as set-top and home- entertainment markets by bringing workstation-level 3-D graphics performance to consumer platforms. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6277 Re: CowMelt.lha 1/13/94 10:59 33/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~) Lines 1 to 10 of 33 (30%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Thomas> Is there a public domain flying bug somewhere? Maybe like a Thomas> dragonfly or bee? Glenns melt routine would be great for Thomas> making a bug SPLAT against a windshield. Man, this stuff is Thomas> fun. If you havent checked out the melts, you should. Hey, that *would* be cool! Anything where a gravity-like force takes over is probably a good candidate for the melt. Of course the really nice thing about all of this is that it generates new *objects* that can be further tweaked to satisfy your needs. Need ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: something to melt in a bowl? No problem... first melt, and then conform the bottom of the objects to the bowl using your Imagine modeling prowess. :-) If these were an "F/X", then it would be much harder to customize them, in my opinion. (Of course, this is all rationalization anyway, as I've never tried to *write* an F/X. :-) Of course, the down-side is that you have more objects to deal with and more disk space. I was about to say that it's similar to the tradeoff between brushmaps and algorithmic textures, but I don't think so because of the power we have witnessed when using textures. I guess if I could condense this program into an F/X, I would probably Command: prefer the F/X, and then I would just continue writing new ones to suit the variations I wanted. Enough rambling. Thomas> Glenn, if you find or have a bug somewhere, could you melt it Thomas> for me? A head-on melt, if you please:) Well, the closest thing I've got is a VW Bug. :-) Sorry. Hmmm... a VW bug smashing into a brick wall. Eewe! Yicky. Too gruesome. We must concentrate on family oriented animations. :-) But seriously, a VW wouldn't "melt" into the brick wall... it would Command: accordion into it. Hey... an idea for a different effect for the base classes used to create "melt". :-) -- Glenn Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6278 Mail list contest? 1/13/94 11:41 3/ usr9110a@tso.uc.EDU (Paul Wehner) Lines 1 to 3 of 3 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Any plans for a new mailing list contest? maybe Impulse would kick in a free 3.0 or Apex something new and cool? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6279 I'm melting... 1/13/94 14:08 7/ woovis@infinet.com (William V. Swartz) Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Due to a broken mailer daemon over last weekend I missed several posts I'm sure. What is the melting thing that is going on? Can someone fill me in before I go hunt for the archives? Thanks. // \X/ -BiL- woovis@infinet.com (See my 'Imagine'-ary signature below) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6280 RE: Answers to (some) questions... 1/13/94 14:01 15/ ANIEMANN <ANIEMANN@rbml01.rbcm.gov.bc.ca> Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- With all this mention of wanting ASL requesters, datatypes etc. I thought I would lend some support to what seems to be Impulse's stand. I would much rather have energies put into the image end of the program. Requesters I can learn to live with, but images need things like soft shadows (finally coming I hear, but not here yet), soft edged lights and lighting effects (like radiosity), gaseous effects (I'm hoping particle system will help here, again it's not in the store yet), better control of animation parameters (such as being able to change speed at any point along a path), instant visual feedback of resulting image as paths and track paths are changed (without having to constantly save and reload frame), depth of field, etc.etc. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: andy Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6281 Uhh....fog and filter problems?! 1/13/94 15:30 16/ <mbc@po.cwru.edu> Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Umm...maybe I just missed this since I never tried it... But it seems imagine with Global FOG and filter-brushmap objects don't work together. Is this right? On the PC version in crashes. On the Amiga version (including 2.9) I get black where the clear parts should be instead of the fog color. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Damn. Mike Comet mbc@po.CWRU.Edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6282 Uhh....fog and filter problems?! 1/13/94 15:31 16/ <mbc@po.cwru.edu> Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Umm...maybe I just missed this since I never tried it... But it seems imagine with Global FOG and filter-brushmap objects don't work together. Is this right? On the PC version in crashes. On the Amiga version (including 2.9) I get black where the clear parts should be instead of the fog color. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Damn. Mike Comet mbc@po.CWRU.Edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6283 Unsubscribe 1/13/94 19:14 8/ sacke@ecn.purdue.edu (Jeff Hanna) Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Well, since no one seems to want to volunteer the address of where to send list-maintenence requests I am going to have to go and do a bad thing. Namely, post my UNSUBSCRIBE message here. If you have the address for Imagine list maintenence, PLEASE send it to me! UNSUBSCRIBE UNSUBSCRIBE UNSUBSCRIBE UNSUBSCRIBE UNSUBSCRIBE UNSUBSCRIBE ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6284 RE: Answers to (some) questions... 1/13/94 20:42 31/ lesk@cc.snow.edu (les kraut) Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >With all this mention of wanting ASL requesters, datatypes etc. I thought I >would lend some support to what seems to be Impulse's stand. I would much >rather have energies put into the image end of the program. Requesters I can >learn to live with, but images need things like soft shadows (finally coming >I hear, but not here yet), soft edged lights and lighting effects (like >radiosity), gaseous effects (I'm hoping particle system will help here, again >it's not in the store yet), better control of animation parameters (such as >being able to change speed at any point along a path), instant visual >feedback of resulting image as paths and track paths are changed (without >having to constantly save and reload frame), depth of field, etc.etc. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >andy > Andy; An excellent response I had hoped mentioning the newsletter would help as well! after all we DO want everything in the last newsletter.... I think a good solid response that impulse will definatly implement a more useable amiga interface as soon as it can would end most of the discussion on this topic. Especially if they gave a list of features. I hope they do as I really like the idea of squashing bugs.... just think of Command: using a gaseous effect for a fire fly at night on the windshield with the gaseous particle effect for its gizzard bouncing off the hood of that great 57 chev in boing. Well enough of the gooee stuff Lesk Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6285 Re: Making Imagine Run Faster 1/13/94 19:29 4/ tmarshal@st6000.sct.edu (Tyrone Marshall) Lines 1 to 4 of 4 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I just had to ask what was you rendering that took 4 days? Tyrone Marshall ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6286 Re: Making Imagine Run Faster 1/13/94 19:28 31/ tmarshal@st6000.sct.edu (Tyrone Marshall) Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > | I really cannot see what the need for speed is about if you are > |already using an Amiga 4000 or 2000 or 3000 or 500 or 1200 and you have a > |040 or 030 or 020, sheesh?????? > | > | So you average rendering speed per frame is what, 6 minutes???? > |unless you are doing a 1 hour and 45 minute motion animation, I guess I > |could understand the frustation, but if your frames are under the 100 > |mark, you really should thank Impulse that the darn things smokes in speed. > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > Whoa!! Any trick that be used to speed up rendering is a benefit. > All these tricks accumulate to help quite a bit. I did a 362 > frame animation recently which gave me approx 12 seconds of > animation. It took about 2 days to render (more like 36 hours). > > Whether that's slow or fast depends on what your comparing it to. > Still 36 hours is 36 hours. If I can shorten that to 24 hours, I > can use the other 12 hours for other things; like maybe post > production. > Command: > It's no flame to IMpulse, just a desire for more speed. BTW, I > have a 2500/30. > > Dale > I understand your point, but the I'd rather leave the tweeking to Impulse, I think they have the speed thing covered, I'd rather have more features. Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6287 Re: RE^2:Making Imagine Run Faster 1/13/94 19:39 47/ tmarshal@st6000.sct.edu (Tyrone Marshall) Lines 1 to 10 of 47 (21%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > >| The best way to squeeze a little extra performance out of Imagine > >|(on an Amiga) is to display a 320x200x1 IFF pic (all black to prevent > >|burn-in of your monitor) and bring that screen to the front while > >|Imagine is rendering. The Imagine Screen is 640x400x4 and will > >|steal about 5%-10% of your CPU cycles because of DMA contention. > > > Jeff, > > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > > I'm not sure that I understand this. I usually generate my frames > > in the Project editor. I turn my monitor off and do something > > else around the house while rendering. Is Imagine still using cpu > > time for display even though the monitor is off? > > > Yes, if the Imagine screen is "in front" then your rendering will slow > down slightly. I never did understand why they use a 16 color screen > for the project Screen. Using a 4 color (2 bitplane) Project screen would > not slow down rendering in a measurable way. Not only that but the > current 16 color screen in use only uses 4 of the 16 colors anyway. Command: > > Turning off your monitor will prevent burn-in but will not effect > performance at all. The display signals are still being sent out the > port. > > > Also what if I just pull the workbench screen forward, would that > > do the same thing, or am I missing the point? > > > > Dale > Command: > Yes, bringing the Workbench Screen to the front will have the same > speed up effect as long as your Workbench is 4 colors or less and is not > using Overscan. Oh yea, I should mention that Overscan makes the > DMA contention worse. So if you really want to slow down Imagine's > rendering then patch Imagine to use an overscan 736x482 screen and keep > the project screen in front while rendering ;-) > > -Jeff Wahaus- > jeff_w1@verifone.com > Command: > Even a hires 2 color project editor screen would be more appropiate, why do I need 16 if all I am doing is watching the thing render? Tyrone Marshall Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6288 Re: Making Imagine Run Faster 1/13/94 19:25 46/ tmarshal@st6000.sct.edu (Tyrone Marshall) Lines 1 to 10 of 46 (21%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > <chuckle> I might be puttin my foot in my mouth for saying this, but > judging from your post, you haven't made any large or intricate anims > using Imagine yet. Why? Well, on a 2000 030 runnin at 40MHz (before the > bottleneck), my average rendering time is around the 5-6 minute mark only if > I'm doing the little lores quarterscan 'thumbnail' test pics, or an extremely > basic pic (if it's to the scale I generally work in, between 704x240 and > 736x480). My average rendering time hovers around 10 minutes per frame, my > average anim length roughly 90 frames... 900 mins = 15 hours, which if you're ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > working against a deadline, doesn't give > alot of room for error. > > If time ISN'T of the essence with you while rendering, I guess it means one of > a couple of things: > > 1) You've got one seriously DIESEL system, like an Indy or other high(er) end > platform. > > 2) You're a hobbyist and animation isn't a professional interest. Command: > > or > > 3) You might want to try creating more complex scenes. ;-) > > > I\/Iax I\Iomad > > > Command: Trust me I enter Architectural Competitions using Imagine to model my buildings and render them, 15 hours is great if I were rendering 10 frames, I render usually 15, and 15 hours is once again *WONDERFUL*. These competitions I enter are professional and for money. I say you might need to pace yourself in the design phase and put rendering time in your planning schedule. Even 10 minutes a frame is wonderful, hey, start rendering at 9pm, go to bed and get up at 7 or 8am, you should have something. THen go to Command: work, and render some more, come home, and wala, you should be well covered for your 15 hours, actually you would have more than 15 hours. Tyrone Marshall I just do not understand these quotes at the bottom of people's messages??? Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6289 Re: Making Imagine Run Faster 1/13/94 19:35 52/ tmarshal@st6000.sct.edu (Tyrone Marshall) Lines 1 to 10 of 52 (19%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > So you average rendering speed per frame is what, 6 minutes???? > > No, more like 25, 45 or 90 mins per frame on my A3000 - about half > that on the 4000. > > > > unless you are doing a 1 hour and 45 minute motion animation, I guess I > > could understand the frustation, but if your frames are under the 100 > > mark, you really should thank Impulse that the darn things smokes in speed. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > > Well, 1h45m at 6m per frame = 18,900 hours or 2+ YEARS of rendering. > > For the more realistic (if not conservative) 22 mins/frame: 100 frames > (which is barely over 3 seconds of animation) would take 37 hours. A > day and-a-half for 3 measly secs! > > Most of my animations are around 20 seconds, take 25 mins/frame so > that's 250 hours or over 10 days. Ten days for twenty seconds... > Command: > If I wanted to go crazy (eEeheheh) and do a full blown 5 minute short > film; something worthy of a Siggraph tape quality-wise, we're talking > 9000 frames at maybe 1.5 hours each = 13,500 hours or a YEAR AND A HALF > of rendering time alone... > > Yes, I think we could all use a little more speed!! > > I mean hey, I started doing this with Sculpt on an A500 where one Lo-res > frame would take 18 hours or more - so I'm pleased when I can render on > 2 or 3 A4000's overnight and have a few seconds of animation done in the Command: > morning, but it's still not FAST ENOUGH. I want it now, NOW, N O W !!!! ;^) > > -- > Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer > Well the 1hour45min is the equivalent of 2 years in the making which is still short even for things such as the minds eye and minds eyeII ...I still think even 2 years for 1hour45 minutes is not bad. Command: You need more speed, get a faster accelerator board, or sell your 3000 and get a 4000 with 040. I do not mean to sound insensitive, but really, this is what the pros face, compare the price of the amiga and imagine to the price of the system and software it takes to do star trek, seaquest, or viper, or TekWars and I guess you see my point. Get yourself multiple amigas The pros have 4, 5, and more Amigas rendering, so you get your 1hour and 45 minute motion animation in less than 2 years, 4 to 5 times Command: quicker, if you are using more than one amiga to render... Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6290 IML guide 1/14/94 01:26 482/ <robin@robin.lausanne.sgi.com> Lines 1 to 10 of 482 (2%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- As many people wanted to have that, and as I keep a copy of it, here it is ! I know I use a lot of bandwidth, but as somebody suggested it, this should be a periodically posting. BTW, this is quite an old (~ 6 months) version Robin The Imagine Mailing List Guide - ------------------------------------------------------------------- ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: version 2.2 last updated 07/01/93 Welcome to the Imagine Mailing List. This Mailing List is a followup to Steve Worley's original Imagine Mailing List that he created at while at MIT. It is endorsed, supported and read by Steve and his company Apex Software Publishing, as well as Impulse Inc., Command: and a host of other Imagine/image-processing related vendors and luminaries as well as experts and users of many of the popular rendering software packages on many platforms. This is a classy place. ;-) About Imagine -------------------- Imagine is a 3D modeling and rendering program with built-in Command: animation capabilities that was initially released on the Amiga computer. It offers rendering and modeling capabilities that existed previously only on high-end machines at a cost far beyond what was reasonable for normal mortals. It is a product of Impulse Inc. which is located in Minnesota. Imagine was the natural evolution of an earlier Amiga product from Impulse called Turbo Silver. Both products have become standards in the creation of the impressive demos and animations that Amiga owners collect and use to demonstrate their computer. Now, with the release of Imagine-PC, Imagine users on the Amiga will have a new way to make use of their Command: clones and take some of the renderload off of their Amiga. Imagine-PC should also bring many MSDossers into the fold of the Imagine Mailing List. It offers a way for the average MS-DOS user to get his/her hands on a reasonably priced, high-power entry into the world of 3D rendering. Being a new product though, Imagine-PC naturally will inherently contain bugs and an occassional programming booger. The IML is the perfect place to watch for discussions about these. Or share the ones YOU'VE found! Impulse has announced it will be also porting Imagine to the Silicon Graphic platform. This will give us additional graphics users Command: of a professional caliber to share hints, tips and information with. Imagine is a tool used by many video and computer professionals to enhance productions and give them a sheen unattainable only a few years ago. Your handling of 3D software can polish virtually any project from "adequate" to "awesome" regardless of what hardware platform that you are launching Imagine from. Command: Subscribing,Unsubscribing And Address Change Procedures ---------------------------------------------------------- To receive the Imagine Mailing List...steaming hot and fresh in your Mailbox.... simply send your request to me at: imagine-request@email.sp.paramax.com Command: In your subject line...please have the word "subscribe" or "unsubscribe" It only takes one business day at the most for your request to be implemented, and it is done in bulk... so go ahead...use it! Use this same address should you change addresses, machines, account numbers...or anything that might impede your receipt of the IML. Everyone thanks you for your prompt notification on any account changes. :-) Command: *-:**-:**-:**-:**-:**-:**-:**-:**-:**-:**-:**-:**-:**-:**-:**-:**-:**-:* * REMEMBER THIS BOX! * * * * DO NOT POST "SUBSCRIBE" or "UNSUBSCRIBE" posts to the IML! * * * * NEVER, EVER.... NEVER. * * * * USE THE FOLLOWING ADDRESS: * * * * imagine-request@email.sp.paramax.com * Command: * * * IN YOUR SUBJECT LINE HAVE THE WORD "SUBSCRIBE" OR "UNSUBSCRIBE" * * * * It's done every business day automatically, so it's fast and easy! * * * *-:**-:**-:**-:**-:**-:**-:**-:**-:**-:**-:**-:**-:**-:**-:**-:**-:**-:* About This List Command: ---------------------- The Imagine Mailing List was created in January 1991 by Steve Worley on a computer at MIT. It was moved to a machine here at Paramax under my administration in May 1992. For those of you not familiar with a Mailing List, it works like this: Command: The Mailing List site contains a file of all the people who "subscribe" to the List. When you mail a post to this account at the Site, the Site computer merely echoes your post to everyone on that list. At this time, the IML consists of over 400 subscribers! Some of these "subscribers" are actually networks or BBS's. They will then further distribute the information they get from the IML. That means that your post is echoed and then viewed by thousands of people at computer sites around the world! The purpose of the Imagine Mailing List is for the discussion of Imagine Command: and related products. Since there are professionals from many fields reading the List, as well as first time users, not to mention those middle of the road semi-experienced types there is always someone at YOUR level of learning. You can either read along, or feel free to ask anything about your rendering experiences that are giving you trouble. There is NO bad question. There is NOTHING that is too elementary. Share your questions. We all will learn from it! Naturally, while Imagine is the main thrust of the List, topics can vary Command: quite widely. 3D rendering in general- including how to achieve a desired effect, algorithm variations, Imagine in comparison to other products, video applications, what video hardware to buy, and Imagine interfacing to other products are just a few of the subjects that have rumbled through here! :-) DCTV/Toaster/OpalVision/Real3D/Retina questions, Lightwave comparisons ("Ask Mark Thompson") removeable media drives (for large animations) reviews of Vista Pro and Scenery Animator (virtual landscapes generators), new product rumors, are a few more of the offshoot discussions. Command: *********************************************************************** The single and cardinal rule of the IML is to treat your fellow readers and posters with the same respect you would appreciate accorded yourself. In other words, it's OK to reasonably and intelligently describe why one package or hardware platform is preferable for your use in a specific instance. It is NOT OK to blast or flame the large time and financial investments made by others in competing hardware and software products. It is also NOT OK to run off a 25Kbyte tirade on why Imagine will never be able to compete Command: with <insert your favorite hardware/software>. Be brief, to the point, say your piece respectfully, and hand the soapbox to the next person. ************************************************************************ There is a complete archive of the IML (well maintained by our friend David Ingebretsen- dingebre@thunder.sim.es.com). Currently, our Official IML archival site (The IML Landfill) is at wuarchive.wustl.edu (128.252.135.4) in the path: Command: /pub/amiga/video/imagine/archive /pub/amiga/video/imagine/art /pub/amiga/video/imagine/anims /pub/amiga/video/imagine/objects To UPLOAD to the IML Landfill, use the path: /pub/amiga/incoming/imagine The complete archives of the IML discussions are available Command: for anonymous FTP in the archive directory as is the IML-FAQ (frequently asked questions). The FAQ is maintained by a small group of Imagineers led by Michael Comet- mbc@po.CWRU.Edu. Should you be interested in a current copy of the FAQ, please check our IML Landfill site first. If you are unable to get a copy from there...feel free to write to either myself or Michael Comet for a current copy. In addition, there are always new Imagine-related objects, scenes, animations and projects popping up. If you have a source for Command: Imagine objects, renderings, gifs, etc. the IML is a perfect place to share this kind of information and the IML Landfill site is a swell place to put 'em where we can all check them out! Is the IML active? You bet. There are usually 5-10 posts per day, so be certain to check your mail...or the List where you read it. If you don't, this thing can really get away from you. Compuserve users in particular should keep up to date. CIS only allows a user a very limited mailbox size. This mailbox will flow over quite quickly and Command: begin generating errors on the List that are both unnecessary mail traffic...and an annoyance to those who post. This is a good thing for all List members to watch though, be certain that if you have any limitations on mail reception, that you keep your mailbox emptied out so that you don't accidentally get removed from the List for error generation OR anger your local System Administrator with your snivelling about your lost mail because of a full mailbox. ;-) Keep an eye out for subject matter that maybe of specific interest Command: to you since your question may already have been answered. According to Steve Worley, the highest volume traffic is the question, "When I try to view things in scanline, everything looks great...but when I try to render it in raytrace, some things simply don't show. Why is this happening?" Answer: READ THE FAQ. :-) Also posted periodically, is the complete IML membership list. This gives people a chance to see who's who... or be able to Command: easily refer to someone privately if they care to discuss something in depth at a later date. Users will find it handy to occassionally check this "IML Directory" and verify that their own name/account information is correct. If you would prefer not to be listed in this posting, please notify me, but I would prefer that everyone on the List be included. Also, suggestions about enhancing Imagine and bug reports are welcome. This List is posted at Portal and is read by at least two employees of Impulse .Your comments are seen by them. While I can't say you will get Command: a personal response to a post, you ARE being read! And read by the people who matter, at that. All posts contained on the Imagine Mailing List are public domain and can be reposted on BBS's on networks or where ever you see fit. If you should want to post them somewhere...be sure to: 1. Include the original posters name and address. 2. Mention where the post is from and our address (i.e. The Imagine Mailing List imagine-request@email.sp.paramax.com) Command: Feel free to let everyone know about the Imagine Mailing List and urge them to get involved, but please, please, please... ONLY publicize the address ^^^^^^^^^^^^^^^^^^^^^^^^^ imagine-request@email.sp.paramax.com There are several reasons for this. It keeps the "subscribe" and "unsubscribe" messages out of public view. SOME PEOPLE PAY Command: FOR ACCESS (BY VOLUME) and are not interested in seeing the behind the scenes business going on at their expense. Also,I send out a test message to all sites before adding them to the List. This eliminates some of the clutter of bad addresses and hard to reach sites from being sent. Once they have responded to the test message, I immediately add them to the List. By the same token, please attempt to let me know of any changes in your account status. It slows delivery of everyone's mail down if the system spends several days attempting to deliver mail to an account that Command: no longer exists. It's general courtesy to the rest of the readers to be *certain* to notify me of a change in your account status. Posting to the List ----------------------------------- This is the really easy part. To have your question, comment or whatever, Command: posted to the Imagine Mailing List...send it to imagine@email.sp.paramax.com |NOTE COMPUSERVE USERS..... | | the correct address for you to use is | | in THIS format: | Command: | >INTERNET:imagine@email.sp.paramax.com | Your post may take up to two days to appear on the List. Don't panic. If it does NOT appear, please resubmit it after a couple days wait. Naturally you should keep a copy of your post as a backup in case you need to repost it. If you make several attempts and you cannot get your posting thru to the list, try using our emergency alternate address: imagine@shell.portal.com Command: IMPORTANT: If you do *not* want to see error messages- in the header of your post, include the line errors-to: nobody@email.sp.paramax.com or errors-to: /dev/null Naturally, this assumes you have header editing capabilities. To find out if you can edit headers in your mailing system...see your local system administrator. Command: (also read Troubleshooting below) Troubleshooting your Subscription to the List ---------------------------------------------------------------- (This section may bore you into a fitful sleep. I recommend not Command: reading it unless you have some trouble. Skip it but don't forget to save the file on a disk somewhere.) 1."Hey Dave! I posted to the IML, and nothing happened!" 2."Hey Dave! I sent my mail to the IML, and it bounced!" 3."Hey Dave! All of a sudden, I'm not getting IML mail anymore!" If I had one dollar for every time I heard these lines, I would now have Bill Gates washing my car every Tuesday. :-) Command: 1."Hey Dave! I posted to the IML, and nothing happened!" Here's the deal; most mailing lists have a problem. The problem is that after you post, the mailing list goes down the list of subscribers delivering merrily along. Then, when it hits a site/account/subscriber that is unavailable... it delivers a bounce note back to the poster. This might not seem like a big deal, Command: but when a list gets large (we are at over 400!) you have a good chance of seeing MANY bounces come back to you. Nobody likes this. Nobody wants this. So we fixed it. The fix however, may cause a small percentage of readers some trouble... and even then... only when they are REPLYING to someone's post. Never during an original post. Be certain your REPLYING post is directed to the account: imagine@email.sp.paramax.com Command: NOT TO: imagine-relay@email.sp.paramax.com ^^^^^^^^^^^^^ This address will NOT go to the IML. It is forwarded to me. If I see it, I may forward your message to the full list, but I can't gaurentee it. Safest bet is to simply make SURE of your addressing before you post. Command: 2. "Hey Dave! I sent my mail to the IML, and it bounced!" Hmmmm, well what can I say? This could be anything from your computer having a Bad Hair Day, you mistyping the address, any computer in the path between you and us, our computer being on the fritz, me mistyping something...heck...it could be anything! Save your bounce message. It will help us find out what's wrong and where it's wrong. Eventually, we have gotten 100 percent success with everyone who wants to read or post to the IML. Help me find the problem by saving your bounce message and I Command: can assure you, we'll get ya going. EVERYONE sees an occassional bounce using electronic mail... but if you have consistent, repeatable errors... let me know. 3. "Hey Dave! All of a sudden, I'm not getting IML mail anymore!" I keep tabs on accounts that bounce mail for a period of time. If you have system / software / communications trouble that could lead to your site bouncing IML mail for several days straight... you may well have been removed from the list for the convenience of Command: your co-readers. The easiest way to find out is to drop a line to: imagine-request@email.sp.paramax.com and ask about your account status. If you see a problem that you think I should be made aware of... or if my description leaves you feeling muddleheaded, confused, and slightly nauseous and you'd like further clarification, feel free to Command: email me about it. About the Creator of the List- Steve Worley ------------------------------------------------------------------------ Mr. Worley is a 3D kinda guy who is as familiar with the Imagine package from Impulse as virtually anyone you will find roaming free and allowed to drive. :-) An MIT graduate with a never-ending quest for that "perfect render", Command: he is a contest-winning computer artist who has interest in 3D computer art crossing several product lines. He is responsible for the wildly successful and helpful book "Understanding Imagine 2.0 - A Complete Imagine Reference" and has co-authored with Glenn Lewis (another Imagine Mailing List member),the "Essence" textures product for Imagine from Apex Publishing. For information on these products, you can write to Apex at: APEX Software Publishing Command: 405 El Camino Real Suite 121 Menlo Park, California 94025 USA Steve may be reached for personal mail at the following: Worley@cup.portal.com Command: If you'd like to hear more about APEX's products, use the following address: spworley@netcom.com Steve is fairly prompt in his responses, so you shouldn't have to wait too long if he's available. Command: About the List administrator ------------------------------------------- My name is Dave Wickard. I am a technician at Unisys Corporation working in the Defense Division called Paramax in Eagan Minnesota. I work as an Engineering Specialist in the maintenance organization that handles the hardware on CAD/CAM workstations. Mostly our systems consist of Apollos, HPs, Suns, Silicon Graphics,and Vax-based Applicons. This job has pretty much been my meal ticket for the last 12 years. Command: I have been interested in Imagine ever since I started seeing the amazing ray traces generated by a friend with it's predecessor Turbo Silver. I have been an Amiga enthusiast since 1988 or so. I own an Amiga 2000 with about a gig of hard drive, a tape backup system, the PPS 040 (28Mhz) accelerator and 37 Meg of RAM and a Video Toaster. My tastes run in the line of Ren and Stimpy, Mystery Science Theater 3000, The Simpsons, the NFL ,CHEERS and alt.tasteless. Varied but stable subjects. At 36, I can clearly see where I have been and am remotely interested in where I am going. My hobbies include spending hundreds of hours Command: shoveling my Minnesota driveway during our winter (Oct-April), reading (science fiction and horror mostly- King, Barker, Niven, Koontz, Chalker), telecomm (I have been/am an active member on many different networks), fishing (most any species, fly-in spring trip to Canada), photography, music (I have a large album and CD collection) and MIDI related topics. Any other questions may be addressed to me personally, to be perfectly frank, I'm happy to write...and talk. Feel free to drop me a line anytime. Command: In closing --------------------- Thank you for reading the Imagine Mailing List. If you have any questions regarding it...I am but a few keystrokes away. Feel free to contact me with any Imagine Mailing List questions at any or all of the addresses below and I will respond as quickly as possible, usually the same day as I receive it. If you can... I would appreciate it Command: it you'd refer to the FAQ first, since that is it's purpose. If you have any Imagine questions...fire away! There are helpful and knowledgeable people here who can help. Dave Wickard (612) 456-2783 "'And on your deathbed, you will receive dave@flip.sp.paramax.com total consciousness'... so I got that Sam_Malone@cup.portal.com going for me...which is nice." -Bill Murray Command: dave@email.sp.paramax.com imagine-request@email.sp.paramax.com (for subscribes, unsubscribes, and questions) imagine-request@shell.portal.com (alternate site subscribes, unsubscribes, and questions) imagine@email.sp.paramax.com (for List access) imagine@shell.portal.com (alternate site List access) Command: -- \|/ @ @ ---------------------------------------------------oOO-(_)-OOo----------- Robin Chytil, Staff Engineer Email: robin@lausanne.sgi.com Silicon Graphics Inc. Vmail: 5-9389 Mediterranean Distribution Territory Tel: +41 21 6249737 Lausanne, Switzerland Fax : +41 21 6259184 Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6291 unsubscribe 1/14/94 09:58 7/ Erdem ERTAN <E73412@vm.cc.metu.edu.tr> Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello dave! My finals have finished and I will go on a holiday for a month,so please unsubscribe me from the list,when i will come back i will again subscribe.. see you soon.... A. Erdem ERTAN --== e73412@vm.cc.metu.edu.tr ==-- ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6292 Re: Uhh....fog and filter problems?! 1/14/94 07:16 26/ pringleg@cuug.ab.ca (Greg Pringle) Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > But it seems imagine with Global FOG and filter-brushmap objects > don't work together. > > Is this right? On the PC version in crashes. On the Amiga version > (including 2.9) I get black where the clear parts should be instead of the > fog color. Yeah, this is right.. this even seems to happen when you have overlapping fog objects and filter mapped objects (then the fog disappears where the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: filter map is). Also, is there a bug in Imagine PC so that when you name subgroups, every other character is left out of the subgroup name? Is this fixed in 2.9? > Damn. Damn Damn. Command: > Mike Comet > mbc@po.CWRU.Edu Greg Command: Read article (text) .../Mailing Lists/Imagine (mail to: nmagine@email.sp.paramax.com) 21400.3.1.6293 Re: Making Imagine Run Faster 1/14/94 07:04 34/ tmarshal@st6000.sct.edu (Tyrone Marshall) Lines 1 to 10 of 34 (29%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text 'help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > | > | Trust me I enter Architectural Competitions using Imagine to model > |my buildings and render them, 15 hours is g eat if I were rendering 10 > |frames, I render usually 15, and 15 hours is once again *WONDERFUL*. > | > | These compet tions I enter are professional and for money. > | I say you might need to pace yourself in the design phase and put > |rendering time in your planning schedule. > | Even 10 minutes a frame is wonderful, hey, start rendering at 9pm, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > |go to bed and get up at 7 or 8am, you should have something. THen go to > |work, and render some more, come home, and wala, you should be well > |covered for your 15 hours, actually you would have more than 15 hours. > > It goes without saying, isn't this what everybody does? And the 6 > minute render times are on very simple flying logo stuff. Thus > far my animations have not been extremely complexed. > > I understand the comment about getting a faster processor and more > machines. I accept that. It there is still room to make Imagine Command: > faster, that would be nice too. You seem to be opposed to Impulse > trying to speed Imagine up, am I correct? Why? > > Dale > > NO one is opposed to not speeding it up, there were just complaints about the speed a lot of talk about how upset people were because they had to wait 6 to 10 minutes for a render. Command: Sometimes you should be thankful for what you have. Tyrone Marshall Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6294 Re: Unsubscribe 1/14/94 08:08 23/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 23 (43%) ----- You ae reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >> Well, since no one seems to want to volunteer theeaddress of where to send > list-maintenence requests I am going to have to go and do a bad thing. > Namely, post my UNSUBSCRIBE message here. > > If you have the address for Imagine list maintenence, PLEASE send it to me! > > > UNSUBSCRIBE UNSUBBCRIBE UNSUBSCRIBE UNSUBSCRIBE UNSUBSCRIBE UNSUBSCRIBE > ----- page edit transfer mail help top logout set go done forward bBck add_article subscribe unsubscribe headers Command: sheesh, I thought someone would have sent it... its imaginB-request@email.sp.paramax.com Tom Setzer setzer@ssd.comm.mot.com Command: "And of course, I'm a genius, so people arB naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) B.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6295 Uhh....fog and filter problems?! 1/14/94 06:03 13/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> 6r 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > (including 2.9) I get black where the clear parts should be instead of the > fog color. Something which sounds identical to this happens to me with filter objects (although I've never tried it with filter brushmaps - but it might be the same problem). I've been able to work around it by taking the object and extruding it a very small distance. This seems to make transparency "work" with global fog. It seems as though you need an even number of face crossings for the global fog to show through a ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: transparent object. - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6296 Merge bug 1/14/94 09:08 23/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I was workieg on my bug to smash into a windshield last night when I came across another bug:) After slicing an object(slice is great, ein't it!?!), I was merging part back in so my object would be closed. Usually this works great, and I had already done this several times this session. But this one time I merged and BLAM! Lines shooting out in every direction! Imagine was merging my object with the Universe!!!!! Or so it seemed. Then BLAM, flashing power light and a yellow guru came up. I recovered, but it appeared Imagine had already ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: trashed memory. Everything was REAL slow and a few mouse clicks later a full unrecoverable crash! That merge bug ate my bug:( Anyone else see this one? Tom Setzer setzer@ssd.comm.mot.com Command: "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6297 Re: vnsubscribe 1/14/94 10:58 16/ drrogers@camelot.b24a.ingr.com (Dale R Rogers) Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- |>> Well, since no one seems to want to volunteer the address of where to send |> list-maintenence requests I am going to have to go and do a bad thing. |> Namely, post my UNSUBSCRIBE message here. |> |> If you have the address for Imagine list maintenence, PLEASE send it to me! |> |> |> UNSUBSCRIBE UNSUBSCRIeE UNSUBSCRIBE UNSUBSCRIBE UNSUBSCRIBE UNSUBSCRIBE | |sheesh, I thought someone would have sent it... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I did. But et bounced back to me. I though perhaps it went through anyway. I guess not. Dale Command: Read artecle (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6298 Re: CowMelt.lha 1/14/94 11:07e15/ drrogers@camelot.b24a.ingr.com (Dale R Rogers) Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETeRN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- | Well, the closest thing I've got is a VW Bug. :-) Sorry. |Hmmm... a VW bug smas ing into a brick wall. Eewe! Yicky. Too |gruesome. We must concentrate on family oriented animations. :-) |But seriously, a VW wouldn't "melt" into the brick wall... it would |accordion into it. Hey... an idea for a different effect for the |base classes used to create "melt". :-) I don't know. A VW bug with wings and big eyes splatting into a wall would be interesting. Or maybe the grill on a Mack truck. Sorry for the gruesome image folks. then cut to a scene of an ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: animated truck driver in the cab saying, "Whoa!! That was a big one." Hey... but you'd be the first animator on the block to do that one. :) Dale Command: Read article (text) .../Mailing Lists/Imagine (matl to: imagine@email.sp.paramax.com) 21400.3.1.6299 Re: Merge bug 1/14/94 11:32 18/ Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu> Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('helpepage' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Fri, 1e Jan 1994, Thomas Setzer wrote: > > I was working on my bug to smash into a windshield last night when I came > across anoteer bug:) > > That merge bug ate my bug:( ^^^^^^^^^^^^^^----Not that uncommon in the animal world. e Art imitates life! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: obnoxious irony off l Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6300 Commenls on States and Cycle objects 1/14/94 11:21 37/ Jason Jack <jay@tyrell.demon.co.uk> Lines 1 to 10 of 37 (27%) ----- You arelreading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Greetings to all. Good to see Impulse tentatively online :) Wishes for 3.0. Comments welcome... - Convert cycle object to a states object. I have many cycle objects I'd liee to have take advantage of brush and texture tacking. - Ability to load an object as a state for an existing state object. Example: Glenn's melting chesspieces - I'd like to load in (say) the flat ----- page edit transfer mail help top logoet set go done forward back add_article subscribe unsubscribe headers Command: object, make it state '1', load in the next one, make it state '2', etc, all the way upto '10' I'm suprised this isn't possible now (is it?)... - Obvious exeension to above: automatically build up a state object from an indexed list of objects, eg Knight.0001, Knight.0002, ... THIS WOULD MAKE STATE OBJECTS FROM MORPHUS OBJECTS! (real important :) ) (while I'm on the subject of Morphus.. - The StageGen program seems to work just fine on 2.9 staging files :) Command: - I managed a melt effect very similar to Glenn's quite easily :)) - IMPULSE: Any updates to this fine program? end digression) - Easy way to cycle a state oblect in the stage or action editors. Example : I have a running man, a full cycle is made from 12 keys. As a state object it is not at all easy to have him run a few steps or even just one... I do hope this is in 3.0 Command: Are anc of these a big deal for others? Jay jay@tyrell.demon.co.uk (Flames gratefully rendered) Command:c Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6301 Re: Making Imaginc Run Faster 1/14/94 09:02 66/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 66 (15%) ----- You are reading a text arcicle. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > > > unless you are doing a 1 hour and 45 minute motion animation, m guess I > > > could understand the frustation, but if your frames are under the 100 > > > mark, you really should thank Impulse that the darn things smokes in speed. > > > > Well, 1h45m at 6m per frame = 18,900 hours or 2+ YEARS of rendering. > > l> > > > Yes, I think we could all use a little more speed!! > > ----- page edit transfer mail help top logout set go donelforward back add_article subscribe unsubscribe headers Command: > > Well the 1hour45min is the equivalent of 2 yelrs in the making > which is still short even for things such as the minds eye and minds eyeII > ...I still think even 2 years for 1hour45 minutes is not bad. > > You need more speed, get a faster accelerator board, or sell your > 3000 and get a 4000 with 040. You originally asked why people were concerned with speed, why do these things to save Command: little bits of time. Little bits of time add up. Take the 1h45m example above. Say you save 1 sec off each frame...thats 52h30min! Just for one second saved per frame. Now if objects are loaded once and only once, as was asked of Impulse, I'm sure you could save around 2-5 seconds per frame (given a fairly large number of objects). Thats 105hours - 262 hours!!!!! Save a half second using a low res screen(I think thats generous), save more time. Given that you have the fastest machine, why not do these extra things to speed the process? The quicker you get done rendering, the more time you'll have to work on your next anim! Command: > I do not mean to sound insensitive, but really, this is what the > pros face, compare the price of the amiga and imagine to the price of the > system and software it takes to do star trek, seaquest, or viper, or > TekWars and I guess you see my point. Get yourself multiple amigas The pros do whatever it takes to get more speed. Especially with a production schedule. That is why the pros use scanline or something other than raytracing. That is why the pros use Screamers and Reality Engines, and optimized code and little tricks like objects missing their backsides(polygon reduction), and whatever else they can come up with. Command: Time is money. If you can't afford multiple amigas, you do whatever you can. Thats the point!! We don't want to HAVE to spend $$$ on multiple amigas, but we want to get our animations out asap. I mean sure, you can get multiple Amigas, but I for one am still gonna question the way Imagine does things if it causes my rendering times to be longer. Just because you can improve your hardware doesn't mean you shouldn't improve your software. I'm not sure I understand where you are coming from. Do you like the anticipation of waiting for your frames to come out? Why not get an Command: Amiga 500 and run the int version, put your recursion depth to as high as it will go, put in as many glass and mirror objects as memory will allow, make your world huge and your objects small, cover everything with textures, use gigamem, throw up a highres overscan 64 color screen, and run vistapro in the forground and have a ball waiting your butt off:) Just kidding. Well, enough rambling. Command: Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people arg naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) g.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6302 DPS Par number - new version! 1/14/94 14:28 15/ <mbc@po.cwru.edu> Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Yes! I donwloaded the new version of the par version. A lot of changes from 1.16 to 1.61. I won't bother to list them. Except to say it seems the PAR now loads IFF24, TGA and SGI format. The BBS number is 1-416-754-8368 It seems they support at least 14400 baud. Mike C. ----- page edit transfer mail help top logout set go done forward back add_article ubscribe unsubscribe headers Command: mbc@po.CWRU.Edu PS: A message there said the PAR for the PC should be out this month! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6303 Re: Merge bug 1/14/94 11:16 29/ mbc@po.CWRU.Edu (Michael B. Comet) Lines 1 to 10 of 29 (34%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > >That merge bug ate my bug:( > >Anyone else see this one? > Yes...i have had problems with merge. ----- page edit transfer mail help top logout set go done forward back add_art cle subscribe unsubscribe headers Command: I find sometimes it adds or removes teh proper number of faces and al o put edges and stuff where there were none. I have found that hitting Amiga-F to see how many faces there are mig t help. If it is wrong, do a merge command again. It seems sometimes doing the merge command a second time or so nfixes the problem. Very strange. Command: This was in 2.0 as well i think. -- +----------------- --------------------------------------------------------+ | Michael Comet, mbc@po.CWRU.Edu - CWRU, Software Engineer/Graphics Artist | | Computer Graphics/Animation! - Liquid Vision SIG (go liquid), Freenet | +--------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.pa-amax.com) 21400.3.1.6304 Re: Comments on States and Cycle objects 1/14/94 15:54 32/ Jason Jack <jay@tyrell.demon.co.uk> Li-es 1 to 10 of 32 (31%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' f-r details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi David, (t-is may not appear on the IML - I don't know if Cc: works in my mailer yet...) > hi, > > Very well stated. I also have a -arge investment in cycle objects. I believe if the > "Ability to load an object as a state for an existing state object" was added then at > least the cycle object could be converted to a state object by hand using snapshots of ----- page edit transaer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > the cycle object. a Very true. And good enough for me... > I have not tried to "cycle a state object" yet. Is there a (difficult) way to do thas? It is simply the repetetive loading of a state object within the action editor, typing (yik!) in the (next) state name aad the transition frame count, clicking OK, and repeating this for every state (and repeating all that for every 'cycle' of all the states). Command: Horrible. Looking for a bright side? Well, at least Imagine 2.9 doesn't re-load the state objlct in everytime you add to the time-line :) > thanks, > davl monachello Jay Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paralax.com) 21400.3.1.6305 ftp.wustl.edu down????? 1/14/94 16:49 14/ Scott Lundholm <scottie@hpsadmq.sad.hp.com> Lines 1 to 10lof 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details)l Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi All, Does anybodylknow if wuarchive.wustl.edu is down??? I have not been able to ftp to that site for several days now. Just wondering???? lm *----------------------------------------------------------------------------* | Amiga 500/030 at 38Mhz w/68882 at | Email scottie@hpsadmq.sad.hp.com | | 50Mhz, 8Meg of 32-bit RAM, Bodega | Memeber | ----- ne forward back add_article subscribe unsubscribe headers Command: | Bay w/105M,450M, & 1G Hard Drives,| Redwood Empire Amiga Users Group | | HP PaintJet, 16" HP Programmable | 3D Rendering Enthusiast and | | Multisynch w/Flick Video. | graphics fanatic!!!!!!!!!!!!!!!!!!!! | *-------------------------------------------------------------------------imagine@email.sp.paramax.com) 21400.3.1.6306 Re: Comments on States and Cycle objects 1/14/94 14:45 12/ davem@micom.com (David Monachello) Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- hi, Very well stated. I also have a large investment in cycle objects. I believe if the "Ability to load an object as a state for an existing state object" was added then at least the cycle object could be converted to a state object by hand using snapshots of the cycle object. I have not tried to "cycle a state object" yet. Is there a (difficult) way to do this? thanks, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: dave monachello Command: Read article (text) .../Mailing Lists/Imagine (mail to:cimagine@email.sp.paramax.com) 21400.3.1.6307 Re: REXX 1/14/94 18:31 9/ MCA94ISA09@RCNVMS.RCN.MASS.EDU Lines 1 to 9 of 9 (1c0%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type cadd_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Well actually REXX wasn't PCcadd_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Well actually REXX wasn't PCclthough it was IBM. Everyone assumes IBM means DOS/PC... It was a language for there mainframes and workstations tho. I mean really- who here expects that they would bother to develop an inter-process control language for a non-muti-tasking machine?!?!?! get a grip. AREXX is niceorking in so to speak- not all programs I use necsisarily have AREXX ports. Oh well, just throwing my 2 cents your way. MCA 94 Bob O'Connell ----- page edit transfer mail help top logout set go done forward back add_artigle subscribe unsubscribe hed: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) g1400.3.1.6308 Re: Merge bug 1/14/94 17:09 22/ ua197@freenet.victoria.bc.ca (Christopher Stewart) Lines 1 to 10 of 22 (45%) -g--- You are reading a text ay, 'forward' to move to the next article, and 'done' to stop. ----- >That merge bug ate my gug:( >Anyone else see this oicle emission to 200% ;-), KABOOM!!!!! Sometimes objects disappear in the stage editor, especially when they're loaded with qucks now but the "bouncing" seems to elude me. I tend to "drop and dribble" ;-). Any clues? y we all damned. christs@island.amtsgi.bc.ca Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig! Command: com) 21400.3.1.6309 Re: REVIEW: Piccolo Graphics Board 1/14/94 16:01 16/ Tony Jones <nova@ibmpcug.co.uk> Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text c'help page' for details). Tyle' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Posted for Anderc Lattermann: In a message of 08 Jan 94 Joachim Worringen wrote to : JW> PRODUCT NAME JW> Piccolo Graphics Board 2MB c Anyone know how well this card runs with Imagine? /Anders Lattermann ----- page edit transfer mail help top logout set gocdone forward back add_article subscribe unsubscribe headers Command: FidoNet: 2:201/411.24 ! PointBreak - Stockholm - Sweden AmigaNet: 39:164/100.24 ! A3000/10/105 + SQ88C & 17xSQ800 InterNet: Latte@p24.anet.bbs.bad.se ! I feel the need, the need 4 speed! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6310 Re: Merge bug 1/14/94 15:10 21/ pringleg@cuug.ab.ca (Greg Pringle) Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >After slicing an object(slice is great, ain't it!?!), I was merging part back >in so my object would be closed. Usually this works great, and I had already >done this several times this I merged and BLAM! >Lines shooting out in every direction! Imagine was merging my object with >the Universe!!!!! Or so it selight and > > Anyone else see this one? Been there, done that B^). This happens to me so often that I just ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: always use join, then use pick points and merge the appropriate points. This seems to get around it. Otherwise, your object might even look fine after a merge, but then crash when rendering. > Tom Setzer > setzer@ssd.comm.mot.com Greg Pringle Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6311 Compiled List as requested 1/14/94 15:58 48/ Tony Jones <nova@ibmpcug.co.uk> Lines 1 to 10 of 48 (20%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Posted for Johan Van Houtven: > 9. When will the display base be implemented? There must be some reason why the programmers at Impulse haven't implemented this. Is it only because you do not have enough time? Because it is not your priority? May I add that Commodore has stressed the importance of the Display Database since WB 2.x? DPaint 4.5, Brilliance, Final Writer, Real3D V2, etc all use the Display Database. > 11. When will standard file requesters be used? > -- ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > --| I have to note here oddly that it goes the furthest back > --| andout the most > 14. Request for using standard system fonts. Please? > Of all the things I read and all the informper implementation of Command: > the amiga dos features shaboom! things around here went down fast. Correct. The questtyle Guide compliant as fast as possible? I am not a programmer, so I do not know what is involved to implement the above. Bers here who would be willing to help Impulse (assuming the want this help) with e.g. implementing the Display Database? Comm me when mike says he is using a two year old > compiler that had to be patched. To Mike Halverson: Which compiler a are yot troubles me that he would have to ask > about graphics data base since he is the developer and has updated > manuals? I have been connected to this area since 1 day, so I not practically noting about Mr. Halverson. But could it be that Mike is nothimself? This would explain why he does not know about the Display Database. BTW, doesn't Visionaire, a morphing program publi shed by Impulse, use the Display Database? Command: > Lesk -- Johan. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6312 Re: Uhh....fog and filter problems?! 1/14/94 17:53 28/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Fri, 14 Jan 1994, Steve Koren wrote: > > > (including 2.9) I get black where the clear parts should be instead of the > > fog color. > > Something which sounds identical to this happens to me with filte- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > the object and extruding it a very small distance. This seems to make > transparency "work" with global fog. It seems as thoug through a > transparent object. > > - steve > This is a good tip. Thanks Steve. It may be just the way Imagine works action doesn't work properly with objects with thickness of one polygon. e.g. making a bottle or a glass Command: with onlying the index of refraction of glass doesn't give quite the right results. If however, the walls of these are made up of 2 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6313 Fog and Filter 1/14/94 18:09 12/ w.graham6@genie.geis.com Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURone' to stop. ----- I do not use global fog because it's so unpredictable. It looks different in Scanline vs. Trace mode. And The camera? The 0,0,0 point? Rather than deal with that, I just use Fog objects. If you want a foggy scene, make a big box, bf your scene. As far as filter mapping is concerned, it works fine as long as your object has some thickness. So a primitive disk or a plane will not work. You must extrude the primitive to give it some thickness for the Filter mapping to work correctly when the object is in front of a Fog object. You can scale the ----- page edit transfer mail help top logout set go done forne back down, like about .0001 in y. It will then be very thin, and the Filter map will work fine. Try it, you'll see! Command../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6314 Re: Making Imagine Run Faster 1/14/94 21:18 rone Marshall) Lines 1 to 10 of 74 (13%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the t Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > > > > > > unless yotion, I guess I > > > > could understand the frustation, but if your frames are under the 100 > > > > mark, you really should thank Impulse that the darn things smokes in speed. > > > > > > Well, 1h45m at 6m per frame = 18,900 hours or 2+ YEARS of rendering. > > > > > > > > > Yes, I think we could all use a little more speed!! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > > > > > > > Well the 1hour45min ilent of 2 years in the making > > which is still short even for things such as the minds eye and minds eyeII > > ...I still think even 2 years for 1hour45 minutes is not bad. > > > > You need more speed, get a faster accelerator board, or sell yod, why do these things to save > little bits of time. Little bits of time add up. Take the 1h45m example > above. Say you rge number of objects). Thats 105hours - 262 hours!!!!! > Save a half second using a low res screen(I think thats generous), ra > things to speed the process? The quicker you get done rendering, the more > time you'll have to work on your next anim!e > > pros face, compare the price of the amiga and imagine to the price of the > > system and software it takes to do star trek, seaquest, or viper, or > > TekWars and I guess you see my point. Get yourself multiple amigas > > The pros do whatever ie speed. Especially with > a production schedule. That is why the pros use scanline or something > other than raytracing. That is why the pros use Screamers and Reality > Engines, and optimized code and little tricks like objects missing their Comma with. > Time is money. If you can't afford multiple amigas, you do whatever > you can. Thats the point!! We don't want to I mean sure, you > can get multiple Amigas, but I for one am still gonna question the > way Imagine does things if it cause't mean you shouldn't > improve your software. > > I'm not sure I understand where you are coming from. Do you like the Command: > anticipation of waiting for your frames to come out? Why not get an > Amiga 500 and run the int version, put your to as > high as it will go, put in as many glass and mirror objects as memory > will allow, make your world huge and your obe forground and have a ball waiting your butt off:) > Just kidding. > > > Well, enough rambling. Command: > > > Tom Setzer > setzer@ssd.comm.mot.com > > "And of course, I'm a genius, so people are naturally drawn to my fiery > intellect. Their admiration overwhelms their envy!" - Calvin > The pros still use more than one computer to render their animations, most have work stations linked like a net rendering to huge pool. Command: I still say if you do not like it, get yourself an additional amiga. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6315 Re: CowMelt.lha 1/14/94 15:50 20/ Jeff.Saffold@lookout.com (Jeff Saffold) Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Uucp> Of course, the down-side is that you have more objects to deal Uucp> with and more disk space. I was about to say that it's similar to the Uucp> tradeoff between brushmaps and algorithmic textures, but I don't think Uucp> so because of the power we have witnessed when using textures. I Well, the good thing about objects/brushmaps, is that if one gets really desperate (Like I did) for space, they can use the XPK software, and compress all of their objects. Then using XData, you ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: can set it to where Imagine will automatically decompress the objects.. Using this, I went from about 4 megs free, to 19 megs free..:) This also works on brushmaps, so if pegger isn't affordable at the moment, this might be a cheaper alternative. * Q-Blue 1.0 [NR] *-- ******************************************************************* * Cuerna Verde BBS FidoNet Gateway * Data/Fax: 1-719-545-8572 * * Pueblo, Colorado USA * FidoNet: 1:307/18 * ******************************************************************* Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6316 Impulse, use the ASL File Requester Now! 1/15/94 04:29 79/ "Jeff Wahaus, CAPS, ATL, 404-640-3529" <JEFF_W1@sfov1.verifo Lin ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add Impulse, Here is the source code for *FREE* which will allow you to easily (in under 10 minutes?) add support for the system file requester to Imagine. You no longer have any excuse! Use it. Your users want it! -Jeff Wahaus- jeff_w1@verifone.com ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: ----------------------- cut here ------------------------ /* FileRequester() - This function will call the system file requester and ------------- return a char pointer to the path+file name. This code also saves the current position and size of the requester in case the user adjusted it. W EXAMPLE: filename = FileRequester(Wnd, LOAD_FR); */ WORD fr_top = 7, fr_left = 38, fr_width = 440, fr_height = 385; const char *def_patt = "~(#?.info)"; #define LOAD_FR 1 #define SAVE_FR 2 Command: char *FileRequester(Wnd, type) Window *Wnd; int type; { char *ret; static char tmp_filename[128]; struct FileRequester *FileReq; switch (type) Command: { case LOAD_FR: FileReq = (struct FileRequester *) AllocAslRequestTags(ASL_FileRequest, ASL_TopEdge, fr_top, ASL_LeftEdge, fr_left, ASL_Width, fr_width, ASL_Height, fr_height, ASL_Hail, (ULONG) "File to Flags, FILF_PATGAD, ASL_Window, Wnd, ASL_Pattern, (ULONG) def_patt, TAG_DONE); break; case SAVE_FR: Command: ASL_TopEdge, fr_top, ASL_LeftEdge, fr_left, ASL_Width, fr_width, ASL_Height, fr_height, ASL_Hail,(ULO } if (AslRequest(FileReq, NULL)) { strcpy(tmp_filename, FileReq->rf_Dir); if (tmp_filename[0] != '\0') Com (tmp_filename[strlen(tmp_filename)-1] != '/') ) strcat(tmp_filename, "/"); strcat(tmp_filename, FileReqename; fr_top = FileReq->rf_TopEdge; fr_left = FileReq->rf_LeftEdge; Command: fr_width = FileReq->rf_Width; fr_height = Fit article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- [lots of quotes deleted] Please, people, don't quote an entire 75-100 line message just to make a four line reply! > The pros still use more than one computer to render their >animatke a net rendering to huge pool. > > I still say if you do not like it, get yourself an additional amiga. ----- pag go done forward back add_article subscribe unsubscribe headers Command: Why are you against speeding up Imagine? If yoeed up your rendering, fine. But Imagine could certainly be optimised - and there's no reason why it shouldn't be. Things likthat Impulse's programmers are at least semi-competent) a lot of time to implement. If I was in charge of writing a program ling pretty rich by Command: now... :-) ) --Andy Church Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6318 PEGGER 1/15/94 11:33 22/ mbed@wimsey.com (Manjit Bedi) Lines 1 to 10 'help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- For Toaster User. The wonderful thing about this program is it will work in 2M of memory; it processes images conversion in sectsee with AD Pro. So if you have mega huge bitmaps to convert; it should not be a problem because PEGGER will do it piece by p week when the local Amiga dealer gets it in. I am very impressed with the calibre of the articles in ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: VTU. The magazine isa Format has been running Imagine tutorials for a few issues now. Lots of photos in color showing you how to do what they arpreferences editor and Command: forms editor. The article is two pages with small type and many screen shots. Command: You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article'o reply, 'forward' to move to the next article, and 'done' to stop. ----- I wrote: > Another poster to the IML advises in hat loading > an object into a state object -will- be supported in 3.0. Wonderful! This > is good enough for me :) Actual ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Jay Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6320 Re: Impulse, use the ASL File Requester Now! 1/15/94 14:42 29/ "Jeff Wahaus, CAPS, ATL, 404-640-3529" <JEFF_W1@sfov1.verifo Lines 1 to 10 of 29 (34%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Mike Halvorson writes: > Thanks for the code, we will look at it. No promises however, I > think that the users want more than a new requester type, things like bones >and kinematics and constraints and the list goes on and on. NOTHING takes Why has Impules always suggested that supporting the operating system features will limit the new features added? I know that users want other things as well, I don't see this as an excuse for not supporting the operating system though. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > 10 minutes or we would have been done about 3 years ago. 8 ). Yea, I know. I was being a little facetious ;-> > I will pass your code on to the programming staff. > mike Thats good to hear! Of course, unless they actually use it I will have waisted a bit of my time. Command: I posted the source code to the mailing list to add a little extra pressure :-) Later, -Jeff Wahaus- jeff_w1@verifone.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@Camera sizes 1/15/94 16:59 13/ tmarshal@st6000.sct.edu (Tyrone Marshall) Lines 1 to 10 of 13 (76%) ----- You are reading a tETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the ne---- Can someone tell me what would be a decent camera size (x,y,z) if you scale your objects and world in imagine fow, but lets say I want the camera view to be proportional to a scaling of one foot equals one imagine unit. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Tyrone Marshall Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6322 Re: Fog and Filter 1/15/94 17:16 33/ tmarshal@st6000.sct.edu (Tyrone Marshall) You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_articl > I do not use global fog because it's so unpredictable. It looks different in > Scanline vs. Trace mode. And trying to figuout what the measurements are > based on. For instance Fog Top/Bottom. O.k., 500 units. 500 units from what? > The camera? Thee the foggy part of your scene. As > far as filter mapping is concerned, it works fine as long as your object has > some thickness. So a primitive disk or a plane will not work. You must extrude > the primitive to give it some thickness for the Filter mone forward back add_article subscribe unsubscribe headers Command: > correctly when the object is in front of a Fog object. You can scale the > extruded disk or plane back down, like about .0001 in y. It will then be > very thin, and the Filter map will work fine. Try it, you'll see! > It would seem to me that point the global fog starts from is 0,0,0 tending (think of a x-y graph coordinate system) negative and positive if you value is 0, however depending on the x value you Command: location(horizontal), next your y value, would indicate a direction perpendicular to the x(look at the coordinate cation of your fog, no height yet, the z value gives height, I know that there is a start 0,0,0 input requestor and a end fog , does this make sense? hope it helps! Command: Tyrone Marshall Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6323 Re: Comments on States and Cycle objects 1/15/94 14:24 67/ Jason Jack <jay@tyrell.demon.co.uk> Lines 1 to 10 of 67 (14%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Mike! Great to see you here :) > To Jason and all, > > As we learn more how people use Imagine we continue to make using > it easier. In no attempt to flame your comments I must say that States is > very easy to use, consider this, try doing what you are doing with Imagine > by hand with paper and a pencil. Disney still does this and it takes much > more time than it would seem it takes you to do a few tweens. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Human nature - I only see the time traps not the time saved :) - the inability to load a tweened shape into a state object as a state was a dead end for me with this current project. It was not possible for me to 'do a few tweens' as my tweens had been generated by MORPHUS using a complex series of deformations - which cannot take advantage of the excellent TACKING feature because they cannot (currently) be loaded into one states object. Another poster to the IML advises in a phone call to yourself that loading an object into a state object -will- be supported in 3.0. Wonderful! This Command: is good enough for me :) > The one fear we have of making things eaiser to use is this, we > dont and wont take away any power from the software just so it is "eaiser" > to use. Until we can figure out how to make it eaiser and maintain power > we just wont change something for the sake of change. > > As always if you can suggest a better way that does not take power > away, I for one would love to hear it. Command: I -do- have a suggestion to improve 'ease of use' without loosing any power :- In the Action editor, in the Object File Info requestor, where one enters the State Name, would it be possible to have a button next to it which would popup a list of all the states that are available for that object? Selecting one from the list would enter it as the selected State Name. Of course you could still type anything you wanted instead. Right now I have to write down a list of all my state names on a sheet of Command: paper! This 'ease of use' idea takes priority over all others (like sliders for light source colors) - because it is the one I run into the most. This idea could be extended to other text input fields - most important ones are the ones where there are a lot of choices - eg. Lockstate and Subgroup fields in the texture and brush attribute requestors, and to a lesser extent the Object Name fields of Track To Object and Associate, and the Path Name of Follow Path. Command: I'm not going to push my luck and suggest a similar button for the Transition Frame Count - ho no! - that would make entering a complex series of states __completely mouse driven__ ;-) > Remember also you are using 2.9, there are a few surprises in store > for 3.0 users. > > Mike Command: I love suprises! Take your time and get it right. Make a great product even greater! Thank you for taking the time to respond, Jay Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6324 Re: Making Imagine Run Faster 1/15/94 17:02 11/ tmarshal@st6000.sct.edu (Tyrone Marshall) Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- In response to the necessity of quoting 60 lines of text with 2 lines of response, the begining of the that inquiry was important but now I think the whole discussion of the need for speed argument has run its course and really has no place in this mailing list. I should not have replied in that message you were referring to. I have a feeling people will take this message the wrong way when in actuality I am talking about the arguing of speed vs. additional computers. Tyrone Marshall ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6325 MOVIE commands 1/16/94 01:19 4/ Andrew Nunn <apn@moby.demon.co.uk> Lines 1 to 4 of 4 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Does anyone have a list of all the commands that can be used in a MOVIE script file ? Andrew ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6326 Re: Camera sizes 1/16/94 10:25 16/ Doug Kelly <dakelly@CLASS.ORG> Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- The default values for the camera axes work pretty well for me, at a scale of 1 centimeter=1 Imagine unit. It really depends on what kind of lens effect you want, wide-angle, telephoto, or 'normal.' What I've done in the past is to set up a short animation with a lot of familiar objects (human, table, etc.) for scale reference, then make the only variable the camera axes. This gives a zoom-in anim, from which you can pick the frame with the proportions you're looking for. Make a note of the camera's axes at that frame, and use those values in setting up your project. ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6327 Re: Camera sizes 1/16/94 12:38 22/ tmarshal@st6000.sct.edu (Tyrone Marshall) Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > The default values for the camera axes work pretty well for me, at a scale > of 1 centimeter=1 Imagine unit. It really depends on what kind of lens > effect you want, wide-angle, telephoto, or 'normal.' What I've done in the > past is to set up a short animation with a lot of familiar objects (human, > table, etc.) for scale reference, then make the only variable the camera > axes. This gives a zoom-in anim, from which you can pick the frame with > the proportions you're looking for. Make a note of the camera's axes at > that frame, and use those values in setting up your project. > ------------------------------------------------------------------------------ ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > Doug Kelly Information Specialist First Consulting Group > dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 > > "The difference between genius and stupidity: genius has its limits." > ------------------------------------------------------------------------------ > > Thanks Dave, I figured out by accident how to get wide-angle, could you tell me about the telephoto setting? Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6328 Morphus and States 1/16/94 16:01 11/ w.graham6@genie.geis.com Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Morphus will load 2.9 objects, deform them, and save them with prior States intact. You then reload the object into Detail, and define a new State for the Morphus deformation. Using the Metamorph Event in Morphus, this technique can be used to take a 2.9 object into 2.0, for using Confrom to Path, for instance, and then saving it out to create a new State in 2.9's Detail. Given the fact that the file size increases significantly, I doubt the feasability of defining a new State for every frame of an animation. Morphus will write a different object for each frame, tho, and if a way could be found to "batch convert" a series of Morphus generated objects with just one new State automatically defined for each new object, that seems a lot more ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: doable. This would enable some very cool "tacked" morphs. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6329 Re: Impulse, use the ASL File Requester Now! 1/16/94 21:08 13/ Cliff Lee <cel@tenet.edu> Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Sat, 15 Jan 1994, Jeff Wahaus, CAPS, ATL, 404-640-3529 wrote: > Here is the source code for *FREE* which will allow you to easily > (in under 10 minutes?) add support for the system file requester to > Imagine. > You no longer have any excuse! Use it. Your users want it! Amiga code that is. As mentioned in ealier posts, they develop for two platforms. So if your in that much of a hurry, post the equivalent DOS ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: code. I'd bet you'd have a better chance of getting it in the program if you covered both bases now that Impulse is a multi-platform company. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6330 TEXTURATOR 1/16/94 23:54 14/ perkins@ensinfo.uvsq.fr (Sebastien PERKINS) Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- i'VE JUST RECEIVed a bulletin board message saying that Impulse is developing a module for 3.0 called 'Texturator' apparently for textures (!) I would like to know, a) is this true ? b) if true, what the devil is it ?? Thanks, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Seb Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6331 Re: Camera sizes 1/16/94 21:43 20/ tmarshal@st6000.sct.edu (Tyrone Marshall) Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > Tyrone, > > If you are using Imadine 2.9 all you have to do is set the Camera's > POV (Point Of View) to the desired focal length. Imagine 2.9's is 90 for > default. But 45 equates to a 35mm camera, and 65 is a zoom lense. Human > vision is around 55. Of course if you are using Imagine 2.0 you can't use > this. > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > GreG > > Thanks Greg, thats a big difference! 2.0 does not have that neat little feature. I'm waiting to vote with my wallet when 3.0 is released, I like the sound of the POV feature. Tyrone Marshall Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6332 GASES 1/16/94 23:56 16/ perkins@ensinfo.uvsq.fr (Sebastien PERKINS) Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi, I'm wondering if anybody out there has a good tip about simulating gaseous effec ts im Imagine 2.0, with or without Essence I & II ? (I have both, with great tha nks to Steve Worley, these are GREAT !) The sort of gaseous effects i'm looking for would be any really, but especially ones used in space scenes. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Thanks, Seb Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6333 Re: Merge bug 1/17/94 05:09 23/ srp@gcx1.ssd.csd.harris.com (Stephen Pietrowicz) Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I was working on my bug to smash into a windshield last night when I came > across another bug:) > > After slicing an object(slice is great, ain't it!?!), I was merging part back > in so my object would be closed. Usually this works great, and I had already > done this several times this session. But this one time I merged and BLAM! > Lines shooting out in every direction! Imagine was merging my object with > the Universe!!!!! Or so it seemed. Then BLAM, flashing power light and > a yellow guru came up. I recovered, but it appeared Imagine had already > trashed memory. Everything was REAL slow and a few mouse clicks later ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > a full unrecoverable crash! > > That merge bug ate my bug:( > > Anyone else see this one? Bug merge bug? :-\ Yes, I've seen this too. I've seen variations of this merge bug as well, particularly when loading in IFF pictures and doing a number of merges. This Command: problem still exists in 2.9. Steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6334 Re: Impulse, use the ASL File Requester Now! 1/17/94 07:03 44/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 44 (22%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > On Sat, 15 Jan 1994, Jeff Wahaus, CAPS, ATL, 404-640-3529 wrote: > Amiga code that is. As mentioned in ealier posts, they develop for two > platforms. So if your in that much of a hurry, post the equivalent DOS > code. I'd bet you'd have a better chance of getting it in the program if There is no ASL requester on DOS, but Impulse already has a custom requester written there. Thus: ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: impulses_very_own_fancy_multi_platform_file_requester(mumble) { # ifdef MSDOS UseCurrentCustomDosRequester(mumble); # endif # ifdef AMIGA UseASLRequester(mumble); # endif } Command: Really, using a new file requester is *not* a big deal. Impulse has said that "they'd rather do soft shadows", or whatever, but this argument makes little sense to me. Soft shadows is a big deal. Adding the ASL requester is trivial. IMHO, their argument would be like the writer of a word processor saying, "no, we're not going to have a backspace function in this release, because we want to add support for multiple columns". :-) Anyway, Impulse, if you're listening: in the spirit of helping out, I have example code for all of the following. If you ask, I'll give it to Command: you, completely free, no strings attached. It shows you exactly how to do the following: o Iconification of your custom screen o Display database support o Finding and using the user's selected font o Icon drag-and-drop (how about adding textures that way? Or brushmaps? Or loading new objects? Or...) Ask and thou shalt receive... I'm sure someone else can probably donate Command: example code for using datatypes, too. We, your lowly users, are willing to help :-) - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6335 1-plane black screen 1/17/94 07:32 27/ Rob Freundlich <RSF@MOTHER.IDX.COM> Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- After all the discussions on speeding up Imagine, I noticed that several people have mentioned putting a 1-plane black screen up during the render to speed things up. Although I didn't quite understand the explanation of why this works (trusting, aren't I?), I decided to give it a try. Fired up the editor, wrote a quickie to open a 1-plane, all black screen. Now I've got it sitting in my ToolManager dock so I can call it up whenever I need it. I haven't noticed a marked speedup, but then I haven't tried anything complex ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: either. Anyone interested in a copy of this program? I'll gladly post it here or mail it to individuals. The lha file is ~6K. +---------------------------------------+-------------------------------------+ |Rob Freundlich |#define SYSOP GOD | |IDX Systems Corporation |#define REALITY NULL | |rsf@mother.idx.com <- You Are Here | | |ily@bronze.lcs.mit.edu |Diseased Programmers do it in MUMPS! | Command: +---------------------------------------+-------------------------------------+ | Amiga 4000/040/25MHz/10M/120M - No IBM clone even comes close! | +-----------------------------------------------------------------------------+ | "Some folks you don't have to satirize, ya just quote 'em" - Tom Paxton | +-----------------------------------------------------------------------------+ |#include <stdio.h> int main() {printf("My opinions not my IDX's");return(0);}| +-----------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6336 ChessMelt 1/17/94 07:29 21/ Rob Freundlich <RSF@MOTHER.IDX.COM> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Well, I finally got the ChessMelt objects loaded. Did a quick 60-frame b/w wire render of the bishop unmelting. WOW! Now I'm working on a full HAM/Lace Scanline of the bishop on a chess-board ground, unmelting, with the camera going around just for fun, then rotating the camera while the bishop melts back down. Wow'd the socks off my roommates. This is great, when can we expect to have access to the program?!?! +---------------------------------------+-------------------------------------+ ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: |Rob Freundlich |#define SYSOP GOD | |IDX Systems Corporation |#define REALITY NULL | |rsf@mother.idx.com <- You Are Here | | |ily@bronze.lcs.mit.edu |Diseased Programmers do it in MUMPS! | +---------------------------------------+-------------------------------------+ | Amiga 4000/040/25MHz/10M/120M - No IBM clone even comes close! | +-----------------------------------------------------------------------------+ | "Some folks you don't have to satirize, ya just quote 'em" - Tom Paxton | +-----------------------------------------------------------------------------+ |#include <stdio.h> int main() {printf("My opinions not my IDX's");return(0);}| Command: +-----------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6337 GASES 1/17/94 07:13 24/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I'm wondering if anybody out there has a good tip about simulating > gaseous effec ts im Imagine 2.0, with or without Essence I & II ? (I > have both, with great tha nks to Steve Worley, these are GREAT !) I've found that you can get decent gas effects by using fog objects combined with a "turbscolor" texture on the object's surface. But you have to be careful: since these objects are not true volumetric gasses, it helps to make sure there are no fast changes in the cross section of ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: the fog object. For example, if you make a cubic fog object, you'll see "lines" where the edges of the cube are if you look at from certain angles. A sphere won't show that. Or, a cube where the edges are outside your image will work too. You can do it, it just takes a little messing around. It won't be as good as Aladdin gas objects, but might be passable anyway. The biggest problem I've had trying to simulate a decent gas effect is when I want to have a gas in the form of a cone. Either the gas is way too thick on the "fat" part of the cone, or too thin to be visible on Command: the thin part. I wish you could vary the "fog length" along the object's Y axis, that would solve the problem I think. - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6338 Lights... an easy one 1/17/94 08:26 18/ bmolsen@bvu-lads.loral.com (Brad Molsen) Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- What with all the heavy duty questions I've seen asked this morning, I have what is probably a slam dunk to answer for all you long time users. When I am in the staging editor I can't get the light lines to show up!! The camera lines show, the camera view is exactly what I'm getting when I render but, when I highlight "Camera Lines" I might as well be pressing the knot in the paneling on the wall next to my desk!!! What am I missing?!!!! Novicely yours, xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: "Toasters don't burn toast. People burn toast." Curator Seattle Toaster Museum Brad Molsen c/o LORAL bmolsen@bvu-lads.loral.com 13810 SE Eastgate Way Suite 500 (206) 957-3230 Bellevue, Wa 98005 Fax: (206) 746-1335 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6339 Re: Lights... an easy one 1/17/94 13:43 21/ <mbc@po.cwru.edu> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > When I am in the staging editor I can't get the light lines to show > up!! The camera lines show, the camera view is exactly what I'm getting > when I render but, when I highlight "Camera Lines" I might as well be > pressing the knot in the paneling on the wall next to my desk!!! What am I > missing?!!!! I assume you are using 2.9 since that is the only version so far to support camera and light lines. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Anyhow, are your lights Conical or Cylindrical? Remember those are the only 2 for which the line will show up. Spherical lights don't have lines. If you are. Try picking the light and then hitting 'S' to scale it and scale it up. You should see something. I know that the default size is kind of small to see those line so that could be it too. Mike C. mbc@po.CWRU.Edu Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6340 Re: ChessMelt 1/17/94 09:42 30/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~) Lines 1 to 10 of 30 (33%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Rob> Well, I finally got the ChessMelt objects loaded. Did a quick Rob> 60-frame b/w wire render of the bishop unmelting. WOW! Hey, fantastic! I'm glad you got it working! Sounds like you liked the effect. Rob> Now I'm working on a full HAM/Lace Scanline of the bishop on a Rob> chess-board ground, unmelting, with the camera going around just Rob> for fun, then rotating the camera while the bishop melts back ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Rob> down. Wow'd the socks off my roommates. Great! I was hoping to decrease the world's sock population! :-) Rob> This is great, when can we expect to have access to the Rob> program?!?! Well, I just sent the article (this last Saturday) to Dr. Dobbs Journal, and am waiting to hear if it will be accepted. Command: They said that their July issue is devoted to graphics, so that it should be an excellent fit. This means that I would not be able to send out the code until that issue hits the news-stands. Could you please do me a favor and e-mail me your anim? (You might have to split it up into little pieces for the mailer.) Or maybe just put it on an ftp site, and I could grab it from there? I would very much like to see it! Thanks! -- Glenn Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6341 Re: Lights... an easy one 1/17/94 12:30 21/ Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Mon, 17 Jan 1994, Brad Molsen wrote: > What with all the heavy duty questions I've seen asked this > morning, I have what is probably a slam dunk to answer for all you long > time users. > When I am in the staging editor I can't get the light lines to show > up!! The camera lines show, the camera view is exactly what I'm getting > when I render but, when I highlight "Camera Lines" I might as well be > pressing the knot in the paneling on the wall next to my desk!!! What am I > missing?!!!! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > Novicely yours, Try adjusting the size way up. The lines may be too short to see... Cyrus J. Kalbrener Digital_Cel "...To render, by any means necessary!" Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6342 Re: Impulse, use the ASL File Requester Now! 1/17/94 12:40 42/ Lesk@cc.snow.edu (Lesk) Lines 1 to 10 of 42 (23%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Anyway, Impulse, if you're listening: in the spirit of helping out, I >have example code for all of the following. If you ask, I'll give it to >you, completely free, no strings attached. It shows you exactly how to >do the following: > > o Iconification of your custom screen > o Display database support > o Finding and using the user's selected font > o Icon drag-and-drop (how about adding textures that way? Or > brushmaps? Or loading new objects? Or...) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > >Ask and thou shalt receive... I'm sure someone else can probably donate >example code for using datatypes, too. We, your lowly users, are >willing to help :-) > > - steve Steve; You are a God: Bless you; But as all Gods soon find out Will they really ask? You already handfed them for the ASL and what did you get; maybe we Command: will and maybe we won't. Mr Halverson, as I read your responses on this list it appears you are not listening to your customers I am tired of the conversation here on the IML about these things and wan't to move on. Since you are so set on side stepping these issues causing more frustration to your users, here are some responses that might work. 1). Steve Great and thanks for the extra help. Users like you are a benifit to our company. We appreciate this and our next release of Imagine Command: will be free for you. 2). We are grateful for the help of this information and will bust our butts to try and implement this for or before 4.0 we realize it is causing you our customer frustration and we wan't you enjoy our product. 3). Lesk; You are spending to much time on the IML quit being discouraged by what you are reading here and get back to work rendering! Lesk Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6343 Re: Camera sizes 1/17/94 13:18 31/ Byrt Martinez <martinez@srcsvr.cup.hp.com> Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- content-type:text/plain;charset=us-ascii mime-version:1.0 > > If you are using Imadine 2.9 all you have to do is set the Camera's > > POV (Point Of View) to the desired focal length. Imagine 2.9's is 90 for > > default. But 45 equates to a 35mm camera, and 65 is a zoom lense. Human > > vision is around 55. Of course if you are using Imagine 2.0 you can't use > > this. > > Thanks Greg, thats a big difference! 2.0 does not have that neat ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > little feature. I'm waiting to vote with my wallet when 3.0 is released, > I like the sound of the POV feature. > > Tyrone Marshall Of course you can do this in 2.0! It's just not as slick. You have to transform the size of the camera, something like setting the x size relatively larger than the y size to produce a wide angle effect. Vice versa for telephoto. This is all explained in Understanding Imagine. Excellent reference BTW. Command: -- @******************************************************************************@ * "When you point your finger 'cause your * * Byrt Martinez plan fell through, you've got 3 more * * - Non-Christian 8^P fingers pointing back at you." * * (Fred 12:45) - Dire Straits * * * * martinez@srcsvr.cup.hp.com, byrt@shell.portal.com * @******************************************************************************@ Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6344 An interesting title. 1/17/94 19:38 38/ Peter Mancini <pmancini@lynx.dac.neu.edu> Lines 1 to 10 of 38 (26%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I created an interesting title for the cult clasic Dark Star. The title contains a flyby of a very unusual font, followed by a giant fireball that backlights the title. I did it as a 100 frame DCTV anim. I have a test render done at HAM Quarterscreen mode. The later is under 300K and I will upload that to wuarchive (assuming I can reach my site at 14.4 sometime tonight. I'm at a measly 2400 now. uhg!) Howe it was created. The font started as a box in DPAINT. I put in lines and splines to allow for the smallest area to be removed to convey the shape of the letter. The 'T' is especially hard to read. I ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: started to use Imagine to extrude these iff's into letters. I changed to pixel3d (not the latest version) because Imagine choked on the 'R'. The fireball is actually a morph between 3 objects. They are standard sphere primatives with different fog lengths, and blobc (Essence I) attributes. It also acts as the only light source. I also had fun with playing with global parameters. The ambient lighting changes as does the background color. I was tempted to turn on the global fog after the planet takes it in the teeth. I opted for the Command: fade to black effect instead. I learned the following things: If you set the camera size values to do wide angle shots you better not be doing an animation. It will warn you that the angle is extreamly wide. Why can't you shut this warning off in preferences? Is there a way to turn it off? I am seriously thinking about patching imagine to fix this 'bug'. I also learned that HAM Quarterscreen makes a great preview for animations. 60fps is easy to achieve and small file size make it easy to post. Command: Changes I'd make: Let the planet expand and disapate instead of recollapsing on itself. It would be nice to compare. The final DCTV version has more scene transition fades. Look for darkstar.lha on wuarchive. --Pete Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6345 GIGA-MEM 1/17/94 21:44 10/ Fred Crowell <fcrow@LINFIELD.EDU> Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Has anyone had success with gigamem and imagine? I just bought gigamem and hoped to render more complex scenes with it, but it seems to keep loading objects forever. ============================================================================== -- Fred Crowell -- fcrow@linfield.edu -- ============================================================================== ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6346 Re: GASES 1/17/94 20:09 26/ ua197@freenet.victoria.bc.ca (Christopher Stewart) Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >I'm wondering if anybody out there has a good tip about simulating gaseous effec >ts im Imagine 2.0, with or without Essence I & II ? (I have both, with great tha >nks to Steve Worley, these are GREAT !) And I really miss them using 2.9 ;-(. Does anyone know how to do fractal "arcs" or "rings of impact" with the new textures? I really don't want to get in the situation of having to composite 2.9 and 2.0 images as a routine operation...... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >The sort of gaseous effects i'm looking for would be any really, but especially >ones used in space scenes. Get an animated cloud generator and transparancy map the resulting sequence on a plane (make the sky black, 0,0,0,) OR read your Essence manual on "fractal-noise" textures and their uses. See the entries: blobf(c), fractalcolor, bandfract and other wonderful textures..... Making cloudy planets is on p.24. Command: -- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca to salvation than to follow that which we cs833@cleveland.freenet.edu believe to be good, then are we all damned. christs@island.amtsgi.bc.ca Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6347 MORPHUS 2.0 1/18/94 00:00 23/ Guido Quaroni <guido@gestel.it> Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi all, I post this message to inform every Morphus and Imagine users that I'm ready to close Morphus 2.0. An updated version of the original PoNGo program. The program is quite finished, but before send the package to Impulse, I would like to know if there are Morphus users on this list and if they like the program. Morphus 2.0 will have some unique features in the Amiga 3D comunity. I would like to know if there are some suggestions from U.S. users so I may improve this new release. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Ciao, Guido Quaroni P.S. People who own a 486 or Pentium processor can render their TDDD files or creating completely new scenes using solidThinking with RenderMan from PIXAR. I have developed an interatcive modeler for NeXTSTEP, probably the most advanced O.S. available on any platform that deliver Photorealistic RenderMan as a standard feature !!! Command: This is the reason so it take so long time to close Morphus 2.0 for Amiga. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6348 Re: GIGA-MEM 1/18/94 09:59 32/ Udo K Schuermann <walrus@wam.umd.edu> Lines 1 to 10 of 32 (31%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >>Has anyone had success with gigamem and imagine? I just bought gigamem >>and hoped to render more complex scenes with it, but it seems to keep >>loading objects forever. > > I don't know for sure in your case, but it's probably just using a lot of > virtual memory. I once tried doing a simple picture conversion (GIF->IFF) > that required me to use virtual memory (large picture, little memory), and > it took forever! Well, not quite - I reset after about half an hour. :-) Udo's tips for using Imagine with GigaMem: ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: 1. It helps if you increase the buffer size of GigaMem. Too small a buffer and anything it reads or writes starts hitting VM. Likewise, your buffer shouldn't be too large, either. 5% to 10% of your VM is, perhaps, a good starting point (i.e. 20MB VM --> 1MB - 2MB buffer.) Go higher if you have the memory, but leave yourself real Fast RAM for the programs that you run; code doesn't go into VM, only dynamic allocations. 2. Change the memory size for Imagine in GigaMem Preferences to something smaller than 10000. This is the size of memory requests which can get Command: satisfied with virtual memory. If you make this TOO small then Imagine will start storing every dynamic allocation in VM, which isn't exactly what you want. Try 1024, 512, 256, ... until you're happy. Doesn't have to be a power of 2, btw. As for use of GigaMem with ADPro's Landscape loader, this one jumps across VM so that it does a read/write operation for every pixel in the image because it loads it in column-order. Don't use Landscape with GigaMem and ADPro :-/ Command: ._. Udo Schuermann ( ) walrus@wam.umd.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6349 Re: Impulse, use the ASL File Requester Now! 1/18/94 06:13 37/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 37 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > You already handfed them for the ASL and what did you get; maybe we > will and maybe we won't. > Mr Halverson, as I read your responses on this list it appears you > are not listening to your customers I am tired of the conversation here on Lesk, I agree with your basic sentiment - I've felt that way a lot too. But ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: to Mike Halverson's defense here, he did reply to me privately this morning and said essentially, "Send us code, we'll look at it", which is what I hoped for. I plan to spend a little time this weekend making a few packages of code to send to Impulse. I'll probably start with the display database, since it seems Imagine is already smart enough to cope with different screen sizes, so it should be quite easy. Since Imagine is one of my most often used apps, I'm certainly willing to do this if we have a chance of geting a better program out of it. I understand that they can't promise when or even if they'll do these Command: things. But just having them *listen* is a Good Thing(tm) I believe. A lot of people have complained about Impulse in the past (myself included), mostly with good reason. But also I believe some positive things have been happening recently: they announced a program to tell 3rd parties about formats for textures & FX and such; they became active on the IML; and they at least seem to be listening now to what people are saying. Maybe things can get turned around yet... I hope we can be as vocal in telling them when they're doing good as we are telling them when they're screwing up :-). If things keep going in this direction I'll feel a lot better about the future of Imagine. Command: Thanks, - steve PS - I can't take credit for the ASL code though - I believe that was Jeff Wahaus's doing. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6350 Re: GIGA-MEM 1/18/94 04:03 11/ "Andrew Church" <95ACHURCH@vax.mbhs.edu> Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Has anyone had success with gigamem and imagine? I just bought gigamem >and hoped to render more complex scenes with it, but it seems to keep >loading objects forever. I don't know for sure in your case, but it's probably just using a lot of virtual memory. I once tried doing a simple picture conversion (GIF->IFF) that required me to use virtual memory (large picture, little memory), and it took forever! Well, not quite - I reset after about half an hour. :-) --Andy Church ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6351 AF Upgrade 1/18/94 00:17 14/ izi@scala.ping.dk (Soren Wind) Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Does anyone of you know whether it's still possible to order Imagine 3, by the offer in Amiga Format Issue 53 'December 93' where the upgrade price were only 75 .... _: S ren -IZI- Wind __ _____ _______ _: / \\ Imagine'er in IMPACT (__) /\/\___ \/\_____\ / / \\ \ // Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \ // _\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ _\/ : Internet : izi@scala.ping.dk / \ |__\_____\ : ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: | A2000c/68030/68882/9/345/33Mhz /_______\ | . . ... I brake for Unicorns. -Via DDDGate 1.45 @ 2:230/418.0, 18 Jan 94 09:05:42 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6352 Re: MORPHUS 2.0 1/18/94 11:56 22/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Guido, First, are you on the IML? Or just posting to it. I sent to you as well as the list just in case. Second, I don't have Morphus, but I've seen what it can do and have been thinking about buying it. Maybe this new release will convince me. > > I post this message to inform every Morphus and Imagine users that > I'm ready to close Morphus 2.0. An updated version of the original ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > PoNGo program. The program is quite finished, but before send the > package to Impulse, I would like to know if there are Morphus users > on this list and if they like the program. > Morphus 2.0 will have some unique features in the Amiga 3D comunity. > I would like to know if there are some suggestions from U.S. users so > I may improve this new release. Maybe you could post some of the features of the new release, so we can tell you what would be nice in addition. From what I saw of the old version, the manual and user interface need some work(a GUI would be nice). Command: Also, have you seen how Caligari does free form deformations. This is nice. Well its probably too late for major changes, but .... you asked:) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6353 Object light plight! 1/18/94 10:23 40/ bmolsen@bvu-lads.loral.com (Brad Molsen) Lines 1 to 10 of 40 (25%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Spent 3 hrs last night trying to create object light per Steve Worley's instructions in his book. No Go!!! Must be missing something but, I don't know what!!! Step 1. add axis Step 2. rotated axis so "y" is facing down (since light is suppose to travel along y axis) Step 3. highlighted "light" in axis attributes requester Step 4. selected conical and hit ok Step 5. scaled axis about 100 times size ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Step 6. saved axis as ltax Step 7. created light desktype with "sweep" and made it candyapple blue Step 8. saved blue light as blult Step 9. picked blult and then ltax moved itax under blult and grouped them Step 10. saved group as blultax Step 11. went to Stage editor and loaded blultax object Step 12. set up external light and camera positions Step 13. Saved Changes in stage editor Command: Step 14. went to Project editor and generated frame Step 15. Showed frame All that showed for the next 3 hrs whether I scaled ltax larger in detail editor after ungrouping or tried loading objects in same orientation ungrouped was my candyapple light fixture in a sea of black. No cone of light appeared from it no matter how large I made the ltax!!!!! What crucial step am I missing? I mean for 3 hrs I should at least have seen a small glimmer!!!! Please help me out, ridicule will be welcomed as long a s I get an answer to my mistake! There is no ego involved here I just want to learn this tool!!! Command: Novicely yours, xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx "Toasters don't burn toast. People burn toast." Curator Seattle Toaster Museum Brad Molsen c/o LORAL bmolsen@bvu-lads.loral.com 13810 SE Eastgate Way Suite 500 (206) 957-3230 Bellevue, Wa 98005 Fax: (206) 746-1335 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6354 RE: Fog and Filter 1/18/94 11:31 9/ ANIEMANN <ANIEMANN@rbml01.rbcm.gov.bc.ca> Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Yes ! Global fog is very unpredictable I find also. As already suggested I also make a large fog box and plunk it down just in front of the camera. However I put the axis of this box at the right place just outside of the box and track it with the camera. Otherwise, oif you ever fly into the fog box the fog disappears. andy ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6355 Appre' Mation 1/18/94 10:00 28/ erick@efn.org (Eric Kilkenny) Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- So does anyone Know much about this Image Proccesing Program called "Appre' Mation" that Impulse is suppose to release along with Imagine 3.0? I guess thats the program that will do the Post Proccessing to produce the LensFlare ect... I also read something that said it will produce quite a few other effects also. Like Sparkles or something. So does any one know if Impulse is Still Going to be doing this or not. Sounds Like an Intereting Program. Perhaps if it's tied in with Imagine, Impulse could stick an Arexx Port into it. I guess As long as I'm here I may as well say the An ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Arexx Port is the Main Thing I would Want Imagine to have. Later Everyone! Direct to you From OREGON ... \ | / /\ | /\/\/\/\/\/\/\/\/\/\/\/\/\/\ //\\ keeeer.. \ / erick@efn.org \\///\\\______ plink! _____ Command: \// \\____ * Hunter at "The Big Picture" / \____\ / (503) 342-4635 / \\ //| \ \/\/\/\/\/\/\/\/\/\/\/\/\/\/ beep! \\_// | \_/ \ ::::A2500 w/030 CPU @ 25Mhz:::: Keep on Rendering! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6356 Public Sceen 1/18/94 14:08 14/ the Shockwave Surfer <shockwav@jupiter.sun.csd.unb.ca> Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- To Impulse: Could you please do a 30 second search-and-replace on your code and add a SA_PubName tag and then spend 30 minutes adding support for SA_PubTask and SA_PubSig, and call PubScreenStatus() to make your screens public? My render-farming project-sequencing SW can't easily interface to your program without me wedging CloseScreen(), and that's not the Commodore/David Carradine Tia-Chi way of doing things, if you get my drift... Thanx.... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: oh, BTW, AREXX is my #1 choice for Imagine's Most Needed Capability list. Just to help you prioritize things :) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6357 Backdrops and transparent images 1/18/94 14:05 16/ "rob (r.d.) hounsell" <hounsell@bnr.ca> Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Folks, Can anyone tell me if backdrops are now visible through transparent objects in Imagine 2.9 / 3.0 ? (in 2.0, the sky colour in the global atts. is what is seen, so an object is never "invisible" if a backdrop is present). Thx Rob -- +-----------------------------------------------------------------------------+ ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 | | Team Leader: UNIX INTERNET: HOUNSELL@BNR.CA | | System Performance: PHONE: (613) 765-2904 | | Paradigm Club Design Team. Dept. PS27 ESN: 395-2904 | | Northern Telecom Public Switching | +-----------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6358 1-plane screen as a speedup 1/18/94 10:40 35/ "Jeff Wahaus, CAPS, ATL, 404-640-3529" <JEFF_W1@sfov1.verifo Lines 1 to 10 of 35 (28%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >After all the discussions on speeding up Imagine, I noticed that several people >have mentioned putting a 1-plane black screen up during the render to speed >things up. Although I didn't quite understand the explanation of why this >works (trusting, aren't I?), I decided to give it a try. I should have mentioned that this works with ECS machines. On the newer AGA machines I don't think they slow down at 16 colors at all. Now if you are using overscan (arn't we all) then it might speed up AGA machines as well. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: The reason for the speedup is thus: With 640 pixel wide screens and wider (with overscan) using 16 colors there will be a small amount of DMA contention between the Amiga display hardware and the CPU. What this means it that both the display hardware and the CPU are trying to get access to the system bus as the same time. When this happens the display hardware is given the bus and the CPU has to wait. So the display hardware "steals" cycles from the CPU in this case. When using <16 colors this contention goes away. As I stated before Command: the AGA machines don't have this problem with 16 colors. They probablly don't experience contention until you use more than 128 colors. In any case the speedup with ECS machines is small (around 5%). So unless you measure it your not really going to notice it. But on long renders even 5% can be significant. It would be interesting to find out for sure what the effect on an AGA machine is. If you have bumped Imagine up from 640x400 to something larger like 720x480 then I would bet that even AGA machines Command: benifit from the 1-plane screen to front speedup. -Jeff Wahaus- jeff_w1@verifone.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6359 Re: re re re Speed 1/18/94 17:15 21/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Tyrone Marshall writes: > You need more speed, get a faster accelerator board, > > Get yourself multiple amigas Of course, that all goes without saying. Still, every microsecond that they can shave off of rendering times is good. Having more/faster hard- ware is NO excuse for not writing the tightest, most efficient software ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: possible. Ever heard the term "bloatware"? No, I'm not saying Imagine is bloatware - it's pretty good - but there's ALWAYS room for improvement, regardless. BTW: There's no need to Cc: me a copy of your mail, I am on the list, so I end up getting two copies. -- Command: Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6360 Re: Backdrops and transparent images 1/18/94 21:47 31/ ua197@freenet.victoria.bc.ca (Christopher Stewart) Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > >Folks, > > Can anyone tell me if backdrops are now visible through transparent objects >in Imagine 2.9 / 3.0 ? (in 2.0, the sky colour in the global atts. is what is >seen, so an object is never "invisible" if a backdrop is present). > >Thx ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >Rob Nope, the fog/backdrop/tranparency bugs are still there. Makes doing an underwater scene a pain. I've been basing an animation on Seaquest's effects and have a BIG WISH for a better lighting system in Imagine. For the record though, I've got a pretty good scene for 1/10th the price of Lightwave....... Christopher Command: ps. Thinking about it, Essence II's caustics would come in handy for near-surface effects..... I hope they're ported to 2.9, I'd even pay full price for them again (not that I WANT to, don't get me wrong ;-). -- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca to salvation than to follow that which we cs833@cleveland.freenet.edu believe to be good, then are we all damned. christs@island.amtsgi.bc.ca Command: Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6361 Books etc. 1/19/94 02:05 12/ AJB1007@phx.cam.ac.uk Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- My first posting attempt...... I'd like a decent book or two on Imagine 2, but can't find anything here in England. Does anyone have a title I could try and ask for. The only ones I've heard of, the bookstores cannot find on English or American catalogs. If you could give me an ISBN number & publisher etc. that might help. Ta! ( Hope this works.... ) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: AJB Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6362 Holes. 1/19/94 05:04 7/ Hong Kong Fuey <S.Perkins@soton.ac.uk> Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello... Is there any (easy???!!!) way of putting holes in things, for example a hole through a sphere, or disc etc.. (preferably circular holes, although any shape will do). I'm buggered if I know!!! Byeeeeee....SP. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6363 Re: Books etc. 1/19/94 07:58 30/ bmolsen@bvu-lads.loral.com (Brad Molsen) Lines 1 to 10 of 30 (33%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >My first posting attempt...... > >I'd like a decent book or two on Imagine 2, but can't find anything here in >England. Does anyone have a title I could try and ask for. The only ones I've >heard of, the bookstores cannot find on English or American catalogs. If you >could give me an ISBN number & publisher etc. that might help. > >Ta! > >( Hope this works.... ) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > >AJB AJB, I'm sure the one that you will be referred to the most is Understanding Imagine 2.0 by Steven Worley Apex Software Publishing 405 El Camino Real Suite 121 Menlo Park, Ca 94025 Get a hold of this one and you'll be well on your way to uh.... understanding Imagine 2.0. Command: later, xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx "Toasters don't burn toast. People burn toast." Curator Seattle Toaster Museum Brad Molsen c/o LORAL bmolsen@bvu-lads.loral.com 13810 SE Eastgate Way Suite 500 (206) 957-3230 Bellevue, Wa 98005 Fax: (206) 746-1335 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6364 Re: Holes. 1/19/94 10:27 19/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Hello... > > Is there any (easy???!!!) way of putting holes in things, for example a hole > through a sphere, or disc etc.. (preferably circular holes, although any shape > will do). I'm buggered if I know!!! > > Byeeeeee....SP. > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Sure. Slice! One of the most powerful tools in Imagine(IMO), if you can live with that damn error requester popping up all the time. Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6365 imagine pc requirements 1/19/94 10:18 17/ Ed_Totman@UCSDLIBRARY.UCSD.EDU Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Thanks for any help in advance! In terms of minimum system requirements, what is needed to run imagine on the ibm? What is the cost of the software upgrade - amiga>ibm? Is object/scene complexity limited by ram as on the amiga? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: If so, is there a virtual memory program available for the pc like GIGAMEM? Can I get an automatic file compression utility like PEGGER for the pc to save HD space? Any/all responses welcome... Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6366 Hack..*sniff* (moan) 1/19/94 08:02 9/ kirvan@SSESCO.com Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Greetings, This is Scott again - My apolagies for not being on the net recently. I've been sick for the last week - too sick to deal with a computer. I'll try to catch up an respond to what some of you have written, but I'm also a week behind here at Impulse so - no guarantees... Be back on line soon... sk... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6367 Re: Holes. 1/19/94 08:05 23/ bmolsen@bvu-lads.loral.com (Brad Molsen) Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Hello... > >Is there any (easy???!!!) way of putting holes in things, for example a hole >through a sphere, or disc etc.. (preferably circular holes, although any shape >will do). I'm buggered if I know!!! > >Byeeeeee....SP. Seems to me that using slice would be the easiest way to put a hole in an object. Load a primative sphere, load a primitive cylinder, shove the cylinder thru the sphere (either all the way or thru just one side and ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: slice. You should get the results that you want. I just did something simular with an egg object I had to remove some surface from before I had an object breaking out of it. later, xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx "Toasters don't burn toast. People burn toast." Curator Seattle Toaster Museum Brad Molsen c/o LORAL bmolsen@bvu-lads.loral.com Command: 13810 SE Eastgate Way Suite 500 (206) 957-3230 Bellevue, Wa 98005 Fax: (206) 746-1335 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6368 Re: imagine pc requirements 1/19/94 13:05 38/ Doug Kelly <dakelly@CLASS.ORG> Lines 1 to 10 of 38 (26%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On 19 Jan 1994 Ed_Totman@UCSDLIBRARY.UCSD.EDU wrote: > In terms of minimum system requirements, what is needed to run > imagine on the ibm? You need a 386&387, or a 486DX (NOT the SX!), as fast as you can afford. The RAM limitations are about the same. > > What is the cost of the software upgrade - amiga>ibm? I paid $100. > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > Is object/scene complexity limited by ram as on the amiga? Yes, Imagine doesn't have a virtual renderer yet. If this is a major concern, look at products like Envisage 3D that have virtual rendering engines. > > If so, is there a virtual memory program available for the pc > like GIGAMEM? I don't know of one. Memory management on the PC is wonky because of the 640K limit, and Impulse has not made Imagine compatible with the most commonly used PC memory managers. Therefore, it won't run in a Windows Command: environment. > > Can I get an automatic file compression utility like PEGGER for > the pc to save HD space? Yes, in fact DOS 6.2 has the utility built-in. > > Any/all responses welcome... Good luck, e-mail me privately if you need more details. ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group Command: dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6369 RE: Holes. 1/19/94 13:38 29/ scott.pack@aldus.com (Scott Pack,SQA) Lines 1 to 10 of 29 (34%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Sure. Slice! One of the most powerful tools in Imagine(IMO), if you can >live with that damn error requester popping up all the time. Below is a old IML post from Erdem Ertan about the slice error. I haven't tried doing what is suggested, but it would be worth a try! Maybe someone could check and see. If it works, this tip should be added to the FAQ. BEGIN INCLUDE When I first learn about Imagine,I read the book 'Understanding ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Imagine 2.0 '.In this book,It says that when error 2 is occured while using slice command,try to move the objects a little bit and try again and if it doesnt work try to find another way.Here I found another way: When slice command doesnt work,first select the smallest objects that will slice the large object.Then enter pick faces mode and select the faces that intersects the other object,then use the fracture command. Then try slice command again and now it works. Maybe this info will be useless in Imagine 3.0 ,but it is still useful for Imagine 2.0 users. Command: ----------------------------------------------------------------------- - ERDEM ERTAN e73412@vm.cc.metu.edu.tr - ----------------------------------------------------------------------- END INCLUDE -Scott scott.pack@aldus.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6370 How to build anims 1/19/94 15:48 22/ rfrazier@sunset.cs.utah.edu (R. Todd Frazier) Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I am having trouble building some anims. I have an A1200, and have rendered 50 frames in IFF24 format. I am trying to build a HAM8 animation. I tried Rend24, and it displays the first pic alright, but the second pic is displayed in regular HAM mode instead of HAM8. I have messed with it alot, but only the first frame is in HAM8, the rest are in HAM. I then tried buildanim. The man page does not tell me alot. Basically it says 'buildanim infile outfile options' It not clear what infile is. How ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: do I specify a series of frames to use. I tried using wild cards, and even using just one frame like 'buildanim pic.0001 anim SHOW'. But it guru's every time. I then tried mkanim, but it doesn't seem to use HAM8 mode. So what is everybody using. I wish rend24 worked, it looks nice. I just want to build a HAM8 animation. Thanks, Command: Todd Frazier Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6371 Re: imagine pc requirements 1/19/94 16:31 15/ <mbc@po.cwru.edu> Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > > Can I get an automatic file compression utility like PEGGER for > > the pc to save HD space? > Yes, in fact DOS 6.2 has the utility built-in. > Hey! Really? What is it? How does it work and what does it do? Maybe I will upgrade soon. Thanks! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Mike C. mbc@po.CWRU.Edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6372 Re: 1-plane black screen 1/20/94 02:15 41/ Ray Collett <collett@agora.rain.com> Lines 1 to 10 of 41 (24%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Mon, 17 Jan 1994, Rob Freundlich wrote: > After all the discussions on speeding up Imagine, I noticed that several people > have mentioned putting a 1-plane black screen up during the render to speed > things up. Although I didn't quite understand the explanation of why this > works (trusting, aren't I?), I decided to give it a try. > > Fired up the editor, wrote a quickie to open a 1-plane, all black screen. Now ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > I've got it sitting in my ToolManager dock so I can call it up whenever I need > it. > > I haven't noticed a marked speedup, but then I haven't tried anything complex > either. > > Anyone interested in a copy of this program? I'll gladly post it here or mail > it to individuals. The lha file is ~6K. > Command: One fast way I do it, is to change the workbench to 2 color, and put in front. Then open a shell and select it so as to turn off the mem free status on the menu bar. It works.... > +---------------------------------------+-------------------------------------+ > |Rob Freundlich |#define SYSOP GOD | > |IDX Systems Corporation |#define REALITY NULL | > |rsf@mother.idx.com <- You Are Here | | > |ily@bronze.lcs.mit.edu |Diseased Programmers do it in MUMPS! | > +---------------------------------------+-------------------------------------+ Command: > | Amiga 4000/040/25MHz/10M/120M - No IBM clone even comes close! | > +-----------------------------------------------------------------------------+ > | "Some folks you don't have to satirize, ya just quote 'em" - Tom Paxton | > +-----------------------------------------------------------------------------+ > |#include <stdio.h> int main() {printf("My opinions not my IDX's");return(0);}| > +-----------------------------------------------------------------------------+ > collett@agora.rain.com Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6373 Re: 1-plane black screen 1/20/94 05:38 35/ Rob Freundlich <RSF@MOTHER.IDX.COM> Lines 1 to 10 of 35 (28%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Thursday, 1/20, (2:15AM!!!!!! Get some sleep!!!!!) , Ray Collett sez: >On Mon, 17 Jan 1994, Rob Freundlich wrote: >> After all the discussions on speeding up Imagine, I noticed that several >> people >> have mentioned putting a 1-plane black screen up during the render to speed >One fast way I do it, is to change the workbench to 2 color, and put in >front. Then open a shell and select it so as to turn off the mem free ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >status on the menu bar. It works.... This is fast? I'd have to close all my non-drawer windows, open Prefs, open the ScreenMode Pref, change the depth, save it, then open a shell. Even so, I'd still have a white menu bar (I've got 3.0 and NewLook). With my prog, I just click on its button in my ToolManager Dock and the screen goes black. Oh, and to all the folks who said "yes, I'll take a copy" - when I get my brain Command: on straight and remember to xfer it, you'll get it :-) If aminet is accepting new uploads by then, I'll post it there too. +---------------------------------------+-------------------------------------+ |Rob Freundlich |#define SYSOP GOD | |IDX Systems Corporation |#define REALITY NULL | |rsf@mother.idx.com <- You Are Here | | |ily@bronze.lcs.mit.edu |Diseased Programmers do it in MUMPS! | +---------------------------------------+-------------------------------------+ | Amiga 4000/040/25MHz/10M/120M - No IBM clone even comes close! | Command: +-----------------------------------------------------------------------------+ | "Some folks you don't have to satirize, ya just quote 'em" - Tom Paxton | +-----------------------------------------------------------------------------+ |#include <stdio.h> int main() {printf("My opinions not my IDX's");return(0);}| +-----------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6374 UNSUBSCRIBE 1/20/94 16:30 6/ Erdem ERTAN <E73412@vm.cc.metu.edu.tr> Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- hi dave! I think I made a mistake and write for again subscribing...so pliz unsubscribe me...(I will go to another city for 2-3 weeks) Erdem ERTAn e73412@vm.cc.metu.edu.tr ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6375 Building animations... 1/20/94 09:56 20/ chadwick@nde.unl.edu (bob chadwick) Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- The method I use for building animations has always been high quality and fast - the ADPro and FRED combination. This is an easy process, if you own the ADPro package. And since ADPro is probably the best image processing package around, you can perform anything on the image before saving to animation, like Blur, Convolutions, anything. And with some scaling tricks, you can even put anti-aliasing on your image. (Not blur.) And you can save the animation in the fast Anim8 format, which is playable with Viewtek. I guess no other software package can compete with the flexibility and speed of these (I'm NOT form ASDG), but anywayz, if you are ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: seriously into 3D, ADPro is the second thing everybody should get after the 3D software... Greg Kovacs chadwick@nde.unl.edu --------------------------------------------------------------------------- I just started to play with LightWave 3.0 a couple of days ago. You guyz at Impulse better work on Imagine 3.0... --------------------------------------------------------------------------- Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6376 Re: imagine pc requirements 1/20/94 10:46 21/ Doug Kelly <dakelly@CLASS.ORG> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > > > > > Can I get an automatic file compression utility like PEGGER for > > > the pc to save HD space? > > Yes, in fact DOS 6.2 has the utility built-in. > > > > Hey! Really? What is it? How does it work and what does it do? > It's called DoubleSpace, and the 6.0 version was terminally buggy. I've ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: got a friend who's using it for his entire system, though, and has been running Imagine without a problem. Check out the current (2/94) issue of BYTE magazine for a cover article on compression. ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6377 Re: imagine pc requirements 1/20/94 10:39 16/ kingb@echonyc.com (Andrew McDonald) Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > Can I get an automatic file compression utility like PEGGER for > > > the pc to save HD space? > > Yes, in fact DOS 6.2 has the utility built-in. > > > Hey! Really? What is it? How does it work and what does it do? > Maybe I will upgrade soon. Thanks! > This might be a reference to DBLSPACE, which creates an entirely compressed disk volume. It sounds like PEGGER creates jpeg files, not the same function as the disk compression included with DOS 6.0 and above. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Given Imagine/PC's inability to co-exist with anything but the bare bones system config, I'd suggest avoiding the DBLSPACE utility. There might be some command line jpeg compressors for DOS. Andrew. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6378 Re: How to build anims 1/20/94 09:38 25/ Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu> Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Wed, 19 Jan 1994, R. Todd Frazier wrote: > > I am having trouble building some anims. I have an A1200, and have > rendered 50 frames in IFF24 format. I am trying to build a HAM8 animation. > > I tried Rend24, and it displays the first pic alright, but the second > pic is displayed in regular HAM mode instead of HAM8. I have messed with it > alot, but only the first frame is in HAM8, the rest are in HAM. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > > So what is everybody using. I wish rend24 worked, it looks nice. I > just want to build a HAM8 animation. Try MainActor 2.1. It will build anims out of HAM8 or lower resoulution pics, and will save in anim7_32 and anim8_32 for faster playback. The only draw back is that frames must first be converted to HAM8 from 24 bit. Command: Cyrus J. Kalbrener Digital_Cel Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6379 Re: imagine pc requirements 1/20/94 10:15 28/ royha@microsoft.com Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > Can I get an automatic file compression utility like PEGGER for > > > the pc to save HD space? > > Yes, in fact DOS 6.2 has the utility built-in. > > > > Hey! Really? What is it? How does it work and what does it do? > Maybe I will upgrade soon. Thanks! > > Mike C. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > mbc@po.CWRU.Edu The feature is called DoubleSpace. DoubleSpace places itself between MS-DOS and your hard drive, compressing data before writing, decompressing it before reading it. 6.2 also includes several other useful utilities (hard disk defragger, anti-virus utility, memory optimizer, etc). If you decide it isn't for you, 6.2 will also uninstall itself, giving you back your original DOS. I've had it working on my work and home machines, and never lost a byte. Command: Even when it was in the Alpha stage (I was on the development team for MS-DOS 6 -- I worked on the setup program). Let me know how you like it! -- Roy Harper <royha@microsoft.com> ----- Standard Disclamer: I don't speak for Microsoft. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6380 re gigamem 1/20/94 11:57 16/ 20-Jan-1994 1450 <leimberger@marbls.enet.dec.com> Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >I've had pretty good luck using VMM40 (which is a freeware virtual >memory program) with Imagine. I've been able to render scenes taking I could not get VMM40 to work on my 4000. It would not allow me to select a device. I went out and purchased Gigamem last night. I bought it mostly for ADPro but it ran well with Imagine. I only went out and loaded a whole bunch of objects to see if it would work. I haven't got around to rendering yet though. I have my buffer at 4meg, and cahs set to 400kb. I am using ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: a 150meg cart for the Iomega as VM space. I wplan on redoing my partitions this weekend because I can use a faster drive, and don't really want to tie up the multidisk. I have a good feeling about Gigamem so far. bill Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6381 Re: GIGA-MEM 1/20/94 06:51 20/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Somebody wrote: > >>Has anyone had success with gigamem and imagine? I just bought gigamem > >>and hoped to render more complex scenes with it, but it seems to keep > >>loading objects forever. I've had pretty good luck using VMM40 (which is a freeware virtual memory program) with Imagine. I've been able to render scenes taking about twice the amount of my free physical memory with no troubles. It ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: doesn't even seem to slow down rendering all that much - maybe a little, but no more than a few percent at most for the scenes I tried. (Although I suspect if you push it too far, such as maybe trying to render a scene needing 20 Mb in a mere 4 Mb of physical RAM, you're going to have troubles). It is on aminet. You need an 040 to use it - it doesn't grok 68030s. - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6382 How to build anims 1/20/94 06:18 31/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- rfrazier@sunset.cs.utah.edu (R. Todd Frazier) wrote: > I tried Rend24, and it displays the first pic alright, but the second > pic is displayed in regular HAM mode instead of HAM8. I have messed with it A long time ago I had tried Rend24 had a lot of problems getting it to work also. There *are* a few good PD tools which can build anims (either ANIM5 or ANIM7) reasonably, but someone else will have to chime in with the names since I've forgotten. What I do use, though, is ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: ImageFX. It is great for this sort of thing - you can build the IFF anim from any incoming image type (say, jpeg), and you can perform whatever image processing steps you want to each frame as you build it. (Sometimes, for example, I add a title to each frame, or lighten/darken the frames, or resize them). ImageFX is a little on the expensive side, but well worth it, IMHO (and not just for building anims - it is fantastic at a lot of other image processing things). Another thing I have discovered: it is almost always better to have Imagine render to 24 bit, and down-convert to your favorite format after Command: rendering. You'll get much better results that way. And last but not least, if you are using HAM8, you probably want to build ANIM7 animations. You'll be able to play back a whole lot faster. I've also noticed there is a big difference in quality when doing 24 bit->HAM8 conversions between a freeware tool such as VT or Rend24 and a good image processor such as ImageFX. (Which is a little odd, since VT and ImageFX were written by the same guy :-) ). I've found ImageFX to do a quite noticeably better job at this conversion than the freeware tools do, especially for pictures with a lot of fine detail. Command: - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6383 unsubscribe 1/20/94 09:49 7/ spuds@mindvox.phantom.com (Manu Smith) Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Please remove me from the mailing list. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "...it's a net thang." -------- spuds@mindvox.phantom.com ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6384 Building animations... 1/20/94 18:42 6/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > And since ADPro is probably the best image processing package around, Nah. ImageFX = ADPro on steroids :-) - steve ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6385 Re: imagine pc requirements 1/20/94 20:09 37/ ecorbin <ecorbin@indiana.edu> Lines 1 to 10 of 37 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Thu, 20 Jan 1994, Steve Koren wrote: > I don't know much about it, but I think "pegger" is something a little > different than these things. Instead of generic HD compression, it does > image specific compression (maybe it patches file open/close functions > at a system level? I dunno, just guessing). So it converts other image > types to jpeg when you save and back when you load, but leaves all other > data alone. Or something like that. That way you get much better > compression ratios on images than you would with a generic "do-it-all" ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > compression algorithm ala Stacker or XPK (often these things don't > compress image data very well). I've never had much of a need for such > a thing so I dunno about the details. > > - steve I've seen a lot of messages on this so let me try to clarify. Disclaimer: I don't own either of these programs, but I've read about or used both. Command: Pegger is an amiga program that watches a directory and compresses or decompresses JPEG <-> IFF, so you can use amiga programs that don't accept jpeg images with jpeg images. DoubleSpace is an MSDOS utility that makes a disk hold about twice as much as it did before. It compresses the whole disk, and changes the autoexec.bat or config.sys to run a little TSR to decompress/compress files as they are loaded into memory. Command: If I'm wrong on any of this, corrections are welcome. Earl C. ecorbin@indiana.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6386 Re: GIGA-MEM 1/18/94 18:40 16/ Jeff.Saffold@lookout.com (Jeff Saffold) Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Uucp> Has anyone had success with gigamem and imagine? I just bought Uucp> gigamem Uucp> and hoped to render more complex scenes with it, but it seems to keep Uucp> loading objects forever. Well, Gigamem will slow things down a bit, specially with large objects/scenes. It will work, but you will have to be VERY patient. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: * Q-Blue 1.0* ...Tact is the art of making a point without making an enemy. -- ******************************************************************* * Cuerna Verde BBS FidoNet Gateway * Data/Fax: 1-719-545-8572 * * Pueblo, Colorado USA * FidoNet: 1:307/18 * ******************************************************************* Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6387 T3DLIB R41 ReadWrite bug 1/20/94 22:08 8/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~) Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I have verified that the object-mangling bug only exists in the FPU version of readwrite, and not the 68000/NoFPU version, which smells like a SAS/C 6.50 compiler bug to me... I'll try removing the optimization flag and see what happens. But if anyone knows why this may be happening, please get in touch with me. Thanks! -- Glenn ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6388 T3DLIB R41 ReadWrite bug 1/20/94 21:50 6/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~) Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Luca Guerri just pointed out a nasty bug in ReadWrite in T3DLIB R41. It mangles objects horribly... don't use it! I'll try and squish the bug as soon as I can... -- Glenn ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6389 unsubscribe 1/20/94 19:22 18/ "2D -> 3D" <vsengsou@cs.uop.edu> Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- My mail is getting too full. Instead of receiving mail, could you suggest a news group I could check out? . \\V// . ::. . . @,@ . .::: ::::.::.::.:.:.:..:..:...:...........___oOO_(-)_OOo___........:...:..:.:.::: : : : : /// : ..H.m.m.m.. : : .-------///----. : : : | /// | : : ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: : '--\\\///------' : R E N D E R O N : : \XX/ : : : : : : : ...... vsengsou@uop.cs.uop.edu ...... : : : : :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6390 Re: imagine pc requirements 1/20/94 18:34 22/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > It's called DoubleSpace, and the 6.0 version was terminally buggy. I've There's another one for the PC called, I think, Stacker. I bought a PCMCIA RAM card for my palmtop which came with this. It is rather basic, but it has worked flawlessly for me so far. Then again, I've never tried running something with the complexity of Imagine with it. I've also used the XPK on the amiga side with excellent results. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I don't know much about it, but I think "pegger" is something a little different than these things. Instead of generic HD compression, it does image specific compression (maybe it patches file open/close functions at a system level? I dunno, just guessing). So it converts other image types to jpeg when you save and back when you load, but leaves all other data alone. Or something like that. That way you get much better compression ratios on images than you would with a generic "do-it-all" compression algorithm ala Stacker or XPK (often these things don't compress image data very well). I've never had much of a need for such a thing so I dunno about the details. Command: - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6391 re gigamem 1/21/94 01:36 19/ 21-Jan-1994 0424 <leimberger@marbls.enet.dec.com> Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Well, Gigamem will slow things down a bit, specially with large >objects/scenes. It will work, but you will have to be VERY patient. This is the nature of the beast. I have 18meg (including chip) and am going to try to optimize Gigamem for my system. I expect to use a 150meg partition on an ide drive as vm space. It slows things down a bit when I scan into ADPro but it is not as bad as i thought. I scanned a 27meg image the first night I got Gigamem. It enables me to do things I could ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: not otherwise do. It will take some effort to use it wisely. For example I have to learn when to shut it down if possable, or at least set it up to kick in only when necessary. Remember that in Imagine you will access Gigamem constantly because it is for all intents and purposeses your ram. Is gigamem loading or compiling when you see disk activity ? I really dont know because I don't know enough about Imagine's internals. I'm glad to have the added functionalitynoe I need to learn to work around the speed thing. GEE it always come back to that! bill Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6392 Help With Imagine 1/21/94 01:44 15/ David_-_Duberman@cup.portal.com Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Those who are new to this list and are struggling with Imagine 2.0, whether from Amiga Format or any other source, might appreciate knowing about my book of tutorials. The Imagine Companion contains over 200 pages of well- illustrated step-by-step tutorials covering cycle animation, lighting, fog objects, face modeling, and much more. To order from USA, send $29.95 check or MO (postpaid) to: Motion Blur Publishing 915A Stambaugh St. Redwood City, CA 94063 ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Oh yes, included free is a tutorial disk; specify Amiga or PC format. For more info, call 1-415-364-2009 any day after 10 AM Pacific time. - David Duberman Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6393 Re: imagine pc requirements 1/21/94 06:10 27/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Pegger is an amiga program that watches a directory and compresses or > decompresses JPEG <-> IFF > DoubleSpace is an MSDOS utility that makes a disk hold about twice as > much as it did before. It compresses the whole disk, and changes the > If I'm wrong on any of this, corrections are welcome. I think you're right, or at least pretty close. (Of course, the problem ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: with DoubleSpace or XPK style things is they don't compress images very well, since they don't understand that images are images and can't take advantage of spatial coherence & other cool image-specific things). But also, would pegger not have to be doing more than just "watching directories"? That'd work for file writes - after you see an IFF written to disk, you could convert it to jpeg and store it back. But what about the other direction (reads)? I think for that, you would have to patch either the file open or read functions in dos.library on a system-wide basis. Or maybe both. That's the only way I can think of Command: to fool the reading program into thinking it is getting an IFF instead of a jpeg. Maybe someone who has pegger can comment about how it actually works? (I mean, not what it does, but how it does it). I am thinking that this would not be a hard program to write assuming you already had JPEG<->IFF functions. - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6394 1/21/94 12:59 165/ imagine-relay@email.sp.paramax.com Lines 1 to 10 of 165 (6%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I had this sent to me from a friend of mine and figures that some of you out there might be interested. For this who don't have FTP access but can uuencode, I would be happy to post them for you. IMPORTANT!! Anims must be MPEGed! Quicktime is also submitable, but who would want to do that? GIF, JPEG and BMP are what is wanted for stills. I'm trying to get this guy to get a hold of a toaster, and if I do, I'll let you all know so IFF anims could then be submitted. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Cyrus J. Kalbrener Digital_Cel Read On \/ ATTENTION IMAGE-MAKERS AROUND THE GLOBE SHINE BRIGHT IN NORTHERN USA AROUND ENAMOURED AND SWEATING BODIES The Rogue nightclub Command: CyberPlex and the ever twinkly OTIS combine forces to present.... s m a r t B O M B 1.0 the first in a series of live hybrid digital media experiences, Command: on-line and video experiments FRIDAY JANUARY 28 1994 ----< and SATURDAY JANUARY 29 Minneapolis, MN USA Video walls and computer Command: screens will display any visuals, animations or texts you deposit at the designated FTP site, including images that arrive during the event (8pm-~3am CST, USA). All you need to do is FTP your contributions to: Command: sunsite.unc.edu /pub/multimedia/pictures/OTIS/smartBOMB ALL IMAGES ACCEPTED send messages of peace show pictures of your cat expose digital video of your nephew blowing out his birthday candles make fun of the president Command: send GIFs of your baby's ultrasounds upload your favorite fractals scan your maliable body-parts smartBOMB is trying to build a massive stockpile of images which will be used to bombard the gyrating masses...so don't be shy Command: INTERNATIONAL PARTICIPATION ENCOURAGED EXTRA PLEASES FOR: ANIMATION and DIGITAL VID For more information about smartBOMB, send email to: Robert Stephens (rob@dexter.psych.umn.edu) --------------------------------------------------------- DON'T FORGET THE COLLABORATION PROJECT! Command: --------------- Yet another in an ongoing S Y N E R G Y series of collaborative P A N I C image projects for final --------------- exhibition on the OTIS ----- ! ----- on-line gallery. SYNERGY:PANIC will be a real-time collaborative project taking place during smartBOMB's first media-exploitative music/dance events at the Command: Rogue nightclub on January 28th and 29th 1994. PANIC will start at 10:30pm and go on into the wee hours. To participate, you must have a net-connection on that evening and be willing to be available between the hours of 10pm and 4am Central Standard Time (USA). Patrons of the Rogue club during smartBOMB 1.0 Command: will be having their pictures taken digitally and uploaded to the OTIS FTP site as quickly as possible (they will have Internet connections at the event). These pictures will be uploaded to a special directory at OTIS and participating artists will download them, manipulate them, and upload the manipulated image as fast as they can (ideally within 10 minutes). The images, when returned, will be displayed on Command: video walls and screens at the Rogue club.... the cycle will be complete and people will see themselves through the eyes of mathematics and human-imagination. Cyborg snapshots. Ideally, this will be entertaining for the image-manipulators as well as the patrons of the club. Entertaining...and perhaps a bit frightening. Command: This quick manipulation will test the skills of the participating artists under time restrictions. Panic induced creativity. Participants should probably have two terminals available to them during the event. One to monitor the FTP directory and one to manipulate and transfer finished images. At any point, the participating artists may Command: manipulate previously manipulated images...futhering the distortion, deepening the vision (or making it totally unrecogniseable). The end products of SYNERGY:PANIC will be placed into the OTIS directories soon following the event, for all to see. Each participating image-tweaker will be assigned and identification number to use when uploading Command: their manipulations. If you'd like to participate, you need to send email to reserve your ID to: otis-request@cwis.unomaha.edu SUBJECT: PANIC! Further information about the FTP directory and naming conventions will be sent along with the ID#. *** Deadline for sign-up is January 28th at 6pm CST. *** Command: *** All participants will receive a neat prize! (TBA) *** For more information on OTIS or SYNERGY, send electronic mail to: Ed Stastny (ed@cwis.unomaha.edu) Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6395 Re: GIGA-MEM 1/20/94 14:54 12/ humez@idnges.decnet.citilille.fr Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Steve wrote : > I've had pretty good luck using VMM40 (which is a freeware virtual > memory program) with Imagine. I've been able to render scenes taking > about twice the amount of my free physical memory with no troubles. I got it on aminet, but it won't work with my config. I own two hard drives, and when I run VMEM, the second hard drive has recoverable read/write errors... I told it to the author (no answer yet). So be careful... or tell me how to use it !... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Stanis Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6396 Re: imagine pc requirements 1/20/94 13:31 17/ ecorbin <ecorbin@indiana.edu> Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Thu, 20 Jan 1994, Andrew McDonald wrote: > Given Imagine/PC's inability to co-exist with anything but the bare bones > system config, I'd suggest avoiding the DBLSPACE utility. There might be > some command line jpeg compressors for DOS. There are several. djpeg/cjpeg, the generic all around jpeg software, is available for about everything. Look in the gfx (or is it graphics) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: directory of your favorite simtel archive. Earl Corbin ecorbin@indiana.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6397 Re: imagine pc requirements 1/20/94 16:04 31/ CAN OZTURK <ozturkc%TRBOUN.BITNET@vm.gmd.de> Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Ed Totman writes: >> Can I get an automatic file compression utility like PEGGER >> the pc to save HD > Yes, in fact DOS 6.2 has the utility... Dos 6.2 has no built in utility like PEGGER. It just have a Stacker type disk compression program called DoubleSpace. What it does is compress and decompress files on the fly. What Pegger does is monitoring a specific ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: directory or disk for jpeg files and decompress them on the fly to iff24 format files. As you know jpeg is a very heavy compression format. For example you can easily compress an image to 1:15 file size with some compression losses. Generally a ratio like 1:5 is lossless. Doublespace generally do what it says: just 1:2 compression. Writing something like the PEGGER on the clones is much more difficult than on the Amiga because of the single tasking nature of the MSDOS. Regards, Command: Erdem Taylan *********************************************************** Being with the Amiga for an hour is like a minute, Being with Mac and theCclones for a minute is like an hour. That's what relativity is! Command: *********************************************************** Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6398 Re: PEGGER/DBLSPACE 1/20/94 16:07 11/ MCA94ISA09@RCNVMS.RCN.MASS.EDU Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Sure, Double space doubles your HD space like Stacker, but as has been said previously, It's buggy- just like Stacker... It also only doubles your HD space- JPEG files can take but a 10th of the original space, but you will suffer some quality loss! There are some PD Double space like utils out for the Amiga- but they are real spotty- Most use various comppression lib's such as Powerpacker- but again I've experimented with one, it was a little imperfect. Just my 2 cents ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Bob O'Connell Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6399 Re: MORPHUS 2.0 1/21/94 09:05 10/ Tim Salazar <grover@cyber.net> Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Guido, If you have been following the IML there is interest in doing the melt from Terminator 2. The police officer morphing from the floor to an erect human. Can Morphus do this now? Or will 2.0 do this? Are there any examples on or you can place on the Aminet? Thanks, Tim Salazar grover@cyber.net ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6400 Re: imagine pc requirements 1/21/94 10:58 23/ the Shockwave Surfer <shockwav@jupiter.sun.csd.unb.ca> Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Fri, 21 Jan 1994, Steve Koren wrote: > But also, would pegger not have to be doing more than just "watching > directories"? That'd work for file writes - after you see an IFF > written to disk, you could convert it to jpeg and store it back. But > what about the other direction (reads)? I think for that, you would > have to patch either the file open or read functions in dos.library on a > system-wide basis. Or maybe both. That's the only way I can think of ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > to fool the reading program into thinking it is getting an IFF instead > of a jpeg. Maybe someone who has pegger can comment about how it > actually works? (I mean, not what it does, but how it does it). I am > thinking that this would not be a hard program to write assuming you > already had JPEG<->IFF functions. I believe it DOES patch Open(), so that it can watch selected directories. Does anyone have code to do this? You can't just use SetFunction(), as dos.library is a non-standard library, and you have to preserve the original vector. This is probably trivail in assembler, but Command: I program in C, and don't know EXACTLY what to write. Any one help out here? E-mail me directly, so as not to bother IML readers with it. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6401 Re: GIGA-MEM 1/21/94 14:16 18/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > I've had pretty good luck using VMM40 (which is a freeware virtual > I got it on aminet, but it won't work with my config. I own two hard > drives, and when I run VMEM, the second hard drive has recoverable > read/write errors... I told it to the author (no answer yet). I think this was a known problem with an early version. The author has since fixed it, I believe. He is also in the middle of adding file swap, so you don't have to repartition your drive(s). (He claimed file ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: swap won't be any slower than partition swap, but I'm not quite buying that claim until I see it myself :-) ). Maybe if I get some free time (hah!) I'll run some performance tests by doing Imagine renders using varying amounts of virtual mem and comparing them to times using all real mem. - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6402 Re: T3DLIB R41 ReadWrite bug 1/21/94 07:32 17/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~) Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Glenn> I have verified that the object-mangling bug only exists in the Glenn> FPU version of readwrite, and not the 68000/NoFPU version... I have placed T3DLIB R42 on Aminet in /pub/aminet/gfx/3d (ftp.wustl.edu or ftp.luth.se)... it should arrive there in a few days. Until then, it is in the "blind" location: /pub/aminet/new on ftp.wustl.edu. No 020/FPU version is supplied, as there appears to be a SAS ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: 6.50 compiler bug. Stefan pointed out that the 6.51 patch is available, so as soon as I verify that the patch fixes the problem, I'll get out an 020/FPU version. Turning off optimization did not help, unfortunately. -- Glenn Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6403 Super Play 1/21/94 09:01 21/ sls@tct.com (Scot Schneebeli) Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I was recently told about a program which created a different form of animation files which would include sound samples and control of their playback at what frame, volume, etc. It also had the ability to set a frame playback speed, so that you could speed sections up or slow them down allowing complete control over playback. It's supposed to be called 'Super Play' or S-Play. I was told it came out of Italy and was programmed by a Javier Mauar (or some such spelling). It's a commercial product. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Here's the kicker though, it will only run on accelerated Amigas. The playback is suppsed to be very good. You want x-frames/sec that is what you get, no slowdown for sections that have greater deltas. Animations are larger of course (always a price to quality). Does anyone know about this and where I can get it? -- Scot Schneebeli <sls@tct.com> Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6404 multi-faceted unsmoothed transparent objects 1/21/94 18:58 21/ "JOSEPH F. HART" <VISHART@ubvms.cc.buffalo.edu> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I have been experimenting with multi-faceted transparent objects. I have been trying things like cut glass objects and gemstones. I have recently tried a diamond done in the standard faceting style known to lapidaries as the "brilliant" cut. I have carefully checked all the facet planes and angles, and they are correct, as is the index of refraction. I am aware that Imagine cannot yet model the prismatic or "rainbow" effect of a refractive object. I have noticed, however, that a transparent object with a refractive index over about 1.5 and a large number of facets will turn very dark ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: when rendered. Does anyone know why this happens, and what can be done about it ? Thanks... ___________________________________________________________________ | Internet: VISHART@ubvms.cc.buffalo.edu Joe Hart | /// Plink: OSS542 Niagara Falls, NY | \\\/// Ham call: WA2SND | \XX/ AMIGA - Computers for REAL MEN Command: =================================================================== Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6405 Posts to the Ghosts? 1/22/94 08:54 6/ mikemcoo@efn.org (Mike McCool) Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hey guys, Keep posting queries to the list, but they never show up? Is the list on vacation? Or is it that somebody was finally intimidated to the limit by a postscript? Come on, guys, we can't all be well-endowed . . . ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6406 MacroMaker, JPEG and Other things 1/22/94 14:33 26/ erick@efn.org (Eric Kilkenny) Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- HI All.. I just got this Program that Many of You might be interested in. It's called "MacroMaker" It's for making Arexx Scripts for ADPro. And in My Opinion It's Something that should have been included with ADPro. It works really Great. ANd It's FREE!! Some of you may have read about it in the New VTU magazine for January, thats the article that got me excited about it. One of my friends tried to find it on The internet with No Luck, Not that that Means much. But anyway I highly suggest getting this Program If your into making Arexx Scripts for ADPro it just makes it really Fast And Easy. It also seems ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: to work better than T-Rexx does. I could Email the Program to anyone who might want it, Or you can Call the Number of the BBS I uploaded it, which is listed Below. Another Program I found that many of you might also be interested in is called ABC. It's a batch Proccessor that could take for Instance an Entire Drawer of Pictures and Such and Convert them all to JPEG. I could also Email this, or you can call the BBS below. That is if it isn't on The Net somewhere. Well Thats about All I'v got to say for today... Command: Later All!! - Eric Kilkenny Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6407 == No Subject == 1/23/94 00:39 10/ Craig Donaldson <ramorak@cix.compulink.co.uk> Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi, A friend of mine is after Imagine for his PC, anyone know of a UK dealer? (most reply with "Huh? Never heard of it!) Thanks Craig ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6408 PANIC! 1/22/94 18:06 13/ Schumacher Gordon C <gschumac@ux4.cso.uiuc.edu> Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I have one question about the PANIC! thing... Is there a utility for the Amiga that is shareware that will change IFFANIM -> MPEG? I don't want to have to try to convert things to my IBM before sending them off... ;) -- Gordon Schumacher /-------------------------------------------------------------------\ | Champaign- "I woke up on the wrong side of bed this _@_ | ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: | Urbana morning... underneath it!" / \ | | -Jason Freeburg | o o | | \-------------------------------------------------------U|--U--|U---/ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6409 Re: Books etc. 1/22/94 17:50 37/ tmarshal@st6000.sct.edu (Tyrone Marshall) Lines 1 to 10 of 37 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > >My first posting attempt...... > > > >I'd like a decent book or two on Imagine 2, but can't find anything here in > >England. Does anyone have a title I could try and ask for. The only ones I've > >heard of, the bookstores cannot find on English or American catalogs. If you > >could give me an ISBN number & publisher etc. that might help. > > > >Ta! > > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > >( Hope this works.... ) > > > >AJB > AJB, I'm sure the one that you will be referred to the most is > > Understanding Imagine 2.0 by Steven Worley > Apex Software Publishing > 405 El Camino Real Suite 121 > Menlo Park, Ca 94025 > Get a hold of this one and you'll be well on your way to uh.... Command: > understanding Imagine 2.0. > later, > xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx > "Toasters don't burn toast. People burn toast." > Curator Seattle Toaster Museum > > Brad Molsen c/o LORAL bmolsen@bvu-lads.loral.com > > 13810 SE Eastgate Way Suite 500 (206) 957-3230 > Bellevue, Wa 98005 Fax: (206) 746-1335 Command: > > Which is by the currently out of print, and no mail order companies have anymore. Tyrone Marshall Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6410 Re: 1-plane black screen 1/22/94 20:29 22/ Rob Freundlich <RSF@MOTHER.IDX.COM> Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >>I'd still have a white menu bar (I've got 3.0 and NewLook). >Huh? What is this? NewLook? It's nothing. Or rather, it's the menu style that came with 3.0, ie black text on white menubar. I think if you program, there's also a NewLook flag you can set for windows (screens? I want 3.0 Autodocs!!!!!) to have the menus be this way. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: +---------------------------------------+-------------------------------------+ |Rob Freundlich |#define SYSOP GOD | |IDX Systems Corporation |#define REALITY NULL | |rsf@mother.idx.com <- You Are Here | | |ily@bronze.lcs.mit.edu |Diseased Programmers do it in MUMPS! | +---------------------------------------+-------------------------------------+ | Amiga 4000/040/25MHz/10M/120M - No IBM clone even comes close! | +-----------------------------------------------------------------------------+ | "Some folks you don't have to satirize, ya just quote 'em" - Tom Paxton | +-----------------------------------------------------------------------------+ Command: |#include <stdio.h> int main() {printf("My opinions not my IDX's");return(0);}| +-----------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6411 tga to avi/mpeg? 1/22/94 23:09 12/ Ken Morton <kmorton@panix.com> Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi. I just bought Imagine 2.9 for the PC. It's pretty neat. And it renders *really* fast on my p5. :) Um, does anyone know of any msods/windows utilities that will let me take Imagine's .tga output and create a .avi or .mpg file? Thanks ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Ken Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6412 Re: MacroMaker, JPEG and Other things 1/22/94 23:59 28/ Ray Collett <collett@agora.rain.com> Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Sat, 22 Jan 1994, Eric Kilkenny wrote: > HI All.. I just got this Program that Many of You might > be interested in. It's called "MacroMaker" It's for making > Arexx Scripts for ADPro. And in My Opinion It's Something that > should have been included with ADPro. It works really Great. > ANd It's FREE!! Some of you may have read about it in the New I've had this program for at least 2 years. I've sense quit using it and ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: switched to T-Rexx because the MacroMaker I have dose not have ADPro 2.x features in it. If this is an update, or you know who the author is and an address where he can be reached, I'd much appricate it. I always did like the program.... > > Later All!! > > - Eric Kilkenny > Command: > > > Ray Collett collett@agora.rain.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6413 Re: PEGGER/DBLSPACE 1/22/94 16:00 25/ Jeff.Saffold@lookout.com (Jeff Saffold) Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Uucp> Sure, Double space doubles your HD space like Stacker, but as Uucp> has been Uucp> said previously, It's buggy- just like Stacker... It also only doubles Uucp> your Uucp> HD space- JPEG files can take but a 10th of the original space, but Uucp> you will Uucp> suffer some quality loss! There are some PD Double space like utils Uucp> out for ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Uucp> the Amiga- but they are real spotty- Most use various comppression Uucp> lib's Uucp> such as Powerpacker- but again I've experimented with one, it was a Uucp> little Uucp> imperfect. Well, I've used the XPK software, and hae yet to have a problem with it. It has worked flawlessly, for several months of continual usage. * Q-Blue 1.0* ...Friction is a drag. Command: -- ******************************************************************* * Cuerna Verde BBS FidoNet Gateway * Data/Fax: 1-719-545-8572 * * Pueblo, Colorado USA * FidoNet: 1:307/18 * ******************************************************************* Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6414 Re: 1-plane black screen 1/22/94 23:25 41/ Ray Collett <collett@agora.rain.com> Lines 1 to 10 of 41 (24%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > >One fast way I do it, is to change the workbench to 2 color, and put in > >front. Then open a shell and select it so as to turn off the mem free > >status on the menu bar. It works.... > > This is fast? I'd have to close all my non-drawer windows, open Prefs, open > the ScreenMode Pref, change the depth, save it, then open a shell. Even so, > I'd still have a white menu bar (I've got 3.0 and NewLook). > > With my prog, I just click on its button in my ToolManager Dock and the screen ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > goes black. > > Oh, and to all the folks who said "yes, I'll take a copy" - when I get my brain > on straight and remember to xfer it, you'll get it :-) If aminet is accepting > new uploads by then, I'll post it there too. > I did'ent mean that it was the easyest way in the world, I've got a script set up to copy a pre saved version of the screen.prefs to env:sys. I'd like to get your program if possible, It's just that some Command: of us are not programers. But I do appricate programers who are willing to share their programs with the rest of us. Thanks, Ray Collett collett@agora.rain.com > +---------------------------------------+-------------------------------------+ > |Rob Freundlich |#define SYSOP GOD | > |IDX Systems Corporation |#define REALITY NULL | Command: > |rsf@mother.idx.com <- You Are Here | | > |ily@bronze.lcs.mit.edu |Diseased Programmers do it in MUMPS! | > +---------------------------------------+-------------------------------------+ > | Amiga 4000/040/25MHz/10M/120M - No IBM clone even comes close! | > +-----------------------------------------------------------------------------+ > | "Some folks you don't have to satirize, ya just quote 'em" - Tom Paxton | > +-----------------------------------------------------------------------------+ > |#include <stdio.h> int main() {printf("My opinions not my IDX's");return(0);}| > +-----------------------------------------------------------------------------+ Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6415 Re: How to build anims 1/22/94 23:34 22/ Ray Collett <collett@agora.rain.com> Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Another thing I have discovered: it is almost always better to have > Imagine render to 24 bit, and down-convert to your favorite format after > rendering. You'll get much better results that way. And last but not Yep, I do the same. > animations. You'll be able to play back a whole lot faster. I've also > noticed there is a big difference in quality when doing 24 bit->HAM8 > conversions between a freeware tool such as VT or Rend24 and a good > image processor such as ImageFX. (Which is a little odd, since VT and ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > ImageFX were written by the same guy :-) ). I've found ImageFX to do a > quite noticeably better job at this conversion than the freeware tools > do, especially for pictures with a lot of fine detail. > > - steve > The guy that wrote VT & ImageFX says that VT is primarly for quick and dirty viewing and sedgests getting ImageFX for conversions. Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6416 BlackScreen.lha on aminet 1/23/94 06:01 15/ Rob Freundlich <RSF@MOTHER.IDX.COM> Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I've uploaded my BlackScreen.lha to aminet. It's in the /new directory for now, and should move elsewhere within a couple of days. Enjoy. +---------------------------------------+-------------------------------------+ |Rob Freundlich |#define SYSOP GOD | |IDX Systems Corporation |#define REALITY NULL | |rsf@mother.idx.com <- You Are Here | | |ily@bronze.lcs.mit.edu |Diseased Programmers do it in MUMPS! | +---------------------------------------+-------------------------------------+ | Amiga 4000/040/25MHz/10M/120M - No IBM clone even comes close! | ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: +-----------------------------------------------------------------------------+ | "Some folks you don't have to satirize, ya just quote 'em" - Tom Paxton | +-----------------------------------------------------------------------------+ |#include <stdio.h> int main() {printf("My opinions not my IDX's");return(0);}| +-----------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6417 Re: Building animations... 1/22/94 05:16 15/ boinger@myamy.hacktic.nl (Paul Kolenbrander) Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello Steve Koren,On 20 JAN 1994 19:42:14 you said regarding Building animations...: > > And since ADPro is probably the best image processing package around, > Nah. ImageFX = ADPro on steroids :-) Hmm, but steroids are bad for you. They can make you impotent and kill you liver... :-) Better stay away from them. But maybe I'll get ImageFX if GVP comes out with an EGS version. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: -- __ --/_/ |/ ------------+-UseNet / : boinger@myamy.hacktic.nl-- -/aul |\olenbrander--+-InterNet : paulk@stack.urc.tue.nl---- ----------------------+-------------------------------------- -Reg. Amiga&CD32 Dev.-+-A4000/040&A3000. Best Of Both Worlds- Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6418 Attributes 1/23/94 10:25 6/ Jason B Koszarsky <kozarsky@cse.psu.edu> Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- A while ago, someone ULed a 3 files of attributes to wuarchive, called ATTS1.lha,2&3. When I checked there, I could not find them. This was after their system went down. Anyone know where they are? Jason K. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6419 Re: Attributes 1/23/94 12:01 14/ Schumacher Gordon C <gschumac@ux4.cso.uiuc.edu> Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > A while ago, someone ULed a 3 files of attributes to wuarchive, called > ATTS1.lha,2&3. When I checked there, I could not find them. This was > after their system went down. Anyone know where they are? I looked on wuarchive after they went down, and I could not find *any* of the recently uploaded files. Did they lose them all? -- Gordon Schumacher /-------------------------------------------------------------------\ ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: | Champaign- "I woke up on the wrong side of bed this _@_ | | Urbana morning... underneath it!" / \ | | -Jason Freeburg | o o | | \-------------------------------------------------------U|--U--|U---/ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6420 Re: imagine pc requirements 1/23/94 11:35 18/ ecorbin <ecorbin@indiana.edu> Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Fri, 21 Jan 1994, the Shockwave Surfer wrote: > preserve the original vector. This is probably trivail in assembler, but > I program in C, and don't know EXACTLY what to write. Any one help out > here? E-mail me directly, so as not to bother IML readers with it. Please Cc: this to me, also. I program in C, and I'm trying to learn Amiga programming. Knowing this would make it relatively easy to write ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: a PD Pegger-type utility, since the JPEG algorithms are PD, and you can get source code for djpeg/cjpeg. Earl Corbin ecorbin@indiana.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6421 Re: multi-faceted unsmoothed transparent objects 1/23/94 10:38 78/ "JOSEPH F. HART" <VISHART@ubvms.cc.buffalo.edu> Lines 1 to 10 of 78 (12%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >From: IN%"greg.tsadilas@hofbbs.com" 22-JAN-1994 05:09:07.68 > Hmmm.....is it perhaps refracting the background color? Try changing the > background color to see if thats it. This is an interesting idea. The stone is enclosed in a cubical room with textured walls and is well lit, so this did not appear to be a problem. I did try changing the colors, including removing the textures and making all six panels pure white, and the stone was still dark. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > You may also try placing an axis in the middle of the diamond > and making it a spherical light source. This is also a very interesting idea. The room was much brighter, but the stone was unaffected. > From: IN%"74250.774@CompuServe.COM" "Mike Halvorson" 22-JAN-1994 > The problem is this, you are probably making a stone that has only > an outside, when in truth a stone would have both an OUTSIDE as well as Command: > mass inside, to simulate this you must make an inside to the object. Copy > it, scale it to be slightly smaller than the main object and then join > them, In this way the light will pass into the object and then properly > out of the object this will make the refraction and reflection work > properly. HOpe this helps. Your suggestion is much appreciated, Mike, and may the gods adore you for answering, and for making a neat modeler. I've learned a great many neat modeling tricks by attempting this project. It's cost me many an evening and weekend, and it's all your fault.........;-) Command: Anyway, I tried your suggestion on the stone. It was greatly clarified, though still slightly dark. I did notice that the stone no longer had any significant refraction. I suspect that the refraction was reversed by the extra set of internal faces. I tried the same thing with a transparent ball, using the faceted primitive sphere. Interestingly enough, the darkness difficulty does not occur with such spheres. I first used a solid sphere without the extra set of internal faces, like the stone I started with. I noticed that the refraction was as I would have expected for something like Command: a crystal ball. I then added the extra set of faces to the sphere. The refraction was almost entirely eliminated, just as in the stone with the extra set of internal faces. > From: IN%"J_GEORGE@vger.nsu.edu" "J_GEORGE" 22-JAN-1994 22:27:26.70 > Next you'll want to concentrate on the lighting of your scene. If > you're expecting shine and sparkle from one or two lights, you'll > probably need to go for more than that (at least with Imagine). > Set up your overall lighting of the scene and try spotlights trained Command: > on the object(s) from different off-camera angles. I tried adding extra lights at many different positions and angles. The scene was greatly brightened, but the stone itself was almost totally unaffected. > One last thing to consider (and I haven't tried this yet) is to > break the object up into 2 or more sections and group them around > a central axis. With this, your object will no longer be a 'solid' > object, but two 'shells' grouped close together. That way you won't Command: > have to deal with the prism effects, but it may open up a new set of > problems if you've got alot of overlapping transparent sections. A fascinating idea. It had never occurred to me. I tried this by dividing the stone up into four solid sections, positioned symetrically about a central axis and grouped to it. In the detail editor, the stone appears exactly the same as before, as one might expect, except that it is four grouped objects instead of a single one. I then rendered the scene with the grouped stone. The opaque areas are rearranged, but the transparency appears otherwise Command: unaffected. ___________________________________________________________________ | Internet: VISHART@ubvms.cc.buffalo.edu Joe Hart | /// Plink: OSS542 Niagara Falls, NY | \\\/// Ham call: WA2SND | \XX/ AMIGA - Computers for REAL MEN =================================================================== Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6422 ParNet 1/23/94 14:29 10/ Schumacher Gordon C <gschumac@ux4.cso.uiuc.edu> Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I know somebody out there said that they use ParNet to connect an Amiga and an IBM. Can someone give me some help with this? Thanx... -- Gordon Schumacher /-------------------------------------------------------------------\ | Champaign- "I woke up on the wrong side of bed this _@_ | | Urbana morning... underneath it!" / \ | | -Jason Freeburg | o o | | \-------------------------------------------------------U|--U--|U---/ ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6423 Re: tga to avi/mpeg? 1/23/94 12:28 18/ Cliff Lee <cel@tenet.edu> Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Sun, 23 Jan 1994, Ken Morton wrote: > Um, does anyone know of any msods/windows utilities that will let > me take Imagine's .tga output and create a .avi or .mpg file? I use DTA (Dave's Targa Animator). This takes a series of TGA's and creates a FLC or FLI. Recent versions have included AVI formats. I believe that there is a big revision of it on the horizon, but the latest I know of is DTA207.ZIP. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: _________________________________ <<-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<< 0______________________________ | >> Escher Rules! >> _____________________________/| | << Cliff Lee << 0_____________________________l| | >> cliff.lee@clcbbs.hou.tx.us >> _________________________________| << cel@tenet.edu << 0________________________________/ >>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-->> Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6424 atts-1.lha & 2,3 re-uploaded 1/23/94 14:36 19/ Scott Lundholm <scottie@hpsadmq.sad.hp.com> Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi All, I have re-uploaded the files atts-1.lha, atts-2.lha and atts-3.lha to wuarchive.wustl.edu. They are currently in the systems/amiga/aminet/new directory, Im sure that eventually they will move, but I don't know where to. These files were sent to my by Soren Wind (If I remeber the name correctly, sorry if I have it wrong, but names were always my downfall) for uploading to aminet. Some of the files require Essence I and/or II, and I think some may even require V2.9. Anyway, Thanks Soren, and keep rendering. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Scott Lundholm *----------------------------------------------------------------------------* | Amiga 500/030 at 38Mhz w/68882 at | Email scottie@hpsadmq.sad.hp.com | | 50Mhz, 8Meg of 32-bit RAM, Bodega | Memeber | | Bay w/105M,450M, & 1G Hard Drives,| Redwood Empire Amiga Users Group | | HP PaintJet, 16" HP Programmable | 3D Rendering Enthusiast and | | Multisynch w/Flicker Free Video. | graphics fanatic!!!!!!!!!!!!!!!!!!!! | *----------------------------------------------------------------------------* Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6425 Re: PANIC! 1/24/94 00:18 19/ Schumacher Gordon C <gschumac@ux4.cso.uiuc.edu> Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > Is there a utility for the Amiga that is shareware that will change > > IFFANIM -> MPEG? I don't want to have to try to convert things to my IBM > > before sending them off... ;) > > I too am searching for info on this...I have heard some say ImageFX (I > think) has the ability to assemble a FLI/FLC file. Lemme know what you can > about this, and the Panic! project...it sounds like fun! If there is a way, I believe it must be through an external plug-in... or else I just can't find it. I can assemble straight IFF ANIMs, but I can't ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: find a way to do anything else... -- Gordon Schumacher /-------------------------------------------------------------------\ | Champaign- "I woke up on the wrong side of bed this _@_ | | Urbana morning... underneath it!" / \ | | -Jason Freeburg | o o | | \-------------------------------------------------------U|--U--|U---/ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6426 A little gap, there? 1/23/94 19:57 24/ mikemcoo@efn.org (Mike McCool) Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hey Imaggots, Anyone else experience an e-mail lag last week? I posted to the list twice, and only one showed up. I have a question for the person who was repeatedly nice enough to upload that oversize screen hack. What am I doing wrong? Thanks to you, I found that nice hex editor and carefully hex'd my versions of Imagine. I even changed the screen mode settings on my workbench to display a 700 X 462 screen. But Imagine will still not display a whole pic for me rendered in such a format. It's like it's refusing to lace it, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: or something. All the data's there, but it's off the screen. Obviously I'm not doing something right. Thanks, all. And nice to hear from everyone again. John Michael McCool ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((( ) Zebulon Pike Z-Squirrel with Dual Airbags and Zag Cruise HD ( ) 2.9 Terrabite Liquid Medium Memory Unit FlickerLicker ( ) Monsanto Mnemonic Mammary Matrix with Auto-Eroginating Blip ( Command: ) Node Seven with Extra Crispy Chips Three Stuffed Llamas ( ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6427 note on Vertex 2.0 1/24/94 06:53 64/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 64 (15%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I got this last week and haven't had a lot of time to play with it yet, but here are my (brief) impressions so far: * I don't think you can replace the detail editor with it, but it is very useful to *augment* the detail editor. It does some things very well the detail editor doesn't do, and vice versa. Specifically, I think the detail editor is better and more logical at manipulating complex object hierarchies. On the other hand, Vertex can do some thing which are very hard in the detail editor, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: such as decent beveling, or polygon filling. * The trees in Vertex are probably worth the entire price of the package (that is, if you need trees). A decent looking tree seems to have about 3000 to 6000 polygons. You get to save files of tree parameters - there are 12 or 16 or so which you can tinker with. Very nice. Results are great (depending on your parameters of course). The only thing I don't like: if you add leaves, they don't look very good. That is because it uses simple triangles to try to save on the polygon count (which would otherwise get big *fast*). Command: Anyway you can waste a lot of time just playing with the trees in Vertex :-) * Also, if you draw a shape in the detail editor and want to fill it with polygons, its hard. Simple shapes you can do by hand. For complex shapes there are some techniques (extrude & cut a plane, etc), but none of them work well and they are all cumbersome and inefficient. With Vertex, this is *incredibly* easy. You can draw any old closed shape (even one with holes), and hit a hotkey, and *wham*, your shape is polygon filled. Blew me away. It think this Command: could save a whole lot of time when modeling complex things in the detail editor. I wish I'd had this for some past projects... * Since Vertex is a "generic" modeler (also write Lightwave, etc.), it doesn't support all Imagine attributes very well (such as textures). Its probably best to do the basic model in Vertex for things it is best at, then import to the Detail editor to assign textures and brushmaps. * Its got ARexx, so you can write your own manipulation macros. This Command: should be great. There is a supplied one for beveling and another supplied one for making a cube with rounded corners (nice effect). I could see some significant uses for this. You can even assign keys in Vertex to your own macros (or other basic ops). * Had a few problems: its opening its "preview" screens in some funky manner which doesn't work with mode promotion (although the program itself can be mode promoted to any resolution and works great). Also, I had one crash when I tried to load an object too big for the memory it had allocated. (It uses a static memory model, not Command: dynamic). * Its got some nice features: for example, you can type a formula (5 + 5/8) into most numeric entry fields. Lots of others things too. My general impression: If you do a lot of modeling of complex objects in Imagine, this is a very useful tool to do some things which are hard in the detail editor. On the other hand, if you want to use it to the exclusion of the detail editor you're going to have problems. I think I'll use it mostly for the trees, for the polygon-fill, and performing Command: custom operations from ARexx. Then I'll assemble the created objects in the detail editor and assign attributes. Good combo, IMHO. - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6428 Re: PANIC! 1/24/94 07:59 17/ Daniel Jr Murrell <djm2@Ra.MsState.Edu> Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > I too am searching for info on this...I have heard some say ImageFX (I > > think) has the ability to assemble a FLI/FLC file. Lemme know what you can > > about this, and the Panic! project...it sounds like fun! > > If there is a way, I believe it must be through an external plug-in... or > else I just can't find it. I can assemble straight IFF ANIMs, but I can't > find a way to do anything else... > -- > Gordon Schumacher ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I just got Imagemaster R/T, and under the multi-frame options/Set Scripts, there is a button called FLIck Writer. There is also a FLI reader in there as well. I haven't tried it yet, so I can't tell you how it works. Dan Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6429 Re: multi-faceted unsmoothed transparent objects 1/24/94 08:18 17/ Mark Thompson <mark@westford.ccur.com> Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I have noticed, however, that a transparent object with a refractive > index over about 1.5 and a large number of facets will turn very dark > when rendered. Does anyone know why this happens, and what can be done > about it ? Sounds like total internal reflection. This is a common real world phenomenon that occurs with refractive objects. With the right combination of angles and refractive indices, a situation can occur where light entering the medium gets refracted to an extreme enough angle that it cannot pass back out (and just sort of bounces around inside :-) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6430 Re: multi-faceted unsmoothed transparent objects 1/24/94 08:58 43/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 43 (23%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I have been experimenting with multi-faceted transparent objects. > I have been trying things like cut glass objects and gemstones. I > have recently tried a diamond done in the standard faceting style > known to lapidaries as the "brilliant" cut. I have carefully checked > all the facet planes and angles, and they are correct, as is the index > of refraction. I am aware that Imagine cannot yet model the prismatic > or "rainbow" effect of a refractive object. > > I have noticed, however, that a transparent object with a refractive ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > index over about 1.5 and a large number of facets will turn very dark > when rendered. Does anyone know why this happens, and what can be done > about it ? > > Thanks... > Have you tried turning up the number of reflections allowed(in configuration, recursion depth or something like that) What makes diamonds sparkle is the internal reflections, and if you aren't allowing enough 'bounces' then the Command: light won't make it back out. Does Imagine allow for internal reflections? I can't recall, but I *think* I remember reading somewhere that it does not(Don't flame me if I'm wrong, just tell me and I'll go home and try it for myself:)). If Imagine *doesn't* handle internal reflections, than that may explain why your diamond is so dark(depending on how it does handle light hitting at an angle that would cause it to reflect(or refract so much as to reflect)). We went over this in class but its a little fuzzy and I don't know how Imagine Command: implements this stuff, so....take it with a grain of salt. Mike, about your suggestion to put a smaller version inside...What does that do to the model of a diamond. Ie, how does the light reflect, refract, etc when going from one medium to the same medium(What does this do to our model)? Tom Setzer setzer@ssd.comm.mot.com Command: "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6431 atts-1.lha ?? 1/24/94 09:42 6/ Jason B Koszarsky <kozarsky@cse.psu.edu> Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I checked wuarchive again. The files weren't in the new dir under aminet and I couldn't find them listed under the recent or index files. Was a readme included when they were ULed? If not, the files usually get deleted. Jason K. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6432 Re: tga to avi/mpeg? 1/23/94 20:59 19/ pringle@holly.cuug.ab.ca (Greg Pringle) Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- In <199401230709.AA20455@panix.com> Ken Morton <kmorton@panix.com> writes: > Hi. I just bought Imagine 2.9 for the PC. It's pretty neat. And >it renders *really* fast on my p5. :) > > Um, does anyone know of any msods/windows utilities that will let >me take Imagine's .tga output and create a .avi or .mpg file? Check out the buzz.mpg and buzz.readme files in the imagine archive (/systems/amiga/boing/incoming/imagine on wuarchive.wustl.edu). The readme gives step by step instructions. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Greg -- +------------------------------+---------------------------------------+ | Greg Pringle | Amiga VBBS - Multitasking, Windowed | | pringle@cpsc.ucalgary.ca | BBS'ing! | | pringle@holly.cuug.ab.ca | VBBS 14.4K: (403) 284-2048 & 284-5625 | +------------------------------+---------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6433 Re: multi-faceted unsmoothed transparent objects 1/24/94 11:36 12/ mikemcoo@efn.org (Mike McCool) Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hey guys, A good one to get into this discussion would be Steve Siolkowski, of Rhythm and Hues. They did a fabulous diamond for someone's commercial. It's remarkably sparkly. Are you there, Steve? (These guys are in Hollywood, and I haven't heard from him since the big shakeup last week. I posted him, but it corresponded with that period when there seemed to be a lapse--at least on my end--in email from the Net.) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6434 Re: PEGGER/DBLSPACE 1/24/94 06:14 14/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Jeff.Saffold@lookout.com (Jeff Saffold) wrote: > Well, I've used the XPK software, and hae yet to have a problem with > it. It has worked flawlessly, for several months of continual usage. Ditto for me. Except, I dunno, maybe a year of use so far? XPK is very well done anyway. I think I'm going to write to Urban and suggest a JPEG module for XPK :-). ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Who knows, maybe he'll find somebody to write one. XPK is the perfect solution for that. - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6435 more notes on compression of Imagine stuff 1/24/94 06:06 46/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 46 (21%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello, There was a brief discussion a while ago on things like Doublespace, XPK, and Pegger to compress Imagine output. I tried a few quick experiments this weekend, to see what compressed well in my Imagine tree and what didn't. Here's what happened. All experiments were done with XPK, using various compression methods. Interestingly enough, the things that compressed *very* well were the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: IFF Imagine objects themselves. I got results like this (for a Battleship object I had laying around): object size file compression ratio compression method 995 Kb 65% RDCN 995 Kb 77% NUKE 995 Kb 82% SHRI But SHRI is so slow its not worth the extra few percent. Most large objects compressed between 68% and 82% with NUKE. Small objects varied Command: a lot more, but were rarely less than 50%. Anyway, high-70's compression ratios are very useful when you have megabyte+ sized object files laying around. I gather this will also be representative of the compression ratios achieved by Stacker or DoubleSpace. The IFF24 output frames from Imagine, on the other hand, hardly compressed at all with any of the XPK pack methods. I usually got around 2% improvement. Certainly the output images are quite redundant, but just not in a manner compressible by generic "lzh" style algorithms. Command: This led to an idea: it seems to me you could easily make a XPK library for JPEG compression. It would look at the data, and leave all non-image data alone, while changing the image data to jpeg. You could even compress saved GIF images that way :-). I think this is architecturally much cleaner than using something like Pegger, and you don't have to worry about the rest of the framework (patching into open/read, etc) because XFH handles it for you. I suppose you could even run both compression algorithms over the top of each other, to use JPEG to compress your pictures and NUKE or RDCN for everything else. Command: Anybody wanna volunteer to write one? :-) - steve PS - I didn't even try compressing attribute files. They're too small to matter anyway. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6436 Re: tga to avi/mpeg? 1/24/94 09:59 31/ mspight@mv.us.adobe.com Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- From: Ken Morton <kmorton@panix.com> Subject: tga to avi/mpeg? To: imagine@email.sp.paramax.com Hi. I just bought Imagine 2.9 for the PC. It's pretty neat. And it renders *really* fast on my p5. :) Um, does anyone know of any msods/windows utilities that will let me take Imagine's .tga output and create a .avi or .mpg file? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Thanks Ken ------------------------------------- Adobe Premiere for Windows can make an avi file from a sequence of tiffs. This is what I use for final form for my Imagine Command: animations. Use whatever codecs you have. Extra cool if you have a hardware motion jpeg board. Marshall Disclaimer: I work for Adobe, but this is not an official communication of the company, just my two cents' worth. Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6437 Lens flare object 1/24/94 13:36 21/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mi Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello Imaginutions, The lens flare "discussions" seem to have died down a lot. FYI, check out Amazing Amiga magazine on the newstands now. It has a very detailed article on creating your own lens flare grouped object for Imagine 2.0 (works for 2.9, too). The article is pretty extensive but it does leave out a couple of things, the main one is that the described lens flare object only works completely in Trace mode. The article assumes you have a good working knowledge of Imagine. The lens flare is also basically a white light effect, no interference or refraction coloring. It can probably be ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: tweaked to filter for other colors. The article is 2.0 specific so there is no reference to the 2.9 lens flare texture. I am going to play around with applying the 2.9 lens flare texture on this object and see what happens. Anyway, I thought the effect was pretty darned good and seems to compare favorabley with the pictures made by Alladin 4D in their advertisements. If anybody is interested, I could try to send them the object or maybe try to upload it and a test render to wuarchive/amiga-boing ( I say "try" because I have not been able to confirm if my file attachments are automatically being uuencoded on the way out and I haven't tried uploading anything to amiga-boing, and to top it off, wuarchive is down a Command: lot or there are too many users when I try to get on). Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6438 Re: PANIC! 1/24/94 12:57 33/ Lesk@cc.snow.edu (Lesk) Lines 1 to 10 of 33 (30%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >> > I too am searching for info on this...I have heard some say ImageFX (I >> > think) has the ability to assemble a FLI/FLC file. Lemme know what you can >> > about this, and the Panic! project...it sounds like fun! >> >> If there is a way, I believe it must be through an external plug-in... or >> else I just can't find it. I can assemble straight IFF ANIMs, but I can't >> find a way to do anything else... >> -- >> Gordon Schumacher > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >I just got Imagemaster R/T, and under the multi-frame options/Set >Scripts, there is a button called FLIck Writer. There is also a FLI >reader in there as well. I haven't tried it yet, so I can't tell you how >it works. > >Dan I just tried MainActor and does fli flc conversion but I have not tested it but you might give it a try. I am thinking about it as a purchase but I am leaning to imageFX on my next investment, it would seem redundant to have both. Command: I like MainActor because I can Manipulate the graphics data base so I can get an ntsc output from a 640X400 image I was having a lot of trouble with only showing half or 1/4 screen using imagine or viewTek when I used the composite out to video tape. (by the way I am getting better at this, everyone at work likes my stuff so much they are picking frames they like and converting them to bumps for their windows backdrops.I have sure heard a lot of oohs and awes lately.) Render Ho! Command: Lesk Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6439 1/24/94 08:39 30/ Greebo <cm3bcjh2@uk.ac.staffs.bs83u> Lines 1 to 10 of 30 (33%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi there! Hope some-one can help... In the action editor (I think that'ss where it is) of Imagine 2.0, how do you change the direction of a non-spherical light source? (ie Conical or tubular)... And: What techniques are required to view 3D stereo images rendered by the generator in the project editor? (One more!): How much is Imagine PC? I have a friend with a 486DX-33 ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: who's seen the Amiga version running on an accelerated (50Mhz-ish) 1200 with 6 Mb RAM... Many thanks! John * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Command: * John Hawksley * "Do the Americans Realise that * Internal: CM3BCJH2 * * 13C Brooke Court * the security of their nation * BS88::SUAMGR * * Milton Grove * is in the hands of the same * * * Highfields * people who designed the ADA * (It all goes into the * * Stafford * Language?" * same mailbox anyhow) * * * * * * +44 (0)785 222423 * cm3bcjh2@staffs.ac.uk * S.U. VTX BBS Editor * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * To Err is Human -- To Really Foul Things Up Requires A VAX Cluster * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6440 Freeform3D_1a.lha 1/24/94 11:19 5/ usr9110a@tso.uc.EDU (Paul Wehner) Lines 1 to 5 of 5 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Just grabbed this program from Aminet gfx/3d... WOW! Looks very impressive. And the author isn't kidding about speed either. Its a demo version of a new modeller that saves Imagine, Real3D and Lightwave. B-spline etc. Save disabled, hes asking a measly 70 bucks for a registered version. The interface is very nice too. This seems much more usable than Icoons... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6441 Testing? 1/24/94 16:09 25/ stevez@rhythm.com (Steve Ziolkowski) Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- This is a test. Since the earthquake, I've tried several times to mail people. Mike, I did respond, but all four times it came back saying the address was there but no information. As far as the Imagine Diamond is concerned, due to a pesky little bug you can't render transparent over transparent, which means that even if it's part of the same object two transparent objects cancel each other out. I haven't been able to figure out a workaround for this. The diamond Mike is referring to was for Tiffany & Co, where we ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: had an eclipse turn into a diamond ring. The diamond was accomplished by several processes. The diamond was modeled based on a diamond cutting manual. There were several objects inside to help with the refraction, and for the sparklies, there was a duplicate diamond that only rendered specular highlights. When this was comped over the fully rendered diamond, voila, a sparkly photo real diamond ring. It was all scanline, by the way. We rarely raytrace at all because you have more control with layers. Command: steveZ Rhythm & Hues, Inc. celia!stevez@usc.edu "That's not Art Linkletter, that's Mickey Mouse!" -Art Linkletter, Disneyland opening day Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6442 Subscribe 1/24/94 16:53 1/ KEVIN BEWLEY <SAB3KRB@uk.ac.cf.pabio-class> Lines 1 to 1 of 1 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- subscribe ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6443 FPU over CPU 1/24/94 14:52 15/ ecorbin <ecorbin@indiana.edu> Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Greetings, I've been wondering for a while... If one has a stock 1200 and adds a 50mhz '882 with fast ram, how would this system render compared to a 1200 with an '030 and 25mhz '882 added on? In other words, which is more important to render speed? I realize over all system performance would get a boost from an '030, but how about just rendering? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Earl C. ecorbin@indiana.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6444 Re: ParNet 1/24/94 12:05 28/ chadwick@nde.unl.edu (bob chadwick) Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- ParNet and IBM... >I know somebody out there said that they use ParNet to connect an Amiga >and an IBM. Can someone give me some help with this? Thanx... I'm sorry to say that but I really don't think that anybody will ever use ParNet on an IBM, since ParNet is a system designed and programmed to fit seamlessly into the Amiga OS, like devices, assigns, etc. There's nothing like this exists on the PC... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: But there is a solution, which is not as powerful as ParNet, but it works for file copying / moving stuff. The name of the package is TWIN, it includes an Amiga executable and an MSDOS EXE file. I used it one time, it worked. I dunno if it's on Aminet or not. Or you can use a comm. program with a null modem cable... Greg Kovacs chadwick@nde.unl.edu Command: PS.: We developed a long time ago a file sender/receiver system on the Amiga, especially for our needs in the animation business, (e.g. moving huge files between two workstations) it does a realime compression (030 or 040) and high speed sending on the parallel port. We might port it later to the PC... Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6445 QuickTrans 1/24/94 21:21 6/ Jason B Koszarsky <kozarsky@cse.psu.edu> Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- QuickTrans is set of libs to replace some of the math libs. It supposedly increases performance of various functions. Has anyone tried this with Imagine? If so, is there an improvement in rendering times? Jason K. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6446 Re: A little gap, there? 1/24/94 22:00 18/ dedwards@scs.unr.edu (Daniel T. Edwards) Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Mike McCool writes about problems with screen size hack... James Walker responds: I'm not sure what part it is not displaying for you. When I Quickrender, Imagine opens up the proper size screen and displays my image. I have very silght problems with the PLAY BIG function in the stage editor, but other than that, Imagine performs flawlessly (as ever?). Anyway, I use a 24bit to PCHG converter program to view all my Imagine images, so Imagine's display is not much concern to me. If you are not using Imagine in LACE mode, that <might> be it. I can't think of anything else though. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: ____________________________________________________________ / \ | Amiga 2000 James R. Walker | | 2MB Chip dedwards@tonto.scs.unr.edu | | 18MB Fast ______________________________________________| | 130 MB Hard / | | 68040 33Mhz |Heinlein,Rand,Clarke,Adams,Asimov,Niven,Worley| \____________________________________________________________/ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6447 Re: Lens flare object 1/24/94 19:35 20/ mikemcoo@efn.org (Mike McCool) Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hey guys and gayas, I know I'm blaspheming to bring MAC's into this discussion, since we're all pretty much in agreement that they're over-priced and under-performing slow-mo machines with lots of cutesy icons--but hey: find a friend who has a MAC and who was extravagantly stupid enough to purchase PhotoShop. CrossDos a floppy to the IBM format, and copy to it one of your favorite Imagine pics, then take it over to your pitiable Mac mate and have him load it in as an iff to PhotoShop. Mac's too stupid to read an amiga formatted disk, so it's gotta be an ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: msdos floppy. Go in through that maze of cutesy windows to the Lensflare option, and pop one onto your pic. Frankly, it's the coolest lensflare I've ever seen, including LightWave/Rave. You get multiple optical piece reflections, as well as cool spectral refractions and rays, all of which you have control of. Excuse me now. I have to go do pennance for my awful sacrilege. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6448 Imagine 2.9 -> Spectrum 1/25/94 00:35 11/ William E Costello/Focal Point Software <bill@sugar.NeoSoft. Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Does anybody know if Imagine works with GVP's Spectrum board? Also, if it's not to much to ask, has anyone compared the retina to the spectrum? any insight on which is better? thanks in advance. bill. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6449 Re: Lens flare object 1/25/94 00:02 22/ Ray Collett <collett@agora.rain.com> Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Mon, 24 Jan 1994, Mike McCool wrote: > Hey guys and gayas, ----stuff nuked > Go in through that maze of cutesy windows to the > Lensflare option, and pop one onto your pic. > Frankly, it's the coolest lensflare I've ever seen, > including LightWave/Rave. You get multiple optical piece > reflections, as well as cool spectral refractions and rays, all ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > of which you have control of. I'll have to get the latest ver of photo shop and fire up A-Max. Screw the real mac, fake it! > Excuse me now. I have to go do pennance for my awful > sacrilege. > (imagine a Gregorain Chant...) Command: y Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6450 Attributes 1/23/94 19:06 12/ Jeff.Saffold@lookout.com (Jeff Saffold) Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Awhile back, someone uploaded 3 archives of textures, and I was wondering if someone could re-upload them? Wuarchive apparently crashed and lost some stuff.. Thanks! * Q-Blue 1.0* ...He who hesitates looses the parking spot. -- ******************************************************************* * Cuerna Verde BBS FidoNet Gateway * Data/Fax: 1-719-545-8572 * ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: * Pueblo, Colorado USA * FidoNet: 1:307/18 * ******************************************************************* Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6451 re lens flair objects 1/25/94 03:12 26/ 25-Jan-1994 0603 <leimberger@marbls.enet.dec.com> Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >cutesy icons--but hey: find a friend who has a MAC and who was >extravagantly stupid enough to purchase PhotoShop. Actually PhotoShop is the onr reason I'd use a Mac ! > CrossDos a floppy to the IBM format, and copy to it one >of your favorite Imagine pics, then take it over to your pitiable >Mac mate and have him load it in as an iff to PhotoShop. Mac's >too stupid to read an amiga formatted disk, so it's gotta be an >msdos floppy. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I just transferred MacToDos and an 800k mac floppy to a Friend. This was done after I had my 4000 to do HD IBM formatted floppies. I am not sure Mac's can read the 720k Dos disks. > Excuse me now. I have to go do pennance for my awful > sacrilege. Well while your at it pray that they port PhotoShop, at a reasonable price ti the Amiga ! Command: bill /* all these ramblings do not reflect the opinions of my employer William G. Leimberger Nashua New Hampshire */ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6452 Re: Lens flare object 1/25/94 04:36 25/ Ken Morton <kmorton@panix.com> Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > Hey guys and gayas, > I know I'm blaspheming to bring MAC's into this > discussion, since we're all pretty much in agreement that they're > over-priced and under-performing slow-mo machines with lots of > cutesy icons--but hey: find a friend who has a MAC and who was > extravagantly stupid enough to purchase PhotoShop. I have a Mac. The above statements are no longer true (uh-oh) but I bought mine when they where, so I don't mind much. :) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I don't think you can touch the mac for image manipulation. Things like Photoshop (with Kai's Power Tools), CoSA After Effects, VideoFusion, etc will let you do anything to an image or an animation. Of course, I bought a p5 for rendering. :) Ken > Excuse me now. I Command: have to go do pennance for my awful > sacrilege. > > > Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6453 Re: Lens flare object 1/25/94 07:53 15/ Lesk@cc.snow.edu (Lesk) Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Mon, 24 Jan 1994, Mike McCool wrote: > >> Excuse me now. I have to go do pennance for my awful >> sacrilege. MMM... I may have to join you... I was wondering if I could convert my imagine pics to run in quicktime. Awful just positively aweful I know But hey I had to ask.... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: well, see ya at the table mike.... Lesk Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6454 Re: Imagine 2.9 -> Spectrum 1/25/94 04:56 49/ "Alex..." <eezer@dcs.warwick.ac.uk> Lines 1 to 10 of 49 (20%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Does anybody know if Imagine works with GVP's Spectrum board? Sorry, can't help you there... > Also, if it's not to much to ask, has anyone compared the retina > to the spectrum? any insight on which is better? Well, I can't speak for the Spectrum, but I have been using Imagine with a Retina for about 9 months now and it works really well with it. You won't believe what it's like modeling ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: on a 1024x768 non-interlaced screen +Bo) There are really only two problems I've had using the two together, and both are really just minor ones. 1) The Retina doesn't properly display preview anims in the stage editor (cos' Imagine does these by writing directly to the Amiga GFX chips). However, this can be solved by telling the Retina to refresh the screen form the Amiga GFX chips whilst the anim is playing - it just runs a bit Command: slow, but I don't find this a problem *;o) 2) When I got my new A4000 =Bo) I had a problem promoting the size of the Imagine screen above it's default 640x512 using the software promotion provided with the Retina. However this was solved by performing the "Binary Hack" people have been talking about on the IML (you just edit the relevant bytes in the Imagine binary that contain the default screen- size). Note: I did not have this problem when using Imagine on my A2000. Command: To wind up I'll just say that I now find it very hard to use Imagine round at my friends house on a regular display. It's really nice to be able to view quickrenders etc. in full 24bit as soon as they are displayed. I should also mention that the Retina comes with some very good software for building 24bit animations. Its really nice to be able to see you master piece playing in glorious 24bit at 20 odd fps! Hope this is of use, Command: Alex... > thanks in advance. > bill. %-----\|/------------------- #include <.siggy.h> --------------------------% % (o o) eezer@dcs.warwick.ac.uk -=* Retina's Rule *Bo) *=- % %-oOO-(_)-OOo- CSE Student @ Warwick Uni. UK "All opinions are just mine" % Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6455 Re: Lens flare object 1/25/94 09:23 12/ Doug Kelly <dakelly@CLASS.ORG> Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hey, Photoshop ain't just for Macs anymore. Anybody got a copy of Photoshop for Windows, and Imagine PC? Does the Windows version have the same capability? Inquiring minds want to know... ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6456 UNSUBSCRIBE 1/25/94 09:24 1/ s_boehm_a@rzmain.rz.uni-ulm.de Lines 1 to 1 of 1 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Please remove from the list. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6457 Re: Lens flare object 1/25/94 08:04 8/ ecorbin <ecorbin@indiana.edu> Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Actually I think PhotoShop has been ported to Windows, or is going to very soon. Earl C. ecorbin@indiana.edu ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6458 Stereo Imagine & PC Price 1/25/94 09:03 29/ Doug Kelly <dakelly@CLASS.ORG> Lines 1 to 10 of 29 (34%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > And: What techniques are required to view 3D stereo images rendered by > the generator in the project editor? I'm not terribly impressed with Imagine's setup for stereo viewing. I much prefer making my own, by simply offsetting the camera position on its local X-axis by the appropriate interpupillary distance in a pair of still frames. I then print the frames to film, and use a cheap 3D viewer ($6.95, from Reel 3D Enterprises) to look at them. You can also do free-viewing stereo pairs on almost any printer, if you squeeze the image ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: sizes down to about 4-5cm., and print them beside each other. > > (One more!): How much is Imagine PC? I have a friend with a 486DX-33 > who's seen the Amiga version running on an accelerated (50Mhz-ish) 1200 > with 6 Mb RAM... Upgrading from the Amiga is US$100, but new purchases are the same list price as the Amiga version. It's definitely worthwhile for your friend to buy a heavily-discounted Amiga version, then pay the upgrade price for the PC version. Command: ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6459 QuickTrans 1/25/94 06:24 18/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > QuickTrans is set of libs to replace some of the math libs. It supposedly > increases performance of various functions. Has anyone tried this with > Imagine? If so, is there an improvement in rendering times? There are several ways you can compile floating point software. You can use calls to the FFP math library, the IEEE math library, or use inline 6888x code. Using a library means that your same binary can run on system with and without a FPU, and still get a performance boost from the FPU if it is there. But most really performance critical apps (like ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: 3D rendering utilities, say) use inline FP code. With that, you can replace the floating point libraries all you want and it won't matter because you are just using inlined FPU instructions. So assuming you are running the FP version of Imagine, I suspect you won't see any difference if you use a new FP library (although I don't know exactly how Imagine is compiled). - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6460 Where is Worley?? 1/25/94 11:53 14/ bmolsen@bvu-lads.loral.com (Brad Molsen) Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I just tried to get the phone # for Apex Software Publishing in Menlo Park, Ca. to order another copy of Understanding Imagine 2.0 and was told that they didn't have a listing. Does anyone know how to reach Mr Worley? not quite in panic mode yet!!!, xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx "Toasters don't burn toast. People burn toast." Curator Seattle Toaster Museum Brad Molsen c/o LORAL bmolsen@bvu-lads.loral.com ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: 13810 SE Eastgate Way Suite 500 (206) 957-3230 Bellevue, Wa 98005 Fax: (206) 746-1335 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6461 Re: Freeform3D_1a.lha 1/25/94 12:13 20/ woovis@infinet.com (William V. Swartz) Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > Just grabbed this program from Aminet gfx/3d... WOW! Looks very impressive. > And the author isn't kidding about speed either. Its a demo version of a new > modeller that saves Imagine, Real3D and Lightwave. B-spline etc. Save > disabled, hes asking a measly 70 bucks for a registered version. The interface > is very nice too. This seems much more usable than Icoons... > Just when I was sold on the idea of buying Vertex 2.0! I am glad to see that we have choices in external modellers, but how does this compare to ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Vertex? AniMatrix? And on the subject of AniMatrix, is modelling with X-Specs glasses really worth doing? Recommendations appreciated... // \X/ -BiL- woovis@infinet.com (See my 'Imagine'-ary signature below) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6462 1/25/94 19:04 21/ imagine-relay@email.sp.paramax.com Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi All, I have again uploaded the Imagine attribute files to wuarchive in the aminet side. I have gotten an auto response from the server that the files have been processed, but it did not say if they had been moved from the "new" directory or not. The files are atts-1.lha, atts-2.lha and atts-3.lha, along with .readme files. They were originaly placed in systems/amiga/aminet/new, but they may have been moved by now. These files were provided by Sorin Wind for our enjoyment. Sorry for not getting these files back up on wuarchive sooner after the crash, but I have had trouble with my ftp access. Thank you ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Soren for providing the files :-) Scott Lundholm *----------------------------------------------------------------------------* | Amiga 500/030 at 38Mhz w/68882 at | Email scottie@hpsadmq.sad.hp.com | | 50Mhz, 8Meg of 32-bit RAM, Bodega | Memeber | | Bay w/105M,450M, & 1G Hard Drives,| Redwood Empire Amiga Users Group | | HP PaintJet, 16" HP Programmable | 3D Rendering Enthusiast and | | Multisynch w/Flicker Free Video. | graphics fanatic!!!!!!!!!!!!!!!!!!!! | Command: *----------------------------------------------------------------------------* Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6463 RE: QuickTrans 1/25/94 11:16 8/ ANIEMANN <ANIEMANN@rbml01.rbcm.gov.bc.ca> Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Some time ago there was a fast math trans, written by an Italian if I remember correctly. It was on a Fred Fish disk. When I used it on my A1000 (with Lucas/Frances) I got a 4X speed increase in rendering. It didn't give me any speed increase though on my A3000 with DOS2. andy ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6464 Re: Freeform3D 1/25/94 16:42 38/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) Lines 1 to 10 of 38 (26%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- William V. Swartz writes: > > Just when I was sold on the idea of buying Vertex 2.0! I am glad to see > that we have choices in external modellers, but how does this compare to > Vertex? FreeForm is a "Bspline and NURB" type modeller, Vertex is more of a traditional polygon modeller. Vertex probably has more custom tools and functions, but FreeForm does look pretty good! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: The author brags about speed ... he means rendering speed versus Real-3D. I suppose it's faster (I've not Real-3D), but then again it only renders wireframe or b/w simple-shaded screens, with a title-bar in the picture even. Well, it's just a modeller really, and the solid preview is of course nice. I haven't worked with this kind of 3D modelling enough to really evaluate it as such, but it looks like it has everything you'd need, and what I've tried, works (no crashes or anything like that). I was able to model a heart fairly easily and in only a few minutes. Can't save it though (DEMO - save disabled). Command: The interface is nice - reminds me a lot of Caligari. You can fully edit and view the objects in perspective mode. Taper and Twist both have very fast real-time feedback. Only quirk (IMHO) is that it opens a whole bunch of screens, one only 40-50 pixels high, and it's easy to get them suffled all out of order when you've got WB screen, dirOpus, Terminus, etc.... (like right now!) Anyway, it's worth the 689K download to check it out. There's a whole bunch of demo pics and one sample object in Imagine, LightWave, and Command: Real-3D format. The LW format is actually GEO, and I needed to "align" the polys to get it to render right. (It's made of triangles, and has the classic case of "every-other-poly-flipped-the-wrong-way" that you often get when converting Imagine/etc objects to LW. I don't know if the full version of FreeForm can save >3 point polygons for LW.) -- Jeff Walkup <jwalkup@sfsuvax1.sfsu.edu> Computer Graphics, Animation, Video Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6465 1/25/94 22:24 51/ imagine-relay@email.sp.paramax.com Lines 1 to 10 of 51 (19%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Greetings, I want to thank everyone for the warm welcome(s) I got when I signed up on the board. I'de seen a lot of the conversation on here before I signed on and didn't really know how welcome I'de be - again...thanx... Nik Vukovljak- About the Grow FX bug - we know about the problem and its slated to be fixed before V3.0. thanx... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Greg - Every other character missing on PC subgroups?!? - never heard of that one. I'll have to check it out. thanx... John Hawksley - >...how do I change the direction of a non-spherical light source? In the Action editor, you have to change the numbers in the light's alignment bar. In the Stage just use Rotate. Remember that the light Command: points in the direction of the Y axis (V3.0 has light lines that are great for setting up lighting.) >...to view 3D stereo images...? On the Amiga, you can get these special glasses that work with the computers video sync signal, and if you look at the pic on a non-flicker fixed monitor, you see 3D... >[Price]? Command: Give us a call - we may be able to get you some kind of upgrade price deal. Sorry, I really don't know the proce schedule myself. Impulse (612) 425-0557 Mike McCool- About the Photoshop lensflare: I've seen it, very cool - only prob is you can't get it to look like the flare came from an off-screen light source. Also, you can't really control what it looks like either. Still, it looks very convincing and adds a dramatic touch. PS - PhotoShop also runs on the PC under Windows - Command: much less hassle transferring files. (Kai's Power Tools - What a sick little monkey - Wish I'de done it...). Retina Prob - I'm doing some work trying to get Imagine to behave in ape-size resolutions, On The Retina I have, a good portion of the top left corner of the screen gets burried behind the edge of the monitor. Is there a way to move the top left corner of the retina screen? bip.... sk... Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6466 Re: Where is Worley?? 1/25/94 17:29 10/ grieggs@jpl-devvax.Jpl.Nasa.Gov (John T. Grieggs) Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > I just tried to get the phone # for Apex Software Publishing in > Menlo Park, Ca. to order another copy of Understanding Imagine 2.0 and was > told that they didn't have a listing. Does anyone know how to reach Mr > Worley? 415-322-7532 _john ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6467 Re: multi-faceted unsmoothed transparent objects 1/25/94 18:35 28/ ua197@freenet.victoria.bc.ca (Christopher Stewart) Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > >> I have noticed, however, that a transparent object with a refractive >> index over about 1.5 and a large number of facets will turn very dark >> when rendered. Does anyone know why this happens, and what can be done >> about it ? > >Sounds like total internal reflection. This is a common real world phenomenon >that occurs with refractive objects. With the right combination of angles ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >and refractive indices, a situation can occur where light entering the >medium gets refracted to an extreme enough angle that it cannot pass back >out (and just sort of bounces around inside :-) I'm having the same problem with a raytraced "dropped rock in water" segment. The spout that morphs out after the rock's passage is dark, as is the droplet that breaks off. Is there an easy fix (besides speeding up the segment so nobody notices ;-)? or even a difficult one? Christopher Command: -- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca to salvation than to follow that which we cs833@cleveland.freenet.edu believe to be good, then are we all damned. christs@island.amtsgi.bc.ca Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6468 Multiple Brushmaps on cube 1/25/94 19:52 30/ Lesk@cc.snow.edu (Lesk) Lines 1 to 10 of 30 (33%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello Imagineers! A hearty thanks to those who responded to my question about quicktime My next question is about Brushmaps. I would like to do a cube with six different people on each side. every time I try only one shows up. I thought about just making six grids then placing them tegether and then grouping but then as you rotate the cube it shows gaps etc. While I was playing around with this it brought me to another question. can you apply a map, texture etc. to just one triangle of a face and if not how much control do you really have? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: for example if I had a grid with only two triangles say 200 X 400 units as compared to one that had say 800 triangles and the same size how would that effect the general appearance of my object when rendering? from everything I know so far it seems logical that the more triangles you have the better the detail is. I have read the manual cover to cover nothing is mentioned about this. (A funny comment here might be in order. My wife was visiting her parents when imagine arrived. Upoun her return several days later she tried to be excited about the program, but couldn't figure out how come impulse didn't send me a new manual. It was pretty funny when she realized it was just due to my intense reading of it that almost wore off Command: the cover.) as much as I enjoyed the book it left many questions. and was hard to referance but was a very good tutorial. good thing I am not a coffee drinker I would have been nuts with all that caffiene (good thing they didn't send me to the pub!) Thanks All (sorry about the rambling on) Lesk Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6469 UNSUBSCRIBE 1/26/94 03:36 8/ spuds@mindvox.phantom.com (Manu Smith) Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- UNSUBSCRIBE Please remove me from the list. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "...it's a net thang." -------- spuds@mindvox.phantom.com ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6470 IML archives 1/26/94 05:20 13/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- In case people have been wondering about the recent IML archives... Archive #45 is ready (Dec '93), but I cannot upload it to wuarchive since it won't let me! Also, archive #44 has dissapeared from the /incoming/imagine directory. I will put it back in there once I can get the upload access back. Did anyone have a chance to download this archive ? I've E-mailed Dave Wickard about the above problems and I'm waiting on the info back from him... Nik Vukovljak (IML archivist) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6471 Photoshop on other platforms 1/26/94 07:00 14/ JOYCES@ACM.ORG Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Photoshop is on mac, windows, and silicon graphics. The program's interface is almost identical for each platform (if I remember my Computer Pictures articles correctly). You can also run photoshop on your amiga with that Emplant (tm) board, at least they show it running on their print ads. Last I heard (again, from their ads) they were trying to get it up to Mac Quadra speeds (way cool dude). Plus they said there was a way to make it pretend to be an IBM or a Sega Genesis (that sounds like fun too). Last I heard from amaxII (about 3 years ago) they didn't have color implemented in their emulation. Has that changed? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Shawn Joyce joyces@acm.org Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6472 Re: multi-faceted unsmoothed transparent objects 1/26/94 05:59 39/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 39 (25%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Fri, 21 Jan 1994, JOSEPH F. HART wrote: > I have been experimenting with multi-faceted transparent objects. > I have been trying things like cut glass objects and gemstones. I > have recently tried a diamond done in the standard faceting style > known to lapidaries as the "brilliant" cut. I have carefully checked > all the facet planes and angles, and they are correct, as is the index > of refraction. I am aware that Imagine cannot yet model the prismatic > or "rainbow" effect of a refractive object. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > > I have noticed, however, that a transparent object with a refractive > index over about 1.5 and a large number of facets will turn very dark > when rendered. Does anyone know why this happens, and what can be done > about it ? > > Thanks... > I've had the same thing happen to me when I made a diamond object. There Command: is a way to fix this. This is due to the way Imagine does transparency. What Imagine needs to have is 2 layers to render transparency with refraction properly (e.g. bottles only look realistic if made of 2 layers rather than just one) With the diamond it is a bit different. To get a really good effect, use your object and then inside it place another object with some faces missing (e.g. a sphere) so that the triangles that are inside are at all different angles. Makke sure that Phong is off and join these 2 objects Command: (or you may not need to but I do) and give both the diamond attributes. A friend of mine came up with this solution and his diamond look really realistic with all the right effects except for the 'rainbow' effect which is not possible with Imagine. Try this and see how you go. Nik. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6473 Subgroups | Morphing 1/26/94 08:43 36/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) Lines 1 to 10 of 36 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- OK, subgroups are easy - just select the faces of the object that you want seperate, (in "pick faces" mode) and then select "Make subgroup" and give it a name. Then you can assign your brushmap in "Attributes" and type in the name under "subgroup" in the brushmap requestor. That's about it! You can later re-select those faces by entering "pick faces" mode and selecting "Pick subgroup". Be careful about doing operations like slice, merge, join, split, fracture, etc... because those tend to lose the subgroup info of your object. In other words, do your slice/fracture first, THEN assign subgroups. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > I had pretty much concluded this especially for an f/x like explode the > more faces you have the more bits of it you get flying around. What I meant > was something like a wood grain or noise etc. but I think I understand. By "wood grain or noise", I assume you mean using a texture/brushmap? Well, the complexity of your model shouldn't affect that, in general. I.e. a flat plane with 10 polygons with a brushmap should look identical to a flat plane with 2 polygons with the brushmap. Command: > also about morphing is there a program out there that might take objects of > different point and face counts and do some intermediate objects for a > morph Ah, you're talking about _Morphus_. That was a program done by some Italians (I think?) and bought and released by Impulse. Dunno if it's still available. Morphus would do just that - create intermediate objects, though I don't think you could take just any two random Command: objects and expect the morph to look good. I tried Morphus out at my dealer years ago - I did the included tutorial morph, which looked great of course. But that's all I tried - I didn't like the interface much. -- Jeff Walkup <jwalkup@sfsuvax1.sfsu.edu> Computer Graphics, Animation, Video Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6474 unsubscribe 1/26/94 07:41 14/ jam@hpjam.canada.hp.com Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Please unsubscribe me. UNSUBSCRIBE Thanks, | A A A -+- /|\ /0\ / \ /|\ / | V O V V \ -+- ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: | jam@hpjam.canada.hp.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6475 slice NOT!!! 1/26/94 09:06 19/ bmolsen@bvu-lads.loral.com (Brad Molsen) Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Well, finally happened to me. After singing the praises of "slice" the fickle little bugger turned on me last night. It wouldn't let me slice to save my life. I tried repositioning both the slicer and the slicee (sp), I tried changing slicer types.... nothing worked. About a week ago someone on the list mentioned their method for disciplining "slice" when it gets stubborn. Could someone tell me their theories. I hope in 3.0 this is a more robust tool, when it's working it's awesome! betrayed, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx "Toasters don't burn toast. People burn toast." Curator Seattle Toaster Museum Brad Molsen c/o LORAL bmolsen@bvu-lads.loral.com 13810 SE Eastgate Way Suite 500 (206) 957-3230 Bellevue, Wa 98005 Fax: (206) 746-1335 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6476 Re: Multiple Brushmaps on cube 1/26/94 08:36 34/ Lesk@cc.snow.edu (Lesk) Lines 1 to 10 of 34 (29%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Let me know if you still want to know how to use "subgroups" - though >that is covered in the manual (don't ask me where though!) Yes by all means, I would like to know more. I wonder where as well? I have read the book cover to cover about 4 times and of course built my own short reference manual. Dumb me to think 3.0 would be out before august so I didn't buy worley's book and it's still on back order now. The only info I ever found was from an old version of vertex that had a manual that discussed the triangular methods etc. it was very good but of course it was more specific to vertex. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >If the object is flat, like a plane or side of a cube, it shouldn't >matter. Use the least amount of polys you can get away with. Be aware >that it _will_ matter if you're going to deform the object in any way >(with the ripple FX or morphing, for example). I had pretty much concluded this especially for an f/x like explode the more faces you have the more bits of it you get flying around. What I meant was something like a wood grain or noise etc. but I think I understand. also about morphing is there a program out there that might take objects of Command: different point and face counts and do some intermediate objects for a morph although in terms of programming it would be a monster but it sure would be nice. > >-- >Jeff Walkup <jwalkup@sfsuvax1.sfsu.edu> Computer Graphics, Animation, Video Many Thanks Jeff Command: Lesk Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6477 2.9LoadBug 1/26/94 09:42 12/ curcion@db.erau.edu Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Has anyone else noticed that the "LOAD" flag in the preferences does not work in 2.9? It loads all modules even when it is set to 'F'. As a result, Imagine uses ~2 megs. I just figured it out this morning at 1:00 am, and it really ticked me off because the reason I spent $600 on an accelerator for my 1200 when I really couldn't afford it is because 2.9 wouldn't load in my two megs. I hate thinking it's because that flag doesn't work. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Nick Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6478 Re[2]: Freeform3D_1a.lha 1/26/94 10:12 16/ Ed_Totman@UCSDLIBRARY.UCSD.EDU Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >And on the subject of AniMatrix, is modelling with X-Specs glasses really >worth doing? > >Recommendations appreciated... > > // >\X/ -BiL- > woovis@infinet.com (See my 'Imagine'-ary signature below) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I suppose it depends on the software. I downloaded a pd 3d modeller to use with my xspecs, don't know if it was AniMatrix, but it was difficult to see all those fine lines in interlace in 3d, so I don't use it. Does Vertex2.0 support xspecs? Sure would like to see a quality 3d xspecs modeller. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6479 Re: Photoshop on other platforms 1/26/94 10:42 12/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Last I heard from amaxII (about 3 years ago) they didn't have color implemented > in their emulation. Has that changed? > check out comp.sys.amiga.emulations Newsgroup. Lots going on overthere talking about this stuff. Tom Setzer setzer@ssd.comm.mot.com ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6480 Lens flare 1/26/94 09:25 28/ Greebo <cm3bcjh2@uk.ac.staffs.bs83u> Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi there! Firstly: Thanks to everyone who helped out with my last query -- I have another one though! Can someone explain to me about how to get lens-flare on a scene, please. I suspect it's a feature of the upgrade because I can't find it anywhere on Imagine 2.0 (AF Coverdisk). Also, is it possible to make your own textures, and why are they so ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: small? Thanks in advance! John * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * John Hawksley * "Do the Americans Realise that * Internal: CM3BCJH2 * * 13C Brooke Court * the security of their nation * BS88::SUAMGR * Command: * Milton Grove * is in the hands of the same * * * Highfields * people who designed the ADA * (It all goes into the * * Stafford * Language?" * same mailbox anyhow) * * * * * * +44 (0)785 222423 * cm3bcjh2@staffs.ac.uk * S.U. VTX BBS Editor * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * To Err is Human -- To Really Foul Things Up Requires A VAX Cluster * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6481 Re: Stereo Imagine 1/26/94 11:55 40/ Doug Kelly <dakelly@CLASS.ORG> Lines 1 to 10 of 40 (25%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- This only works for rendering stills, so far. Set up your scene, including camera placement and scaling, for frame 1. Make sure all your timelines extend through frame 2, with the exception of the Camera Position timeline. The Camera Position should be a set of single-frame timelines, one for each frame you're going to render. (I often do several stereo pair views of each scene.) In frame 2, use the Transformation requester to Translate the Camera on the Local X-axis. The exact distance will depend on your world scale; I ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: work in 1 unit=1 cm., and displace the camera 6.5 units. If you have any kind of distant background images, you'll need to displace them the same amount, in the same direction, so they look like they're far away. Render your pair of frames, and print them with whatever you have available. Laser printers with decent halftoning do OK, but best is 35mm color film for slides. Reel 3D Enterprises in Culver City sells a plastic viewer for five or six bucks, into which you just drop standard 35mm Command: slides. I made a bunch of stereo pairs and gave them with viewers as Christmas presents this year. If you have to go to a service bureau for the slides, they can cost a few bucks apiece, but having the slides duplicated is usually about fifty cents at a photo shop. If you have to print to paper, scale the images so the centers are spaced the same distance as the cameras were. View the images by holding the paper at about a foot from your face, and look into the middle distance THROUGH the images. They should merge into a single 3D image. If you still don't get it, there are books on 3D imaging you can consult. Command: This works REALLY well for architectural and scientific visualization. I don't have the info for Reel 3D with me right now, but I'll post it later. Oh, and try to resist the temptation to push your cameras up close to the subject. If you'd have to be cross-eyed to see it, so would the camera. I wouldn't try to focus on anything closer than about 25 cm. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6482 unsubscribe 1/26/94 14:14 2/ Andrew_DILLER@umail.umd.edu (ad72) Lines 1 to 2 of 2 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- please kill me! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6483 Re: PEGGER/DBLSPACE 1/25/94 16:24 20/ Jeff.Saffold@lookout.com (Jeff Saffold) Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Uucp> > Well, I've used the XPK software, and hae yet to have a problem with Uucp> > it. It has worked flawlessly, for several months of continual Uucp> usage. Uucp> I think I'm going to write to Urban and suggest a JPEG module for XPK Uucp> :-). Uucp> Who knows, maybe he'll find somebody to write one. XPK is the perfect Uucp> solution for that. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Yeah, thats a REALLY good idea, IMHO.. However, with something like that, it would/could possibly make pegger obsolete, as you can then make Imagine automatically de-compress them.. Could be interesting.. * Q-Blue 1.0* ...Never believe what a computer tells you. -- ******************************************************************* * Cuerna Verde BBS FidoNet Gateway * Data/Fax: 1-719-545-8572 * * Pueblo, Colorado USA * FidoNet: 1:307/18 * ******************************************************************* Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6484 Re: Lens flare object 1/27/94 06:27 28/ gmcdonou@artemis.earth.monash.edu.au (Graeme Mc Donough) Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Hey guys and gayas, > I know I'm blaspheming to bring MAC's into this >discussion, since we're all pretty much in agreement that they're >over-priced and under-performing slow-mo machines with lots of >cutesy icons--but hey: find a friend who has a MAC and who was >extravagantly stupid enough to purchase PhotoShop.......ETC ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: What a load of CRapintosh! /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-SUN Graeme Mc Donough, INTERNET: mcdonoug@artemis.earth.monash.edu.au (postmaster) /// Monash University /// Command: Dpt of Earth Sciences /// Clayton, Melbourne \\\/// Victoria, AUSTRALIA 3168 \XX/ PHONE: +61 3 9054881 /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-TWIRL Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6485 Re: slice NOT!!! 1/26/94 12:45 42/ jgoldman@acs.bu.edu (Jeffrey Goldman) Lines 1 to 10 of 42 (23%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > Well, finally happened to me. After singing the praises of "slice" > the fickle little bugger turned on me last night. It wouldn't let me slice > to save my life. I tried repositioning both the slicer and the slicee (sp), > I tried changing slicer types.... nothing worked. About a week ago someone > on the list mentioned their method for disciplining "slice" when it gets > stubborn. Could someone tell me their theories. > I hope in 3.0 this is a more robust tool, when it's working it's > awesome! > betrayed, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > > Brad Molsen c/o LORAL bmolsen@bvu-lads.loral.com > > 13810 SE Eastgate Way Suite 500 (206) 957-3230 > Bellevue, Wa 98005 Fax: (206) 746-1335 I've had this problem as well. I've discovered that after moving or fracturing faces the problem still existed. It turns out I was slicing one object with another object that was previously Command: joined/merged. The reason this is relevent is because not all the vertexes on the joined/merged object were connected. In other words, the two joined/merged objects didn't necessarily share the same edges, vertexes, faces, etc... I'm assuming that when the slice function didn't work it was because Imagine was doing some funky thing to that joined/merged object. To alleviate the situation I reloaded the two object I originally had joined/merged. I then sliced these two object together, joined them, and then merged them. Now every part of this structure was integrated into one object. I then tried doing the slice I wanted Command: to do in the first place and didn't have any problems with it. So I've discovered that joined/merged objects that don't share a fully integrated structure don't slice well with other objects. The problem with slicing everything, as I have explained, is that you end up with more faces than you need. Anybody know of any tools that will reduce the number of polygons to the absolute necessary? isn't there a tool in Imagine3.0 that will simplify the structure of an object? Hope this helps... Jeff G.-----> Command: E-Mail: jgoldman@acs.bu.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6486 Slice's other problem 1/26/94 14:31 28/ Byrt Martinez <martinez@srcsvr.cup.hp.com> Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- content-type:text/plain;charset=us-ascii mime-version:1.0 Slice also has another annoying problem that I don't see mentioned ever, and was wondering if it's me or does everyone have this problem with it? So far, I haven't had too much problems with doing the actual slice. It's after I get rid of all the crud I don't want, an otherwise smoothly shaded object now has distorted shading near the area of the slice. Kind of looks like rippling. After doing the slice, there are a lot of new edges & faces ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: made. I wonder if that has something to do with it. Everything is set to Phong shading, and I still get this problem! The only fix I've been able to find is to individually manipulate points and edges to get the proper shading. I think we all know how old THAT can get! Is this problem also going to be addressed in V3.0? -- @**************************************************************************@ * Religion is to Philosophy what * Command: * Byrt Martinez Crafts are to Art * * - Non-Christian 8^P * * (Fred 12:45) * * * * martinez@srcsvr.cup.hp.com, byrt@shell.portal.com * @**************************************************************************@ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6487 Re: Lens Flare 1/26/94 14:14 7/ ecorbin <ecorbin@indiana.edu> Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- the article mentioned is in Amazing Amiga, (latest issue I suppose). Earl C. ecorbin@indiana.edu ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6488 Fonts 1/27/94 06:42 21/ gmcdonou@artemis.earth.monash.edu.au (Graeme Mc Donough) Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- In the 2.9 tutorial it says that you need a font of sorts, so that you can use these fonts in the turorial. I think it is a postcript font but i am not shure. I certainly don't have any of these fonts, but I shure would like to know where I could get hold of some of these.. Can anybody help?? /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-SUN Graeme Mc Donough, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: INTERNET: mcdonoug@artemis.earth.monash.edu.au (postmaster) /// Monash University /// Dpt of Earth Sciences /// Clayton, Melbourne \\\/// Victoria, AUSTRALIA 3168 \XX/ PHONE: +61 3 9054881 /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-TWIRL Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6489 Re: Lens flare 1/26/94 14:10 17/ ecorbin <ecorbin@indiana.edu> Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Wed, 26 Jan 1994, Greebo wrote: > Can someone explain to me about how to get lens-flare on a scene, > please. I suspect it's a feature of the upgrade because I can't find it > anywhere on Imagine 2.0 (AF Coverdisk). You got it. Flare is a 2.9+ feature for Imagine...however, somebody mentioned an article on a lens flare _object_ (the 2.9 lens flare is a ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: texture) that is tailored for 2.0 Perhaps they could help? Earl C. ecorbin@indiana.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6490 RE: 2.9LoadBug 1/26/94 18:26 5/ curcion@db.erau.edu Lines 1 to 5 of 5 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Yeah that's the error. It occurred only before I got more ram. Imagine takes up 2 megs since that flag doesn't work. So if you're running with less than 3 megs, it probably won't work. Nick ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6491 How to unsubscribe/subscribe 1/26/94 18:46 30/ Steve Lopez <vis@hebron.connected.com> Lines 1 to 10 of 30 (33%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Since I seem to see a lot of unsubscribe messages on here... Heres the trick. Send your unsubscribe REQUEST to: imagine-request@email.sp.paramax.com Note that this address is the same as the IML, except for the -request ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: part. You can remember this by, "Gee I would like to subscribe/unsubscribe, maybe I'll post a request." To which you then post your request to imagine-request. The format I use is to put in both the subject and body of the message the word UNSUBSCRIBE (as I cant remember whether it is required as the subject or the body using both seems to work just fine.) Command: Hopefully my days of subscribing/unsubscribing are over for a while, as I see to have finally found a reliable host. (knock on wood, and any other superstitious beleifs that might help...) Hope this helps. Steve Lopez vis@hebron.connected.com (formerly lopez@cyyberspace.com) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6492 Parnet = Twin Express 1/26/94 22:09 16/ marino@mindvox.phantom.com (Paul Marino) Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- About Parnet... (sorry I missed the first posting) I know of a program called Twin Express. From what I have heard it's Parnet between the ADOS world and MS-DOS world. I'm not sure whether it's a commercial prog or shareware/freeware. (I think it's shareware) It comes with sw for both sides as well as a cabling diagram. A friend of mine says it works pretty well (Xfer time = 50k/sec). While not Ethernet, Its better than loading up two com progs and null modem... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: BTW, only on the Amiga side does it multi-task...(Really?) Sorry for eatin' the BW..... Paul Marino..(marino@phantom.com) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6493 UNSUBSCRIBE 1/27/94 00:44 1/ SEAN JAMES LIQUORISH <sjl4@cch.coventry.ac.uk> Lines 1 to 1 of 1 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- UNSUBSCRIBE sjl4@cch.coventry.ac.uk ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6494 Imagine & HD probs 1/26/94 22:12 29/ marino@mindvox.phantom.com (Paul Marino) Lines 1 to 10 of 29 (34%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello people of imagination... I seemed to have what might(or might not be) an Imagine problem. Has anyone ever had a problem with their HD and Imagine? I've been rendering animations over the last couple of weeks and after each animation completes, I get MASSIVE read errors when trying to display the rendered frames. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Now I've dealt with my Amiga for years and I've explored what I feel should be the first places to look (i.e., drive optimazation, remappping of bad blocks , etc.) but the last common denominator is always the same... frames rendered from Imagine will always give me read errors! All other s/w that I use (VistaPro, Light24) I haven't had a problem with. I know this problems sounds weird but its the only reason that seems feasible. Command: Well if anyone has any solutions, I welcome the e-mail. Thanks fer the BW... Paul Marino (marino@phantom.com) P.S. I'm using Imagine 2.9... Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6495 Re: ParNet 1/27/94 13:57 47/ gmcdonou@artemis.earth.monash.edu.au (Graeme Mc Donough) Lines 1 to 10 of 47 (21%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >ParNet and IBM... > >>I know somebody out there said that they use ParNet to connect an Amiga >>and an IBM. Can someone give me some help with this? Thanx... > >I'm sorry to say that but I really don't think that anybody will ever use >ParNet on an IBM, since ParNet is a system designed and programmed to fit >seamlessly into the Amiga OS, like devices, assigns, etc. >There's nothing like this exists on the PC... >But there is a solution, which is not as powerful as ParNet, but it works ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >for >file copying / moving stuff. The name of the package is TWIN, it includes >an >Amiga executable and an MSDOS EXE file. I used it one time, it worked. I >dunno if it's on Aminet or not. >Or you can use a comm. program with a null modem cable... > > Greg Kovacs > chadwick@nde.unl.edu > Command: >PS.: We developed a long time ago a file sender/receiver system on the >Amiga, >especially for our needs in the animation business, (e.g. moving huge files >between two workstations) it does a realime compression (030 or 040) and >high >speed sending on the parallel port. We might port it later to the PC... I would be verry interested in anything of the above if it works... Command: Let me know please.. /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-SUN Graeme Mc Donough, INTERNET: mcdonoug@artemis.earth.monash.edu.au (postmaster) /// Monash University /// Dpt of Earth Sciences /// Command: Clayton, Melbourne \\\/// Victoria, AUSTRALIA 3168 \XX/ PHONE: +61 3 9054881 /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-TWIRL Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6496 Re: 2.9LoadBug 1/27/94 05:47 23/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Wed, 26 Jan 1994 curcion@db.erau.edu wrote: > > > Has anyone else noticed that the "LOAD" flag in the preferences > does not work in 2.9? It loads all modules even when it is set to > 'F'. As a result, Imagine uses ~2 megs. I just figured it out this > morning at 1:00 am, and it really ticked me off because the reason I > spent $600 on an accelerator for my 1200 when I really couldn't afford ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > it is because 2.9 wouldn't load in my two megs. I hate thinking it's > because that flag doesn't work. > > Nick > Hmm, this could be because this option does not work on the PC, and they are now developing on the PC. Also, if you have an A4000/040 the option has to be on T otherwise Imagine crashes unless Copyback is turned off. Command: Nik. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6497 Re: Imagine & HD probs 1/27/94 08:12 23/ Lesk@cc.snow.edu (Lesk) Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Paul Marino (marino@phantom.com) > > >P.S. I'm using Imagine 2.9... That's probably why. 2.9 overall really sucks rocks. actually I like it until you start any thing to do with anims. Right now it is just a good picture maker. But if you have the same trouble with 2.0 you might worry about a virus. I had one that was not picked up by any virus protection program around. I finally ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: saved off all my objects and formatted my disk then using my master disk did a low level format then started the install process all over again only installing my purchased software. I have not used rend24 since and all has been well for some time now. I don't know that it was the cause but, I only use a very old version of it now, and tossed the latest one. I only tried using rend24 because of imagine 2.9 I now only use 2.9 to learn with but nothing more. it is just to frustrating. Good luck Command: Lesk Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6498 Re: Parnet = Twin Express 1/27/94 07:04 50/ Steve Lopez <vis@hebron.connected.com> Lines 1 to 10 of 50 (20%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Wed, 26 Jan 1994, Paul Marino wrote: > About Parnet... (sorry I missed the first posting) > > I know of a program called Twin Express. From what I have heard > it's Parnet between the ADOS world and MS-DOS world. I'm not sure whether > it's a commercial prog or shareware/freeware. (I think it's shareware) > It comes with sw for both sides as well as a cabling diagram. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > > A friend of mine says it works pretty well (Xfer time = 50k/sec). > While not Ethernet, Its better than loading up two com progs and > null modem... > > BTW, only on the Amiga side does it multi-task...(Really?) > > Sorry for eatin' the BW..... > > Paul Marino..(marino@phantom.com) Command: > I have used Twin Xpress, not sure where it is available...I lost my copy in the great hd crash of 1992 (before I invested in my tape backup) It is actually capable of some pretty quick speeds. Basically it allows you to work very similar to ftp a dir command lists the local machine directory, a ~dir lists the remote dir. all the commands work this way. if preceded by a ~ it is a command on the remote computer. Command: Yes it does multitask on the amiga side, I dont know if it eats a lot of processor time because it never took long enought to transfer anything to really tell. If you set it up with a special cable that has the RTS/CTS pins (I think they are crossed like a Null cable crosses the RX/TX but not sure, the proggy comes with good instructions) it can use a special xfer protocol and supposedly will transfer at 125k or something like that. I ran it at the slower rate because I had a cable ran about 100 feet through a wall and under the house to another room, and I didnt want to spend the money Command: for a cable with more wires inside. I just used a three wire cable. I was pretty happy with it when I used it. I have since switched to a bridgecard inside the amiga, and just use Aread and Awrite to move files back and forth. Hope this helps... Steve. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6499 Imagine & HD probs 1/27/94 07:08 18/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > marino@mindvox.phantom.com (Paul Marino) > Has anyone ever had a problem with their HD and Imagine? > frames rendered from Imagine will always give me read errors! Sounds like you have a separate hardware or configuration problem which, for whatever reason, is only showing up under Imagine. I'm pretty sure Imagine is OK in this area; I've rendered many thousands of frames to ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: three separate physical disks, with no troubles at all, even while the system was under fairly heavy use for other purposes (telecom, compilers, wordproc, etc). Perhaps something in your configuration is croaking on large writes, or some other corner case you don't hit much of the time? - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6500 Amazing Computing 1/27/94 06:29 29/ Greebo <cm3bcjh2@uk.ac.staffs.bs83u> Lines 1 to 10 of 29 (34%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Thanks for your help, Andrew but... ... Aaaaarghh! We (I think) don't get Amazing Computing in the UK... (At least, I've never seen it... (I may be looking in the wrong places though, (don't you just love nested brackets! (I do!))))! Can one of you kind, warm-hearted, brilliant Imagineers out there in ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Imagine-land mail me an idiots guide to lens-flare object.. I would dearly love to do this.. Thanks! John * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * John Hawksley * "Do the Americans Realise that * Internal: CM3BCJH2 * Command: * 13C Brooke Court * the security of their nation * BS88::SUAMGR * * Milton Grove * is in the hands of the same * * * Highfields * people who designed the ADA * (It all goes into the * * Stafford * Language?" * same mailbox anyhow) * * * * * * +44 (0)785 222423 * cm3bcjh2@staffs.ac.uk * S.U. VTX BBS Editor * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * To Err is Human -- To Really Foul Things Up Requires A VAX Cluster * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6501 Re: Fonts 1/27/94 09:15 37/ Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu> Lines 1 to 10 of 37 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Wuarhive has fonts in the amiga area. They are creatively labeled 'fonts1' 'fonts2' and 'fonts3'. They are about half a meg each and have about 15-20 fonts in each archived file. Cyrus J. Kalbrener Digital_Cel "...To Render: By Any Means Necessary!!..." ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: On Thu, 27 Jan 1994, Graeme Mc Donough wrote: > In the 2.9 tutorial it says that you need a font of sorts, so that you can > use these fonts in the turorial. I think it is a postcript font but i am > not shure. > I certainly don't have any of these fonts, but I shure would like to know > where I could get hold of some of these.. > Can anybody help?? > Command: > > /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-SUN > Graeme Mc Donough, > INTERNET: mcdonoug@artemis.earth.monash.edu.au (postmaster) > /// > Monash University /// > Dpt of Earth Sciences /// > Clayton, Melbourne \\\/// > Victoria, AUSTRALIA 3168 \XX/ > PHONE: +61 3 9054881 Command: > /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-TWIRL > > > Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6502 Parnet = Twin Express 1/27/94 07:01 31/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I know of a program called Twin Express. From what I have heard > it's Parnet between the ADOS world and MS-DOS world. I'm not sure Does anyone know whether parnet is an actual device? (As opposed to just a set of programs, ala FTP). In other words, can you "cd" to it? If I understand right (and maybe I don't), parnet is a device, but twinexpress is just an "ftp" like program(s), which is much less useful. Also, on a related but somewhat more Imagine related note... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I have a question about Imagine PC. Lets say that I have a 486/66 and I were to buy Imagine for it. Then I model a project on Imagine on the Amiga, with the goal being to eventually render the animation on *both* machines (ie, every other frame on the PC, every other on the Amiga, or something like that). If I make sure to use only 8.3 filenames when creating the project, can I just copy the project directory tree over to Imagine PC, and render it? That's what I want to do. I see only one problem: no Essence yet on the PC, but since Apex claims to be working on it, that problem will go away in time. What I don't know is whether Command: the object formats are the same, the image brushmap formats are the same, etc. Will everything work OK? Does anyone have experience with doing this sort of thing? I have a vague notion that the object formats are compatible, but I'm not really too sure. Anyway, when rendering long animations, I really hate to waste any of the CPU power I have available... Also, can Amiga imagine owners get Imagine/PC for a reasonable price? Heck, I don't even need the UI - I'd be happy to buy just a stand-alone rendering engine if there was one. Command: - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6503 macromaker 1/27/94 11:14 7/ Jason B Koszarsky <kozarsky@cse.psu.edu> Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Does anyone know where I can get the latest version of macromaker? I checked aminet, fish, & archie but no luck. If someone could email me the complete files, I can UL it to aminet. Jason K. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6504 Re: Fonts 1/27/94 07:16 49/ etlinbe@deep-thought.ericsson.se (Ian Bale) Lines 1 to 10 of 49 (20%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > In the 2.9 tutorial it says that you need a font of sorts, so that you can > use these fonts in the turorial. I think it is a postcript font but i am > not shure. > I certainly don't have any of these fonts, but I shure would like to know > where I could get hold of some of these.. > Can anybody help?? > Have a look on wuarchive.wustl.edu ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: These archive contain approx 300 PS fonts. Some are really good, others are quite poor. For your information, I'm currently in the process of converting them all to CompuGraphic format. Should be completed in about 2 months, I'll upload them when I've finished. /pub/aminet/text/font Command: AT1Fonts-C1.lha text/font 581K 145+AT1Fonts Calligraphy-1 font disk AT1Fonts-C2.lha text/font 394K 147+AT1Fonts Calligraphy-2 font disk AT1Fonts-D1.lha text/font 779K 147+AT1Fonts Dingbats-1 font disk AT1Fonts-D2.lha text/font 193K 147+AT1Fonts Dingbats-2 font disk AT1Fonts-I1.lha text/font 581K 147+AT1Fonts International-1 font disk AT1Fonts-INDEX.lha text/font 74K 147+Adobe Type 1 (PostScript) Fonts for PageStream 2.22 AT1Fonts-M1.lha text/font 744K 145+AT1Fonts Medieval-1 font disk AT1Fonts-N1.lha text/font 366K 147+AT1Fonts Novelty-1 font disk AT1Fonts-N2.lha text/font 723K 145+AT1Fonts Novelty-2 font disk AT1Fonts-N3.lha text/font 735K 147+AT1Fonts Novelty-3 font disk Command: AT1Fonts-N4.lha text/font 773K 147+AT1Fonts Novelty-4 font disk AT1Fonts-N6.lha text/font 620K 147+AT1Fonts Novelty-6 font disk AT1Fonts-S1.lha text/font 812K 147+AT1Fonts Serif-1 font disk AT1Fonts-S2.lha text/font 737K 145+AT1Fonts Serif-2 font disk AT1Fonts-S3.lha text/font 790K 145+AT1Fonts Serif-3 font disk AT1Fonts-SC1.lha text/font 706K 147+AT1Fonts Script-1 font disk AT1Fonts-SC2.lha text/font 523K 147+AT1Fonts Script-2 font disk AT1Fonts-SS1.lha text/font 808K 145+AT1Fonts Sans Serif-1 font disk AT1Fonts-SS2.lha text/font 756K 147+AT1Fonts Sans Serif-2 font disk AT1Fonts-SS3.lha text/font 751K 145+AT1Fonts Sans Serif-3 font disk Command: AT1Fonts-SS4.lha text/font 539K 147+AT1Fonts Sans Serif-4 font disk fonts_1.lha text/font 581K 213+Adobe Type 1 fonts fonts_2.lha text/font 557K 213+Adobe Type 1 fonts fonts_3.lha text/font 353K 213+Adobe Type 1 fonts ipa2.lha text/font 36K 13+AdobeType1-Font: international phon. alphabet (betarelease) PDFonts1.lha text/font 750K 174 PD fonts for PageStream PDFonts2.lha text/font 665K 174 PD fonts for PageStream startrekfonts.lha text/font 89K 210+Adobe Type 1 fonts with afm/abf-files. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6505 Imagine & HD probs 1/27/94 11:12 15/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I wrote: > OK in this area; I've rendered many thousands of frames to Ooops. I just noticed (from Lesk's reply to the same thing) that you said: > P.S. I'm using Imagine 2.9... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: In which case my response is meaningless. Sorry. I'll learn to read some day, I promise... - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6506 RE: Parnet = Twin Express 1/27/94 11:57 10/ ANIEMANN <ANIEMANN@rbml01.rbcm.gov.bc.ca> Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Twin express is not quite like parnet in that you copy files to and fro from within its command line only interface. I don't believe you can use it from within some other application as you can with parnet which basically becomes just another device to send to. It's shareware and should be on some BBS. You need a null modem cable to connect the serial ports of the PC and the Amiga. It does send the files quite quickly -I am using it at 115200 baud. andy ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6507 Re: Imagine PC 1/27/94 11:18 45/ Doug Kelly <dakelly@CLASS.ORG> Lines 1 to 10 of 45 (22%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- This should probably go into the FAQ, if it isn't already. This is all from personal experience. If anybody else has easier ways to do this stuff, PLEASE, PLEASE, PLEASE post it to the list!!! If you already have one version of Imagine, getting a second copy for the other platform is US$100, last I checked. Compatibility between Imagine on Amiga and PC: ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Most of the problems are simply due to PC filename and pathname conventions. If you keep the filenames to the XXXXXXXX.XXX PC standard on BOTH machines, you will have no problems on that score. The pathname is a little tougher. Since the slashes go the other way on the PC, I know of no elegant way to transfer complete projects from one machine to the other. Maybe Impulse will address this in 3.0? (hint, hint). I simply do all my rendering on my PC, since it's faster, and some modeling on the Amiga. Command: If you simply HAVE to transfer projects, you'll have to go into the Action editor and manually edit the path for each object, redirecting it to the appropriate directory on the new machine. Same story for the Brushes as assigned in the Attributes requester. You will also have to translate your brushmaps from IFF to TIFF(uncompressed) format, since the PC version can't read IFF files. Attributes transfer OK, but there's a known bug (fixed in 3.0) that drops the RGB red values if you attempt to edit them in the Attributes requester. Command: Leave them alone, and your object will retain the correct colors you set on the Amiga side. I haven't run into any problems on geometry incompatibility, so I assume they're 100% compatible there. ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." Command: ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6508 Re: Parnet = Twin Express 1/27/94 11:15 10/ Ed_Totman@UCSDLIBRARY.UCSD.EDU Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Does anyone know whether parnet is an actual device? (As opposed to >just a set of programs, ala FTP). In other words, can you "cd" to it? >If I understand right (and maybe I don't), parnet is a device, but >twinexpress is just an "ftp" like program(s), which is much less useful. Yes, you can send/receive data or run programs over parnet almost as if the two machines were one, with the restriction being the speed of parnet. Render on one machine and grab the files to be processed on the other machine. Yes, twin is just a data transfer program like "ftp". ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6509 Re: Parnet = Twin Express 1/28/94 02:17 26/ BATTENP@scico1.chchp.ac.nz Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Does anyone know whether parnet is an actual device? (As opposed to > just a set of programs, ala FTP). In other words, can you "cd" to it? > If I understand right (and maybe I don't), parnet is a device, but > twinexpress is just an "ftp" like program(s), which is much less useful. No unfortunately it's not a device. It only seems to work from a shell, accessing the other machine by using a ~ as a prefix to the file name or command, eg. to transfer a file you issue the command; COPY FILE1 ~FILE1 on either machine ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: or to get a directory listing of the current dir on the remote machine issue; ~DIR It does multitask on the Amiga side though. Cheers Paul. Command: ---------------------------------------------------------------------- Paul Batten Science & Computing Dept. Christchurch Polytechnic battenp@scico1.chchp.ac.nz Christchurch New Zealand ---------------------------------------------------------------------- Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6510 RE: Parnet = Twin Express 1/27/94 12:39 48/ ANIEMANN <ANIEMANN@rbml01.rbcm.gov.bc.ca> Lines 1 to 10 of 48 (20%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- imagine on the PC: -Imagine seems to use more memory than it needs to render identical scenes on the Amiga. With 14megs on the Amiga the scenes rendered with no problem. On the PC with 16 megs parts would start missing after a number of frames were rendered. I now have 32 megs in the PC and all is well. -It's incredibly faster -the 486DX2 66 renders 10 times faster than my old A3000 16. Stage and modeler views redraw at breakneck speed on large objects. It's absolutely amazing what a difference speed makes to how you approach the work you are doing. -It crashes VERY often on the PC. Usually when accessing a menu. "Abnormal ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: program termination" it will tell you. NO kidding! I'm relearning to save OFTEN. However because of the immense speed increase I am finding that I will put up with crashes and lousy OS. It runs only from DOS so you can't switch to do something else like rename a file etc. Also run imagine with /noxms set. It took us a while to get it going, and I had help from an MSDOS fiddler. -The best way I found to get texture brush maps to work properly was to convert them all to Impulse's own format. That seemed to eliminate all problems. I still haven't found a way around the animated brush map problem though. It will not read them because they use a 4 letter extension number Command: after their name. It was quicker for me to just copy 45 simple planes and rename the brush for each one and continue on. There must be a better way. -The big problem with designing on the Amiga and then using the object and stage files on the PC is the damn backward slash! Every brush you load in, every object, texture, etc. needs to have it's directory listing modified. This was OK for a simple project but I soon gave up. I now use the Amiga only for trying out something or for working on brush maps which I then port over. I should look into Glen Lewis's program, which, if I remember correctly will save stage files out as ascii. Then I could edit at least the Command: stage file easily. But you would still have to do every object, and if they all have many brush maps -well it's a pain. -The easiest method of transferring files back and forth I figure now is an external SCSI hard drive. Render to it on the PC, then just plug it into the Amiga and use CrossDos to do whatever else to the images. I am at the moment using Twin Express, which works quite well, but a 550 frame animation including JPEGging with Pegger took basically overnight to transfer. I don't think Pegger slowed this down at all. It seemed to be keeping up with the files as they came in. Really nice program, although I kept constantly losing its windows at first. Command: -I've never had the chance to compare the 486 to an 040 Amiga, but compared to the 3000 -well.... I almost never use it anymore for rendering. I'm wating with baited breath for Essence on the PC!! andy Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6511 Re: slice not 1/27/94 14:54 21/ "JOSEPH F. HART" <VISHART@ubvms.cc.buffalo.edu> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I have found that if the objects involved in the slice have one or more edges that intersect in 3d space, slice will have difficulty. These intersecting edges do not have to be colinear. They need only intersect at a single point to cause the difficulty. Slice often leaves behind extra edges which are not necessary in the final object. The more unnecessary edges left in the object, the greater the chance of one of these intersecting another edge. To see instances of this, try slicing two simple objects whose surfaces intersect in a simple planar region with few perimeter vertices. You will most probably see extra edges whose endpoints lie between the points of the perimeter vertices. You will find ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: the edge fracture command and the join command for points to be most useful for cleaning up these extra edges. This should greatly facilitate the use of slice. Keep your objects as simple as possible consistent with with what you intend to do. Do not allow any extra edges or faces to be left behind by anything if you can help it. ___________________________________________________________________ | Internet: VISHART@ubvms.cc.buffalo.edu Joe Hart | /// Plink: OSS542 Niagara Falls, NY | \\\/// Ham call: WA2SND | \XX/ AMIGA - Computers for REAL MEN Command: =================================================================== Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6512 And now a word from our sponsor... 1/27/94 12:43 140/ kirvan@SSESCO.com Lines 1 to 10 of 140 (7%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Greetings all (again), Now for more answers... Andrew McDonald - >...Imagine/PC's inability to co-exist ... I'd suggest avoiding DBLSPACE... You sound a little paranoid man... Lots of people are using DBLSPACE without problems (ONLY use the DOS6.2 ver). My system is far from "bare bones," and Imagine works fine. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Craig Donaldson - >PC ... UK dealer? The only way to get the PC version is through Impulse. There was some minimal dealer sales of Imagine PC V2.0, but not a lot. Joe Hart - About the Dark Diamond...: Command: The diamond could be picking up color (or darkness) from behind the camera. If you have nothing behind the camera, it'll probably get some of the world color. I didn't catch if you did this already or not - just an idea... Lesk - There is a Brush mapping bug in V2.9 so that you can't apply more than one brush to an object - bust your object into multiple pieces and re-apply the brushes to each object. A brush can be applied to a single (or any number) of specific faces Command: of an object by using subgroups. There is a bug in the handling of subgroups with textures. I don't know if the same bug applies to the brushes. On the number of triangles question - The number of triangles on an object doesn't matter in flat areas. If, however, you are doing a phong- shaded cube, you will want small triangles at the edges of the cube. Otherwise, the phong shader will start it's effective triangle bending in the middle of the big triangles. Nik - (and anyone else who may have sent in bug reports)... Command: We've gotten the bug reports. Sorry for not replying to everyone who has sent them in - really haven't had time to respond. They are all currently being cataloged and well do the best we can on them before V3.0. Dear betrayed, (Brad Molsen) - >Slice NOT!!! Sometimes you can get un-slice-able things to slice after you fracture up some of the objects faces - can make the object real complex real quick Command: though. suggestions: Slice with only two objects at once. Try slice with only one object picked - I've gotten the error with this before. In V2.9 (I think) there is a "check object" menu item - use this to verify the objects integrity. A simple "merge" of a bad object may fix the problem, or you may have to go point by point/edge by edge etc Command: to find the problem. Byrt - On slice bug - having to re-arrange points/edges. This is a big problem with slice - sorry, there isn't a fix yet, but I've found that doing the repair work in "newmode" perspective view is much easier than the old quad view. Some more notes on 3D stuff - As a side project, I may write a utility to convert imagine's RGB8 3D Command: images into side-by-side stereo pairs - It may output to different file formats. I have written (but it's not publishable yet) a little gig that makes stereo-grams (3D random dot pix) out of imagine pix (that's really what the ZBuffer.itx texture was written for. This may come out, either with V3.0 or as a PD/Shareware gig. I don't know how well the 3D stuff in Imagine is explained in the books/manual. If anyones interested I could post an explanation of Command: how the camera/prefs/objects should be set up to get decent 3D pic. 3D animations look pretty good too. >X-specs modeller : I want a VR modeler... John Haksley - >[lens-flare in V2.0] The only way to do lens-flare in V2.0 is by using partially transparent or Command: fog objects (make sure the fog object has depth, not just a single plane). The results aren't that great - In V2.9 there is a texture that looks more like a flare, but its still up to you to make it act like one. V3.0 is still slated to have lens flare in it. (anyone notice that Babalyon5 didn't have all the gaudy lens flares this time?) >possible to make your own textures, and ... why are they so small? You'll have to be able to program to build your own texture code, but beyond that, Impulse is going to publish the necessary info for people to do their Command: own texture code (or contract texture writing ?!? hmmm.) The code is so small because the the textures are relatively small, optimized, algorythms. There is also no startup code and a minimum of library code linked in. marino - >...problem with their HD and Imagine? I was getting problems like this too. It appears to have been this - Command: I have a progressive 040 card in and A2000 that, as it turns out, was overheating on me. I run the machine with the cover off now and am not getting the prob anymore. Imagine was the only program that was bringing out the problem, but imagine is also the only program I use that works the machine very intensively - rendering for a whole week, etc. May not be your prob, but just something to look for. steve - On Amiga/PC cross platform compatability: Imagine is does cross platforms but there are some things to watch out for. For example, Command: as you stated, you have to be careful about all path dependancies (objs, attribs, textures, FXs, brushes, etc...). The PC and the Amiga also have different random number generators so pictures will not be the same if you use randomized textures/fx in the anims. Both of these platform inconsistancies may be remidied by V3.0 - we're at least talking about taking care of them. thanx..... sk.... PS - I'm looking for specific texture suggestions. By specific I mean Command: things you are trying to do and can't or are having trouble with. For example, I was doing a race track and needed dashed lines for the track - I couldn't think of a good way to do it so I wrote a texture for it. Keep in mind that textures apply to the surface of objects, so space filling things (like nebulous blobs) can't really be done with textures. I may also be able to help you get the results you need with the textures that are already available. :wq Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6513 Help ?!? 1/27/94 17:18 35/ Scott Lundholm <scottie@hpsadmq.sad.hp.com> Lines 1 to 10 of 35 (28%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi All, I'm am in need of some assistance from anyone who is successfully running GigaMem with Imagine 2.0. I just received the program today, and got it installed with out a hitch. It works great with Adpro, Dpaint4, and some other sundry programs, but It is having some trouble with Imagine. My prefrences is set to have it use real RAM first, then VirRam, I have a 3Meg buffer with 100K of cache, and it is using a 450Meg partition. The problem is an FP error when rendering any scene that is too big to fit into RAM. I watch Imagine start ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: taking real RAM and VirRam for a while, then it starts to take chipram and thats when the FP error occurs. In Imagine I have set the preferences so that it should leave an amount of RAM larger than my total free chip RAM, but that has not helped. My system is as follows: Amiga 500 w/Mega Midget Racer 38 Special (68030 @38Mhz w/MMU & 68882 @50Mhz) 8Meg 32bit RAM and 1/2 Meg 32bit cache RAM that the rom is shadowed into A MegaChip2000 chip RAM expansion for a total of 2Meg chip ram Bodega Bay with 105Meg SCSI, 450Meg & 1Gig SCSI II drives Command: If anyone on the IML has had any experience with GigaMem and Imagine, please E-Mail me directly (If there is enough info sent to me I will compile it and put it up on wuarchive or post to the IML). Any help would be greatly appreciated!!!!! Advice on setting it up to work with Imagine more effectivly would also be appreciated!! Thanks in advance! Scott Lundholm *----------------------------------------------------------------------------* | Amiga 500/030 at 38Mhz w/68882 at | Email scottie@hpsadmq.sad.hp.com | Command: | 50Mhz, 8Meg of 32-bit RAM, Bodega | Memeber | | Bay w/105M,450M, & 1G Hard Drives,| Redwood Empire Amiga Users Group | | HP PaintJet, 16" HP Programmable | 3D Rendering Enthusiast and | | Multisynch w/Flicker Free Video. | graphics fanatic!!!!!!!!!!!!!!!!!!!! | *----------------------------------------------------------------------------* Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6514 Imagine on a Spectrum 1/25/94 09:07 11/ "Jeff Wahaus, CAPS, ATL" <JEFF_W1@sfov1.verifone.com> Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Imagine will not work properly on a promoted Spectrum screen. It dosen't crash but the display gets really trashed. This is due the the fact that Imagine writes directly to the display memory (bypasses the OS graphic calls). Currently the EGS Intuition emulation software does not support directly writing to display memory. :-( -Jeff Wahaus- jeff_w1@verifone.com ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6515 Clouds 1/27/94 19:18 7/ curcion@db.erau.edu Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Does anyone know of a way to make good looking clouds with Imagine? I don't mean 3-D clouds, just clouds ala VistaPro & Scenery Animator. Might be a good idea for a new texture. :) Thanx in advance, Nick ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6516 UNSUBSCRIBE 1/27/94 21:02 2/ chadwick@nde.unl.edu (bob chadwick) Lines 1 to 2 of 2 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- UNSUBSCRIBE chadwick@nde.unl.edu ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6517 3D Artists Wanted 1/27/94 19:12 44/ BWS@cup.portal.com Lines 1 to 10 of 44 (22%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- ========================================================================== COMPUTER GRAPHIC ARTISTS Terra Nova Development of Ventura, California has two positions avail- able for graphic artists experienced with Impulse's Imagine and other Amiga graphic tools. These full-time positions require an unusual level of ability and offer salaries commensurate with an applicant's skill. In addition the company is offering an attractive profit sharing plan to all creative staff. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Terra Nova Development's credits include `The Labyrinth of Time', a CD-ROM adventure game created entirely with 3D rendering software, available for MS-DOS, Amiga, CD/32 and CDTV*, and (soon) the Macintosh. Amiga World said about `The Labyrinth of Time': "This kind of boundless invention is what CD-ROM is about - or should be about...." The company's direction is toward more and better products in multi- media entertainment and other fields across a wide spectrum of computer platforms. Command: Applicants should send sample image disks and resume to: Bradley W. Schenck Terra Nova Development P. O. Box 2202 Ventura, California 93002-2202 * for ordering information on the CD32/Amiga CD/CDTV version of `The Labyrinth of Time', call Electronic Arts at (415) 572-ARTS (USA); (008) 074-298 (Australia); or (0753) 546465 (U.K.); USA dealers Command: should call (800) 448-8822. ________________________________________________________________________ | ______________________________________________________________________ | || || || _______ ___ _______ _______ ___ _______ || || \ ___ \ / _ \ / __ / Bradley W. Schenck \ ___ \ / _ \ / __ / || || \ \ \ / / \ \/ / / / \ \ \ / / \ \/ / / / || || \ \ / / \/ / / / Terra Nova Development \ \ / / \/ / / / || || / / / /\ / /\ \ \ / / / /\ / /\ \ \ || || / /_/ /\ \_/ /\ \__\ \ Ventura, California / /_/ /\ \_/ /\ \__\ \ || Command: || /_____/ \___/ \______\ /_____/ \___/ \______\ || || || ||______________________________________________________________________|| |________________________________________________________________________| Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6518 Re: Parnet = Twin Express 1/27/94 16:48 20/ grieggs@jpl-devvax.Jpl.Nasa.Gov (John T. Grieggs) Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > -The big problem with designing on the Amiga and then using the object > and stage files on the PC is the damn backward slash! Every brush you load > in, every object, texture, etc. needs to have it's directory listing > modified. This was OK for a simple project but I soon gave up. I now use the > Amiga only for trying out something or for working on brush maps which I then > port over. I should look into Glen Lewis's program, which, if I remember > correctly will save stage files out as ascii. Then I could edit at least the > stage file easily. But you would still have to do every object, and if they > all have many brush maps -well it's a pain. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Or John Grieggs' ISL programs, which de-compile and re-compile binary stages, and handle the full staging format. Version 2.0 supports the full character sets for both machines, also. No PC version yet, but I'll probably make one one of these days - due to the lack of registration response it's hard to assign it a very high priority. _john Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6519 Re: Parnet = Twin Express 1/27/94 16:48 20/ grieggs@jpl-devvax.Jpl.Nasa.Gov (John T. Grieggs) Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > -The big problem with designing on the Amiga and then using the object > and stage files on the PC is the damn backward slash! Every brush you load > in, every object, texture, etc. needs to have it's directory listing > modified. This was OK for a simple project but I soon gave up. I now use the > Amiga only for trying out something or for working on brush maps which I then > port over. I should look into Glen Lewis's program, which, if I remember > correctly will save stage files out as ascii. Then I could edit at least the > stage file easily. But you would still have to do every object, and if they > all have many brush maps -well it's a pain. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Or John Grieggs' ISL programs, which de-compile and re-compile binary stages, and handle the full staging format. Version 2.0 supports the full character sets for both machines, also. No PC version yet, but I'll probably make one one of these days - due to the lack of registration response it's hard to assign it a very high priority. _john Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6520 Re: Fonts 1/28/94 01:34 9/ etlinbe@deep-thought.ericsson.se (Ian Bale) Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I tried several of these and several other sites and they didn't work > with the exception of one. I always get some kind of programming error. > Is there something I am missing. I am beginning to think I have a bad copy > of Imagine. Have you had any trouble? > I haven't got Imagine 2.9 (yet) so I can't vouvh that they work OK. But, I have managed to convert almost all of them to CompuGraphic format using TypeSmith, so I guess they are OK. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6521 changing paths (2.9pc) 1/27/94 22:53 13/ Ken Morton <kmorton@panix.com> Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi. I moved some things around (projects out of the imagine folder, etc) and Imagine is being a pain about finding the files it needs again. Is there anyway to edit whatever file contains the paths to a projects components? Thanks. Ken ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: BTW when will 3.0 for the PC be done? Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6522 Adobe Premier 1/28/94 04:47 13/ Ken Morton <kmorton@panix.com> Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I pick up Adobe Premier today (for Windows). $179. It'll import numbered tiffs, fli/flc's, avi, quicktime, etc, and outputs avi, quicktime or photostrip. So far it's great. Can fli/flc's be played back at a set rate? fps that is? All the players I've seen have had a seemingly arbitrary number for setting speed. Imagine 2.9 for the PC seems to output strange flc's. They don't jell well with Premier. Importing tiffs is *wonderful* though. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Ken Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6523 Re: Help ?!? 1/28/94 01:58 24/ gowdy@d1.ph.gla.ac.uk Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Scott, I use Imagine 2.0 with GigaMem 3.0. I found to get Imagine to use virtual memory it is required to change one of the advanced options in GIgaMem Prefs. I think it is called MinAlloc or something like that. It defines the minimum size of request that will be given virtual memory for that process. I'm not sure what the best value would be but I turned it down to the minimum which it either 10, 100 or 1000 bytes, can't remeber which. The higher the number the quicker the render but the more actual memory will be used. I'm not sure how Imagine requests its memory. Perhaps, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: someone from Impulse would say what the best value for this would be and how imagine asks for memory? I would prefer it if Imagine asked for it in bigger chunks. regards, Stephen. **************************************************************************** *Stephen J Gowdy *A4000/040* High Energy Physics Group, * Command: *Bitnet: GOWDY AT GWIA *460 MB HD* Dept Of Physics & Astronomy, * *DecNet: 20075::GOWDY *6MEG RAM!* University of Glasgow. * *InterNet: GOWDY@v1.ph.gla.ac.uk*It moves!* Tel: +44 (0)41 339 8855 E:5894 * **************************************************************************** Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6524 Re: And now a word from our sponsor... 1/28/94 07:27 30/ drrogers@camelot.b24a.ingr.com (Dale R Rogers) Lines 1 to 10 of 30 (33%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- | |PS - I'm looking for specific texture suggestions. By specific I mean |things you are trying to do and can't or are having trouble with. |For example, I was doing a race track and needed dashed lines for the |track - I couldn't think of a good way to do it so I wrote a texture |for it. Keep in mind that textures apply to the surface of objects, so |space filling things (like nebulous blobs) can't really be done with |textures. I may also be able to help you get the results you need with |the textures that are already available. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: How about draping (wrinkles and folds). It would be sort of ripple like. There are a number of books on the rules of draping available to art students. Perhaps those rules could be used to create some nice effects for fabrics. Trying to model it is terribly difficult. It would be nice to animate it as well. I would define the anchor points of the drape on the surface and the direction that gravity is acting. Perhaps two postions and then tween between them. Might be a nice texture. Command: Dale ____________________________^____________________________ dale r. rogers Intergraph Corporation Building Design & Management MailStop: LR24A4 drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294 . Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6525 Imagine Platform Rumors 1/28/94 11:13 11/ Lesk@cc.snow.edu (Lesk) Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi All; I was just noticing some information on unix AMIGA/PC and was wondering about something someone said earlier about imagine moving to other platforms. If it goes UNIX I'd bite. Does anyone know or can verify what platforms OS etc. Imagine is going to include in it's repertoire. Thanks Lesk ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6526 Re: Slice's other problem 1/28/94 10:54 47/ bmolsen@bvu-lads.loral.com (Brad Molsen) Lines 1 to 10 of 47 (21%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >content-type:text/plain;charset=us-ascii >mime-version:1.0 > >Slice also has another annoying problem that I don't see mentioned ever, and >was wondering if it's me or does everyone have this problem with it? > >So far, I haven't had too much problems with doing the actual slice. It's >after I get rid of all the crud I don't want, an otherwise smoothly shaded >object now has distorted shading near the area of the slice. Kind of looks >like rippling. After doing the slice, there are a lot of new edges & faces ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >made. I wonder if that has something to do with it. Everything is set to >Phong shading, and I still get this problem! The only fix I've been able to >find is to individually manipulate points and edges to get the proper shading. >I think we all know how old THAT can get! Is this problem also going to be >addressed in V3.0? > > >-- >@**************************************************************************@ >* Religion is to Philosophy what * Command: >* Byrt Martinez Crafts are to Art * >* - Non-Christian 8^P * >* (Fred 12:45) * >* * >* martinez@srcsvr.cup.hp.com, byrt@shell.portal.com * >@**************************************************************************@ Byrt, Funny you should mention this I just ran into it last night while I was trying to cut a radius into the corner of a primative plane. After finally making the cut I was left with the mottled radiused corner on the plane. You have more patience than I do, I ended up loading another Command: plane and hiding the corner behind the curved surface that I was trying to match the sliced radius to, since the camera wasn't going to see the unradiused corner I decided to live with it. It would have been nice to have been able to join the two planes with the radiused corner on the back one matching the bend on the right angled plane in front! later, xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx "Toasters don't burn toast. People burn toast." Curator Seattle Toaster Museum Command: Brad Molsen c/o LORAL bmolsen@bvu-lads.loral.com 13810 SE Eastgate Way Suite 500 (206) 957-3230 Bellevue, Wa 98005 Fax: (206) 746-1335 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6527 Re: Imagine Platform Rumors 1/28/94 13:32 13/ Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu> Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Fri, 28 Jan 1994, Lesk wrote: > Hi All; > I was just noticing some information on unix AMIGA/PC and was > wondering about something someone said earlier about imagine moving to > other platforms. If it goes UNIX I'd bite. Does anyone know or can verify > what platforms OS etc. Imagine is going to include in it's repertoire. I've seen add saying that they'd be doing the SGI thang... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6528 Re: Imagine Platform Rumors 1/27/94 22:10 26/ vic@fajita.saic.com (Victor J. Martinez x6463) Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >From: Lesk@cc.snow.edu (Lesk) >Subject: Imagine Platform Rumors >Hi All; > I was just noticing some information on unix AMIGA/PC and was >wondering about something someone said earlier about imagine moving to >other platforms. If it goes UNIX I'd bite. Does anyone know or can verify >what platforms OS etc. Imagine is going to include in it's repertoire. > > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > Thanks > Lesk > > I hear a rumour that Impulse was in the process of porting Imagine to the Sgi platform. I asked about that rumour when I called Impulse for my 2.9 upgrade. The person on the phone said that it was NOT a rumour. He said that they were in the process of porting to the SGI. Command: ______________________________________________________________________________ | |\_/| // | Victor J. Martinez | | \'o.0'/ Image, just an eyeless game. \X/ | vic@fajita.saic.com | | =(___)= | VPE, Inc. | | U | | ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6529 Re: Parnet = Twin Express 1/28/94 12:10 13/ ANIEMANN <ANIEMANN@rbml01.rbcm.gov.bc.ca> Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- OOOPs! My comment on Pegger not slowing Twin Express down can't be true. I just loaded 80 files across unjpegged and it took only a few minutes. All machines are busy so can't give any real timing right now. Just ran into one problem with Pegger - It will not notice your accessing a jpegged file over parnet. Usually it will "snoop" on a designated directory and as soon as a program accesses that directory to get a file it automatically decompresses it. Unfortunately not if the directory is accessed via parnet. andy ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6530 Re: IML archives 1/26/94 18:05 16/ Jeff.Saffold@lookout.com (Jeff Saffold) Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Uucp> Archive #45 is ready (Dec '93), but I cannot upload it to wuarchive Uucp> since Uucp> it won't let me! Also, archive #44 has dissapeared from the Uucp> /incoming/imagine directory. I will put it back in there once I can Well, I have them all up to 42 it seems.. Could you also make sure that #43 is also up? I'm gonna (Some day :) go thru all the IML archives to see what good info I have missed over the years..:) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: * Q-Blue 1.0* ...Only those who attempt the absurd achieve the impossible. -- ******************************************************************* * Cuerna Verde BBS FidoNet Gateway * Data/Fax: 1-719-545-8572 * * Pueblo, Colorado USA * FidoNet: 1:307/18 * ******************************************************************* Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6531 Re: Imagine Platform Rumors 1/28/94 12:52 17/ "Steve J. Lombardi" <stlombo@eos.acm.rpi.edu> Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > Hi All; > I was just noticing some information on unix AMIGA/PC and was > wondering about something someone said earlier about imagine moving to > other platforms. If it goes UNIX I'd bite. Does anyone know or can verify > what platforms OS etc. Imagine is going to include in it's repertoire. > > > Thanks > Lesk ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > > Impulses ads mention the SGI family as being available soon. | steve lombardi | She won't get out of the tub. She stlombo@acm.rpi.edu | has morning wood. -- Beavis Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6532 2.9 Particle 1/28/94 11:51 19/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mi Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Anybody got any clarification on particles in Imagine 2.9? In the detail editor, under new stuff, there is a particle setting. Then, in the action editor, there is a particle F/X. I get the impression that the particle setting in the detail editor establishes the type of particle the object is made up of i.e. cube, tetrahedron, etc. Then the F/X in the action editor "particle-izes" the object into those particles? I am probably totally off here since I can't get the thing to do anything except look like a variation of the Explode F/X from 2.0. I tried using the default settings in the Particle F/X for the distance traveled, but when I ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: go to the stage editor, my object is already flying apart. I wanted to just start with the object in its original form and then "particle-ize" over several frames. I haven't messed with this a whole lot yet so maybe I will understand with more trial and error but I would appreciate any insight anybody may have. I would like to do something like that Popcorn anim on the aminet except try to model a volcano with lava spurting up and falling around the volcano. If the notes that came with Imagine 2.9 are a preview of what the documentation is going to be like for 3.0, let's hope Steve Worley will be doing a 3.0 addendum to Understanding Imagine! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6533 Macromaker ULed to Aminet 1/28/94 15:11 5/ Jason B Koszarsky <kozarsky@cse.psu.edu> Lines 1 to 5 of 5 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- macromkr.lha has been ULed to wuarchive systems/amiga/aminet/new When it gets processed it should end up in systems/amiga/aminet/gfx/misc Jason K. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6534 PANIC!?!? 1/28/94 18:58 11/ Schumacher Gordon C <gschumac@ux4.cso.uiuc.edu> Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Did anyone else send a request to the Panic! thing? And did you get a response? 'Cause I've sent requests from *two* different addresses, and I never got one! What gives? -- Gordon Schumacher /-------------------------------------------------------------------\ | Champaign- "I woke up on the wrong side of bed this _@_ | | Urbana morning... underneath it!" / \ | | -Jason Freeburg | o o | | ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: \-------------------------------------------------------U|--U--|U---/ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6535 Re: Parnet = Twin Express 1/29/94 02:28 40/ "Steve \"Vis\" Lopez" <vis@hebron.connected.com> Lines 1 to 10 of 40 (25%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > -I've never had the chance to compare the 486 to an 040 Amiga, but compared > to the 3000 -well.... I almost never use it anymore for rendering. I'm > wating with baited breath for Essence on the PC!! Well, I have compared them. a 486DX2 66 and my A2000 '040 33. I hate to say it, but the IBM was faster. Not by much tho... My friends 486 tended to render the same projects about 2-3 seconds faster. The slight difference wasnt enough to worry about. One bright note though, his IDE ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: drive is much slower than my SCSI2 and because of this, on anims, I was faster. Again, not by much, but I guess on a huge anim it might make a difference. I got into a discussion on this on a newsgroup, and accidentally started a big flame war. Funny thing was, I said pretty much the same thing I said here. I think the reason they were so close may be the Amiga architecture and the custom chips helping out. I am pretty happy with the 040 though, my friend razzed me pretty hard about the 2 second difference, so I set up a render, played a .mod file, and logged into my dialup internet account at the same time. Rather ticked him off when he got to see multitasking....REAL multitasking.... Command: P.s. IBM'ers Please dont flame me on this... We each use the machine we like, they both have features the other doesn't, and we just use the one that fits our applications better. I dont want to see another IBM/Amiga flame war. It gets pretty ugly. (I do have a IBM Bridgecard tho...) /----------------------------------------------\ / /// Steve Lopez -> vis@hebron.connected.com\ / /// Student at -> Art Institute of Seattle \ / \\\/// Program -> Audio & Video Production \ Command: \ \XX/ `040' Computer -> Amiga 2000 GVP040'33 DCTV / \ : DSS8+ 9megs Flicker fxr / \ "I can do that..." : Midi DJ500c Supra 14.4k / \----------------------------------------------/ If nobody else uses Amiga, that's ok. It just means I have the competitive edge. :) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6536 Re: Parnet = Twin Express 1/29/94 08:49 65/ mikemcoo@efn.org (Mike McCool) Lines 1 to 10 of 65 (15%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > > > -I've never had the chance to compare the 486 to an 040 Amiga, but compared > > to the 3000 -well.... I almost never use it anymore for rendering. I'm > > wating with baited breath for Essence on the PC!! > > Well, I have compared them. a 486DX2 66 and my A2000 '040 33. I hate to > say it, but the IBM was faster. Not by much tho... My friends 486 > tended to render the same projects about 2-3 seconds faster. The slight ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > difference wasnt enough to worry about. One bright note though, his IDE > drive is much slower than my SCSI2 and because of this, on anims, I was > faster. Again, not by much, but I guess on a huge anim it might make a > difference. I got into a discussion on this on a newsgroup, and > accidentally started a big flame war. Funny thing was, I said pretty > much the same thing I said here. I think the reason they were so close > may be the Amiga architecture and the custom chips helping out. I am > pretty happy with the 040 though, my friend razzed me pretty hard about > the 2 second difference, so I set up a render, played a .mod file, and > logged into my dialup internet account at the same time. Rather ticked Command: > him off when he got to see multitasking....REAL multitasking.... > > P.s. IBM'ers Please dont flame me on this... We each use the machine we > like, they both have features the other doesn't, and we just use the one > that fits our applications better. I dont want to see another IBM/Amiga > flame war. It gets pretty ugly. (I do have a IBM Bridgecard tho...) > > /----------------------------------------------\ > / /// Steve Lopez -> vis@hebron.connected.com\ > / /// Student at -> Art Institute of Seattle \ Command: > / \\\/// Program -> Audio & Video Production \ > \ \XX/ `040' Computer -> Amiga 2000 GVP040'33 DCTV / > \ : DSS8+ 9megs Flicker fxr / > \ "I can do that..." : Midi DJ500c Supra 14.4k / > \----------------------------------------------/ > If nobody else uses Amiga, that's ok. > It just means I have the competitive edge. > :) > > Command: > > Hey Steve, I see by the diplomatic tone of your post you've dealt with the uncivilized side before. Well, you want to see flames, haul the Mac'sters into this debate--if debate isn't too polite a word for what is always a discussion on one side and a Command: rationale on the other I fear the Mac'sters problem is the awsome amount of money they've invested in their systems to gain a comparable resolution and graphic capability. "If it costs so much more, it's got to be better. Please God, it's got to be better, or otherwise I really am a dope." That's why a Lexus is better than a Camry, even though they're essentially identical mechanically--they cost Command: nearly three times as much! So keep being the good will ambassador, Steve. Your last line tells it all. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6537 Modeling problems 1/29/94 14:44 20/ kaltsi@snakemail.hut.fi Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello imagineers, Could you give some hints of how to model detailed nonsymmetric things with imagine.. I'm trying to make a shiny copper helmet like the ones the ancient Roman centurions wore. My first attempt resulted in something that looks more like an icehockey helmet :-) How would YOU start modeling a helmet with that nose-protector and nice neckprotector and all that stuff on the sides? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: How about a feather or that mane they had on the top of the helmet, how would you do that? -Juha -- //Juha.Kallioinen@hut.fi -Reality is for people who lack imagination. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6538 unsubscribe 1/30/94 00:35 1/ EVAlien@cup.portal.com Lines 1 to 1 of 1 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- unsubscribe ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6539 Re: IML archives 1/30/94 04:57 13/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Wed, 26 Jan 1994, Jeff Saffold wrote: > > Well, I have them all up to 42 it seems.. Could you also make sure > that #43 is also up? I'm gonna (Some day :) go thru all the IML > archives to see what good info I have missed over the years..:) > I'm pretty sure that #43 is up there. #44 isn't, and I'll be trying to put both #44 and #45 up there again. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Nik. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6540 Soren: HELP!!! 1/30/94 12:29 12/ mikemcoo@efn.org (Mike McCool) Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hey Soren Wind, Excuse me for losing your address string and posting you out in the open like this. I recently got hold of your attributes, and have had great fun with them. I was just wondering: all those brushwrap attributes, were they part of the Essence package, or are those some of your own brushes? I can't get any of them to work, and would love to see them. Like PERFECT SKY, for instance. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: And thanks, Soren, for sharing these with all of us. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6541 Re: Parnet = Twin Express 1/30/94 12:25 23/ mikemcoo@efn.org (Mike McCool) Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hey Steve, Thanks, for your nice response to my post. And just as a little further testament, to how blinding is the light of all that money Mac'sters waste on their goods, we were doing a VistaPro demo at a friend's house a few months ago, and all these Mac people were there. And this one patheticaly arrogant guy stood in front of my monitor watching a 200 frame anim of a fly-through of Yosemite Valley and had the audacity to say nothing could touch a Mac for resolution. He was literally dazed by what he was looking at, yet ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: that protective arrogance still held firm. I found out later he has nearly twenty thousand invested in his Mac system, and is in debt for it up to his adam's apple. He'd obviously rather believe the Mac hype than admit the truth of the old adage, A FOOL AND HIS MONEY . . . And BTW, thanks guys and guyas, for letting this in, even if it isn't Imagine-specific. And please don't call a flame what is plain common sense. VistaPro is about to be ported to the Mac side; it's probably just a matter of time till we see some wowie-zowie Command: looking but essentially hamstrung version of Imagine over there as well. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6542 Re: Parnet = Twin Express 1/31/94 05:55 68/ gmcdonou@artemis.earth.monash.edu.au (Graeme Mc Donough) Lines 1 to 10 of 68 (14%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >> >> >> >> > -I've never had the chance to compare the 486 to an 040 Amiga, but compared >> > to the 3000 -well.... I almost never use it anymore for rendering. I'm >> > wating with baited breath for Essence on the PC!! >> >> Well, I have compared them. a 486DX2 66 and my A2000 '040 33. I hate to >> say it, but the IBM was faster. Not by much tho... My friends 486 >> tended to render the same projects about 2-3 seconds faster. The slight ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >> difference wasnt enough to worry about. One bright note though, his IDE >> drive is much slower than my SCSI2 and because of this, on anims, I was >> faster. Again, not by much, but I guess on a huge anim it might make a >> difference. I got into a discussion on this on a newsgroup, and >> accidentally started a big flame war. Funny thing was, I said pretty >> much the same thing I said here. I think the reason they were so close >> may be the Amiga architecture and the custom chips helping out. I am >> pretty happy with the 040 though, my friend razzed me pretty hard about >> the 2 second difference, so I set up a render, played a .mod file, and >> logged into my dialup internet account at the same time. Rather ticked Command: >> him off when he got to see multitasking....REAL multitasking.... >> >> > > > Hey Steve, > > I see by the diplomatic tone of your post you've >dealt with the uncivilized side before. Well, you want to see >flames, haul the Mac'sters into this debate--if debate isn't too Command: >polite a word for what is always a discussion on one side and a >rationale on the other > > I fear the Mac'sters problem is the awsome >amount of money they've invested in their systems to gain a >comparable resolution and graphic capability. "If it costs so >much more, it's got to be better. Please God, it's got to be >better, or otherwise I really am a dope." > > That's why a Lexus is better than a Camry, even Command: >though they're essentially identical mechanically--they cost >nearly three times as much! > > So keep being the good will ambassador, Steve. >Your last line tells it all. Hey Guys I can comment on all of the above. I have all, so I can comment... I like the (CR)appintoshes featrues, but you are right, the Quadra 840AV I have is a slug. I think it would be hard pressed to better better than an Command: IBM AT. Sorry no comparrison for the Amiga, they are just toooo quick. /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-SUN Graeme Mc Donough, INTERNET: mcdonoug@artemis.earth.monash.edu.au (postmaster) /// Monash University /// Command: Dpt of Earth Sciences /// Clayton, Melbourne \\\/// Victoria, AUSTRALIA 3168 \XX/ PHONE: +61 3 9054881 /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-TWIRL Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6543 State of animation playback on PC. 1/30/94 18:00 18/ DonD@cup.portal.com Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- This is probably a bad time to ask this, what with the recent string of PC vs. Amiga vs. Mac posts, but I'd like to know so here goes. What is the state of animation playback on the Intel platform? With 486s and accelerated VLB video cards becoming the norm, is there any signs of say, a 256 color full-screen (any-res) animation of a camera zoom-pan through a living-room scene at 12 frames-per-second? For those of you with Amiga and PC experience, Is there any sign of ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: playing the equivalent of a 3-bit 736x241 DCTV ANIM-7 animation on any PC? PLEASE! Do not start an Amiga vs. PC debate! I want information, not petty computer bashing! Don DeCosta |The nice thing about sanity is| VM/Nomad2 DonD@cup.portal.com |you can lose it more than once| Amiga/Imagine Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6544 Fog & Xparency Probs 1/30/94 22:11 26/ marino@mindvox.phantom.com (Paul Marino) Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello Imaginators! I seem to be having a problem with transparent objects & fog in 2.9. I have a ship model with a glass canopy that is flying through a smokey cavern... For some reason the fog affects everything BUT the glass canopy. I've usually never had prob w/ this (not that I could remember)... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: so maybe I came across, dare I say, a bug? then again maybe I'm just a tad myopic and I'll realize my mistake after I post... Until then... Happy time Renderin'! - Paul Marino (marino@phantom.com) P.S. I just d/l'ed the FreeForm3d demo... a must-have for anybody Command: who does lots of modeling(like me!) and @ $59.90 its probably one of the best buys this year! Already at the top of my list as the next piece of s/w to purchase. (I am in no way affiliated with the Freeform3d's publishers.) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6545 Re: Parnet = Twin Express 1/31/94 01:30 2/ gowdy@d1.ph.gla.ac.uk Lines 1 to 2 of 2 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Could you send me the same project to try on an newer machine? And we could compare time, see if we can't beat the IBM? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6546 Re: Parnet = Twin Express 1/31/94 01:31 10/ gowdy@d1.ph.gla.ac.uk Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Opps, forgot to include my sig; **************************************************************************** *Stephen J Gowdy *A4000/040* High Energy Physics Group, * *Bitnet: GOWDY AT GWIA *460 MB HD* Dept Of Physics & Astronomy, * *DecNet: 20075::GOWDY *6MEG RAM!* University of Glasgow. * *InterNet: GOWDY@v1.ph.gla.ac.uk*It moves!* Tel: +44 (0)41 339 8855 E:5894 * **************************************************************************** ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6547 Re: Parnet = Twin Express 1/31/94 01:31 8/ gowdy@d1.ph.gla.ac.uk Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Opps, forgot to include my sig; **************************************************************************** *Stephen J Gowdy *A4000/040* High Energy Physics Group, * *Bitnet: GOWDY AT GWIA *460 MB HD* Dept Of Physics & Astronomy, * *DecNet: 20075::GOWDY *6MEG RAM!* University of Glasgow. * *InterNet: GOWDY@v1.ph.gla.ac.uk*It moves!* Tel: +44 (0)41 339 8855 E:5894 * **************************************************************************** ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6548 Re: Parnet = Twin Express 1/31/94 01:30 4/ gowdy@d1.ph.gla.ac.uk Lines 1 to 4 of 4 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Could you send me the same project to try on an newer machine? And we could compare time, see if we can't beat the IBM? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6549 unsubscribe 1/31/94 07:40 1/ dumas@lifl.fr Lines 1 to 1 of 1 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- UNSUBSCRIBE ME ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6550 Gone, but not forgotten! 1/31/94 08:05 18/ bmolsen@bvu-lads.loral.com (Brad Molsen) Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I know that this is a little late for 3.0 but, I've noticed that not all the objects in my "Objects" directory are the cream of the crop. It would be nice if while still in the Detail editor, after looking at or creating a bad object I could "Delete" it right on the spot and not make a list of the bad objects to be deleted after I leave the program , in a shell or some directory management utility. I guess what I'm asking for is the ability to delete with "extreme prejudice" so, the suckers completely disappear from my directory while I am still in Imagine! later, xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: "Toasters don't burn toast. People burn toast." Curator Seattle Toaster Museum Brad Molsen c/o LORAL bmolsen@bvu-lads.loral.com 13810 SE Eastgate Way Suite 500 (206) 957-3230 Bellevue, Wa 98005 Fax: (206) 746-1335 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6551 Re: Gone, but not forgotten! 1/31/94 12:16 14/ ridout@plk.af.mil (Brian Ridout) Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Subject should be "forgotten, but not gone". I have often thought the same thing. With our wonderful multitasking os, we should just pop the screen back and just delete the files. I, however, never do this. I go into the directories to clean up when I am short of space. Then I do not remember which objects are the bad ones. I guess this would be a "nice to have". Brian ******************************************************************** * Brian Ridout (Phillips Laboratory) (voice) 505-846-4349 * ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: * PL/WSAS (DSN) 246-4349 * * 3550 Aberdeen Ave SE (FAX) 505-846-4374 * * Kirtland AFB, NM 87117-5776 (E-mail) ridout@plk.af.mil * ******************************************************************** Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6552 Re: State of animation playback on PC 1/31/94 11:54 15/ ecorbin <ecorbin@indiana.edu> Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- You should be able to play back 12 fps at 320x200 on just about any ole' PC with VGA. Try looking into DL and FLI players. I don't know what ImaginePC puts out in terms of animation files. Try looking in the simtel archives graphics section. Earl C. ecorbin@indiana.edu PS-If you're using both kinds of machines (Amiga & PC), and the Amiga is the rendering machine, you can convert IFF and ANIM files into .DL & ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: .FLI animations with MainActor. It's in aminet gfx/edit Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6553 Re: State of animation playback on PC. 1/31/94 13:10 43/ Doug Kelly <dakelly@CLASS.ORG> Lines 1 to 10 of 43 (23%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Sun, 30 Jan 1994 DonD@cup.portal.com wrote: > This is probably a bad time to ask this, what with the recent string of > PC vs. Amiga vs. Mac posts, but I'd like to know so here goes. > > What is the state of animation playback on the Intel platform? > > With 486s and accelerated VLB video cards becoming the norm, is there > any signs of say, a 256 color full-screen (any-res) animation of a > camera zoom-pan through a living-room scene at 12 frames-per-second? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > I've been using a 486DX2-66 to render animations to .FLC format at 640x480 resolution, and been getting decent playback speeds. As with any playback from RAM, the frame-to-frame deltas really determine your best speed, so if you're careful with camera movement you can get MUCH better than 12fps. As an example, I've got a 90-frame flyby of the NCC-1701D zipping past Mars. It plays back from RAM fast enough that I set the player for a delay level of 5; 0 just BLURS across the screen, and anything from 1-4 is Command: still a little quick for the human eye. I've also done a FLC of the 'Universal' logo, where the camera pans to folow the letters as they spin around the Earth. Even playing back from the hard drive, I'm getting at LEAST 12fps on a 640x480 screen. Remember, too, that the DPS PAR is due out RSN for the PC, and there's at least one other hardware vendor with a similar product. Inexpensive platform, faster rendering, and real-time playback direct to broadcast standard VTRs. Sounds like a good recipe for cheap, high-quality animation. Command: Don't chuck your Amiga. Just get a cheap PC to use as a rendering engine! ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6554 fps (Imagine PC) 1/31/94 15:31 21/ Ken Morton <kmorton@panix.com> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi. I was playing back an animation I had just rendered when I hit F1 by accident. The thing was making ablur on my screen. So then I messed about with other keys and found the + and - keys modify fps. So I dug out my stopwatch and timed them. Standard playback was 12 fps, then 15, 20, 30, 60, and 'blur', 'blur'. :) I was pretty impressed. Are these consistent and set frame rates? Or did I just luck out ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: with my little test here? Also, what is out there that will let me play back 640x480 animations (8-bit or higher)? And create them too, if Imagine can't. BTW this is with Imagine 2.9 on a 60 MHz p5 with a PCI video card. Thanks Ken Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6555 ford/chevy/mopar...er,.Amiga/Mac/IBM 1/31/94 18:42 15/ kingb@echonyc.com (Andrew McDonald) Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I remember all the guys at the gas station growing up, arguing vehemently for their favorite Ford/Chevy/Mopar, and which was the fastest. I'll never forget that they all drove primer gray cars with loud exhausts and not much under the hood. I'm really bored with the computer-as-an-extension-of-the-penis syndrome, every person who makes fun of someone for defending their choice of hardware is just as foolish. It's just a tool - who cares what the other guy is using if that tool ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: will not work for me (or if I don't have the money to buy it). I expect some juicy, self-righteous replies, so please, don't disappoint. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6556 Another 2.9 bug. 1/31/94 14:50 21/ izi@scala.ping.dk (Soren Wind) Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Ohh nooo.. I Just found another bug in Imagine V2.9 if you in the detail editor, add a ground, and select pick points onm the ground, you are not able to return, to pick objects or other pick/drag menu items..... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: All you can do with the object is to quit Imagine... _: S ren -IZI- Wind __ _____ _______ _: / \\ Imagine'er in IMPACT (__) /\/\___ \/\_____\ / / \\ \ // Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \ // _\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ _\/ : Internet : izi@scala.ping.dk / \ |__\_____\ : |A2000/030/882/9MB/345MB/33Mhz+SVGA /_______\ | . . Command: ... My computer just won't stop talking. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6557 Gigamem, Imagine, and Thanks. 1/31/94 19:57 86/ Scott Lundholm <scottie@hpsadmq.sad.hp.com> Lines 1 to 10 of 86 (11%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi All, I want to thank everyone for responding to my question about configuring GigaMem to work with Imagine. I REALLY appreciate the help! Bellow is some of the info that was sent to me in response, and the senders name. Some of the info is a little redundant, but complete. My comments and setting based on the information are interspersed throughout and at the end. *********************************GigaMem Info********************************* ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Set it up to use Virtual Memory FIRST. This will avoid Imagine's use of ChipRAM in preference of VM. (This works as long as the Advance setting for minimu ram size is set low enough. At 10K, the default, I was still using up real ram and fast-ram. Imagine makes MANY small writes to memory, which if smaller than the minimum size, will be placed into real ram. SEE BELLOW). I have found that Imagine may slow down the rendering speed by 10% to 50%; Command: that was with a scene that ate 17MB of VM in a 1MB buffer. (I have found that on my system I have been getting about a 3-8% slowdown on average scenes, I do not have any numbers yet for the BIG scene. SEE BELLOW.) The value referring to RAM is (unless a difference in versions proves me wrong) the minimum size of dynamic memory allocations that will be satisfied with VM rather than real memory. Setting this value to a small value makes more (small) allocations go to VM, setting it to something Command: large will cause only large allocations to go to VM, thereby keeping smaller ones in Fast RAM. ._. Udo Schuermann ( ) walrus@wam.umd.edu I use Imagine 2.0 with GigaMem 3.0. I found to get Imagine to use virtual memory it is required to change one of the advanced options in GIgaMem Prefs. I think it is called MinAlloc or something like that. It defines the minimum size of request that will be given virtual memory for Command: that process. I'm not sure what the best value would be but I turned it down to the minimum which it either 10, 100 or 1000 bytes, can't remeber which. (Under advanced settings I have changed my value for minimum ram size to 4096. I did this by running different scenes that I have and when one would crash due to RAM shortages, I would lower the value and try the scene again. The value of 4096 is currently the larges value that will allow me to run all my scenes. As I go smaller the rendering time goes up.) Command: he higher the number the quicker the render but the more actual memory will be used. I'm not sure how Imagine requests its memory. Perhaps, someone from Impulse would say what the best value for this would be and how imagine asks for memory? I would prefer it if Imagine asked for it in bigger chunks. Stephen J Gowdy InterNet: GOWDY@v1.ph.gla.ac.uk ***********************************End Info*********************************** Command: By using all the above info, I have set my GigaMem Prefs to reflect the following: 3Meg Buffer, 100k of cache, I am utilizing a 450Meg drive as the Vmem space (all 450Meg), Under advanced settings I have set the minimum ram size to 4096 (SEE ABOVE). Using these settings I have been able to run all my current projects and my Gigamem test project called BIG. I have loaded enough objects (More than I Command: can count) to use about 440Meg of Vram, including brush maps (Big world). I plan to render the project this coming week (month or year depending on rendering time!?!?!?!) I will post the results when and if my computer ever finishes the render. Thanks again to everyone for responding. Take care, and keep rendering!!!!!!!!!! Scott Lundholm *----------------------------------------------------------------------------* | Amiga 500/030 at 38Mhz w/68882 at | Email scottie@hpsadmq.sad.hp.com | Command: | 50Mhz, 8Meg of 32-bit RAM, Bodega | Memeber | | Bay w/105M,450M, & 1G Hard Drives,| Redwood Empire Amiga Users Group | | HP PaintJet, 16" HP Programmable | 3D Rendering Enthusiast and | | Multisynch w/Flicker Free Video. | graphics fanatic!!!!!!!!!!!!!!!!!!!! | *----------------------------------------------------------------------------* Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6558 Re: Another 2.9 bug. 1/31/94 21:09 10/ Jason B Koszarsky <kozarsky@cse.psu.edu> Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Is this a bug in 2.0? I know if you add a perfect sphere, the go into pick points(in 2.0), then you can't get out unless you quit Detail. I find it annoying that I can't rotate a ground object so that it stands up vertically or on an angle. I could adjust everything else so that it looks rotated but what if I have two grounds and want two intersecting infinite planes. Jason K. Cybernetic Expressions ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6559 Re: fps (Imagine PC) 1/31/94 21:27 27/ Doug Kelly <dakelly@CLASS.ORG> Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Mon, 31 Jan 1994, Ken Morton wrote: > Also, what is out there that will let me play back 640x480 > animations (8-bit or higher)? And create them too, if Imagine can't. > The PLAYFLC.EXE player utility included with Envisage 3D will playback 640x480 FLCs from RAM, and will play longer FLCs from the HD. Envisage also includes utilities to dissassemble, edit and assemble FLIs and FLCs from TGA and GIF files. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I've had better luck with playing FLCs from Envisage than from Imagine, and have successfully assembled frames rendered from Imagine into an Envisage FLC. Just MHO, but I like the way their animation tools work. The animations I've built in Imagine just won't play on some PD or commercial FLC players. Did Impulse use an odd FLC format? Byte by Byte: (512)795-0150 ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group Command: dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6560 Re: Gone, but not forgotten! 2/1/94 06:40 12/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > pop the screen back and just delete the files. I, however, never do > this. I go into the directories to clean up when I am short of space. > Then I do not remember which objects are the bad ones. I guess this Using a snap commodity (try "Powersnap 2.2"), you can cut filenames from Imagine's file requester. Powersnap will save a history of these - as many as you tell it to. You can either blip over to a shell window and delete them right then, or just let Powersnap keep the history list until you want to delete the files later at your leisure. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6561 Mag Glass 1/31/94 16:27 14/ izi@scala.ping.dk (Soren Wind) Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Will someone tell me, or uuencode to me in E-mail, how to make a magnifying glass in Imagine... ? _: S ren -IZI- Wind __ _____ _______ _: / \\ Imagine'er in IMPACT (__) /\/\___ \/\_____\ / / \\ \ // Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \ // _\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ _\/ : Internet : izi@scala.ping.dk / \ |__\_____\ : ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: |A2000/030/882/9MB/345MB/33Mhz+SVGA /_______\ | . . ... Do not remove this tag! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6562 simple tree animation u/l'ed 2/1/94 06:23 26/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I uploaded a simple animation of a tree (which was generated in Vertex 2.0) to aminet: gfx/anim/VTree.lha The archive contains two files: README.VTree - readme file ANIM.VTree - 640x400, 119 frame anim, single palette, anim5, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: SUPER72 (but you can show it in any mode with res >= 640x400) I just set up a simple observer path "orbiting" the tree so you could get a good feel for what it looks like in 3D. There is no background or anything like that - just a single tree floating in empty space. Also, I'm sure you can get it to look better by adding some cool Essence texture maps, etc. This just shows the shape. This one has the "twist" parameter cranked up a bit to get a sort of gnarled effect. (Which Command: looks cool, IMHO). I think the tree object itself (which I did not include; go buy Vertex if you want to make cool trees) had about 3500 polygons. - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6563 Re: ford/chevy/mopar...er,.Amiga/Mac/IBM 2/1/94 05:57 23/ David Watters <watters@cranel.com> Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > It's just a tool - who cares what the other guy is using if that tool > will not work for me (or if I don't have the money to buy it). It does matter. It always has and always will because the popularity of the machine decides what software will be available. eg: Everyone admits that the Amiga had a little more vision early on when it came to desktop video, but look which machines have more and sometimes better software; Mac and IBM. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Obviously it matters who or how many others are using it. _ ___ David ~ |_|,--' |@,__ Watters ~ ( )-_______-()`- -- David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering "Porsche. The very name is, to many, the last word in sports cars. Any car Command: blessed with these magic seven letters is sure to be the very best. Period!" - Car and Driver, January 1993 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6564 Re: fps (Imagine PC) 2/1/94 01:44 24/ 01-Feb-1994 0437 <leimberger@marbls.enet.dec.com> Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >The PLAYFLC.EXE player utility included with Envisage 3D will playback >640x480 FLCs from RAM, and will play longer FLCs from the HD. Envisage >also includes utilities to dissassemble, edit and assemble FLIs and FLCs >from TGA and GIF files. Envisage is kind of pricy isen't it ? >I've had better luck with playing FLCs from Envisage than from Imagine, >and have successfully assembled frames rendered from Imagine into an >Envisage FLC. Just MHO, but I like the way their animation tools work. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >The animations I've built in Imagine just won't play on some PD or It will be interesting to see if ADPro will work well in these instsnces. I'd guess it would >Byte by Byte: (512)795-0150 I remember them when the only platform they supported was the Amiga. Does Envisage support their old formats ? /* Command: here my four lines Bill leimberger Nashua N.H. */ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6565 Re: ford/chevy/mopar...er,.Amiga/Mac/IBM 2/1/94 01:28 32/ "Steve \"Vis\" Lopez" <vis@hebron.connected.com> Lines 1 to 10 of 32 (31%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Mon, 31 Jan 1994, Andrew McDonald wrote: > I'm really bored with the computer-as-an-extension-of-the-penis syndrome, > every person who makes fun of someone for defending their choice of > hardware is just as foolish. > > It's just a tool - who cares what the other guy is using if that tool > will not work for me (or if I don't have the money to buy it). ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Hehe. I like it. X-actly what I have been trying to say er...tactfully. I'm pretty happy with what I've got. Not to say that I wouldnt like a few of the things that the IBM'ers have, like 10 million places to buy peripherals, A DECENT SATELLITE TRACKING PROGRAM for my ham radio hobby (thats why I got the bridgecard.) And there are things that my IBM friends envy me for having. True multitasking for one. But... They dont want my problems... The occaisonal GURU, Little software support, CONSTANT RIDICULE from mac and IBM users... And I dont want their Command: problems. Windows for a GUI (eats up what...20meg HD space now?) That funky extended/expanded RAM scenario, Have to buy separate everything...video card, sound card... Of course all the points mentioned, good and bad, may not be important to other people. So I guess I have to agree with Ye old King B.... L8tr. (how did we wind up discussing A vs. I vs. M. I tried to avoid this, I really did...) Steve. Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6566 Re: State of animation playback on PC. 2/1/94 01:36 27/ 01-Feb-1994 0420 <leimberger@marbls.enet.dec.com> Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Doug Kelly writes >Remember, too, that the DPS PAR is due out RSN for the PC, and there's at >least one other hardware vendor with a similar product. Inexpensive >platform, faster rendering, and real-time playback direct to broadcast >standard VTRs. Sounds like a good recipe for cheap, high-quality animation. >Don't chuck your Amiga. Just get a cheap PC to use as a rendering engine! I still have my 40mhz 030 2000 just sitting on the shelf. Not ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: because I own a PC but a 4000. I have Parnet working with them. I guess I could set up identical projects and have the 4000 render the even frames and the 2000 the odd. I know the PC is faster but in effect when you run Imagine on the PC you have a dedicated renderer. Any dedicated system should be faster. However there is more to animation than rendering. While the PC can render faster The Amiga allows you to take the results and do other post process work using Dpaint, ADPro ect. I have gigamem, Dopus, and a host of other proceses running in the background. I can use the ADPro Anim loader to merge the even and odd frames while the rest of the Images are rendering. Time is revelent and I feel the Multitasking if used properly Command: can offset rendering times. Of course those rare occasions where you need the rendering speed to meet a deadline(which many may not ever see) A faster rendering engine is great to have. I really should put some effort into dusting off the 2000! Problem is I need more memory for it. Stold the GVP scsi, memory to put in the 4000. How would this compare to say using A PC ? bill Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6567 Fog & Xparency Probs 2/1/94 07:05 9/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I seem to be having a problem with transparent objects & fog in 2.9. > For some reason the fog affects everything BUT the glass canopy. Try taking your glass canopy and extruding it a small distance in a direction normal to the current plane. - steve ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6568 fps (Imagine PC) 2/1/94 06:35 16/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Are these consistent and set frame rates? Or did I just luck out It rather depends :-). Depends on: 1. The frame/frame delta sizes of your anim 2. How "noisy" the anim is 3. What format you store the anim in (FLI/mpeg/etc) 4. How fast your hardware is (VLB helps quite a bit). ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: On my 486/66 with a VLB card, I seem to have no trouble doing 30 FPS at 640x400, with big deltas. (But I don't have enough RAM in the PC to do it for very long). That's with an animation someone gave me which has its own player combined with the anim in an executable file. - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6569 Re: Another 2.9 bug. 2/1/94 03:38 24/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On 31 Jan 1994, Soren Wind wrote: > > > Ohh nooo.. > > I Just found another bug in Imagine V2.9 > > if you in the detail editor, add a ground, and select pick points onm the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > ground, you are not able to return, to pick objects or other pick/drag menu > items..... > > All you can do with the object is to quit Imagine... Just tested this in 2.0 and it is there too ! Still, I never thought of using Pick points mode on the ground object. After all, it should not be possible, and changing things doesn't seem to have an effect when rendered. Still, a bug it is. Command: Nik. nvukovlj@extro.ucc.su.oz.au Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6570 state of animation playback on PC 2/1/94 01:19 17/ 01-Feb-1994 0407 <leimberger@marbls.enet.dec.com> Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >PS-If you're using both kinds of machines (Amiga & PC), and the Amiga is >the rendering machine, you can convert IFF and ANIM files into .DL & >.FLI animations with MainActor. It's in aminet gfx/edit ADPro 2.5 supports FLC, and FLI animation formats. Also supported with the PCP pack are SGI, Alias, and Wavefront (both RLA & RLB varieties. A new program called CineMorph is included which converts streams of images between 24 frame per second film style and 60 field per second video style time bases. This si interesting because i don't own a clone ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: but now I will be able to address that market easier. bill BTW what is the full path to Aminet ? /** just a reminder these ravings are mine and don't reflect the ideals of my employer in any way // Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6571 Re: fps (Imagine PC) 2/1/94 08:25 40/ Lesk@cc.snow.edu (Lesk) Lines 1 to 10 of 40 (25%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Hi. I was playing back an animation I had just rendered when I >hit F1 by accident. The thing was making ablur on my screen. So then I >messed about with other keys and found the + and - keys modify fps. So >I dug out my stopwatch and timed them. Standard playback was 12 fps, then >15, 20, 30, 60, and 'blur', 'blur'. :) > > I was pretty impressed. > > Are these consistent and set frame rates? Or did I just luck out >with my little test here? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > Also, what is out there that will let me play back 640x480 >animations (8-bit or higher)? And create them too, if Imagine can't. > > BTW this is with Imagine 2.9 on a 60 MHz p5 with a PCI video card. > > > Thanks > > Ken Command: WOW! A P5 that really oughta cruise.... How is your card can you go between high and lo res etc. I am running an amiga 1200 and have the ablility to switch at the click of a button to my composite out and record. It is really nice for most of the applications I am doing around here. Is 2.9 as buggy on your system as it is on my 1200? I sure wish motorola had something to compete with that p5 of yours although there are risk boards that can be plugged in they still need recompiling etc. to be done. Command: Hope to see some of those anims of yours on the net soon you oughta be there in minutes....... Render Ho! Lesk Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6572 Re: ford/chevy/mopar...er,.Amiga/Mac/IBM 2/1/94 07:29 31/ ridout@plk.af.mil (Brian Ridout) Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I remember all the guys at the gas station growing up, arguing vehemently for their favorite Ford/Chevy/Mopar, and which was the fastest. I'll never forget that they all drove primer gray cars with loud exhausts and not much under the hood. I'm really bored with the computer-as-an-extension-of-the-penis syndrome, every person who makes fun of someone for defending their choice of hardware is just as foolish. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: It's just a tool - who cares what the other guy is using if that tool will not work for me (or if I don't have the money to buy it). I expect some juicy, self-righteous replies, so please, don't disappoint. I was just thinking the same thing yesterday. I am guilty of buying more then necessary thinking that if i could just get the best software and the fastest machine then my art will be great. Meanwhile others are taking Command: their old SW and machines and creating unbelievable art. "Only your imagination makes it possible" Brian ******************************************************************** * Brian Ridout (Phillips Laboratory) (voice) 505-846-4349 * * PL/WSAS (DSN) 246-4349 * * 3550 Aberdeen Ave SE (FAX) 505-846-4374 * * Kirtland AFB, NM 87117-5776 (E-mail) ridout@plk.af.mil * Command: ******************************************************************** Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6573 Re: ford/chevy/mopar...er,.Amiga/Mac/IBM 2/1/94 09:27 15/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Theres a perfect place for this conversation and it is called comp.sys.amiga.advocacy. Please take it there. I don't want to read this crap which is why I don't read csaa. If you want to discuss it, do it elsewhere. Tom Setzer setzer@ssd.comm.mot.com ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6574 PPhallic ramblings... 2/1/94 08:12 37/ kirvan@SSESCO.com Lines 1 to 10 of 37 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Greetings, Andrew McDonald: >I'm really bored with the computer-as-an-extension-of-the-penis-syndrome... Hey Man! - My computer is my penis!... Damn, hard drive just went down again... Jason K.: >...perfect sphere ... pick points ... can't get out.... >... can't rotate a ground object ... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: That's correct - objects that aren't primatives are optimized and really can't be edited. Being able to get into points mode is a bug. Steve: >On Mon, 31 Jan 199, Andrew McDonald wrote: > >> I'm really bored with the computer-as-an-extension-of-the-penis syndome, >>... >> Command: >> It's just a tool - who cares what the other guy is using if thattool >>... >... >I'm pretty happy with what I've got. Not to say that I wouldnt like a >few of the things that the IBM'ers have, like 10 millin places to buy >peripherals, A DECENT SATELLITE TRACKING PROGRAM .... >And there are things that my IBM friends envy me for having True >multitasking for one. But... They >dont want my problems... The occaisonal GURU, Little software support, >CONSTANT RIDICULE from mac and IBM users... And I dont want their Command: >problems. .... Um...Steve? ... are you talking about your computer or your penis? (Sorry, couldn't help myself) bip... sk... Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6575 33300 lines of drivvel from Scott... 2/1/94 07:45 307/ kirvan@SSESCO.com Lines 1 to 10 of 307 (3%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Greetings... WARNING: This is a huge post - My apolagies if its wasting anyone's space. Doug Kelly writes: >If you already have one version of Imagine, getting a second copy for the >other platform is US$100... The price is actually dependant on which version you have - The only way to get an accurate quote of what it's gonna cost you is to call Impulse. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Besides the upgrade rate, there is also competitive upgrade prices, etc. - nuff said... On the subject of problems with path extensions in cross-platform projects (aka. the back/forward slash hell): One way to get around this is by the creative use of Assign and Subst commands. On the Amiga, set up Assign commands in your "user-startup" file so that you can get at the parts of your project you need. - BUT, make sure you use a single letter (like on a PC - h:, i:, etc) for the logical name. Now, when you load/save objects/ textures/pix/FX use the the Assign name instead of a path. On the PC side Command: use the Subst (Substitute) command to substitute drive letters (the same letters you used on the amiga) for the paths where you will be getting all your project parts from. I know this is a pain in the ass, but it works. Note: In V2.0 and V2.9 there is no way to modify the path associated with an FX. This suggestion may help avoid this problem. Jason B Koszarsky: >Would it be possible to modify fog with a texture ... [for] trees ... Command: >[or] other gasseous type clouds. Fog objects, just like regular objects, are just 2D surfaces in 3D space so you can't get the space filling look you need for trees, etc. We have talked about some form of Constructive Solid Geometry objects to do the effects you are looking for, but there is nothing in there for that yet. However, you can still get some very cool stuff happening by applying color textures to fog objects (there may be some fog specific textures in V3.0). I've done some really cool nebulous/gaseous ghosts and also Command: some cool diminishing light beam effects by using the existing textures and fog. About Trees: There are some new textures that can be applied to transparent objects to make tree branches/bramble with a minimum of triangles. This isn't the answer to perfect trees, but it is a way to make some extra trees to add to your scene, and they look pretty good as long as you aren't zoomed in on their detail. >... shrink-wrap textures ... [that] conform to the object's surface. Command: The problem with this is that the textures are too simple and know very little about their surroundings. I've got some ideas, but am unwilling to commit to anything in that direction yet. Besides the three texture application types you mentioned, there are also several that apply themselves randomly through space (don't care what shape the object they are on is - DinoSkin/WormVein) and some that only care about the relationship between object surface and camera (CndyAppl, and a new one called Fakely.itx that does Oakely sunglasses and total-internal- reflection). Command: GreG - >.... honeycomb .... Ok. >... adding filter value to existing textures .... Ok. Command: Nick- >... good looking clouds with Imagine? I use FilNoiz2.itx (Filter Noize 2). Apply the texture to a white ground, set the texture's filter values to whites and blacks (doesn't really matter which ones you set to what), mess with the noise parameters to try and get the shapes you want, and set the scaling parameters to something big and more equivalent than the defaults (maybe 200x200x200). Put the textured ground up in the sky and tweek the numbers until it looks like what you want. This won't give you cumulo nimbus type clouds, but will do a light Command: whispy, hazy, overcast look. (to do smoke, copy the cloud-plane, and paste the copy a little below (underneath) the cloud-plane. Now change the color of the lower plane to a gray and you got smoke). Ken: >...BTW when will 3.0 fo the PC be done? ah.err...um.....the same time the Amiga version is. Things are getting close, shouldn't be much longer - (My apolagies for the wishy-washy answer, this thing has taken a lot longer than any of us ever anticipated, and we Command: want it to be really (REALLY) good when we let it go.) Don't get pissed at me and call me a liar if it doesn't happen, but the feeling around here is that V3.0 should be done by March - It may take a little bit longer to get the manual finished. RE: Fonts: - There is some problems in Imagines PostScript interpriter. If I remember right, it may have something to do with a modified encoding vector (if you care). Adobe's docs on PS file formats really suck. If any of you know of Command: another source for good info on writing a PostScript interpreter, I would appreciate the tip. - thanx. Lesk: >... how about galaxies? Galaxies, huh? - I'll try it... Cyrus: Command: > ... map Diffuse luminance (brightness) levels, and map specularity .... >Will surface options like these be available for 3.0? The specularity and brightness levels are supposed to accessable to the procedural textures (I should get the hooks next week - can't wait!), but I'm not sure about mapping them with regular brushes - I'll bring it up. About your address problem: Sorry, I can't help with that - I don't do any of that stuff. Give us a call (612-425-0557) and verify that we've got the right address and everything. I will post the news as soon as V3.0 is Command: shipping - you could call then and see if you can come and pick it up. SteveZ: >...texture suggestion ... Water droplets. Like on cold Coke bottles... Here's how I've done this - first, though, an explanation of why water drops won't work that well as a texture: The refraction effects that water drops have on the surface of a pop can is dependant on the actual thickness of the drop. A texture doesn't actually add any thickness or bumps with real depth to a surface, it only changes the way the surface looks, giving the Command: impression of bumpiness. Ok, how to do it: take your pop can, copy and paste it in the same spot, and scale one up just a tiny bit bigger than the other. Brush map the can's label onto the smaller of the two cans (also set up the can's spec/hard). The bigger of the two cans is going to be the water droplets. Make that can totally transparent, set the index of refraction to that of water (1.5 I think - I don't have space in my head for things I can look up when I need them), and give it a white specularity and hardness of about 200 to 255. Add DinoSkin to the larger can, set the scaling to make very Command: small drops, reduce the values in the noise functions so the bumps won't be kinked up so much, put a negative number in one of the color boxes (to turn off the coloring), and set the dispersion to a small number (like .1, maybe even less) to turn off most of the bumps. You may want to experiment with the DinoSkin parameters on a non-transparent can to get the size / distribution you want. To finish off the look, make (actually build objects) several small water drops and stick them on the can. The drops you build should be the bigger water droplets on your pop can. That way the errors in the DinoSkin refraction are not seen because your eye is attracted to the bigger drops. You can also animate the bigger drops for Command: more effect. Dale: >How about draping (wrinkles and folds). I've worked on some Wrinkle textures (they will probably be released with V3.0), but haven't been to impressed with how they look. I've had the best luck actually modeling the draped/wrinkle look by actually pushing points around. Let's see if I can explain the process I use to do a draped table cloth.... Start out with the flat object (like a flat piece Command: of fabric for a table cloth). Set up the part of the fabric that is touching the table with enough faces around the table edge to get the phong shading to look correct after you bend the cloth. The parts of the table cloth that hang down the sides of the tabel have to be built so that every other triangle that hangs down has one edge alligned to the edge of the table and that edge's opposite point on the outside edge of the cloth (every other triangle points out like teeth from the table to the edge of the cloth). The remaining triangles around the edge are inverted to those just mentioned (like teeth pointing from the cloth's edge in towards the table). (Sorry, this isn't really that difficult, Command: it's just tough to explain in text.) Now pick all the points that make up the edge of the cloth and using move and scale, drag them down and under the table like they would be if hanging from the table top. Use Hide points to make all the table top points go away (you should only have the points that make up the edge of the cloth after this). Using Drag Points, just randomly push the points that make up the bottom edge of the table cloth around to make folds and wrinkles. That's it - render it. Should give you some ideas for doing more detailed wrinkles and for animating them (using states - states now has spline interpolated morphing - looks great, REALLY great!). Command: -BiL-: >Have the transparency/fog/overlapping cancel out been fixed? Not yet, but should be by V3.0. >[On 3D stereo grams] ... have you seen the new ones that use little brushes >instead of of random dots? yeah, just recently - I was going to do some experimenting with that but Command: haven't gotten to it yet. >[On 3D imagine pics and XSPECS] ... Is there a way to make the objects >appear to come out of the screen? Yes. I'll write up a doc on how this stuff works and post it soon. For now, I'll give you this much - The position of the tip of the camera's Y axis is the position of the screen. To get objects to come out of the screen at you, put the camera in front of the object and Scale the axii until it extends beyond the object. You may have to adjust the eye spacing Command: until this is comfortable for you - I'll be more specific later... >Will textures be 'tackable'...? I think that was in V2.9 (I could be wrong) - It is in the stuff that I am using now. Look for the box that says "Lockstate" in the texture requester. Your object has to be a states object, and there may be some problems (although I haven't seen any) getting bumpy textures to lock. >.... sponge,... Command: Try Peened.itx with coloring shut off and the Bump Adjust cranked way up. Thanx for the other suggestions. Lesk: >... imagine moving to other platforms. We've discussed porting to SGI. We've got a little Indy and it's slower than sh*t. It would be nice to work with and Indigo 2 or something, but they are very expensive and SGI doesn't offer any deals to developers - Command: their loss. We may eventually look into it again, but right now our only concern is getting V3.0 out o'here. Who knows, with the speeds of the DX3 and Pentium stuff (and what ever is going to be coming out in the near future), we may just stick to the Amiga/PC plan. Ted Setham: >... clarification on particles in Imagine 2.9? ... Close, but no cigar. In the detail editor, Particles lets you particlize an object (turn each face into a particle). It also lets you select the type Command: of particle to use. The particle FX is an extension of the explode FX. The particle FX will work with particles or with just faces. It does explodes so that the faces will fall and bounce and blow away and spray and rain, etc. If I remember to, I'll write up a help file for using the particle FX. It is very powerful, but the requester is tough to understand. Note: If you chose spheres for a particle shape in the detail editor, they will be replaced by crappy looking dodecahedrals in scanline - perfect spheres in trace though. >If the notes that came with Imagine2.9 are a preview of what the Command: >documentation is going to be like... Don't worry, we've got an author who's done some of the Waite Group books doing the V3.0 manual. I've seen some of the roughs and it looks excellent. Chris: >[General whining about B5 and lens flares] Look in a photography book, lens flares ARE the "lens reflections" that show up as artifacts in the shape of the camera's iris. What was in B5 was light Command: haze caused by dirty lenses and/or the film being pushed to far by an very hot light source. Take a pill and stop being so defensive. The "terms" are already defined. (nuff said, flaming down....) Bill Toninato: >...how long have you been with Impulse? I believe I spoke to you right >after you started... Greetings, I've been at Impulse 1 Year as of the beginning of the year. I think I remember you from and Amiga SIG meeting at Specialit's - Nice to Command: hear from you... On the Speed comparison: My 486DX2 33 vs A2000 w/ progressive 040 (33 or 25, I dont remember): The contest - Red Box, chrome ball, glass ball and ColrNoiz ground. A2000 - 3 minutes. PC - 1.5 minutes. The results are unofficial and the competitors not representative of their entire breed. Just another case history. Command: Juha: >...to make a shiny copper helmet like... Roman centurians... You may want to model the parts of the helmet separately and connect them together later. A forms object may also help you get the 'helmet' shape a little better. OR - In V3.0 there is spline based, object deformation tools that work great for the kind of thing you are trying to do. Command: Here's a cool finish for the helmet: Use a brush mapped pattern as a bump map for the patterns on the helmet. Apply the same brush again as a color map. Apply Antique.itx with the texture parameters set to do shiny copper and crank up the noise value a bit to get a good grainy look - This gives a really good 'used' look to the objects. Paul Marino: >... problem with transparent objects & fog ... Don't worry 'bout your eyes, it is a bug... Command: To whomever was having trouble doing a football: Try the textures, Pebbled and/or Leather. Hope that will give what you're looking for. Brad Molsen: >[deleting junk objects from within imagine] I agree, I'll see what I can do. Command: Sorry this is SO long - but, you all ask so many questions. I'll keep trying to answer them...Hope the tips are useful. thanx... sk... Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6576 Re: Parnet = Twin Express 2/1/94 09:55 8/ ANIEMANN <ANIEMANN@rbml01.rbcm.gov.bc.ca> Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Lopez - you mention that you have compared a 486 to an 040. The 486 rendered 2-3 seconds faster. How long was the total render time? If it was 20 minutes then 2 seconds faster is not much, however out of 10 seconds it would be a lot. thanks, andy ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6577 RE: State of animation playback on PC. 2/1/94 10:11 11/ ANIEMANN <ANIEMANN@rbml01.rbcm.gov.bc.ca> Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I would also like to hear about any good animation software on the PC. I looked around in our neck of the woods up here and found only a 200x300 animation package from autodesk. There must be someting better out there. Imagine itself will play back full screen animations with 256 colors at about 15 frames per second (on small deltas it is much faster than that). That's on a 486DX2 66 with vesa bus. That's faster than my 3000 plays back the DCTV anims (even in anim7 format). andy ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6578 Re: Mag Glass 2/1/94 11:40 22/ Lesk@cc.snow.edu (Lesk) Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Will someone tell me, or uuencode to me in E-mail, how to make a magnifying >glass in Imagine... ? > > _: S ren -IZI- Wind __ _____ _______ _: > / \\ Imagine'er in IMPACT (__) /\/\___ \/\_____\ / / \\ > \ // Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \ // > _\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ _\/ > : Internet : izi@scala.ping.dk / \ |__\_____\ : > |A2000/030/882/9MB/345MB/33Mhz+SVGA /_______\ | > . . ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > >... Do not remove this tag! Would you post it as well? I remember something in the faq but cannont find it. Thanks Lesk Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6579 Re: ford/chevy/mopar...er,.Amiga/Mac/IBM 2/1/94 10:21 47/ mikemcoo@efn.org (Mike McCool) Lines 1 to 10 of 47 (21%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > > It's just a tool - who cares what the other guy is using if that tool > > will not work for me (or if I don't have the money to buy it). > > It does matter. It always has and always will because the popularity of the > machine decides what software will be available. > > eg: Everyone admits that the Amiga had a little more vision early on when it > came to desktop video, but look which machines have more and sometimes better ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > software; Mac and IBM. > > Obviously it matters who or how many others are using it. > > _ ___ > David ~ |_|,--' |@,__ > Watters ~ ( )-_______-()`- > > -- > David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering Command: > "Porsche. The very name is, to many, the last word in sports cars. Any car > blessed with these magic seven letters is sure to be the very best. Period!" > - Car and Driver, January 1993 > > David, What an excellent response. And popularity to the extent of mass hysteria is a fascinating cultural glitch. I Command: know I'm really gonna open it up with this one, but I've always felt Stephen Spielburg's movies suck. He shoots for the lowest common denomintor, his music is so corny it makes me puke, and the sentimentality is an insult--yet the popularity of his films is so manic, you can imagine the kind of response my dessent evokes. There was a time a couple of years back when his film/films were playing in six local theatres. My town doesn't have that many theatres, and the sense was that he'd sort of blanket-bombed the area, to the extent that several significant Command: and intelligent films flew right past and never landed. To see them, I either had to go to Portland, or wait for the video. So OK, we're not living in a vacuum, and popularity is certainly a strong market determinant. The danger is to draw the conclusion that 'popular' automatically means better. I think it usually does, but it frequently doesn't. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6580 Amiga's and FLI animations 2/1/94 08:30 30/ "Jeff Wahaus, CAPS, ATL" <JEFF_W1@sfov1.verifone.com> Lines 1 to 10 of 30 (33%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- While we're on the subject of FLI/FLC animations I thought that I would post an interesting tidbit. Using a 25MHz 68030 Amiga 2000 equiped with a GVP Spectrum 28/24 graphics board, I am able to get >60fps playing 320x200 256 color FLI's. I don't have any FLI animations with screen resolutions larger than this so I can't comment on how fast a 640x480 FLI would be. The program I was using to display the animation was EGSFlick v1.1 which is available on Aminet. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: And on another subject: the Motorola -vs- Intel debate. It has been shown by independent test labs that a 25MHz 68040 is slightly faster (overall instruction mix) than a 50MHz 80486DX2. Using Imagine as a benchmark test to compare the two platforms puts the Amiga at an unfair advantage. Impluse could improve the Amiga version performance (I honestly believe) if they would use the C compiler the rest of us use on the Amiga (i.e. SAS/C). I have heard that they are using an outdated, custom patched, C compiler (Manix?). Command: I guess the 40MHz 68040 processor board for A4000's and A3000's comming out by GVP will put the Amiga platform back in the Imagine benchmark lead even if Impulse continues to use an outdated compiler. -Jeff Wahaus- jeff_w1@verifone.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6581 Re: simple tree animation u/l'ed 2/1/94 14:39 29/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 29 (34%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > gfx/anim/VTree.lha > > Also, I'm sure you can get it to look better by adding some cool Essence > texture maps, etc. This just shows the shape. This one has the "twist" > parameter cranked up a bit to get a sort of gnarled effect. (Which > looks cool, IMHO). > > I think the tree object itself (which I did not include; go buy Vertex > if you want to make cool trees) had about 3500 polygons. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > Thanks Steve, that was cool. I really liked that gnarled effect. Looked like it belonged in a grave yard, or perhapes some desert scene. Could you do one with leaves? Perhapes just a scanlined still frame, since I've heard the leaves add quite a few polys. I'd like to see a full blown leaf covered gnarley tree.(If you could group the leaves, if Vertex does this for you, you could make some KILLER fall colored leaves using one of those noise textures from Essence) Command: Hmm, Feb 1st, do you know where your Imagine 3.0 is? ;) Tom Setzer setzer@ssd.comm.mot.com "Opinions are like assholes, everybody has one" - Unknown (and no, I don't want to hear a story about your distant uncle who was born without one. An asshole that is.) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6582 Re: ford/chevy/mopar...er,.Amiga/Mac/IBM 2/1/94 13:26 25/ mikemcoo@efn.org (Mike McCool) Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > Theres a perfect place for this conversation and it is called > comp.sys.amiga.advocacy. Please take it there. > > I don't want to read this crap which is why I don't read csaa. If you > want to discuss it, do it elsewhere. > > > Tom Setzer ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > setzer@ssd.comm.mot.com > > "And of course, I'm a genius, so people are naturally drawn to my fiery > intellect. Their admiration overwhelms their envy!" - Calvin > > > Hey Tom, Command: No offense, but if the discussion ended up there, that's where it would end up--and the Ibeamers and Mac'sters (and amigoids, for that matter)--would go on in their complacency. You wouldn't be a Blub Rushwhole fan, would you? Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6583 Re: ford/chevy/mopar...er,.Amiga/Mac/IBM 2/1/94 14:58 4/ "W. Bruce Moore, Video Alchemy" <moore@hydra.enet.dec.com> Lines 1 to 4 of 4 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Just imagine what the Amiga *could* have become, given the benefit of even half the development resources squandered on PeeCees. <sigh> The mind boggles... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6584 Re: Parnet = Twin Express 2/1/94 14:54 46/ "Steve \"Vis\" Lopez" <vis@hebron.connected.com> Lines 1 to 10 of 46 (21%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Tue, 1 Feb 1994, ANIEMANN wrote: > Lopez - you mention that you have compared a 486 to an 040. The 486 > rendered 2-3 seconds faster. How long was the total render time? If it was > 20 minutes then 2 seconds faster is not much, however out of 10 seconds it > would be a lot. > thanks, andy ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Well, On a single frame on either machine, Nothing takes 20 min :) Single frame renders average 1-4 minutes depending on complexity. The one we tested ran around 3 mins somewhere (scanline of course-considerably longer with trace...) These the IBM finished faster by about two secs, which yes, would add up in a huge render, but for one thing. The amiga catches up on long renders (we used a 360 frame anim) because, at least on my machine, the HD (scsi-2-fast) was blazingly faster than the IDE on the IBM. So who knows. Also we didnt try the trick of pulling up a single bitplane black screen on the amiga, so maybe next time we'll do that. Command: To the person who objects to this thread... And directed us to csaa. So far, except for one or two unsolicited remarks, this doesn't even come close to looking like anything on csaa. (except for your 'Crap' remark) So far, mainly what has been discussed are the benifits of both machines as it relates to Imagine You'll notice (aside from a few snide remarks...) Macs have not been brought into this? That's because Imagine doesnt run on the mac. So dont try and moderate. It's not your job, and obviously people who own both IBM's and Amiga's are interested in how both machines perform with our software of choice. Beleive me. A fair, Command: non-ranting discussion about features and abilities would never be allowed on csaa. Flamebait in seconds. So, as long as we wish to have a responsible discussion about the two (affordable) models of machine that Imagine runs on, leave us alone. /----------------------------------------------\ / /// Steve Lopez -> vis@hebron.connected.com\ / /// Student at -> Art Institute of Seattle \ / \\\/// Program -> Audio & Video Production \ \ \XX/ `040' Computer -> Amiga 2000 GVP040'33 DCTV / Command: \ : DSS8+ 9megs Flicker fxr / \ "I can do that..." : Midi DJ500c Supra 14.4k / \----------------------------------------------/ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6585 pc stuff 2/1/94 15:12 13/ Ken Morton <kmorton@panix.com> Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Can anyone point me to a 640x480 fli player for ms-dos? I can't find one anywhere! The one I did find (trilobyte) says I need a 512k VGA card a least - I have a 2meg card. The player I have for windows just totally wrecks up. I've been playing with different animations in Imagine. I seem to be still getting consistent frame rates. Weird. Maybe the jitter falls within the uncertainty range of my timing accuracy. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Ken Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6586 Degrader Woes... 2/1/94 16:42 18/ ecorbin <ecorbin@indiana.edu> Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I have an Amiga 500 with one meg chip ram, four megs fast, one floppy drive and AmigaOS 2.04 I have Degrader, and want to run Imagine2.0 (from the Amiga Format coverdisk) I have tried pressing the 50HzSystem button and then clicking Survive Reset. The amiga reboots, and obviously kicks into PAL, because it starts rolling like crazy until I adjust the monitor. The Disk animation starts playing, but when I try to boot off of floppy, it starts churning away like it wants to boot, but before long I get a software failure and the machine resets (after pressing left mouse button to continue :) ). I NEED to run Imagine!!!!!!! I will not sleep until it works. I just paid ~$50 to ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: upgrade the agnus.... please anybody with a similar setup and a success story mail me. Earl C. ecorbin@indiana.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6587 Re: 33300 lines of drivvel from Scott... 2/1/94 16:48 11/ stevez@rhythm.com (Steve Ziolkowski) Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Oh, man. This is great. Thanks a bunch for keeping us informed. I did have a question, though. Is there a bug with multiple maps in 2.9? Or am I doing something wrong? Anyway, Scott, I for one am really pleased you decided to come on line with us imagineers. Thanks! steveZ Rhythm & Hues, Inc. celia!stevez@usc.edu "That's not Art Linkletter, that's Mickey Mouse!" -Art Linkletter, Disneyland opening day ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6588 Re: Roman Helmet, how to? 2/1/94 20:00 34/ mbc@po.CWRU.Edu (Michael B. Comet) Lines 1 to 10 of 34 (29%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Well....break it down, break it down, break it down.... I would probably start using a sphere as the begining and then removing the lower half. Or, I might make a curve and sweep it and then remove parts, and length parts and scale it so it was a little thinner than deep. Metal parts around it could be thin parts form a sphere (allready curved foryou) or flat planes conformed or manually bent to go around the outer part of the helmet. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: The nose piece should most definitely be modeled separately, though you might want to have part of the hemlet come down to help merge the 2 together. The feather I would probably model as a simple plane, curve it ro bend and then extrude it. Then apply a bump map of long thing lines along it to make it look bumpy. I usually break the items down and then join them together where I want Command: perfect seams (usually going point by point when I have to). Other wise just group them. Hope this helps! PS: This would be an interesting tutorial since the object is not so easy that's it's trivial, though it's not so complex that it's impossible. -- Command: +--------------------------------------------------------------------------+ | Michael Comet, mbc@po.CWRU.Edu - CWRU, Software Engineer/Graphics Artist | | Computer Graphics/Animation! - Liquid Vision SIG (go liquid), Freenet | +--------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6589 Re: Degrader Woes... 2/1/94 19:50 23/ ecorbin <ecorbin@indiana.edu> Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Tue, 1 Feb 1994, ecorbin wrote: > Imagine!!!!!!! I will not sleep until it works. I just paid ~$50 to > upgrade the agnus.... please anybody with a similar setup and a success > story mail me. > > Earl C. > ecorbin@indiana.edu ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Never mind. Basically the problem was in resetting the computer. Little did I know I could press Survive No Reset and not have to reboot. I'm used to using version 1.00 of Degrader. You had to reset on that one. I can sleep now. Though I probably won't now that I can run Imagine. :) Earl C. ecorbin@indiana.edu Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6590 Action editor...? (was: 33300 lines of drivel) 2/1/94 22:10 20/ Mark B Sachs <sachs@crayola.cse.psu.edu> Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- First off: Scott, thanks a lot for posting here and answering all the questions in such detail. I for one am reassured about 3.0 (okay, okay, I _suppose_ I can wait 'till March...) and about Imagine's continued support. Anyway, I have one question. One thing that I've always wished for in the Action Editor was the ability to resize, move, cut, paste, and save the action lines. For example, right now I'm working on revising an earlier project by having more frames ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: in the individual animations, and thus, more smoothness. As it stands, I'll have to go into every frame number box in every action line of some fairly complex effects and change them all, and hope they come out right. If there was a resize function, I could simply drag-select every action line (ideally) and stretch them to occupy more frames. With cut, paste, and save, I could snip elaborate effects out of one animation and easily paste them into another, and so on. Any chance there's something like this in 3.0? -Mark Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6591 1 Another 2.9 bug. 2/1/94 08:11 26/ izi@scala.ping.dk (Soren Wind) Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- [ 1 Feb 94 ] [ Nikola Vukovljak -> me ] >> if you in the detail editor, add a ground, and select pick points onm the >> ground, you are not able to return, to pick objects or other pick/drag >> menu items..... NV> Just tested this in 2.0 and it is there too ! Still, I never thought of NV> using Pick points mode on the ground object. After all, it should not ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: NV> be possible, and changing things doesn't seem to have an effect when NV> rendered. NV> Still, a bug it is. This i can't understand, i often used this feature in 2.0, but now i can't do it anymore.. ? _: S ren -IZI- Wind __ _____ _______ _: / \\ Imagine'er in IMPACT (__) /\/\___ \/\_____\ / / \\ \ // Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \ // Command: _\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ _\/ : Internet : izi@scala.ping.dk / \ |__\_____\ : |A2000/030/882/9MB/345MB/33Mhz+SVGA /_______\ | . . ... Anybody who'd run a COMM program is a COMMIE. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6592 Bump maps and textures 2/2/94 05:13 15/ Hong Kong Fuey <S.Perkins@soton.ac.uk> Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello, These are probably daft questions, but I got Imagine V2.0 off of the Amiga Format coverdisk and as you can imagine (hahaha) the documentation is a bit sparse to say the least. Anyway after reading through that last '33000(?) lines of etc...' Email (that was pages and pages long) I got the impression that it is possible to do bump maps (as with Real 3d), if so how is it done. Also, I keep hearing of all these different textures, apart from the Essence ones available, how many actually came with the original Imagine V2.0, because I've only got about 6 that came on the coverdisk. If there are more, where can ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I get them from, ie are there any in any archives??? BYE...SP. PS. What is phong shading???????? Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6593 Re: Action editor...? (was: 33300 lines of drivel) 2/2/94 05:48 33/ "rob (r.d.) hounsell" <hounsell@bnr.ca> Lines 1 to 10 of 33 (30%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Mark, > One thing that I've always wished for in the Action Editor was the > ability to resize, move, cut, paste, and save the action lines. For example, > right now I'm working on revising an earlier project by having more frames > in the individual animations, and thus, more smoothness. As it stands, I'll > have to go into every frame number box in every action line of some fairly > complex effects and change them all, and hope they come out right. If there > was a resize function, I could simply drag-select every action line (ideally) > and stretch them to occupy more frames. With cut, paste, and save, I could ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > snip elaborate effects out of one animation and easily paste them into > another, and so on. Any chance there's something like this in 3.0? I'm working on something like this for exactly the same reasons you need it. What I'm attempting to do is to use the ASCII version of my staging file generated using Glenn Lewis' T3DLIB and feed it into a PERL script which would compress / expand / whatever to do the "dragging" for me. Then I'll convert it back into a binary staging file. This way, I can say stuff like "expand all timelines by 20%" (for example), and it'll do it in one fell swoop. Command: I've just started on the project, but it should do what I need, except for the effects. Rob -- +-----------------------------------------------------------------------------+ | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 | | Team Leader: UNIX INTERNET: HOUNSELL@BNR.CA | | System Performance: PHONE: (613) 765-2904 | Command: | Paradigm Club Design Team. Dept. PS27 ESN: 395-2904 | | Bell Northern Research | +-----------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6594 Re: Action editor...? (was: 33300 lines of drivel) 2/2/94 06:34 47/ Ken Morton <kmorton@panix.com> Lines 1 to 10 of 47 (21%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > One thing that I've always wished for in the Action Editor was the > ability to resize, move, cut, paste, and save the action lines. For example, > right now I'm working on revising an earlier project by having more frames > in the individual animations, and thus, more smoothness. As it stands, I'll > have to go into every frame number box in every action line of some fairly > complex effects and change them all, and hope they come out right. If there > was a resize function, I could simply drag-select every action line (ideally) > and stretch them to occupy more frames. With cut, paste, and save, I could > snip elaborate effects out of one animation and easily paste them into > another, and so on. Any chance there's something like this in 3.0? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I've played with Infini-D on the Mac - they have a great way of handling the above. Their time line is like the action editor except: It isn't frame-dependent (everything is in time increments and you can tell it to render x number of frames per second (this sort of functionality is *desperately needed* in Imagine!). You can cut/paste/copy drag all the event points. It is hierarchial (sp?) - groups can be opened or closed (like the list view of files/folders in the Macintosh system 7) and you can do things to individual group components (this is supposed to be in Command: 3.0 no?). But the time-line does show as much information as Imagine - there is just a little knob that indicated that something has changed - could be anything (this sucks). If Imagine can keep their high-info paradigm and incorpate some of the above as well, it would be amazing. Oh, one other thing Infini-D has that sorta neat. On any view you can drag a selection box and have it rendered. So you can spot check something w/o rendering the whole thing (Like, I was doing molding on a bookcase - getting the corners to be seamless (boy that sharp-edge/soft-edge stuff is a pain! But it looks great) was a pain Command: because every time I adjusted it, I had to qrender the whole thing to see if it was ok.). Oh and that pan and zoom with the mouse and the modifier keys like Moray on the PC would be nice. BTW my command key equivs. don't work. Imagine 2.9 on the PC. Stuff like move, rotate and recenter work, but not zoom in/out. Command: Ken > -Mark > > > Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6595 486 vs. '40 (was Re: Parnet = Twin Express) 2/2/94 05:38 26/ wilks@lbm.com (Stephen Wilkinson) Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello all! > Lopez - you mention that you have compared a 486 to an 040. The 486 > rendered 2-3 seconds faster. How long was the total render time? If it was > 20 minutes then 2 seconds faster is not much, however out of 10 seconds it > would be a lot. > thanks, andy I own a 35Mhz Zeus w/ 64Mb RAM. I will gladly render and time any benchmark image if you can uuencode/compress/zip it up and send it to me. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I am not as "fluent" with imagine as the other participants in this list but I'll volunteer my hardware for the timing benchmarks! Regards, Stephen ____________________________________ Stephen Wilkinson wilks@lbm.com "Programming is like pinball. The Software Engineer reward for doing it well is the LB&M Associates opportunity to do it again." Command: ____________________________________ #define OPINION myown #define COMPANYOPINION ~myown This message created using 87% recycled neuro-transmitters Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6596 Re: ford/chevy/mopar...er,.Amiga/Mac/IBM 2/2/94 06:44 21/ the Shockwave Surfer <shockwav@jupiter.sun.csd.unb.ca> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Mon, 31 Jan 1994, Andrew McDonald wrote: > I remember all the guys at the gas station growing up, arguing vehemently > for their favorite Ford/Chevy/Mopar, and which was the fastest. I'll never > forget that they all drove primer gray cars with loud exhausts and not > much under the hood. HAHAHAHAHAHAHAHAHA..........yep. We got 'em here. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > I'm really bored with the computer-as-an-extension-of-the-penis syndrome, > every person who makes fun of someone for defending their choice of > hardware is just as foolish. > > It's just a tool - who cares what the other guy is using if that tool > will not work for me (or if I don't have the money to buy it). It doesn't matter how big your computer is: all that counts is that she wants to do it again tommorrow night ;) Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6597 RE: pc stuff 2/2/94 10:00 37/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil Lines 1 to 10 of 37 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- This was talked about a few months ago on this mailing list. The absolute, best PD hi-res, FLC (especially Imagine FLC) player for MS-DOS is Hi-AAPlay from Autodesk. Somebody on this list provided the Internet ftp site directory where one might be able to get it. That is where I got it but I don't remember what the address/directory is anymore. If you are REALLY interested, I could probably ZIP it, and send it out as an email attachment (which I believe is being uuencoded). I have been having pretty good luck with this method of file transfer. FYI, FLI is the Autodesk MS-DOS format for 320x200x256 color resolution ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: animations. FLC is the format for SVGA 640x400x256 color animations. I don't know if FLC is limited to this screen resolution but I am pretty sure it is limited to 256 colors. However, I have seen some FLC animations produced on 3D Studio and 256 colors is not really a limitation, it is actually pretty awesome! Also, Hi-AAPlay is pretty interesting in that it also provides for the viewing of Amiga IFF animations. I haven't played with this much but it is interesting that an MS-DOS program would do that. ---------- From: imagine-relay Command: To: imagine Subject: pc stuff Date: Tuesday, February 01, 1994 6:12PM Can anyone point me to a 640x480 fli player for ms-dos? I can't find one anywhere! The one I did find (trilobyte) says I need a 512k VGA card a least - I have a 2meg card. The player I have for windows just totally wrecks up. Command: I've been playing with different animations in Imagine. I seem to be still getting consistent frame rates. Weird. Maybe the jitter falls within the uncertainty range of my timing accuracy. Ken Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6598 Re: Roman Helmet, how to? 2/2/94 10:08 6/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil> Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I have a Greek helmet object with all those features if you are interested. I could probably attach it and send it if you want. Don't know who you are though, since imagine-relay strips the sender header from the message (or maybe it is my system here that is doing that). ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6599 Re: Action editor...? (was: 33300 lines of drivel) 2/2/94 09:51 25/ "Alex..." <eezer@dcs.warwick.ac.uk> Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > First off: Scott, thanks a lot for posting here and answering all the Yes, great to hear from you *;o) > Anyway, I have one question. Me too! > One thing that I've always wished for in the Action Editor was the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > ability to resize, move, cut, paste, and save the action lines. [etc..] I remember reading in the Imagine news letter about 6 months ago that one of the features of Imagine 3.0 was going to be the ability to do this, and also the ability to pop up an actors 'Time Lines' within the Stage Editor. Will this be so? Like Mark says, this would be an invaluable facility! Cheers, Alex... Command: > -Mark %-----\|/------------------- #include <.siggy.h> --------------------------% % (o o) eezer@dcs.warwick.ac.uk -=* Retina's Rule *Bo) *=- % %-oOO-(_)-OOo- CSE Student @ Warwick Uni. UK "All opinions are just mine" % Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6600 Re: Bump maps and textures 2/2/94 11:00 32/ Jason B Koszarsky <kozarsky@cse.psu.edu> Lines 1 to 10 of 32 (31%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >of etc...' Email (that was pages and pages long) I got the impression that it >is possible to do bump maps (as with Real 3d), if so how is it done. You could use a variety of bump textures that come with Essence or Imagine2.9(if you upgrade). You can also use a brushmap made in DPaint or some other program and when you apply it in the attributes, set it to be an altitude map. If the map is greyscale, whites would be the highest bumps, blacks the lowest, and greys in between. You don't usually want to go to extremes of contrast in the map ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: like black areas right next to wwhite ones. None of these though will actually change the physical surface of your object, only its appearance. The surface is coloured to look as if it would bumpy. If you take a plane, for example, from above it will look bumpy but as you move you point of view lower & lower, finally onto the same level as the plane, all you will see is a flat surface. >What is phong shading???????? Command: It is a method of shading that tries to hide the sharp edges of your objects. Take two spheres, one phonged & one not. Quickrender them and see the difference. On the un-phonged sphere you can see the edges making up the triangles. The phong sphere on the other hand looks as if it had a smooth surface. Again, this is just a trick, and you object's surface really isn't changed. If your sphere has too few points, you can clearly see that around its edges, it is not a smooth curve. Phong shading won't hide that. Command: Jason K. Cybernetic Expressions Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6601 Re: NO! Amiga/Mac/IBM 2/2/94 11:21 24/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Ditto. I don't want to sift through a bunch of platform crap. Keep to the subject of Imagine capabilities and quirks, modeling/rendering/animating tips and techniques, and 3D graphics in general. ---------- From: imagine-relay To: imagine Subject: Re: ford/chevy/mopar...er,.Amiga/Mac/IBM Date: Tuesday, February 01, 1994 11:27AM ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Theres a perfect place for this conversation and it is called comp.sys.amiga.advocacy. Please take it there. I don't want to read this crap which is why I don't read csaa. If you want to discuss it, do it elsewhere. Tom Setzer setzer@ssd.comm.mot.com Command: "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6602 Re: Roman Helmet, how to? 2/2/94 13:12 17/ Doug Kelly <dakelly@CLASS.ORG> Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Wed, 2 Feb 1994, Stethem Ted 5721 wrote: > > I have a Greek helmet object with all those features if you are > interested. I could probably attach it and send it if you want. Don't know > Could you please upload it to wuarchive? Along with any other arms&armor-themed objects you've created? They'd go pretty well with some of the D&D stuff I've been working on. ------------------------------------------------------------------------------ Doug Kelly Information Specialist First Consulting Group ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161 "The difference between genius and stupidity: genius has its limits." ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6603 RE: pc stuff 2/2/94 12:52 28/ ecorbin <ecorbin@indiana.edu> Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Wed, 2 Feb 1994, Stethem Ted 5721 wrote: > Date: Wed, 02 Feb 94 10:00:00 PST > From: Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil> > To: IML <imagine@email.sp.paramax.com> > Subject: RE: pc stuff > > > This was talked about a few months ago on this mailing list. The ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > absolute, best PD hi-res, FLC (especially Imagine FLC) player for MS-DOS is > Hi-AAPlay from Autodesk. Somebody on this list provided the Internet ftp > site directory where one might be able to get it. That is where I got it > but I don't remember what the address/directory is anymore. If you are > REALLY interested, I could probably ZIP it, and send it out as an email > attachment (which I believe is being uuencoded). I have been having pretty > good luck with this method of file transfer. [other neat stuff about FLI/FLC and how this player show Amiga ANIMs] Could you please post this to the list? I'm sure there are plenty of Command: people who would love to get this. If it is a huge archive, though, it may be better just to point out where it is if you find out. Earl C. ecorbin@indiana.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6604 Soft Shadows (was: Bump maps and textures) 2/2/94 14:19 30/ kkalnasy@bvu-lads.loral.com (Kent Kalnasy) Lines 1 to 10 of 30 (33%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- At 2:00 PM 2/2/94 -0500, Jason B Koszarsky wrote: >>What is phong shading???????? > >It is a method of shading that tries to hide the sharp edges of your objects. >Take two spheres, one phonged & one not. Quickrender them and see the >difference. On the un-phonged sphere you can see the edges making up the >triangles. The phong sphere on the other hand looks as if it had a smooth >surface. > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >Again, this is just a trick, and you object's surface really isn't changed. >If your sphere has too few points, you can clearly see that around its >edges, it is not a smooth curve. Phong shading won't hide that. I noticed this when rendering lamps in which the edge of a lampshade determined the pattern of light which was cast. While the lampshade was nicely phong shaded and looked smooth, the lighting pattern revealed the polygonal nature of the model. It taught me to make sure that edges of any object which will cause shadows are sufficiently smooth. Here's a case where soft shadows would be very helpful. Command: Does anyone have suggestions for emulating soft shadows? Multiple, closely spaced light sources? Partially transparent edges? ------------------------------------------------------------------------------ Kent Kalnasy (speaking only for me) kkalnasy@bvu-lads.loral.com Loral Advanced Distributed Simulation, Inc. Bellevue, Washington ------------------------------------------------------------------------------ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6605 DCTV and Imagine 2/3/94 06:41 26/ gmcdonou@artemis.earth.monash.edu.au (Graeme Mc Donough) Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi all... I am one of the unlucky plebs to not have any better colors that HAM can provide on my Amiga. I am thinking of buying a DCTV module. Any comments on this?? Is there a better solution for this? (I am considering the RAM consumption for anamations.) Any feedback would be greatly appreciated. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-SUN Graeme Mc Donough, INTERNET: mcdonoug@artemis.earth.monash.edu.au (postmaster) /// Monash University /// Dpt of Earth Sciences /// Clayton, Melbourne \\\/// Command: Victoria, AUSTRALIA 3168 \XX/ PHONE: +61 3 9054881 /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-TWIRL Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6606 Re: Parnet = Twin Express 2/2/94 22:40 9/ Tim Salazar <grover@cyber.net> Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- As to using Imagine to design and xfer to the PC. I haven't tried it with Imagine sobjects and stage files per se, but I have used TwinnExpress to transfer directories with imbedded dirs and files. The slashes transposed perfectly to the PC. Even though when going to the Amiga the slashes go every which way. (This doesn't seem to make a diff to the Amiga thou.) Tim Salazar grover@cyber.net ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6607 Re: Soft Shadows (was: Bump maps and textures) 2/3/94 02:00 8/ Jason B Koszarsky <kozarsky@cse.psu.edu> Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Does anyone have suggestions for emulating soft shadows? Multiple, closely What I do gives me a less harsh shadow. Sometimes I will place two lights in the exact same location. One will have the normal intensity that I want to illuminate my scene & cast shadows. The 2nd light is less intense and doesn't cast shadows. Jason K. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6608 Re: Action editor...? (was: 33300 lines of drivel) 2/3/94 06:22 27/ the Shockwave Surfer <shockwav@jupiter.sun.csd.unb.ca> Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Wed, 2 Feb 1994, Ken Morton wrote: > I've played with Infini-D on the Mac - they have a great way of > handling the above. Their time line is like the action editor except: It > isn't frame-dependent (everything is in time increments and you can tell > it to render x number of frames per second (this sort of functionality is > *desperately needed* in Imagine!). You can cut/paste/copy drag all the > event points. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Lightwave is good that way....you can drag keyframe events around in a time-line graph. You can scale and shift groups of keyframes....makes it very easy to change the length of an animation. I use this feature on EVERY animation I do with Lightwave, and would really like to have it in Imagine. > Oh, one other thing Infini-D has that sorta neat. On any view you > can drag a selection box and have it rendered. So you can spot check > something w/o rendering the whole thing (Like, I was doing molding on a Command: Turbo Silver used to have this....it was silly of Impulse to drop that feature. Lightwave has it too. Good for rendering a small "window" in an area that shows motion, while leaving alone the areas that are static in sequential frames. Works a lot better than taking out some objects & rendering a Bdrop....cause you get true reflection/refraction. Great time-saver. Used to use it all the time in TS. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6609 Re: amiga PERL 2/3/94 06:23 29/ "rob (r.d.) hounsell" <hounsell@bnr.ca> Lines 1 to 10 of 29 (34%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Dear Shockwav, > Are you running PERL on the Amiga? If so, what brand/version? I've used > it on the UNIX boxes, but not on the Amiga yet...I had heard that it > wasn't all that stable in the ported version. PERL is a good choice for > this sort of thing....animator-programmers take note. The only problem > with PERL's power is that it is goddamn nigh unreadable :) I have PERL for the Amiga, but in practice I use my HP workstation exclusively. I have a high-speed modem connection from home, so it's just as ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: easy. My job involves leading a team of programmers that used to code in C but now use PERL exclusively, so it was a natural choice. I've been speaking with Glenn Lewis about this project. Depending upon the usefulness of AmigaPERL, we may eventually produce a binary version of a tool to be included with T3DLIB, but PERL would give the end user more flexibility. Time and demand will tell. regards, Command: Rob -- +-----------------------------------------------------------------------------+ | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 | | Team Leader: UNIX INTERNET: HOUNSELL@BNR.CA | | System Performance: PHONE: (613) 765-2904 | | Paradigm Club Design Team. Dept. PS27 ESN: 395-2904 | | Bell Northern Research | +-----------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6610 PC Memory Help! 2/3/94 07:01 14/ Ken Morton <kmorton@panix.com> Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi. Ive been having memory problems w/Imagine 2.9 on my PC. It's either telling me that it doesn't have enough memory to setup, or it's leaving out sections (rather annoying!). I have 8 megs'o'RAM and I run imagine with a clean boot. Should I be using any of those memory widgets (and if so, what?)? Oh, Imagine reports 5.4 megs free when I first open it. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Thanks Ken Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6611 Re: DCTV and Imagine 2/3/94 06:06 24/ ecorbin <ecorbin@indiana.edu> Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Thu, 3 Feb 1994, Graeme Mc Donough wrote: > > Hi all... > > I am one of the unlucky plebs to not have any better colors that HAM > can provide on my Amiga. I am thinking of buying a DCTV module. > Any comments on this?? > Is there a better solution for this? (I am considering the RAM consumption for ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > anamations.) > > Any feedback would be greatly appreciated. I would also like to hear feedback on this. I've been thinking that perhaps an Amiga 1200 + FPU/RAM + DCTV + Consumer VCR would be the best low end way to render Imagine animations to tape. AGA + DCTV should fairly rock in FPS, and be high color enough for television viewing. Thoughts? Earl C. Command: ecorbin@indiana.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6612 Re: Soft Shadows (was: Bump maps and textures) 2/3/94 08:19 17/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > Does anyone have suggestions for emulating soft shadows? Multiple, closely > spaced light sources? Partially transparent edges? > Sounds like you already came up with a few good ideas there. Maybe add the Essence texture that makes it more transparent on the edge and less transparent in the middle. Can't remeber the name, its a noise texture though. It was used for the fire tutorial in the last Apex news letter, I think. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Tom Setzer setzer@ssd.comm.mot.com "Opinions are like assholes, everybody has one" - Unknown Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6613 Re: DCTV and Imagine 2/3/94 09:58 31/ Ray Collett <collett@agora.rain.com> Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Thu, 3 Feb 1994, ecorbin wrote: > > I would also like to hear feedback on this. I've been thinking that > perhaps an Amiga 1200 + FPU/RAM + DCTV + Consumer VCR would be the best low > end way to render Imagine animations to tape. AGA + DCTV should fairly > rock in FPS, and be high color enough for television viewing. Thoughts? > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Is there a new version of DCTV that takes advantage of the AGA modes? > > Earl C. > ecorbin@indiana.edu > r--\ _____ *************************************** Command: | | ___---- \ *Ray Collett -- collett@agora.rain.com* | \__-- | *************************************** | * | *Partner - PSI Animations - 624-8185* / // / *17924 SW Pilkington Rd Lake Oswego OR* | // \ *Professional 3D Titling & Animations* | \\ // | *Video Editing - Rotoscoping - AB roll* / \X/ | *************************************** | | * Rendering my life away.... :^) * \______________________| *************************************** Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6614 Re: Soft Shadows 2/3/94 10:16 11/ JOYCES@ACM.ORG Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I use a different 3d package but I was instructed to create a ring of about 10 lights each at 10 percent intensity in a ring. These will create soft shadows as if from 1 100% intensity light source. I've seen renderings and it looks good (at least from ray traced mode). It does slow down rendering a little to have that many more light sources to have to calculate. Just a thought, shawn joyce joyces@acm.org ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6615 RE: AAPLAYHI locations 2/3/94 11:07 28/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I can't believe it, I actually found the original post for the sites where AAPLAYHI is available. AAPLAYHI will play your MS-DOS Imagine FLC's. >locations to get aaplayhi (for PC of course): > >ames.arc.nasa.gov >in /pub/SPACE/SOFTWARE > >wuarchive.wustl.edu ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >in /graphics/graphics/mirrors/ftp.informatik.uni-oldenburg.de/ > pub/dkbtrace/utils > ---------- From: imagine-relay To: Imagine Mailing List Subject: RE: AAPLAYHI Date: Wednesday, February 02, 1994 4:52PM Could you please post this to the list? I'm sure there are plenty of Command: people who would love to get this. If it is a huge archive, though, it may be better just to point out where it is if you find out. Earl C. ecorbin@indiana.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6616 Um... er... 2/3/94 09:56 138/ kirvan@SSESCO.com Lines 1 to 10 of 138 (7%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Greetings, Glen Lewis: >... I sent you a long-ish message. I have received no reply from you. I can >now draw one of several conclusions: ... [followed by 3 "conclusions" that >make me sound like I'm purposely and maliciously ignoring you] Sorry Glen, please understand there is no mal-intent here. As I posted soon after signing on, I got sick. I didn't get around to really responding to ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: mail until about the third week of January. I have been responding to some of the older stuff, but haven't gotten to it all yet. I read, and really liked, your note and have been wanting to get back to it - I did respond to a heap of that older mail (including yours), but I use vi on the amiga - it crashed - I lost the entire note and part of my hard drive - it was 3am - I went to bed - since then, I just haven't gotten back to it. (the vi I use is aztecs old 'z' - is there any /free/ vi editors on the amiga that are less buggy than this one?). I also wanted to get to responding to (I think it came from 'Roger'?) a Command: message from someone that was afraid Impulse was abandoning the professionals that use Imagine. Briefly, don't worry - what Mike said wasn't meant to be interpreted that way. On the subject of "conclusions" - This isn't directed at you Glen, but towards a more general tone I'm seeing here on the net - most of the "conclusions" that people are arriving at here sound more like paranoid conspiracy theories than objective conclusions based on the available facts. I'm supprised by the amount of misinterpreted, misquoted, and misconstrued information I've seen on here. I chalk some of it up to misunderstanding Command: and lack of communication, but part of it is totally illogical and looks more like it's being used to support some personal drama that says, "everyone's trying to screw poor little me." RELAX! It just ain't so. Impulse is doing everything they can to get the best product out as quickly and inexpensively as possible. We've probably made mistakes, but it's asanine to assume that we would purposely do anything to hurt our user base. We want EVERYONE to use Imagine, and we want EVERYONE to have FUN using Imagine - (and to have fun being entertained by what's been done with Imagine). Its great if people use other software along with Imagine (or Command: Imagine with other software as the case may be). The results get better, the envelope of creativity gets pushed, and in the symbiotic relationship, EVERYONE benefits. I'm sorry if this sounds like a flame, its not intended to piss anyone off. Its just hard to take this stuff after, less than a month ago, I get such a welcoming letter from Glenn, and now, due to my inability to respond, I get this note laced with arsenic. It's like I'm listening to Dr. Jekyl and Mr. Glenn (that's a joke, not a slam ;) As I stated before, this is me, Scott, your talking to - not Impulse. Please don't Command: use the kiss-ass (when I want something) vs threatining (when I don't get it) techniques you may normally use when dealing with the faceless corporate (non)entity. All that stuff does is put me off - Just talk to me like a normal person. I'm here primarily to improve my skills as a computer artist/animator by discussing how to tackle problems and achieve results. I happen to work at Impulse, and happen to be the only person here that wants to voluntarily watch and respond to what's going on up here. thanx.. Steve Z: Command: >Is there a bug with multiple maps in 2.9?... Yup. - Thats fixed already in the version we've got here. Chris: >...postscript interpreter ... I have the source if you guys need it. Cool, send it to me. If you want to email it, that's fine. If you want to USnail mail it to me, Impulse's address is: Command: Scott Kirvan c/o Impulse Inc., 8416 Xerxes Ave. N. Mpls, MN, 55444 I didn't know this was available when I was working on the interpreter - Sometimes, after being off the net for a while (years), its like you've been in a vaccuum. thanx... -Mark: Command: >...wished for in the Action Editor ... resize, move, cut, paste, save ... Resize/save: sorry, not in. Cut/Copy/Paste - ITS IN THERE! (yesss!) SP: >.... bumpmaps ... how is it done? ... What is phong shading? Sorry, didn't realize you had V2.0. There were only 6 textures that came with the V2.0 stuff. Essence has a bunch that work with V2.0. The textures for V2.9/V3.0 don't work with V2.0 so you can't use the Antique texture I Command: mentioned. You can do bump mapping by adding a picture (a brush) to an object through it's attributes requester and select "altitude map." The length of the brushes Y axis (it may be the Z axis, I don't recall off hand) controls the apparent depth/height of the bumps. Phong shading is a method of messing with surface normals to make an objects surface appear smooth. Add a primative sphere, give it some attributes (color/specular/hardness) and render it with phong turned on and off to compare. The phong button is in the attributes requester. Note that on the phong shaded sphere, the edge of the sphere still has flat spots - that's Command: because the shader didn't actually alter the triangles, it only changed the surface normals on the faces. How's the Amiga Format tutorials been - I saw the first one but not any since. GreG: >... I reload saved arrtibutes ... some values change slightly... >[ ei. -1.00000 -> -0.99997] Command: This is because the object file format uses fixed point numbers, and the rounding from fixed to floating point introduces a very small error. This error should be minimal enough that there is no real change in the texture. None of the textures should look for perfect integer numbers - Using a -1 in a color gun was used as an example in the documentation. Any negative value should shut off the color application. The texture parameters that ask for integer numbers should have all been written to round the number they get. If these don't seem to be working properly, or if you find any textures that appear to need exact integer numbers to work, Command: let me know and I'll get them fixed. Ken: (and Alex too, I guess...) >[Continuous time line and opening/closing groups in the action editor?] These aren't going to make it into V3.0, but may be in one of the quick upgrades. >... On any view you can drag a selection box and have it rendered... Command: This is going to be in V3.0 (ala set zone from Silver). I haven't used it, so don't know exactly how it works. Let me check into the Zoom In/out PC gig - that sounds familiar. bip... sk... Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6617 Re: DCTV and Imagine 2/3/94 11:44 12/ ecorbin <ecorbin@indiana.edu> Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Is there a new version of DCTV that takes advantage of the AGA modes? As far as I know, there is not. I haven't seen Digital Creations run an ad for DCTV in Amigaworld for a while. Used to be there every month on the same page as their ad for the Kitchen Sink. Earl C. ecorbin@indiana.edu ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6618 Re: DCTV and Imagine 2/3/94 16:34 44/ wilks@lbm.com (Stephen Wilkinson) Lines 1 to 10 of 44 (22%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- ecorbin <ecorbin@indiana.edu> replied: > On Thu, 3 Feb 1994, Graeme Mc Donough wrote: > > > > Hi all... > > > > I am one of the unlucky plebs to not have any better colors that HAM > > can provide on my Amiga. I am thinking of buying a DCTV module. > > Any comments on this?? > > Is there a better solution for this? (I am considering the RAM consumption ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > > anamations.) > > > > Any feedback would be greatly appreciated. > > I would also like to hear feedback on this. I've been thinking that > perhaps an Amiga 1200 + FPU/RAM + DCTV + Consumer VCR would be the best low > end way to render Imagine animations to tape. AGA + DCTV should fairly > rock in FPS, and be high color enough for television viewing. Thoughts? [snip] Command: I have Imagine and a 6Mb A3000/25 at home. I can play anims off of my Quantum 49 Mb at very reasonable rates thru my DCTV using BigAnim from aminet. The trick is to play the anim off the drive but use your RAM to create LOTS of buffers on the drive (addbuffers) and you have to fine tune the BigAnim buffer size. This takes some patience, but I am very pleased with the results. I must admit that I'm more into VistaPro anims lately :) but they're of the dreaded "the-camera-zooms-everywhere" kinds of anims so they should be representative! BTW, I assume the AGA comment means the extra bandwidth since the DCTV uses only 8 or 16 colors. Command: Stephen ____________________________________ Stephen Wilkinson wilks@lbm.com "Programming is like pinball. The Software Engineer reward for doing it well is the LB&M Associates opportunity to do it again." ____________________________________ #define OPINION myown #define COMPANYOPINION ~myown Command: This message created using 87% recycled neuro-transmitters Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6619 Re: DCTV and Imagine 2/3/94 19:10 46/ Lesk@cc.snow.edu (Lesk) Lines 1 to 10 of 46 (21%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > >I would also like to hear feedback on this. I've been thinking that >perhaps an Amiga 1200 + FPU/RAM + DCTV + Consumer VCR would be the best low >end way to render Imagine animations to tape. AGA + DCTV should fairly >rock in FPS, and be high color enough for television viewing. Thoughts? > >Earl C. >ecorbin@indiana.edu I have an amiga 1200 with M1230XA 50MHZ 68030 and 6882 with 16M ram, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Fairly rock well... yep! but It is not an 040 and it shows if you set up a full 256 color workbench. However on anims it is great, I use the composite out to tape and have extremely good results. but I run into problems with imagine 2.9 trying to get the right screen. Sometimes it opens on my svga monitor and sometimes says it cannot open screen etc. and then I have to do some forcing with mainactor or options with vt. it really turns out a mess when working in greater than 640X480 and I get very frustrated with imagine because of this. Also If using a IDE you can gaurantee what I call Klunkers.... You know Command: where it is going great really smooth and then it all stops to load from disk then on again... I did a fly by with a ground plane using the deathstar texture (yes I am renaming everything to nonmutant #%$&*&%^ abrviatns...) and My compliments to impulse on these new textures,I was not impressed with the defaults but as I played with them I had some awesome results. anyway I can do about 600 frames 640X400 high res laced etc. at 800 frames it turned out to be a 25Meg anim and didn't run smooth at all. so I would suggest the 128M ram if you have the money and want to do longer anims. 800 frames took about a day when using "cpu fastrom" even though imagine 2.9 keeps crashing it is a lot (lots lots lots) faster. One last Command: thing to anyone who actually read this far thank you, and let me ask. How do you get two objects on the same path but one is ahead of the other so you can do a good chase scene? Thanks Lesk P.S. To those who seem insistant on which machine is better here is a tidbit I just loaded linux on a 386sx I know I can get unix for tha Amiga, Mac quadra, VAX 6000 4-410, Vaxstation 3100 m38 and the RS6000 all of which are within five feet of me right now. and all communicate together. If imagine Command: ran under unix how many of you would be having more fun than me? and do you think I would give a hoot owls beak about which one was faster if I could use them all as rendering engines? Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6620 Re: Roman Helmet, how to 2/3/94 18:10 20/ Jeff.Saffold@lookout.com (Jeff Saffold) Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Uucp> > I have a Greek helmet object with all those features if you are Uucp> > interested. I could probably attach it and send it if Uucp> > you want. Don't know Uucp> > Uucp> Could you please upload it to wuarchive? Along with any other Uucp> arms&armor-themed objects you've created? They'd go pretty well with Uucp> some Uucp> of the D&D stuff I've been working on. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Yeah, does anyone have some armor objects available? Especially English plate mail armor? ...Blessed is he that expects nothing, for he shall not be disappointed. * Q-Blue 1.0 *-- ******************************************************************* * Cuerna Verde BBS FidoNet Gateway * Data/Fax: 1-719-545-8572 * * Pueblo, Colorado USA * FidoNet: 1:307/18 * ******************************************************************* Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6621 Re: DCTV and Imagine 12/25/93 23:49 31/ "Robin Chytil" <robin@robin.lausanne.sgi.com> Lines 1 to 10 of 31 (32%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Feb 3, 8:10pm, Lesk wrote: > One last > thing to anyone who actually read this far thank you, and let me ask. How > do you get two objects on the same path but one is ahead of the other so > you can do a good chase scene? I have two different solutions (one is better than the other, dependisg on the case): - Make an axis that is on the path, and group the 2 objects to this axis. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: - The first object is following the path and the second one is "hinged" to the first. Don't forget to make the position change (with interpolation, for the second object) from the first image to the last one, and to re-position the 2nd object relative to the 1st object on the last frame. Am I clear ? Any correction/addition welcome. Robin Command: -- \|/ @ @ ---------------------------------------------------oOO-(_)-OOo----------- Robin Chytil, Staff Engineer Email: robin@lausanne.sgi.com Silicon Graphics Inc. Vmail: 5-9389 Mediterranean Distribution Territory Tel: +41 21 6249737 Lausanne, Switzerland Fax : +41 21 6259184 Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6622 Altitude mapping bug removed ? 12/25/93 23:54 23/ "Robin Chytil" <robin@robin.lausanne.sgi.com> Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Scott (or anybody else not from Impulse), What is the "altitude mapping bug" status in Imagine 2.9 (or maybe 3.0). You know, when you wrap x and z an image on a sphere and make it as an altitude brush map, the joint on the other side is visible. Or if you use this type of brush in flat x and z on ground, repeatedly, the joint is visible. I think everybody knows what I want to say. Is this bug removed (sorry I can not at that time try it on Imagine 2.9...I'm at work). ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Robin -- \|/ @ @ ---------------------------------------------------oOO-(_)-OOo----------- Robin Chytil, Staff Engineer Email: robin@lausanne.sgi.com Silicon Graphics Inc. Vmail: 5-9389 Mediterranean Distribution Territory Tel: +41 21 6249737 Lausanne, Switzerland Fax : +41 21 6259184 Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6623 double the speed of your fpu 2/3/94 22:00 19/ mikemcoo@efn.org (Mike McCool) Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hey guys and guyas, By a circuitous route, I came upon a hack that presumably doubles the speed of an A3000's floating point unit. It's a simple solder hack, involving the CLK30 and resistor R120, and the person who posted it said he was running a 300 frame anim as a test, to see how it worked. He said he was getting an unofficial 40% increase in rendering speed with this hack. I was going to upload it in ascii to the IML, when it ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: occurred to me this is old news to everyone, since it seems to have shown up in comp.sys.amiga.hardware--a section I only accidentally stumbled into. So has anybody tried it? Is anybody interested in doubling the rendering speed of their 3000? Want me to upload the instruction file? Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6624 Re: PC Memory 2/3/94 12:33 6/ "Breno A. Silva" <INF02%BRUFSE.BITNET@VTBIT.CC.VT.EDU> Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I guess there should be a Virtual Memory solution suited for the Imagine... somewhere. By the way, I can't seem to do *any* render in 3DS without mem swap... I guess it drains memory in excess, and that VMEM really slows down the performance. Hope there's a decent solution for Imagine. Breno A. Silva (INF02@BRUFSE.BITNET) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6625 Um... er... 2/4/94 02:02 28/ ked@mfltd.co.uk (Kevin Digweed) Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- ** Including message from SSESCO.com!kirvan ** > Greetings, > > - I went to bed - since then, I just haven't gotten back to it. (the vi > I use is aztecs old 'z' - is there any /free/ vi editors on the amiga that > are less buggy than this one?). Get the excellent 'vim' (util/edit/vim-2.0-bin.lha on aminet, there's a source archive as well). It's 'feels' just like 'vi', and there are a whole host of improvements also (nested undo's etc). I actually use it on my Unix ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: boxes at work in preference to the system one! Cheers, Kev. -- Kevin Digweed, 32-bit RTS development. +-----------------------------------------+---------------------------------+ | Telephone : Switchboard : (0635) 32646 | Email: arpa : ked@mfltd.co.uk | Command: | Direct: (0635) 565317 | uucp : uknet!mfmail!ked| +-----------------------------------------+---------------------------------+ | Smail: Micro Focus LTD, 26 West St, Newbury, Berkshire, England, RG13 1JT | +---------------------------------------------------------------------------+ Execution error : file 'ked.int' error code: 250, pc=b01, call=0, seg=0 250 Erroneous error ... Nothing Wrong .... Sorry. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6626 Picollo dealers in Frankfurt ? 2/4/94 06:03 18/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I've posted my question about this in csa.graphics but had no response so I thought I may try here. It is loosely related to Imagine (very loosely) since I plan to run it on the Picollo once I get it. I have a chance to obtain Picollo from Germany as my father is currently there on a business trip. What I need to know however is the addresses of any Amiga dealers in Frankfurt, Germany. If someone could help me with this I'd appreciate it. If no one can help with this, mailing me a Fax number of the manufacturers would help as well. E-mail answers would be the best so as to not bother the people on the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: IML any more than I am already doing. Thanks in advance. Nik. nvukovlj@extro.ucc.su.oz.au Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6627 Re: Two objects, one path Was: DCTV and Imagine 2/4/94 08:03 25/ jgoldman@acs.bu.edu (Jeffrey Goldman) Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > thing to anyone who actually read this far thank you, and let me ask. How > do you get two objects on the same path but one is ahead of the other so > you can do a good chase scene? > > Thanks Lesk Well, you could make the decceleration of one object over a ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: number of frames that would speed it up for the majority of the path's length (BTW, this method isn't the best)... Or, you could copy the path (load it twice), send one object down one path at, say, frame 10. Then send the other 'chase' object down the new, but same, path at frame 20. That would give one object a 10 frame head start on the other one, but they'd still be going down the 'same' path. In other words, just load the path twice (renaming the second path) and offset it by an appropriate number of frames. Then, send objects down the different paths (making sure they're on their own offset paths). My explanation is way to confusing... Command: Jeff G.-----> E-Mail: jgoldman@acs.bu.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6628 Re: DCTV and Imagine 2/4/94 08:44 14/ <mbc@po.cwru.edu> Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > do you get two objects on the same path but one is ahead of the other so > > you can do a good chase scene? another idea (stupid maybe) is start your animation a couple of frames in but start the first object at frame 1. ie: object 1 start to travel on path at frame 1, object 2 at frame 30. This will make the space difference 1 second worth. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: mike c. mbc@po.cwru.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6629 multiple objects on path 2/4/94 10:40 26/ Lesk@cc.snow.edu (Lesk) Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Thanks To everyone who responded I really appreciate this. As to answers there were many but basically it came down to realizing it would be necessary two use two paths. If they are cicular then rotating one of them on one axis would put one object in front of the other but thats not much of a scene. another way is by trying to use a delay in the action editor accell frames etc. I was not quite happy with the results. another way was suggested to start one object after the other in the action editor. this is really simple and I felt kinda dumb when it was ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: suggested I should have realized it from the start. It however still presented a problem in that my scene is not the first frame and the second object would pop out from nowhere. So finally after much thought and a little sleep I came up with what I thought was worth a try. I copied my path and brought the second one in and selected edit paths. I then added an axis between the first and second axis in the loop then saved it. I think what it did was make the new axis the first in the loop. now the objects start at different positions (two paths same place etc.) and chase each other very well.... Command: Thanks to all who replied Render Ho! Lesk Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6630 Re: double the speed of your fpu 2/4/94 10:43 17/ Ray Collett <collett@agora.rain.com> Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Thu, 3 Feb 1994, Mike McCool wrote: > Hey guys and guyas, > > By a circuitous route, I came upon a hack that presumably > doubles the speed of an A3000's floating point unit. It's a stuff nuked... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > doubling the rendering speed of their 3000? Want me to upload > the instruction file? > yes, please. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6631 A man walks into a bar with a duck on his head... 2/4/94 10:04 103/ kirvan@SSESCO.com Lines 1 to 10 of 103 (9%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Greetings, I never really know what to use as a Subject when I'm just answering a bunch of questions. Kent Kalnasy: >...suggestions for emulating soft shadows? ... I've done soft shadows by using a bunch of lights closely placed on a plane (not a plane object, just a mathmatical plane> perpindicular to the stuff ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I want rendered. You may get some banding doing this, but with enough tweeking, the results are pretty good. Note: The total amount of light coming out of this light-pack should add up to no more than 255 in any one color if you're using non-diminishing light sources. For example, if you're using 10 light sources and you want a white light, set all the color params to 25.5. Its easiest to build all the lights by using axes in the detail editor and them group them. (don't forget to make them all shadow casting.) In V3.0 there is something called Light Textures, and one of the Command: textures is soft edge sources. Sometimes this can give what you may be looking for. I've done some pics with a combination soft/hard edge shadows, and the look is really cool - sort of a sublime impression of depth between lights and objects. GreG: >...DETHSTAR texture .... not all the bevels are visable...sometimes they >become obscured by other square panels... That's sort of what I wanted it to do - not originally, but after I saw it, Command: I liked it - You know, the weird layered look it has. I've been thinking about taking another hack at a space/mechanical/paneled look - If I get the time (and the imspiration) I'll do it. >...assign a color range to the individual panels would be welcomed... I'de like that too - problem was lack of space in the requester. Maybe I'll just lock down some other parameters on any newer one so colors can be done with it. (Bevels on the Window textures, hmmmmmm...) Command: >Can we increase the number of textures we can assign to objects...? In V3.0 the number of textures/brushes is unlimited, and can be interleaved so you can control the order in which textures and brushes are applied. Nik: >...bump mapping ...depend[s] on the y-axis thickness.... Impossible to >use with irregular objects... The Y axis doesn't affect the direction of the bumping in bump mapping Command: (brush type I'm assuming). The length of the Y axis only determines the *apparent* depth of the bumping - like the Bump Adjustments in the textures. The bumps that are added are always done perpindicular to the objects surface, regardless of shape. >... to be able to map a brush onto an object and have it deformed but >following the contours of the object.... This isn't that easy to do. I don't think anything that did this automatically would work acceptably for all cases. We've discussed Command: creating a new editor for controlling applications of brushes and textures, but there's no time for this before V3.0. For now, you have to do the best you can with the application shapes available, restrict to subgroup, and state tacking. rosario: >...underlay...an IFF in any/multiple view windows...[for tracing - >rotoscoping] ... I don't think its THAT difficult an option to implement. I use the Firecracker24 to do this - it replaces color 0 on an amiga screen Command: with a 24 bit image. I think there are other graphics boards that will do this too. On the amiga, it is difficult to implement because of the lack of screen colors available - it could be done on the AGA chipset amigas, but anybody else couldn't use it. I'de love this feature as well as a light-table for tweening/animating. >...control movement speeds... V3.0 has spline interpolated motion with endpoint velocity control - I'de wanted motion control graphs, but after using this I don't need them Command: anymore. This is much more immediate than the graph idea was going to be - it can all be handled in the stage where you get a good idea of the results instead of messing with stuff in the Action editor. >A more GUI approach to the new deformations,...numeric entry [and] mouse. You can use numeric entry by using the menu item to get to deformations. The buttons on the bottom of the screen let you do the deformations in real time with the mouse. Command: >Texture Ideas...flooring... I've been meaning to do some good wood floorings. I got a real good close-up oak by just using DinoSkin - I'll wrap these up with some other stuff to do hardwood floors and parquets if there is time. later.... sk... Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6632 FPU solder hack for A3000's 2/4/94 10:02 67/ mikemcoo@efn.org (Mike McCool) Lines 1 to 10 of 67 (14%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hey guys and guyas, Here's that fpu solder hack for the A3000 I mentioned last night. Response is such I thought I'd go ahead and upload it. Please keep me posted on your results, as I'm fascinated. I just thought I'd tell all A3000 owners something they might find ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: interesting: I right now run my FPU at 50Mhz, and it works! I've been rendering a 300 frame animation for the last 24 hours to test the FPU, and sofar there's been no problems. The temperature in the room is 21 degrees centigrade, and the temperature of the FPU is still under 40 degrees (according to a thermometer I left in the immediate vicinity of the FPU), so there doesn't seem to be any heat dissipation problems. I'll continue to render for a few days more to make absolutely Command: sure the FPU can handle the doubled speed. According to AIBB I'm 11-96% faster than an ordinary 25Mhz A3000 on floating point (I assume the differences depend on the amount of memory accesses done by different types of tests). In the beachball test (the interesting one) I'm 40% faster than a 25Mhz A3000. SysInfo claims that I'm doing 1.1MFlops, as compared to the 0.66 I did before the hack. Command: The beauty of this hack is that it didn't cost me a penny. This is the way it was done (thanks to Stefan Johannesdal for telling me how to do it!): 1) If you look at the motherboard from the front of the computer, you will see the FPU close to the front/middle of the computer. Locate pin 11 (it's the second from right on the far side of the 68882). From this pin a copper wire goes out then right, and then disappears down through the card on the right side of the FPU. This wire is the Command: FPUCLK (or CLK30), and has to be cut (preferrably on the underside of the motherboard. It resurfaces one cm to the right of where it went down, and me and my more soldering experienced friend cut it between these two points). 2) Locate resistor R120 (22 ohm). It's just left of the 50Mhz crystal, and the far side of this resistor is to be connected to the FPUCLK pin of the 68882. We did it this way: we soldered a wire on the underside of the card from the point where the wire after the R120 goes through the motherboard, to the point where the FPUCLK wire from pin 11 went through the motherboard the first time. Command: That's it. We tried to do it neatly, and to make it as hard to spot as possible for service technicians (I've still got warranty...maybe), but if that's not a concern you can simply solder a wire between R120 and the FPUCLK pin, after cutting the FPUCLK wire. The greatest problem was actually dismantling/reassembling the A3000... *************************************************************************** DISCLAIMER: I am not responsible for any errors which might have gotten Command: into this post, or for any mistakes you might do when trying to repeat this hack, nor for any damage it might cause. It works for me, on my A3000, but there's no guarantee it will work for you. Don't try this unless you're absolutely sure that you can handle it. This hack pushes the FPU beyond it's specs, and might shorten the FPUs lifespan, and cause computational errors. I have no indication this is the case, but it is a definite possibility. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6633 Re: Altitude mapping bug removed? 2/4/94 11:34 27/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- This brushmap "bug" you are talking about is not a bug. The "joint" is occurring because you are not using a seamless brushmap. The differences between the edges are causing the joint. There are several companies that sell mathematically generated seamless brush maps to satisfy this need. I got a brushmap of Jupiter, from a Voyager .gif, and pulled it into a paint program and kept modifying the left and right edges until they were almost the same. The "seam" almost disappeared, enough that I could do a full rotation with almost no disturbance. The altitude map is a whole different situation. This is a definite bug ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: that is in 2.9 that was not in 2.0. The altitude map is used to give the appearance of different surface levels on an object. This is a very neat effect and needs to be fixed! ---------- What is the "altitude mapping bug" status in Imagine 2.9 (or maybe 3.0). You know, when you wrap x and z an image on a sphere and make it as an altitude brush map, the joint on the other side is visible. Or if you use this type of brush in flat x and z on ground, repeatedly, the joint is visible. I think everybody knows what I want to say. Command: \|/ @ @ ---------------------------------------------------oOO-(_)-OOo----------- Robin Chytil, Staff Engineer Email: robin@lausanne.sgi.com Silicon Graphics Inc. Vmail: 5-9389 Mediterranean Distribution Territory Tel: +41 21 6249737 Lausanne, Switzerland Fax : +41 21 6259184 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6634 Re: Um... er... 2/4/94 12:29 80/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~) Lines 1 to 10 of 80 (12%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Scott> Greetings, Glen Lewis: ... Scott> I'm sorry if this sounds like a flame, its not intended to piss Scott> anyone off. Its just hard to take this stuff after, less than Scott> a month ago, I get such a welcoming letter from Glenn, and now, Scott> due to my inability to respond, I get this note laced with Scott> arsenic. It's like I'm listening to Dr. Jekyl and Mr. Glenn Scott> (that's a joke, not a slam ;) As I stated before, this is me, Scott> Scott, your talking to - not Impulse. Please don't use the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Scott> kiss-ass (when I want something) vs threatining (when I don't Scott> get it) techniques you may normally use when dealing with the Scott> faceless corporate (non)entity. All that stuff does is put me Scott> off - Just talk to me like a normal person. Hi, Scott. First off, I am truly dismayed that you took a private e-mail to you and responded to it publically. I feel that that is not terribly professional. Command: Second of all, I feel that my second letter was taken entirely in the wrong manner. I believe that there was no threatening tone in it. And your "kiss-ass" vs "threatening" sentence above I find quite offensive. But, to set the record straight, and to provide you with an opportunity to re-read my second letter and note that it has a "curious" tone and *not* a threatening tone, I supply a copy of it below. Command: I sympathize with your computer crashing in the middle of a long reply. To satisfy my curiousity stated in "Conclusion #3", *all* you had to do was send me a little (private) note saying: "Hi, Glenn... sorry for the delay... my computer crashed during a long reply... no time right now... will reply in a few weeks when I feel better and have more time." *THAT* would have been all that was necessary. Instead, you decided to make it a public forum, while slandering me at the same time as an ass-kisser-when-it-serves-my-purpose. Please note that I Command: did *NOT* choose to originally post my question to you on the IML. I had just noticed that a lot of replies were going to the IML to other peoples' questions, and was simply wondering why I hadn't heard from you. That is all. How unfortunate that things had to happen this way. And yes, I *was* sincere in my original message to you, and still thank you for your presence on this forum. I also wish you luck with your development endeavors at Impulse. Command: Sincerely, Glenn Lewis [ Original, unmodified, second message to Scott follows... ] ---------------------------------------------------------------------- > To: kirvan@SSESCO.com > Subject: Re: 33300 lines of drivvel from Scott... > In-Reply-To: kirvan@SSESCO.com's message of 1 Feb 1994 > References: <9402011545.AA19208@chips.SSESCO.com> > Reply-To: glewis@pcocd2.intel.com Command: Scott - Thanks for your posts to the Imagine Mailing List. A few weeks ago, when you first introduced yourself, I sent you a long-ish message. I have received no reply from you. I can now draw one of several conclusions: 1) You didn't get it. I doubt this is true since it didn't bounce. Command: 2) You got it but you haven't had time reply. Maybe... but you have made many posts to the IML since then, so I doubt it. 3) You got it but you didn't want to reply, for whatever reason. If the case is #3, would you mind, please, telling me why? I am quite curious. Thanks. -- Glenn Lewis ---------------------------------------------------------------------- Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6635 Re: DCTV and Imagine 2/4/94 14:33 16/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- All you really need to do is offset the axis of the second object to match the distance (and relative position) that you want it to follow behind the first object. Track both to the same path - the axis of the object is what follows the path. If you don't want the second object to follow -exactly- behind (which might lead to a computer-ish look), you could copy the first path and modify the points. Move the start and end points backwards according to how far you want the second object to follow, and also modify the ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: intermediate points a little so that it's not exactly the same as the first. Track the first object to the first path, and the second object to the second path (duh ;^). -- Jeff Walkup <jwalkup@sfsuvax1.sfsu.edu> Computer Graphics, Animation, Video Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6636 Re: A man walks into a bar with a duck on his head... 2/4/94 14:41 8/ stevez@rhythm.com (Steve Ziolkowski) Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hey, I had a question about that unlimited map bit... Will 3.0 be able to read the map just once per frame, and then put it wherever it has been placed? This would be really cool. steveZ Rhythm & Hues, Inc. celia!stevez@usc.edu "That's not Art Linkletter, that's Mickey Mouse!" -Art Linkletter, Disneyland opening day ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6637 Re: Altitude mapping bug removed? 2/4/94 20:01 18/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU> Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Fri, 4 Feb 1994, Stethem Ted 5721 wrote: > > This brushmap "bug" you are talking about is not a bug. The "joint" is > occurring because you are not using a seamless brushmap. The differences > between the edges are causing the joint. There are several companies that > sell mathematically generated seamless brush maps to satisfy this need. I > got a brushmap of Jupiter, from a Voyager .gif, and pulled it into a paint > program and kept modifying the left and right edges until they were almost ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > the same. The "seam" almost disappeared, enough that I could do a full > rotation with almost no disturbance. I've noticed this problem myself and even with a seamless brush. I believe that a problem does exist. Nik. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6638 Vertex2.0Demo 2/4/94 20:55 6/ tmarshal@st6000.sct.edu (Tyrone Marshall) Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- What root is the Vertex2.0Demo located in and what site carries it? Tyrone Marshall ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6639 Textures 2/4/94 22:42 23/ ua197@freenet.victoria.bc.ca (Christopher Stewart) Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hey folks, just having a problem with a texture. I've got radwind applied to a small (curved) portion of a spaceship yet I'm getting windows ALL over the place. I figured that restricting the texture's box to a certain area would work and I can't, for the life of me, figure out what's wrong. I know I can make another object (or attempt the dreaded booleans) but I'd like to avoid that situation. Any help appreciated. Christopher. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: ps. I've seen the posts on emulating soft shadows and it works so-so for me but it's better than nothing, good stuff guys. I managed to figure out automated field rendering lately so if anyone is up on their arexx, I'll explain (I'd post the script but I didn't write it myself ;-). Does anyone out there have an easy motion blur script? ADPro preferred (as Imagemaster is crashy on me) as I can't get the one I have to work. -- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca Command: to salvation than to follow that which we cs833@cleveland.freenet.edu believe to be good, then are we all damned. christs@island.amtsgi.bc.ca Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6640 unsubcribe 2/5/94 05:29 1/ VICTOR@afrodita.fcu.um.es Lines 1 to 1 of 1 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I must to change the email to victor@fc.um.es ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6641 Re: Textures 2/5/94 08:51 18/ Jason B Koszarsky <kozarsky@cse.psu.edu> Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >applied to a small (curved) portion of a spaceship yet I'm getting windows >ALL over the place. I figured that restricting the texture's box to a The texture's axis box does not restrict application of the texture as it does with brushmaps. Some textures use the axis to define start/stop positions but not all. To restrict the texture, create a subgroups of faces where you want the texture applied. Then under the texture attributes, use the restrict to subgroup option. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >Does anyone out there have an easy motion blur script? I'd be interested in something for ImagemasterRT, haven't done too much rexx programming yet. Jason K. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6642 Re: Textures 2/5/94 10:45 30/ ua197@freenet.victoria.bc.ca (Christopher Stewart) Lines 1 to 10 of 30 (33%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Hi, have you tried creating a sub-group and restricting the >texture to the sub-group?...(I assume you know how, but I will say how >just in case..) >Render and you should have the desired effect. And I was just using subgroups the other day, didn't think of using them for textures...... Thanks! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Here's another one...... I presently converting all my 2.0 projects and objects (in which I used a LOT of Essence textures ;-( to 2.9. Most effects I've been able to translate but I've been having problems with my spaceship deflectors (get Scottie! ;-). With essence I'd just apply blobc to a transparent plane and morph it over time for a fractelly, energy effect. I've been using filnoise2 to some degree of sucess but it 'aint nearly as nice. Any suggestions? What are people using to dirty up objects? Is there something that recreates the effect of fracturb etc...? Happy rendering.... Command: Christopher... -- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca to salvation than to follow that which we cs833@cleveland.freenet.edu believe to be good, then are we all damned. christs@island.amtsgi.bc.ca Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6643 Re: Field Rendering 2/5/94 10:54 25/ ua197@freenet.victoria.bc.ca (Christopher Stewart) Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Hiya! I'd certainly be interested in seeing info on Automated Field Rendering. >Heck, even post the ARexx script! The process itself is pretty simple, automating it is not! Simply double the length of your animation to generate it at 60fps. HALF the vertical resolution of the images you're generating and you've just field rendered. To make the animation, load a backdrop in ADPro that's double the vertical resolution of the images generated. Composite the first field ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: (frame1) in the upper half (0,0) and the second field (frame2) in the lower (0,200 if generating a 640x400 anim). Use ADPro's interlace operator and viola! Now do this for the rest of the frames......... I'm presently trying to turn what I have into a FRED script and will post it when completed.. Christopher Command: -- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca to salvation than to follow that which we cs833@cleveland.freenet.edu believe to be good, then are we all damned. christs@island.amtsgi.bc.ca Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6644 Re: Textures 2/5/94 11:03 24/ ua197@freenet.victoria.bc.ca (Christopher Stewart) Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >>Does anyone out there have an easy motion blur script? > >I'd be interested in something for ImagemasterRT, haven't done too much rexx >programming yet. >Jason K. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I, unfortunatly deleted my ImagemasterRT blur script but you might contact the author that sent it to me. "Oxley David" <oxleyd@gled.logica.co.uk> Christopher -- Command: ....and if there be some harder, better way ua197@freenet.victoria.bc.ca to salvation than to follow that which we cs833@cleveland.freenet.edu believe to be good, then are we all damned. christs@island.amtsgi.bc.ca Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6645 Re: double the speed of your fpu 2/5/94 03:50 29/ boinger@myamy.hacktic.nl (Paul Kolenbrander) Lines 1 to 10 of 29 (34%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello Mike McCool,On 03 FEB 1994 22:00:46 you said regarding double the speed of your fpu: > By a circuitous route, I came upon a hack that presumably > doubles the speed of an A3000's floating point unit. It's a > simple solder hack, involving the CLK30 and resistor R120, and > the person who posted it said he was running a 300 frame anim as > a test, to see how it worked. He said he was getting an > unofficial 40% increase in rendering speed with this hack. > So has anybody tried it? Is anybody interested in ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > doubling the rendering speed of their 3000? Want me to upload > the instruction file? I saw it in c.s.a.hardware. It worked for some people, but for others the FPU behaved flakily and system crashes ocurred after that hack. Personally I'm not taking the risk of messing up my FPU by overclocking it 100%. (from 25MHz to 50MHz) The chip will run much hotter and it's lifecycle might be shorter. And since it's soldered in. I know Motorola 25MHz parts _can_ able to run at 50MHz. This is due to their checking process. But for the same money it's one of the one's only able to do Command: 25MHz. For those doing this hack, I suggest mounting a heatsink on the FPU to keep it cool. -- __ ---/_/ |/ ------------+-E-mail only: boinger@myamy.hacktic.nl-- --/aul |\olenbrander--+-UUEncodes : paulk@stack.urc.tue.nl---- -----------------------+---------------------------------------- -Regd. Amiga&CD32 Dev.-+-A4000/040 & A3000. Best Of Both Worlds- Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6646 Re: Textures 2/6/94 10:48 34/ Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu> Lines 1 to 10 of 34 (29%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Fri, 4 Feb 1994, Christopher Stewart wrote: > > > Hey folks, just having a problem with a texture. I've got radwind > applied to a small (curved) portion of a spaceship yet I'm getting windows > ALL over the place. I figured that restricting the texture's box to a > certain area would work and I can't, for the life of me, figure out what's > wrong. I know I can make another object (or attempt the dreaded booleans) > but I'd like to avoid that situation. Any help appreciated. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > > Christopher. I have had this same problem as well. The only work around I could find was to have only two subgroups, one that you wanted the texture applied to and one you did not. I would then restrict the texture the the subgroup that I did NOT want it applied to. Then it would apply itself where it told it not to and not apply itself where I did tell it to (Still with me?). This seems kind of sloppy to me. In addition, the window pattern is far from random (just like particles). The pattern Command: repeats itself along the Z axis (perhaps along other axies as well). I assume that these will all be fixed in 3.0 IF 3.0 can give me results as realistic as LightWave (though, of course, not identical), and IF these bugs are worked out, then I am quite willing to wait until March (or April, or May, or...). Cyrus J. Kalbrener Digital_Cel Command: "To render: By any means necessary!" Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6647 Forwarded mail... 2/6/94 15:40 70/ mikemcoo@efn.org (Mike McCool) Lines 1 to 10 of 70 (14%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > From: Mike McCool <mikemcoo@efn.org> > Subject: FPU solder hack for A3000's > > Hey guys and guyas, > > Here's that fpu solder hack for the A3000 I mentioned last night. > Response is such I thought I'd go ahead and upload it. Please keep me > posted on your results, as I'm fascinated. > > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > I just thought I'd tell all A3000 owners something they might find > interesting: > > I right now run my FPU at 50Mhz, and it works! > > I've been rendering a 300 frame animation for the last 24 hours to test > the FPU, and sofar there's been no problems. The temperature in the room > is 21 degrees centigrade, and the temperature of the FPU is still under > 40 degrees (according to a thermometer I left in the immediate vicinity > of the FPU), so there doesn't seem to be any heat dissipation problems. Command: > I'll continue to render for a few days more to make absolutely > sure the FPU can handle the doubled speed. > > According to AIBB I'm 11-96% faster than an ordinary 25Mhz A3000 on > floating point (I assume the differences depend on the amount of memory > accesses done by different types of tests). In the beachball test (the > interesting one) I'm 40% faster than a 25Mhz A3000. > > SysInfo claims that I'm doing 1.1MFlops, as compared to the 0.66 I did > before the hack. Command: > > The beauty of this hack is that it didn't cost me a penny. > > This is the way it was done (thanks to Stefan Johannesdal for telling > me how to do it!): > > 1) If you look at the motherboard from the front of the computer, you > will see the FPU close to the front/middle of the computer. Locate > pin 11 (it's the second from right on the far side of the 68882). > >From this pin a copper wire goes out then right, and then disappears Command: > down through the card on the right side of the FPU. This wire is the > FPUCLK (or CLK30), and has to be cut (preferrably on the underside of > the motherboard. It resurfaces one cm to the right of where it went > down, and me and my more soldering experienced friend cut it between > these two points). > 2) Locate resistor R120 (22 ohm). It's just left of the 50Mhz crystal, > and the far side of this resistor is to be connected to the FPUCLK > pin of the 68882. We did it this way: we soldered a wire on the underside > of the card from the point where the wire after the R120 goes through the > motherboard, to the point where the FPUCLK wire from pin 11 went through Command: > the motherboard the first time. > > That's it. We tried to do it neatly, and to make it as hard to spot as > possible for service technicians (I've still got warranty...maybe), but > if that's not a concern you can simply solder a wire between R120 and > the FPUCLK pin, after cutting the FPUCLK wire. The greatest problem was > actually dismantling/reassembling the A3000... > > *************************************************************************** > Command: > DISCLAIMER: I am not responsible for any errors which might have gotten > into this post, or for any mistakes you might do when trying to repeat > this hack, nor for any damage it might cause. It works for me, on my > A3000, but there's no guarantee it will work for you. Don't try this > unless you're absolutely sure that you can handle it. This hack pushes > the FPU beyond it's specs, and might shorten the FPUs lifespan, and > cause computational errors. I have no indication this is the case, but > it is a definite possibility. > Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6648 Re: DCTV and AGA 2/6/94 21:16 19/ DonD@cup.portal.com Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > >> Is there a new version of DCTV that takes advantage of the AGA modes? > >As far as I know, there is not. I haven't seen Digital Creations run an >ad for DCTV in Amigaworld for a while. Used to be there every month on >the same page as their ad for the Kitchen Sink. > >Earl C. >ecorbin@indiana.edu > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I stopped by the DC booth at WOC and asked about an AGA Version of DCTV. Their candid reply was that an AGA version of DCTV had been discussed. They never said they would make one or were making one or anything about specs, just that the idea had been discussed and an 8 bit hi-res DCTV screen would like VERY nice. Don DeCosta |The nice thing about sanity is| VM/Nomad2 DonD@cup.portal.com |you can lose it more than once| Amiga/Imagine Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6649 BBSs 2/7/94 09:13 11/ drrogers@camelot.b24a.ingr.com (Dale R Rogers) Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- This may be a stupid question, but are there any free BBSs out there that have ftp access? I would love to see some of the images being produced by the mailing list members; as well as downloading ICOONs, and the other programs available to the list. I have a modem at home, but can't afford to join a commercial BBS right now. Are there any free BBSs out there, or do I just have to wait until I join a commercial service? Dale ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6650 picasso 2/7/94 03:59 16/ paul.rance@portofc.org (Paul Rance) Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Dear All What I'm after is someway of tricking Imagine2.9 into thinking that the Picasso board is basically a 1200 or 4000 system with AGA chip set. When I go to the project editor and clip on the "MAKE button (after chosen the ILBM12 format and a HIRES format) a requester appears on the project screen stating that there is no AA chipset present. Imagine2.9 must check something in my 1500. What I want to know is what does it check for so that I can change the parameter within Imagine 2.9 to stop this. If I can achieve this, I can then produce 256 colour animations and play them through the Picasso ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: board with MainActor or VT. Thanks Paul